(BFG) Tau fleet- The Great White (and Tan) Fleet

General discussions about the hobby side to Tau & 40K.
User avatar
Kakapo42
Shas'Vre
Shas'Vre
Posts: 912

Re: (BFG) Tau fleet- ATT

Post#101 » Dec 26 2016 05:12

++++Orbital repairs complete++++
++++Central computer and AI systems purged: zero foreign code detected++++
++++Internal reconstruction complete++++
++++Primary reactors powering up++++
++++Atmosphere levels: optimum++++
++++Gravity levels: optimum++++
++++Running final systems check. All systems functioning optimally++++
++++ATT orbital online++++

Image

At long last I have finally finished the top secret project I have been working on these last few months - ATT itself. Way back in 2013 when I was frantically scrambling to rescue as many Battlefleet Gothic models as possible I ordered a number of items from Forgeworld. One of them was an Air Caste Orbital City. I had always wanted to paint an Air Caste Orbital City as the ATT orbital (though originally it was only going to be one of multiple Air Caste Orbital Cities :::( ), especially after Embrace Change, so when the Specialist Games started to get discontinued I made sure to pick one up along with the Forgeworld Tau ships I wanted so that I could at least salvage that minor dream.

Image

I wanted to keep it an absolute secret so that I could surprise everyone when the time was right. Exactly when that would be changed quite a lot. At first I planned to have it finished shortly after the Custodian, but the university workload became too much and so I had to put on hold almost literally everything not related to university work in order to withstand the relentless avalanche of assignments. When I finished university and looked towards restoring my life there wasn't enough time for everything, and painting priority went to the Warhammer Fantasy models that I had started just before the big freeze. After they were finished my free time went towards rebuilding my shattered blogging activity, and so it wasn't until about a couple of months ago that painting on it could begin in earnest. Initially my plan was to finish it in time to reveal it just after the site was rebooted, but that happened much sooner than I anticipated, and painting the model took far longer. The final deadline was Christmas, with the release scheduled for just afterwards (as I didn't want it being overshadowed by Yuletide festivities). After this painting went smoothly, and I was set to be right on schedule until some idiot D'yi decided it would be fun to drive a car into a transmission pole which knocked out the power to my neighbourhood for the rest of Christmas Eve. I painted like a man possessed, but in the end as dusk fell I ran out of available light with which to paint by, and so was forced into yet another delay, with the orbital finally being finished on Boxing Day.

Image

In hindsight (as you will see with the other pictures, and might possibly be already able to guess) it is easy to see why it took so long to paint. The Forgeworld designers weren't kidding when they called it an orbital city - the vast majority of the model is covered in an immensly detailed and intricately designed layout of a cityscape. The bottom piece even looks a lot like a Hive City spire if you turn it upside down. This makes for a fantastic rendition of a model (and also provides the best depiction I have seen of what a Tau city would look like from altitude), but also means that the bulk of the model is covered in a nightmarish twisting labyrinth of surfaces and edges that all need to be painted. If the Custodian was the painting equivalent of trench warfare, then this model was the painting equivalent of urban combat, and my work flow quickly devolved into a gruelling quagmire as I slowly painted it street by street, building by building, room by room, highlight line by highlight line.

The dark mechanical 'city bits' of the orbital were painted the same way as the dark mechanical areas on the Custodian. After an undercoat of Abaddon Black I applied a heavy drybrush of a 50/50 mix of Abaddon Black and Dawnstone for a base colour. Originally I had planned to layer it like I had done on the Custodian, but that quickly proved to be horribly inefficient. A series of drybrushes provided the same effect much more quickly. Once the basecoat was down the 'city bits' were highlighted using Dawnstone, followed by a final highlight of Administratum Grey on the exposed areas. Veteran members might recognise this as the same method written in the original 3rd edition Codex: Tau for painting the dark mechanical areas of Battlesuits, which is where I got the idea from after noticing the similarities between that and the colours used for the mechanical areas on the Forgeworld demonstration image of the Custodian. Finally, the lights were picked out with White Scar and Evil Sunz Scarlet.

