I worked on a

**basic**mathammer (non-stathammer) Excel sheet to calculate what unit loadouts are better, from a point-per-(unsaved)wound (PPW) perspective, against the whole range of possible enemies.

I compared a lot of possible loadouts for the most common Tau units.

Several disclaimers and assumptions I did:

- The 3 tables differ in how many Markerlight hits are assumed on the target and on whether the Stormsurge used its Destroyer Missiles or not.

- The additional loadouts for the big suits does not appear on the first column but it has been considered for both the cost and the wound inflicted. The respective weapons used were: Stormsurge and Ghostkeel (2 Burst Cannons), Riptide and Broadside (2 Smart Missile System).

- The Stormsurge is considered anchored (BS 3+).

- You should be able to understand what units are considered as target in each column. I abbreviated them in some weird ways, I know, but their profile is included.

- I considered Toughness, Armor Save, Invulnerable Save and Feel No Pain (or whatever it is called now).

I manually checked some calculations to be sure, and I did not find any mistakes. That does not mean that it is 100% correct.

**tl;dr: green is good, red is bad.**

Anyway, here are the 6 tables (WARNING, big images):

**Points per wounds (PPW):**http://imgur.com/a/Vusl4

**Wounds inflicted:**http://imgur.com/a/k31ho

I would gladly upload them here, but they get resized to a point where they are unreadable.

The Excel sheet itself is quite a mess at the moment, I can pass it to anyone interested but I advise against it (you'll probably go crazy trying to understand me).

Anyway, I think it is a good starting point to discuss point efficiency of new Tau in 8th edition.

Go in peace and spread the Greater Good!

**EDIT:**So far I planned on adding:

- Vespids

- Skyray

- Coldstar Commander

*added*

- 2x/3x/... units of Drones/FW with the Fireblade/Drone Controller buff

*added*

- non-ATS Railgun Broadside

*added*

- Stealth Suits

- ...?

- melee units (Kroots, Kroot Hounds, ...)

**EDIT (v.1.01):**Added a few units (see above), corrected a few mistakes (Hammerheads are not so bad now), integrated the D-missiles in the same tables and added 3 tables for the Wounds inflicted.

I also updated the formula to manage the Quantum Shielding for the Necron Ghost Ark.

I removed the Stealth Suits and the Ghostkeel from the target units, maybe I'll add them again but they are identical (minus the penalty to hit) to some units already present.