ShasODerpy wrote:Jinking and Going to Ground!
I would never have even thought of that possibility.
Though I'm quite sure Jinking was never supposed to be used in combination with Going to Ground (no unit in 40k can do both), it does seem like the Formation Drones have the unique ability of doing both.
boomwolf wrote:And no, RAW cannot be debated. every unit can GtG unless stated otherwise, and neither jink nor GtG prevent any other action unless specified, and neither specify they block each other.
I'm not following this example. If you GtG on your opponent's shooting phase, you can't move at all your next turn. How are you able to run and shoot? If you are arguing that that unit can shoot as normal in the shooting phase, this would be an example of GW not noticing a contradiction in their rules. RAI, zephyr's grace is for your units to "run and shoot". Both actions have to be completed, or specifically, be available to the unit.boomwolf wrote:just as much as you can still use the ethereal zephyr's grace to snap shoot after running the turn after you did a GtG,
You mistake my argument for an appeal to logic. It's an appeal to what's "fair" for the game. To make it enjoyable for everyone. Too often on this forum I see people trying to get "the most" out of every rule conflict, looking only to what they think would help them. You need to look at what is fair, and base your argument around that.boomwolf wrote: that the massive broadsides are somehow able to GtG (or the fact they are T4)-rules and "logic" do not always match.
nic wrote:Then when return fire came in they Jinked and went to ground for a 3+ save in the open, soaking up a surprising amount of firepower.
Iron-Fist wrote:Probably a stupid question, but when it says that they formation must include "4 or more units of Drones", does that include sniper drones? Or is it only those units under the "drones" section? And how does a drone controller work with the +1 BS, ie will sniper drones be BS 3(5 with controller) or BS 3(6 with controller)?
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