The outer rim areas were more experimental. I looked at several sources of inspiration for them, including the official ATT avatar artwork and the old forum colour scheme, but by far the main reference material I used was the old Thread Locked Mantas. After staring at them for some time and checking the Citadel colour range I worked out the best fits and some ideas of how to use them. I started on the lower concourse with a basecoat of Fenrisian Grey, followed by layers of drybrushing using a 50/50 mix of Fenrisian Grey and Celestra Grey and then highlighted with Celestra Grey. My original plan was to use blending to get a smooth transition between the colours so that the outside of the orbital would have a gradient effect, but this proved to be beyond my blending skills, so I instead devised a solution using multiple successive drybrushes that I call a layered drybrush to achieve the effect. This process was repeated on the upper concourse, but using colours a tone lighter, so the basecoat was the same 50/50 Fenrisian Grey/Celestra Grey mix that was then given a layered drybrush of Celestra Grey and highlgihted with Ulthuan Grey. This was also done on the command deck, with a basecoat of Celestra Grey and a layered drybrush of Ulthuan Grey (also applied to the rim as edge highlights) and a final layered drybrush of a 50/50 mix of Ulthuan Grey and White Scar as a highlight on the apex. I was advised by Tael to look for a steely blue for the sept colour, and after cross-checking reference sources I decided the closest match was Thunderhawk Blue, which was used for the panel lines and sept markings. Once again, the lights were picked out with White Scar and Evil Sunz Scarlet.

I also documented the model itself, as part of my A-Z archive of Battlefleet Gothic models. If you were to order an Air Caste Orbital City from Forgeworld, this would have been what you got.

Image Image Image

And the assembled model, ready for painting.

Image

STAGE 1: Orbital Power Core and Engineering

- Primary orbital reactors
- Orbital gravitic field generator
- Main orbital engineering bay
- Primary orbital engineering control centre
- Main Kor'vessa hangers
- Primary capital ship docking facilities

Image Image Image Image Image

STAGE 2: Lower Concourse

- Research and Development labs
- Experimental painting centres
- Experimental modelling workshops
- Exemplar Galleries
- Project log archives
- Research and Development Resource article database
- Library
- Main habitat dormitories
- Commerce sector
- Recreation sector
- Primary capital ship docking facilities
- Primary outer rim launch-bays

Image Image Image Image

STAGE 3: Upper Concourse

- ATT Fire Caste Academy campus
- ATT Air Caste Academy campus
- Academy article database
- Cadre building recruitment centre and supply depot
- Tactica halls
- Rules of Engagement conclave chamber
- Field Experience archives
- Internal battledomes
- Fire Caste barracks
- Enemy Units and Alternate Systems Intelligence centre
- Secondary outer rim launch-bays

Image Image Image Image

STAGE 4: Command Deck

- Orbital control bridge
- Orbital command centre
- Orbital space traffic control centre
- Main orbital communications array
- Orbital staff membership primers orientation centre
- Orbital staff member profile database
- Visitor help desk
- Information desk

Image Image Image Image

Additional launch bays and hangers are scattered across the orbital's internal cityscapes. Not listed: Secure Ar'tol command centre.

I'd add more background, but really if you're on here then this model doesn't need much further backstory.

To celebrate this momentous occasion, Tau'Shi'T'Koreth Galactic Dumplings are running a number of special offers for the next Kai'rotaa, including 50% off on their famous extra-crispy Kel'shan double-battered shrimp, a free drink and side with any T'au pan-fried special combo meal, and free delivery to concourse dormitories. Tau'Shi'T'Koreth Galactic Dumplings - The Galaxy's Greatest Dumplings!

Not a bad grand finale for ATT's 10 year anniversary, if I might say so myself. Now then, time for a well-deserved break. That Au'taalian festive trifle that my cadre made isn't going to eat itself!
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Agentarrow
Fio'Vre
Fio'Vre
Posts: 1618

Re: (BFG) Tau fleet- ATT

Post#102 » Dec 26 2016 09:05

Oh, man that is cool. I absolutely love the model. That is one of the most intricate things I've seen on such a small scale. It makes me wish I had gotten into BFG when I had the chance.

User avatar
CmdrCASh
Shas'Ui
Shas'Ui
Posts: 126

Re: (BFG) Tau fleet- ATT

Post#103 » Dec 26 2016 09:42

Simply marvelous! :eek:

And dumplings too!
Ka'ash Sept

User avatar
Kakapo42
Shas'Vre
Shas'Vre
Posts: 912

Re: (BFG) Tau fleet- ATT

Post#104 » Dec 31 2016 11:45

Agentarrow wrote:Oh, man that is cool. I absolutely love the model. That is one of the most intricate things I've seen on such a small scale. It makes me wish I had gotten into BFG when I had the chance.


