Dal'yth Shas'len'ra wrote:If anything shoots at a Devilfish turn one it will most likly end up jinking to either save the large scatter free zone for the Pathfinder Devilfish or used as a jinking Devilfish to block other units from shooting or assaulting the Pathfinder's Devilfish.
Dal'yth Shas'len'ra wrote:Then turn two the Retaliation cadre comes in and removes the Lychguard and one Ark. After that he was too spread out to get an effective counter strike against my army
Dal'yth Shas'len'ra wrote:Most games this should allow a very precise deep strike to clear out a section of the opponents army. While they may focus all their fire the Pathfinder's Devilfish with a 3+ cover save, outside of other Tau armies there are few that I know of that has enough high strength, ignores cover to wreck the Devilfish quickly.
AnonAmbientLight wrote:Dal'yth Shas'len'ra wrote:If anything shoots at a Devilfish turn one it will most likly end up jinking to either save the large scatter free zone for the Pathfinder Devilfish or used as a jinking Devilfish to block other units from shooting or assaulting the Pathfinder's Devilfish.
I'm not sure what you mean with this statement. Could you clarify your intent?
AnonAmbientLight wrote:What I mean is, if I understand how this army functions, I know that the Pathfinder's devilfish will be the "hot spot". Therefore I can deploy and maneuver as needed. How do you think you would have fared had he been close enough to make a difference here?
AnonAmbientLight wrote:You are putting all your hopes onto a lowly devilfish and you will get burned. The devilfish has pretty weak armor. AV12/11/10 is not very resilient in a game where S7 shooting is the norm and glancing hits count towards wrecking vehicles. This is exactly why you do not see Dreadnoughts anymore. If you go flatout and suffer an immobilized result your devilfish will blowup, adding to the weakness.
This list will suffer against any army that is highly mobile, can ignore cover, or runs a gun line where 4+ cover saves are common (remember, you lack marker support for the most part).
Dal'yth Shas'len'ra wrote:Yes, I basically meant that any Devilfish in the formation would probably be jinking 1st turn, and that the non-pathfinder Devilfish would most likely be used to block LoS and interfere with assaults.
Dal'yth Shas'len'ra wrote:This game was quite a while ago, but if he had bunched up I would have played it differently, probably maintaining more of a distance and playing the mission since his army was a slow one. A lot of how I would use this list depends on the mission and my opponents army, if they spread out I would play it aggressively, if they bunched up with a slow army I would play the mission while they slowly moved out from where they started. If they bunched up with a fast army I would probably mix it up play most of it aggressively, but drop a few retaliation cadre units elsewhere on the battlefield to get objectives they abandon when the bunched up.
Dal'yth Shas'len'ra wrote:Yeah that could be a problem, I would hope to block off the line of sight of a few S7 (or more) units with the other Devilfish, but even if the PF fish is lost there is still the team inside with the Recon drone they would need to kill then, granted that is not a survivable unit. Unless the Devilfish exploded they can hide behind its wreck.
Dal'yth Shas'len'ra wrote:Crisis suits can take AFP which can help verses those 4+ cover spamming armies.
Dal'yth Shas'len'ra wrote:For the flat out problems, are you referring to enemy fire, or something else? I understand several of the issues coming from enemy fire, but I am not familiar with any other problems from moving flat out.
Commander Puretide wrote:In the end, the final arbiter is victory.
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