CmdrCASh wrote::? WIthout having to modify the existing model much, I'd say as a vertical launch tube situated between the heatsink/capacitor banks at the back?
Macknight wrote:On the old GW metal bits ones: I would put it over one of the shoulders, magnetize the part that would align the missile slightly up over the shoulders toward the back; shave off the seeker missile stub and magnetize in the center.
Arka0415 wrote:So basically right behind the raised vent (behind the head) but a little lower down?
CmdrCASh wrote:Yes. I'm assuming no major modifications to the weapons mountings so to me the only reasonable place to affix a missile would be at the back without it looking out of place. Even then, there's not that much space and it probably has to be able to fold the stub wings for stowage, and be vertical launch to clear the battlesuit.
CmdrCASh wrote:On a side note, do the seekers on the Broadside models look larger than the ones on the Skyrays and Razor/Sun sharks? Is this a case of 40k vehicles being a little smaller scale compared to the infantry/battlesuit models?
Kakapo42 wrote:I consider the old Broadside model perfect as it is and impossible to improve on
Kakapo42 wrote:Might I suggest instead kitbashing some kind of carrier drone or seperate launching platform for the seeker missile, and treating it as part of the Broadside for rules purposes?
Arka0415 wrote:There's not a whole lot of room on the base, but I guess I could switch out for a larger 50mm base and mount a small drone next to the Broadside? That would definitely work for WYSIWYG purposes, but I feel like the drone would be a huge visual element given the seeker's almost insignificant rules.
Arka0415 wrote:Broadsides can take a single Seeker Missile now, which might become a viable choice if Seeker Missiles are improved in the new Codex.
Bloodknife92 wrote:Arka0415 wrote:Broadsides can take a single Seeker Missile now, which might become a viable choice if Seeker Missiles are improved in the new Codex.
I use Seeker Missiles on my Railsides. A Mortal Wound for 5 points is fantastic. It smashes Hunter Killer Missiles out of the water for comparison, as HKs still have to wound and allow armour saves.
Arka0415 wrote:It still hits on a 4+ re-rolling ones, which gives it slightly more than 0.5 average damage. Not bad, but not great. I'm assuming it'll get better in the Codex though.
Shas'O Ora wrote:Have you tried to put the Seeker Missile under one SMS on the arms?
At least the old, small one could fit and it could look quite good.
Don´t have tried this, just a suggestion
Bloodknife92 wrote:Arka0415 wrote:It still hits on a 4+ re-rolling ones, which gives it slightly more than 0.5 average damage. Not bad, but not great. I'm assuming it'll get better in the Codex though.
They work exceptionally well when combined with Master of War: Kauyon. I'm still deciding whether I prefer 3 Railsides with Seekers, Plasma and Shields, or whether I take 2 of the former and my Sky Ray for variety, and to enthuse me to paint my lone tank. The idea of 6 potential Mortal Wounds seems great, but after throwing them out, I'd be left with only Markerlights and Secondary weapons.
While I was typing this, it just occurred to me why the second ML hit grants Seekers at firer's BS: so Sky Rays can attempt to operate independently. This never occurred to me before, and it always seemed like a counter productive second ML benefit.....
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