All of the Battlefleet Gothic ships I've come across so far have had pretty intricate detail (it's why drybrushing works so well on them), but this one is definitely a standout - it really is a miniature scale sci-fi city, to the extent that the layout is even arranged in blocks.

CmdrCASh wrote:Simply marvelous! :eek:

And dumplings too!


Be sure to check the handy station guide to find out the nearest Tau'Shi'T'Koreth Galactic Dumplings outlet near you! Offers are for a limited time only, so act fast.

Now then. The ATT orbital marks the last of the Forgeworld Battlefleet Gothic Tau I have finished. With that block out of the way, I'm now working on the last few Kor'vattra ships still needing to be built and painted, starting with two Merchant class starships.

Image Image Image Image

I don't remember if I've told this story or not on here, but there was originally only supposed to be one Merchant. Back in 2013 when the Specialist Games genocide began I quickly scrambled to rescue as many Battlefleet Gothic ships as I could. My top priority was to get at least one example of every Kor'vattra Tau ship made (the Kor'O'vesh ones from Forgeworld were valued targets of opportunity, but outside of the Emissaries were largely considered less important), and since I already owned one Merchant class starship I initially only planned a second one (to be my flagship) plus a blister of Orca gunships to accompany it. This, however, left me with a surplus two Orcas, since they came in blisters of four and the Merchant only has two gravitic hooks (and I already had enough Orcas for the other ships I owned), so I decided to quickly get another Merchant while I still could to make sure I would be able to transport the extra two into battle if needed. I first went to the UK GW page (the NZ/OZ page having largely run out of Battlefleet Gothic Tau by then) and placed an order, but a processing error meant that the order never showed up as being completed. Thinking that it had fallen through, I searched around for another Merchant class in stock and found one on the Japanese GW page, which I promptly ordered from.

However, the UK Merchant order had in fact gone through and shipped, and so I ended up receiving it shortly after the Japanese Merchant arrived. I wondered what to do about it for a long time, but in the end there was only one real option - keep both of them! I'm never one to say no to more Battlefleet Gothic models*, especially if it's my favourite model in the entire game (which the Merchant is, in case you didn't know), so they both ended up finding a home in my fleet, though I now have two gravitic hooks without Orcas to go with them.

Although if I happened to come into two more Explorer class starships and 8 more Orcas...

I've also been working on expanded background for two alternate Merchant class configurations. I've mentioned a few alternate configurations already in the earlier Merchant class background, but I started to flesh out two of them more one day a while back when I was out on a walk (where most of my better ideas often come from these days). These two in particular were originally conceived as a solution to a disconnect in the original Tau background in Battlefleet Gothic and 40k. The account of the Damocles Gulf Crusade, found in Codex: Tau, describes the Tau fleet in the Hydrass System as consisting of "Seven Tau warships of approximately cruiser displacement" and were apparently "Capable of launching powerful torpedo salvos at long range". It also describes them launching 'escorts' (Mantas, which are really just big attack craft) from the capital ships.

Now, on it's own this doesn't sound too out of the question, except that going by Battlefleet Gothic: Armada the only cruiser-sized ship the Tau Kor'vattra has that can launch torpedoes and attack craft is the Hero class starship, which wasn't invented until after the Damocles Gulf Crusade. The only cruiser-sized ship the Tau would have had available at the time this supposedly happened is the Merchant class, and the two configurations in the official Kor'vattra fleet list are both gunboats, without gravitic launchers or launch bays. The Bork'an configuration of the Explorer class starship can fire gravitic missiles (the Tau equivalent to torpedoes) as well as launch attack craft, but the Explorer class is most certainly not cruiser displacement - it's very definitely in the Battleship size range and it's hard to mistake it for a cruiser (seriously, the Explorer class is massive). The solution then, is simple - another two Merchant class configurations, perhaps older setups that were phased out after the Damocles Gulf Crusade.

Thus, I present the Il'fannor T'au configuration and the Il'fannor Vash'ya configuration.

Il'fannor (Merchant) Class Starship - T'au Configuration


Though almost unheard of in modern times, the T'au configuration of the Merchant class starship was once one of the most widespread and illustrious variants of the Merchant class starship, and promised to be the future of Tau naval combat.

