Drone Net VX1-0

A review of past Tactics by commanders during the First, Second, Third & Fourth Phase Expansion.
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Norren
Shas'La
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Re: Drone Net VX1-0

Post#19 » Dec 19 2015 05:56

As was pointed out either earlier in this thread or in another thread, the core rulebook has a rule in it that basically says you only get to benefit from a rule once unless otherwise noted. It is worded such that you can rules lawyer past it by exact word mincing, but the basic intent is very clear and since the Dronenet VX1-0 doesn't specify you can benefit from it more than once, common sense says you're already playing on the wrong side of the rules from the word go here.

Assuming you somehow get past that hurdle or just cheat through it, many formats cap you to 2 or 3 formations, so the only way to get this in a list with another formation is in a Dawn Blade Contingent, which may not even save you as some formats consider each decurion style sub-formation to count towards the limit.

It just isn't very likely that anyone will let you play a list this way, and definitely not in a tournament setting.

gustmic
Shas
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Re: Drone Net VX1-0

Post#20 » Dec 19 2015 06:22

I see.
I haven't read the other thread, so I wasn't aware of this discussion.
However, I have read in other threads about the discussions of using more than one formation of Drone Net.
In these threads, the views have been positive towards bonuses being stacked as no reference was given to the BRB about only using a particular benefit once only.

Apologies to boomwolf if _I_ was to harsh.
I wasn't aware of the previous discussion.

Norren, would you be so kind as to include the link to the discussion that you write of.
I believe it would be beneficial for this particular thread.

Thanks again, Norren, for you clarification.

/gustmic

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Norren
Shas'La
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Re: Drone Net VX1-0

Post#21 » Dec 19 2015 06:33


Aj'T'au
Shas'Saal
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Re: Drone Net VX1-0

Post#22 » Dec 20 2015 10:04

I'm not sure if someone has already asked this or thought of it, but would the Remora stealth drone count as a drone for the purpose of receiving the benefits from this formation?

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boomwolf
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Re: Drone Net VX1-0

Post#23 » Dec 20 2015 11:05

No drone type, he doesn't.

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Vres'ka
Shas'Saal
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Re: Drone Net VX1-0

Post#24 » Dec 21 2015 09:14

Oh wow, thanks forgeworld!

(As it makes any sense RAI :( I'm so sad)
We alone are to guard stars that used to be our homes.

Aj'T'au
Shas'Saal
Posts: 167

Re: Drone Net VX1-0

Post#25 » Dec 21 2015 05:55

boomwolf wrote:No drone type, he doesn't.


Could you point me in the right direction to find this ruling?

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Norren
Shas'La
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Re: Drone Net VX1-0

Post#26 » Dec 21 2015 07:36

Aj'T'au wrote:
boomwolf wrote:No drone type, he doesn't.


Could you point me in the right direction to find this ruling?


If you look at the Unit type for drones in the new Codex, you will see their type is "Jet Pack Infantry (Drone)". Whereas the Remora drone in IA3 is unit type "Vehicle (Flyer, Hover)".

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Crisis55
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Re: Drone Net VX1-0

Post#27 » Jan 07 2016 12:23

I have now started regularly taking the Drone Net in my 2k list. It's more than I've typically ever spent on Markerlights in my lists (before, I'd most often used 3 Tetras and 4-6 Markerlight Drones on a Mark'O), but I'm really liking them. I take 4x4 Markerlight Drones, for 8 hits - on average - a turn. This is working quite satisfactorily, especially as I am finding myself taking more and more XV88s with HYMP/SMS these days and those need a great deal of MLs to be effective. Interceptor is nice although I have seldom used that ability. They are also tiny, easily ignored units. Even opponents who recognize how important it is to kill Markerlight sources have a decently challenging time offing the little discs. It's also nice to still take a Mark'O and have him move from Drones to Drones as they get shot up.

I'd also like to try large squadrons of Gun Drones, but I think those are more for silly as opposed to competitive games. Large units of T4 Drones with 3+ cover in the open are practically as tough as Tactical Marines to shooting, though, and might be quite effective. For now though, they're all being taken with MLs.
Tau'va!

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Tau Tactician
Shas
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Re: Drone Net VX1-0

Post#28 » Jan 07 2016 03:31

Crisis55 wrote:I have now started regularly taking the Drone Net in my 2k list. It's more than I've typically ever spent on Markerlights in my lists (before, I'd most often used 3 Tetras and 4-6 Markerlight Drones on a Mark'O), but I'm really liking them. I take 4x4 Markerlight Drones, for 8 hits - on average - a turn. This is working quite satisfactorily, especially as I am finding myself taking more and more XV88s with HYMP/SMS these days and those need a great deal of MLs to be effective. Interceptor is nice although I have seldom used that ability. They are also tiny, easily ignored units. Even opponents who recognize how important it is to kill Markerlight sources have a decently challenging time offing the little discs. It's also nice to still take a Mark'O and have him move from Drones to Drones as they get shot up.

