jay170788 wrote:nic wrote:EmbraveYourInnerGeek wrote:So hold on a moment - let me get this straight.
Lets say I have 3 units of strikers and a piranha in front of a wolf star. The sensible chap has positioned the wolf lord with a 2+ save, and a bunch of fenrisian wolves at the front to tank wounds. I can flat out the piranha to the rear of the wolf star, and as long as it's the closest model to the star, I can use Coordinated Firepower to "link" the strikers and the Piranha together, and wounds are taken from the Piranha?
That's pretty damn powerful.
The more I think about it the more I'm beginning to think that the Coordinated Firepower rule was specifically designed to defeat death stars.
That is exactly what the rules say happens when resolving the wound pool from shooting. It works differently when shooting vehicles of course, that is dealt with on a model by model basis if necessary.
That is not strictly true, there is now no longer a grouped wound pool, each weapon is resolved separately so all burst cannon shots would come from the piranha's, but as soon as you shoot your pulse rifle's then the wounds come from the nearest model with a pulse rifle and so this strategy IMO is flawed unless you plan on making use of crisis with twin burst cannons to lump all the wounds into one pool and thus coming from the burst cannon equipped piranha.
The example in the BRB covers this perfectly using a marine unit with bolted and missile launcher. I made sure I had read that carefully before I posted.
The nearest model is what counts regardless of having a different weapon and therefore the wounds being in a different pool.