Towards the end of the 1st Sphere Expansion, the Tau Kor'ar'tol high admirality had begun to develop a better understanding of the space combat tactics employed by the Orks that were at the time the largest major power the Tau had encountered with frequency. Over the course of their many encounters with Ork ships and fleets, it was observed that the Greenskin craft were most dangerous at close ranges, a distance which their speed and tough front prow armour and shielding enabled them to reach with relative ease against the railcannon armed vessels which formed the bulk of Tau fleets at the time. Kor'Os and analysts theorised that the optimal solution for fighting Ork fleets would be to keep them at extreme range, where their offensive output would be reduced to sporadic torpedo and attack craft strikes.

The Tau Earth Caste began a program of extensive research and development into new standoff weapons that would be able to engage the Orks at such extreme ranges, which culminated in the development of the first Tau gravitic missiles. While the Tau had made use of unguided missile weapons on warships in the past, the new larger missiles were able to perform sustained flight over far longer distances. Fired from a newly developed gravitic launcher, itself created by expanding the standard naval railcannon design to an immense size and linking the firing sequence to the ship's gravitic field, and equipped with the latest advanced drone guidance processors, the missiles were also able to reach extreme speeds and perform sophisticated course-corrections in flight to ensure a successful attack. Early testing against target drones and mockups of enemy warships proved highly promising, and initial field testing showed the new weapon system to be highly effective.

Impressed with the results, the T'au Council of the Highest authorised the development and production of a new Il'fannor model armed with the gravitic launcher system. The end result featured two gravitic launchers to maximise both redundancy and tactical flexibilty by allowing the ship to attack multiple targets simultaneously. The new Il'fannor variant was readily adopted by the T'au Kor'ar'tol, and quickly spread to the fleets of other Septs as Tau analysts and the Tau admiralty predicted it would render all traditional gunnery-based space combat, and ships configured for it, obsolete. The T'au Il'fannor configuration quickly proved highly successful in fleet actions against the Orks during the tail end of the 1st Sphere Expansion, most notably in Por'O Dal'yth Kiv'rai's famous expedition to the Kroot Worlds and the Place of Union. For a while, it seemed as though the Kor'ar'tol's vision of space warfare dominated by standoff attacks with guided missiles would prove to be a reality.

All this changed when the Tau encountered the Imperium of Man in strength for the first time. As the Damocles Gulf Crusade drove into Tau space, flotillas of T'au configuration Il'fannors suffered heavy losses. The lengthy reloading time for the gravitic launchers, combined with the immense speed of the Imperial Navy warships, meant that while the T'au configuration Il'fannors could initially inflict considerable damage, they were incapable of sustaining such attack power long enough to prevent the Imperial ships from entering close range, where their limited gunnery armament proved insufficient. Ultimately, the Tau had succeeded in creating a capital sized Cobra Destroyer, which lacked the speed and small profile of an escort torpedo-boat, and while this might have been good for a support ship, it made for a lacking mainline combat vessel. In light of the new developments the T'au configuration Il'fannor was largely phased out of service following the Damocles Gulf Crusade, especially as the more modern and capable Lar'shi and Kir'qath class starships began to circulate through the Tau Empire. Most were converted into other Merchant class configurations, and design features and data from the type would end up providing a major contribution to the development of the Bork'an configuration Gal'leath, but a few mothballed examples can still be found occasionally in Tau fleet reserves.

Il'fannor (Merchant) Class Starship - Vash'ya Configuration


The Vash'ya Il'fannor configuration is one of the oldest variants of Merchant class starship to have been employed by the Tau. It is heavily derived from the basic cargo freighter Il'fannor configuration, and was originally conceived as a medium sized colony transport. As conflict with the Orks became increasingly widespread and commonplace however, the Vash'ya configuration Il'fannor was pressed into military service, with its extensive cargo space re-purposed to support launch bays so the vessel could act as a light carrier for attack craft. Initially this was intended to provide a more economical alternative to the gargantuan Explorer class starships serving as fleet carriers, but the Vash'ya configuration Il'fannor ended up complimenting and serving alongside the venerable Gal'leath to ensure the Tau maintained space superiority amongst attack craft, which was proving to be one of the few areas where they had an advantage over the Greenskins.

In addition to providing attack craft support in fleet actions, the Vash'ya configuration Il'fannor also proved useful outside of fleet actions. Its considerable cargo capacity and extensive support facilities allowed the Vash'ya configuration Il'fannor to act as a makeshift waystation for communications, repair and resupply purposes, and the variant was a vital link in the Tau command and control system until the Tau network of orbitals and waystations was strengthened and the Skether'qan class starship was introduced.