I'd also like to try large squadrons of Gun Drones, but I think those are more for silly as opposed to competitive games. Large units of T4 Drones with 3+ cover in the open are practically as tough as Tactical Marines to shooting, though, and might be quite effective. For now though, they're all being taken with MLs.


IDK precision shots on twinlinked carbines means multiple LD tests possibly taken at a lowered amount due to you picking off a squad leader of one type or another.

Bouboukis
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Re: Drone Net VX1-0

Post#29 » Jan 07 2016 06:10

I have been using the formation in all my games (3 so far).
I use 1 unit with 6-8 marker drones attached to my commander( dc, shield gen, Iridium armor and usually 2xmp) .
And 3 units of 4 marker drones.

The commander is tanking in front of the drones when possible. This leave me with 6-8 marker drones targeting different units at BS 5, don't forget the drones also have split fire...
Trust me when I say that I usually don't know how to use my ml's anymore...

Just try it and you will see how much hate you will get from your opponents :)


It is one of the most helpful formations we have and I am going to use it a lot.

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Norren
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Re: Drone Net VX1-0

Post#30 » Jan 09 2016 03:16

A thought, The Sensor Tower Grid is typed "Battlefield Debris (Drone Tower)". Would that be sufficient grounds to argue for it being the correct type to qualify for the Dronenet's +1 BS?

I'm not sure why you'd use it, but I think the type is close enough to reasonably qualify.

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boomwolf
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Re: Drone Net VX1-0

Post#31 » Jan 09 2016 11:15

Crisis55 wrote:I'd also like to try large squadrons of Gun Drones, but I think those are more for silly as opposed to competitive games. Large units of T4 Drones with 3+ cover in the open are practically as tough as Tactical Marines to shooting, though, and might be quite effective. For now though, they're all being taken with MLs.



Well, they are a rather hard counter to drop-pod lists and the likes, anything that revolves around DSing into position and screwing you over before you got a chance to respond will very much not appreciate "basic infantry" class units carrying pinning intercepting guns-on top of any broadsides/riptides who might blow them up.

I would aim for MSU over large teams though. pinning is all that much more effective when it comes from multiple sources due to its "roll on impact" nature, unlike blind's "roll on end phase"-you can try to pin the same unit multiple times, and you only need 1 failure to effectively shut down all but the most "junk horde" type units.
Using split fire you can make a single 4 drone team do a pin attempt on 4 different units-the odds of every individual attempt (hit, wound, fail save, fail LD) might be low, but when you put out that many attempts, some are bound to work out.

Also, precision fire everywhere-marines who's firepower comes from a handful of specials in the team will NOT like this. anyone else that is using buffing team leader type units will also be in danger.


Network gun drones might be the best "basic infantry" in the game right now.

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nic
Kroot'La
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Re: Drone Net VX1-0

Post#32 » Jan 09 2016 12:11

boomwolf wrote:
Well, they are a rather hard counter to drop-pod lists and the likes, anything that revolves around DSing into position and screwing you over before you got a chance to respond will very much not appreciate "basic infantry" class units carrying pinning intercepting guns-on top of any broadsides/riptides who might blow them up.

I would aim for MSU over large teams though. pinning is all that much more effective when it comes from multiple sources due to its "roll on impact" nature, unlike blind's "roll on end phase"-you can try to pin the same unit multiple times, and you only need 1 failure to effectively shut down all but the most "junk horde" type units.
Using split fire you can make a single 4 drone team do a pin attempt on 4 different units-the odds of every individual attempt (hit, wound, fail save, fail LD) might be low, but when you put out that many attempts, some are bound to work out.

Also, precision fire everywhere-marines who's firepower comes from a handful of specials in the team will NOT like this. anyone else that is using buffing team leader type units will also be in danger.


Network gun drones might be the best "basic infantry" in the game right now.


You pretty much perfectly described my thought processes when I put 3 minimal gun drone teams within a drone-net into my list for a GT next week. I will post back how they perform after the event. I would also point out that against a stand-off opponent such as shooty Eldar or AM their outflank ability is another great tool

They still feel a tiny bit expensive for a non-scoring unit but my list is hardly short of scoring so it is something that hopefully I will not live to regret. If they were scoring I agree they would be the best medium infantry in the game.

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boomwolf
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Re: Drone Net VX1-0

Post#33 » Jan 09 2016 01:46

I don't think much of the outflank ability, I can already deep-strike in case I need to get into random positions, and as they care not for cover (go to jink combo makes it irrelevant), and got JSJ-dropping pretty much anywhere is rather safe.

