Thanks Flash but I don't want the extra pressure, I can only come up with a good idea every couple of years or so!
that's right Meph and I am glad to see that you are very excited about the Stealth ML team.
Do go back and check, nowhere did I make the blanket statement that either is superior or a better allocation of resources, they both have their own unique attributes.
- Cheaper ML. Pre-Game move. Concentration of Force Multiplier. DF (c'mon, who's not a fan!?!), Marker Beacon. FA Slot not as competitive.
- Weak individual models. Mandatory Transport. Largely static. Difficult to use. No Rapid Fire.
Stealth ML's Pros
; Stealth Fields at range make them immune to most return fire. Move and shoot. Good anti-infantry firepower up close and hit first in cc. Perhaps better match for Mech Tau philosophy.
- expensive ML, might relegate Team to ML duty and not do much with BC's. Mixed role difficult to play - max range for ML's or up close for BC's?, take up a valuable Elite slot that we need for heavy hitters with a 'support unit'. Models not out yet. Lol, just had to add that!
I think that sums it up? Please feel free to add more.
Now I don't see either team really better than the other, just an interesting choice. Most of the Stealth teams downsides can now be made up for in other parts of the list too. Gun Drone Squadrons are a little better so could be taken to augment the mobile pulse fire as could Piranha Squadrons.
More SMS in a list could also take some of the pressure off the Stealth team needing to perform the critter horde duty if you get the Hidden Spider Network going.
A Skyray would compliment the Stealth ML well by also being move and shoot, from range. Very Mech Tau, I like that. Being able to glide around and make pinpoint attacks without taking so much fire back really appeals to me in the way an IG Commander really couldn't understand!
PF's shortcomings can also be overcome, or at least mitigated. No matter how I look at them they are weak models so I don't expect them to weather much. Position them in cover, move them and use their Carbines -shock horror it's true, some players seem to forget that they also have carbines
Funny this, if I walk them people seem to forget about the ML's. Don't use them every turn, use their carbines too and take away the focus of the ML's. Then stay put and laze!
Change the timing of dropping them out of the DF. They only need to be out one turn before you spring the trap, as P'Shars said it doesn't always need to be during the pre-game. That can be very disconcerting for some opponents whom don't know/forget they are heavy weapons. To know that ML's are lurking their way up a flank.
Last one, they are still Mech FW's in a way -they are very good at keeping themselves out of harm's way when tucked up in the DF. Yes, they are not shooting at this is not an advantage but more of a mitigation of a weakness. Spring them at the right time and use them to support your attack. Then zip them up again and away. Sure, they may only be out of their DF for a couple of turns but it's another way to get something out of them. It's not only about what we destroy in our opponents list, but what we keep in ours.
Random late night ideas...