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.The Veil of Neutrons
The Veil of Neutrons is something I came up with to counter a specific tactic used by my regular opponent who plays necrons. Lately he has been using a lord with a veil of darkness and a nightmare shroud which joins a 9 man Immortal squad. They usually deep strike in near my troops and hope to force me to fail leadership checks. Those that don't flee usually get shot by the immortals. To counter this, I've started using the "Veil of Neutrons."
The Veil of Neutrons is a Kauyon/Mont'Ka combo of Vespid and one or more sniper drone teams. The reason it works is simple...the Vespids and snipers are usually far enough away from the VOD point of impact to avoid leadership checks, but close enough to be in threat range to respond.
This is the play by play of how it usually works...
Lord and Immortals VOD in to near the greatest concentration of suits and firewarriors (Kauyon). I don't have Shadowsun, so about half of my units break and run. The Immortals then shoot whatever didn't break. Anything that survives is a bonus shooter for the Veil of Neutrons.
On my turn, the Vespid zoom in 12" which hopefully puts them in range for both shooting and assault. The sniper teams ML the lord unit and open fire with the rifles to hopefully "soften 'um up." After that, the Vespid open up. Hopefully, at this point, the Necron unit will be at pretty low strength when the Vespid assault.
With any luck, a bunch of ML supported AP3 shots followed by an I5 assault will wipe out the unit denying WBB rolls to the Immortals and hopefully causing the lord to miss his. Even if the lord survives, he's down to one wound and usually VODs back to the safety of his own lines allowing me to (hopefully) rally any running units.
Although specifically designed for Anti-VOD necrons, I think the "Veil of Neutrons" could be adapted well to any fast moving AP3 assaulters.The Bug Screen
My idea for the Vespid can be seen in my Piranha tactica. For those that have not seen it, it is called "The Bug Screen" and goes something like this:
First move the Vespid into the middle of the field behind some size 2 or larger terrain or better yet 6" or greater into some area terrain just so long as they are in a forward position and out of LOS.
This should draw the enemy toward them or typically the opponent will move forward anyway, either way the goal is to put the Vespid in the path of an approaching enemy unit.
Meanwhile a team of 2 Piranha, or 2 individual Piranha need to be at least within 24" of the front of the piece of terrain the Vespid are hiding in/behind. Then on the turn the approaching enemy unit comes within 12" of the front of the said piece of terrain, the Vespid move to the front of said terrain and shoot the approaching unit. In the same movement round the Piranha boost to place themselves in between the terrain the Vespid are hiding in and the approaching unit. This will block assault the following round while the cover they are in will hopefully keep the Vespid scoring. Some notes about the Piranhas positioning/role
There are pros and cons to keeping the Piranha within 12". Obvious benefits are their ability to shoot with their 4 drones and FB/BC. Another benefit is that if the Vespid fail to deliver adequate damage to the approaching enemy unit then the drones can assault and try to tie the unit up to keep them from shooting the following round.
The con of this is that it becomes less of a surprise to the opponent and traps become less likely. If the Piranha are 24" away the enemy will never see this tactic coming. Additionally, by keeping the Piranha so far away your opponent may split his forces thinking the Piranha are coming at him from a flank or whatnot. So judge your opponents perception level/tactical of ability before deciding on a course of action.
Either way the goal is to place the much more survivable Piranha in the line of fire while the more offensively dangerous (to MEQ at least) Vespid are either ignored or at least able to remain scoring/escape the following round.
Now obviously it is very beneficial to take out as many heavy/special weapon teams that could harm the Piranha before employing this tactic. But another way to assist in their survival during such a maneuver is to spring forward with your other vehicles at the same time thus overloading the opponent with targets and making him make difficult decisions.
If the Piranha survive depending on how damaged/shaken they are you can run them away to preserve VP's or if they are ok then this tactic has the added benefit of moving them into a forward position and likely in a position to strike enemy AV/HQ's/MC's/TEQ.
A variation of this can be accomplished with Kroot who occupy the back end of the terrain the Vespid are hiding in. In this version the Vespid must hide behind the terrain the Kroot are in. It is the Kroot who will then move forward to the front with the Vespid jumping into terrain just behind them to deliver their shots. hen the Kroot can charge whatever remnants of the enemy squad thus creating a sight blocking CC that will also screen the Vespid from CC and shooting.
This version is harder to pull of because of difficutl terrain checks for the Kroot coupled with the short range of the Neutron Blasters. However this tactics becomes mouch more viable in forests where Kroot will always get their 6" move and this version is much more likely to completely protect the Vespid from retaliation.