If they were scoring they would not "might" be the best basic infantry around, they would be the best hands-down. besides maybe eldar jetbikes, if you count them as basic infantry.

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nic
Kroot'La
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Re: Drone Net VX1-0

Post#34 » Jan 09 2016 01:51

boomwolf wrote:I don't think much of the outflank ability, I can already deep-strike in case I need to get into random positions, and as they care not for cover (go to jink combo makes it irrelevant), and got JSJ-dropping pretty much anywhere is rather safe.

If they were scoring they would not "might" be the best basic infantry around, they would be the best hands-down. besides maybe eldar jetbikes, if you count them as basic infantry.


I don't lose drones to terrain tests when I outflank them - trust me with my dice this is a real issue!

Yes, I do count Eldar jetbikes as competitors because they are troops and can be the only 'normal' dudes present in many Eldar lists. As it stands I think they are better than our drones.

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deathboon
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Re: Drone Net VX1-0

Post#35 » Jan 16 2016 10:59

I am currently running a FSE list that runs a lot of crisis suits as monats. I always take a drone net, and I find that a MSU squad of 1 ML and 3 gun drones is the perfect screen for a lone crisis suit. The drones always move to be positioned between my suit and the enemy unit most likely to shoot or assault the crisis suit. This forces the enemy player to waste precious shooting to take down the drone squad from a unit other than the one he wants to shoot/assault my crisis suit with. and since I can jink+gtg it makes them very difficult to kill. this provides a HUGE boost to the survivability of my crisis monats. It also means that my opponent ends up devoting a far superior points value to the killing of what is essentially a 110point pair of units. For example If I target a single Marine Tactical squad (around 200points at full strength). I will move the drones and crisis suit into position (drones 56 points, Suit 53). I will open fire with the drones and if precision happens, use it to take out the assault weapon (most likely to be dangerous to the suit). Then fire with the crisis to kill as much as I can. I will then use my assault move to back away so that the suit is a tempting 7/8" from his squad if they make a 6" move in their movement phase. This means they're snap firing their heavy weapon and their assault weapon hopefully already died (but maybe not). If the marine squad moves forward to shoot/assault the suit, then he has to fire a completely different unit at the drones (assuming another Tactical squad, I just absorbed another 200points of shooting) the drones die, or enough do for the tac squad to assault the suit after shooting if it survives. (my suits seem to have no trouble living through a tac squad of shooting even if it means they have 1 wound left. The squad then assaults to finish me off, and I get to overwatch him, But likely I have other units in range of supporting fire, likely another suit/drone combo Assuming anything survives to kill the suit in the assault, I will then have plenty of shooting to finish off the squad on my turn, more likely though I've just traded up on the opponent by nearly 100 points between casualties inflicted by my shooting and subsequent overwatch. Having sacrificed no more than 110 points for the greater good to kill upwards of 200 points.

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nic
Kroot'La
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Re: Drone Net VX1-0

Post#36 » Jan 29 2016 04:21

My Drone Net has had a lot more time on the table including one GT. Overall impressions are still just as good as from the first game.
  • Interceptor marker lights are game-winning when you need them. Attach to Mark'O for BS5 goodness and the commander can shoot elsewhere with his weapons.
  • Split Fire is particularly useful with the Mark'O, freeing up a slot on the commander for a support system rather than having to take a Target Lock
  • Interceptor fire on the gun drones is unexpectedly good, a lot of the nasty turn 1 deep-strike-and-assault shenanigans will wilt to massed S5 shooting
  • BS3 makes all the difference on the gun drones, they become a reliable source of strong shooting
  • BS3 Missile drones are far more than just ablative wounds on your Broadsides, they provide meaningful additional firepower now
  • Running them MSU is the way to go, that way you simply do not care if you need to have a squad Jink and go to ground and be useless next turn. You have more squads.
  • Running them MSU also allows you to use them as sacrificial screening units to save your more expensive models from assault. Their overwatch remains among the best, point for point, in the codex.

I highly commend this formation to members of the orbital. I am almost at the point where this is the first thing that goes down on any army list - I then add in other models for all the specialist roles in the army having covered my generalist bases. More than 15-20% of your force taken in drones would probably be excessive but I would regard that as the sweet-spot for them due to their flexibility and utility. Adding drones elsewhere in your list becomes a much more worthwhile option when they all start at a base BS3. Once you look at what a Drone Net does it opens up some rather different list-builds for us that would have been sub-optimal before and improves the value of drone-carrying vehicles.

Surprisingly the fact that they do not score has not been an issue. Knowing that they do not frees me up to use them in their proper role as support units (marker drones) or harassment units (gun drones) while other parts of my army can do the scoring.

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