A number of Vash'ya configuration Il'fannors were part of the Tau fleet that first encountered Imperial Navy vessels in the Hydrass system, and it was these ships that formed the rearguard while the Tau fleet disengaged, screening the other ships' escape with their Manta squadrons. The Vash'ya configuration Il'fannor would continue to serve the Kor'vattra for the rest of the Damocles Gulf Crusade, but mounting losses discouraged the Tau and the type was gradually phased out of service as the Lar'shi class starship began production. Like its contemporary, the T'au configuration Il'fannor, a small handful of mothballed examples can still be found in Tau reserve fleets from time to time.


I also came up with experimental rules for these two Merchant variants for use in Battlefleet Gothic games, but given ATT's stance on homebrew unit rules I've declined to post them in this thread. Instead you can find them on my hobby blog HERE.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Tael
Fio'O
Fio'O
Posts: 5726
Contact:

Re: (BFG) Tau fleet- Merchant Madness

Post#105 » Jan 08 2017 10:42

Oh man, sorry I missed the reveal! - Holiday away etc.

Very well rendered and thank you for all the photos! Also, important to note, you did not disclose the location of my pech'Caffe stash - major kudos for that.

Amazing model and such a shame they discontinued it.

Very cool to see the orbital in the flesh - a great way to mark 10 years! Thank you! :D

User avatar
Kakapo42
Shas'Vre
Shas'Vre
Posts: 912

Re: (BFG) Tau fleet- Merchant Madness

Post#106 » Jan 17 2017 09:44

Tael wrote:Oh man, sorry I missed the reveal! - Holiday away etc.


It's ok, the important thing is that there wasn't another big chunk of multiple posts from me. You missed out on the Au'taalian Festive Trifle though. :P

Glad to see I did a good job rendering it though.

So continuing my mission of knocking off the last few odds and ends from my 2013 emergency Battlefleet Gothic spree, here are the last few Forgeworld ordinance pieces, now finished and ready for action.

Image

It turns out I actually bought more Barracudas then I thought I had. Originally my plan was to just cover the attack craft compliment of the two Hero class starships and maybe the orbitals, but upon further examination I found I actually had gained all the fighter stands my fleet would ever realistically need (Though there'd still be a shortage of Mantas).

This also marks the first appearance of blue trims in the fleet. As you can see if you dig back far enough in the thread, my plan with the fleet was to differentiate ship configurations by colour - ships in the standard configuration (Vash'ya for Explorers, Kel'shan for Merchants and so on) would get a red trim, while ships in a variant configuration (Bork'an for Explorers, Dal'yth for Merchants and so on) would bet a blue trim instead, and command elements like the flagship would have a green trim. Unfortunately the untimely demise of the Specialist Games meant that I was never able to get all the ships I wanted (for reference, the fleet I have now is about half the size of my initial vision), which means that there currently aren't any capital ships that are in any variant configurations, so everyone has red markings except for the flagship and its attached escorts. Like I said though, I actually picked up enough fighters to fill out the launch bays on the extra ships I never got, and I do plan on opportunistically expanding my fleet further with whatever comes my way on Ebay and other places, so I painted up a few blue squadrons just in case. I painted one squadron with a green trim too to represent my attack craft commander, B'Aloh.


The End of The Beginning


Aside from that I've mainly been occupied with varnishing everything so I don't have to keep going around applying touch-ups all the time. And with that my fleet is pretty much done.

Image Image Image Image Image Image Image

That isn't to say that this thread, or even this project is over. There's still that second Custodian to paint up, and anything I can scavenge from secondary sources. I also have plans for modelling celestial phenomena, and I will be writing background for every ship and squadron (plus other lore), but for now I'm comfortable enough with the progress I've made that I can put this one on the backburner and look to new horizons. For the moment at least...

Now then, I need to find something new to paint. Say, that battlesuit hanger is looking awfully neglected and empty these days...

And what are all these old books doing over here next to my painting table? The Truth about life eh? I wonder...
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Tael
Fio'O
Fio'O
Posts: 5726
Contact:

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#107 » Jan 29 2017 09:57

Got to be the single largest Tau fleet on the planet :D

Great idea for the neutral cloth to photograph them - quite envious of the kor'vattra haha.

User avatar
Vay
Shas'Ui
Shas'Ui
Posts: 882

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#108 » Mar 10 2017 11:47

- Inspired...
- Starting with both capital Ships.
- I will also be making ATT's sister "farsight" station.
- Amazing thread, and great work!

