Aj'T'au wrote:boomwolf wrote:No drone type, he doesn't.
Could you point me in the right direction to find this ruling?
Crisis55 wrote:I have now started regularly taking the Drone Net in my 2k list. It's more than I've typically ever spent on Markerlights in my lists (before, I'd most often used 3 Tetras and 4-6 Markerlight Drones on a Mark'O), but I'm really liking them. I take 4x4 Markerlight Drones, for 8 hits - on average - a turn. This is working quite satisfactorily, especially as I am finding myself taking more and more XV88s with HYMP/SMS these days and those need a great deal of MLs to be effective. Interceptor is nice although I have seldom used that ability. They are also tiny, easily ignored units. Even opponents who recognize how important it is to kill Markerlight sources have a decently challenging time offing the little discs. It's also nice to still take a Mark'O and have him move from Drones to Drones as they get shot up.
I'd also like to try large squadrons of Gun Drones, but I think those are more for silly as opposed to competitive games. Large units of T4 Drones with 3+ cover in the open are practically as tough as Tactical Marines to shooting, though, and might be quite effective. For now though, they're all being taken with MLs.
Crisis55 wrote:I'd also like to try large squadrons of Gun Drones, but I think those are more for silly as opposed to competitive games. Large units of T4 Drones with 3+ cover in the open are practically as tough as Tactical Marines to shooting, though, and might be quite effective. For now though, they're all being taken with MLs.
Well, they are a rather hard counter to drop-pod lists and the likes, anything that revolves around DSing into position and screwing you over before you got a chance to respond will very much not appreciate "basic infantry" class units carrying pinning intercepting guns-on top of any broadsides/riptides who might blow them up.
I would aim for MSU over large teams though. pinning is all that much more effective when it comes from multiple sources due to its "roll on impact" nature, unlike blind's "roll on end phase"-you can try to pin the same unit multiple times, and you only need 1 failure to effectively shut down all but the most "junk horde" type units.
Using split fire you can make a single 4 drone team do a pin attempt on 4 different units-the odds of every individual attempt (hit, wound, fail save, fail LD) might be low, but when you put out that many attempts, some are bound to work out.
Also, precision fire everywhere-marines who's firepower comes from a handful of specials in the team will NOT like this. anyone else that is using buffing team leader type units will also be in danger.
Network gun drones might be the best "basic infantry" in the game right now.
boomwolf wrote:I don't think much of the outflank ability, I can already deep-strike in case I need to get into random positions, and as they care not for cover (go to jink combo makes it irrelevant), and got JSJ-dropping pretty much anywhere is rather safe.
If they were scoring they would not "might" be the best basic infantry around, they would be the best hands-down. besides maybe eldar jetbikes, if you count them as basic infantry.
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