Onmyou's battlesuit hangar - Made the old suit look cool

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Onmyou
Fio'Ui
Posts: 234

Re: Onmyou's battlesuit hangar

Post#71 » Feb 21 2016 05:12

Thanks! I have a whole pile of weapons that need magnets. I'll do them all in one go, but I just like working on suits a lot more :D
I did have plans on making some weapons based on Cirillo's sketches, but that will probably have to wait till I have no more suits to work on.

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Tael
Fio'O
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Re: Onmyou's battlesuit hangar

Post#72 » Mar 09 2016 12:39

Me and my big mouth ended up sort of promising to show off that classic suits can still look very cool.


My man! /Salute.

The result looks suitably imposing and a great revision of what it means to be the command suit.

Great work and thought process.

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Onmyou
Fio'Ui
Posts: 234

Re: Onmyou's battlesuit hangar

Post#73 » Mar 09 2016 03:47

I still haven't delivered what I promised though. The old suits will get their attention eventually :)

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Onmyou
Fio'Ui
Posts: 234

Re: Onmyou's battlesuit hangar

Post#74 » Jun 28 2016 11:39

Eventually is now! :biggrin:

Lately I've been finishing off the basic paints on my suits so I could get a protected coat going, as well as hacking and slashing on the finecast commander. The commander is not really in a presentable state yet and the process is quite messy, so don't expect too much detail on the In Progress posts on it. In between I have been preparing one of the old suits, which is what I want to show off today. As a reminder, the goal is to take the old suit design and update it to look awesome! At least for the first one I really want to maintain the iconic look of the Crisis Suit. I'll try to be very detailed in the In Progress updates for this one.

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One of the causes the old suit looks quite dull is the way the thrusters on the back of the suit are positioned. In a lot of artwork the suits look a lot more intimidating. One of the reasons for this is that the artists heightened the position of the thrusters as well as rotating them slightly in some cases. So the first step in this conversion is taking them off, so they can be put on higher later.

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Secondly, the hips. To make a dynamic pose, movement in the hips is quite helpful, as many Fio have proven. I think the new kit has a beautiful way of doing this without taking away the iconic looks, so I took inspiration from it when making the cut.

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I'm actually pretty excited about the leg improvements. A few posts back I tried to improve the legs from the old kit as well, but I felt it was kind of sloppy. This time I managed to remove a lot of material to get rid of the bulkiness of the armor, without it being too obvious. I made the comparison photo before cleaning up so you can see what surfaces were sanded. The legs will be lengthened like my other suits and the hip joint will need to be smaller somehow.

But that will have to wait till the next update. Thanks for reading!

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Ironsky
Shas'La
Posts: 153

Re: Onmyou's battlesuit hangar

Post#75 » Jun 30 2016 01:09

Very nice work (as usual)!

Onmyou wrote:
...the hip joint will need to be smaller somehow.


Having been working on a similar project myself, might I suggest adding material to the top of the pelvis (reconstructing the socket joint) rather than making the hip joint smaller? Personally I have opted to cast the pelvis component from the new suits, but one or two strips of plasticard should be sufficient to reconstruct the pelvis, giving similar results to the hip joint on the new suits.
Really like the thinning down on the thigh armour, I hadn't thought of that!

-Ironsky

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Onmyou
Fio'Ui
Posts: 234

Re: Onmyou's battlesuit hangar - Making the old suit look cool

Post#76 » Aug 10 2016 08:44

Thanks Ironsky! Recreating the waist joint was always the plan, not by casting though, will keep that in mind for future projects. For now I got the perfect size plastic tube to use for the joint. I actually meant the big ball joints on the legs (sorry for the confusion!), however I have decided to leave them as they are now. I don't think they will be as bulky as I thought.

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Since last time I have added the backpack thrusters with a similar joint as the new suits. I have heightened the backpack on the two previous projects and even now it surprises me how big of an impact it has. I have also tidied up the model with putty. Actually I would use Tamiya putty basic type normally, but they are unavailable in my area. I don't really know why, but I suspect it's banned because of the fumes. I tried Plasto by Revell, but I found it too brittle to work with for filling in small gaps like on this suit. Recently I tried Milliput (superfine) with surprisingly good results. I though it would be like working with green stuff (which I find hard to work with as well for filling gaps), but it's actually a lot less rubbery. It's quite soft for sanding, which makes it fast to work with, but the trade off is that it's easy to make mistakes. I haven't tried the other Milliput though. Also, it's easy to prepare too much putty then what you need, compared to the Tamiya putty. Anyway, I'm glad I found a good replacement! The head still needs a touch of putty by the way.

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The legs have been lengthened! The joints have been moved 2mm. I think it's enough to make it cooler without making it too obvious. I thought I would show it in this state before finishing it with putty.

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And here it is finally! The finecast commander torso has seen quite a lot of knife and putty. The armor at the front has been buffed, I found the original quite thin. The collar looked quite silly compared to the new suits, so I removed it and replaced it with a wider one. The thruster connectors in the back has been put flush with the rest of the hull, which gives the torso a less boxy look I feel. I also replaced the small energy core in the back with a properly sized one. The energy core is the same size with all other suits I have seen and it makes this slightly bigger suit blend in with the normal sized suits better. Still need to add some strips on it though.
The air intake is slightly angled to one side, so I'll try to fix that with hot water. I also want to add some structure to attach the shoulders to. Originally there was a joint sticking out, but I think it really needs some structure like other suits have. It will add more complexity and it looks more muscular.

I hope you enjoyed this update! Hopefully the XV8 will be finished in the next one. The pose I have in mind for him doesn't need him to change the angle in his knees, I will get to that in a next project. The finecast commander still requires a lot of work. The model suffered a lot from shrinking material so I need to put putty on basically everything and bring the detail back somehow. I hope it will look amazing in the end though!

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Agentarrow
Fio'Vre
Posts: 1604

Re: Onmyou's battlesuit hangar - Making the old suit look cool

Post#77 » Aug 10 2016 11:36

I'm impressed with how this is turning out, you're breathing new life into those old models.

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Tearphoenix
Shas'La
Posts: 142

Re: Onmyou's battlesuit hangar - Making the old suit look cool

Post#78 » Aug 10 2016 12:49

This is some seriously impressive work! I will be watching this thread closely as I have a handful of older unbuilt XV8s I'd like to redesign.

Keep it up!

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Tael
Fio'O
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Re: Onmyou's battlesuit hangar - Making the old suit look cool

Post#79 » Aug 11 2016 03:28

Really liking your ideas for areas to mod - great work indeed man! :)

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Onmyou
Fio'Ui
Posts: 234

Re: Onmyou's battlesuit hangar - Making the old suit look cool

Post#80 » Aug 11 2016 10:07

Thanks all :D
One note, the backpack is rather weak, I broke mine already. I reinforced them with brass rods, like the previous iridium suit.
Also, I forgot to mention you can change the dimensions of the old head to exactly match the new ones by removing material on the bottom.

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