Unfortunately, this won't work as well as you'd want it to, besides, imho, you'll be wasting your Commander. To prove my point:
a) You already have all the weapons on a Broadside twin-linked. Wouldn't it be better to have them twin-linked on the Crisis Suits as well?
b)You're thinking about picking a relatively short-ranged weapons like Plasma Rifles and Cyclic Ion Blaster in addidtion to a not-that-mobile long-ranged team. While it isn't something that's inherently wrong, it might be problematic in the game itself because of the range difference.
c)Even with Vectored Rethro-Thrusters your Broadsides Team won't be that mobile, and with your Commander there (and presumably Warlord as well), it'll be an easy target for your opponnent's AP2 weaponry. Unless you take them down immidieately after dropping your Retaliation Cadre and pray they don't have Interceptor, you're making your already high-priority target a top-priority one.
d)The worst bubble burst of my comment - Puretide Engram Neurochip works only on a model, not his unit, as the rule says "This model haas that rule until the start of his next Movement phase". So no, your Broadsides won't have the Tank-Hunter special rule. However, you might consider taking the Retaliation as a Core Formation in a Dawn Blade Contingent, where you have the Killing Blow special roll, allowing you to reroll failed Penetration and Glancing hits against an opponnent's vehicle (or gain shred against non-vehicle unit). And your Broadsides can pick shield drones by themselves, you don't need a Commander to do so.
To sum it up, a Commander is unnecessary in your Broadsides Team in order to make it an effective unit, while it can improve your Crisis Suit squads to an extent much greater than you could hope with the Broadsides. The only thing a Commander would be of any use in Broadsides Team, apart from being additional 4 wounds, would be for his ignores cover MSSS, but given you can do that with just two Markerlights, it's simply not worth it.