Also ordered mag 17, thanks for the tip.
Shas'O Kais Vay Shone’nan

User avatar
Kakapo42
Shas'Vre
Shas'Vre
Posts: 912

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#109 » Mar 14 2017 10:43

Tael wrote:Got to be the single largest Tau fleet on the planet :D

Great idea for the neutral cloth to photograph them - quite envious of the kor'vattra haha.


The scary thing is that if it hadn't been for the demise of the Specialist Games in 2013 it would have been even larger...

The general system I've used for model photographs is white for most things and black for Battlefleet Gothic. The idea is that the black flying stands will blend in with a black backdrop to enhance the illusion that the ships are in flight. I also managed to get some very good visual effects entirely by accident when I discovered that putting the light at a certain distance and angle can make a black backdrop look like it's being illuminated with a red solar glow (which you can see in some of the Merchant pictures).

I use a white background for the ordinance pieces though, because my camera has a hard time focusing on them otherwise.

Vay wrote:- Inspired...
- Starting with both capital Ships.
- I will also be making ATT's sister "farsight" station.
- Amazing thread, and great work!

Also ordered mag 17, thanks for the tip.


One of the best kinds of comments there is - when someone says they're inspired by something I've done I know I'm doing a good job. If you're referring to the two Merchant variants I wrote about, then be sure to follow the link to my blog where you can find experimental rules for them.

I look forward to seeing what the Enclave ATT looks like...
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Calmsword
Shas'Ui
Shas'Ui
Posts: 1510

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#110 » Mar 15 2017 03:00

Without wanting to divert the conversation- I still have about 2500-3000 points of Tau BFG both on the GW SG side and Forgeworld if you, or I guess anyone else, wants them just PM me.

I wish I could have kept up with Battlefleet gothic, it being my favorite game... of all time, but everyone in this part of the world stopped and now they just sit idly in a box waiting to be unleashed.
~Good Hunting

User avatar
Vay
Shas'Ui
Shas'Ui
Posts: 882

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#111 » Mar 15 2017 09:50

I have more on my project log. But here is where it is now. I am repainting in Farsight colors becuase it is the theme of ALL of my Tau forces.

Image

Image

More work in progress....

We are now sister fleets! We will rule the Gulf...

----

What were your thoughts on the third orca mount for the explorer class ships? I made one for the ship in the picture. But I am interested for the next explorer I build.
Shas'O Kais Vay Shone’nan

User avatar
Kakapo42
Shas'Vre
Shas'Vre
Posts: 912

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#112 » Mar 17 2017 02:53

Vay wrote:More work in progress....

We are now sister fleets! We will rule the Gulf...

----

What were your thoughts on the third orca mount for the explorer class ships? I made one for the ship in the picture. But I am interested for the next explorer I build.


Excellent! Together we shall show the Gue'la who really rules these stars!

As for the third grav-hook, it's a good idea. Personally I've always assumed that the third mount was underneath the Explorer, right where the hole for the flying stand is (and that Orcas have both dorsal and ventral docking ports), so never really bothered to build one up, but my second choice for the third hook's location is right where you put your third mount. It also lines up with the Bork'an configuration Explorer's third gravitic hook being mentioned as rear-mounted.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
El'mo
Shas'El
Shas'El
Posts: 1524

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#113 » Mar 17 2017 03:25

This is starting to get my fingers itching to start collecting BFG now...

Stop it - I have enough grey plastic without starting something new :(


Great work though :biggrin:

User avatar
TauMan
Shas'Ui
Shas'Ui
Posts: 564
Contact:

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#114 » Mar 25 2017 08:09

El'mo wrote:This is starting to get my fingers itching to start collecting BFG now...

Stop it - I have enough grey plastic without starting something new :(

Ah, do I understand the problem El'mo. Looking at these beautifully painted ships, and I want a fleet so bad! But then where I live, who would I play against?

The TauMan is bummed!
Viro’los gu brath!
N.Y.A.B.X.T.T.

User avatar
Kakapo42
Shas'Vre
Shas'Vre
Posts: 912

Re: (BFG) Tau fleet- The Great White (and Tan) Fleet

Post#115 » Mar 25 2017 11:23

El'mo wrote:This is starting to get my fingers itching to start collecting BFG now...

Stop it - I have enough grey plastic without starting something new :(


Great work though :biggrin:


Good thing that Battlefleet Gothic is mostly grey resin and white metal then. ;) Unless you want to go with the Imperial Navy or Chaos of course.

TauMan wrote:Looking at these beautifully painted ships, and I want a fleet so bad! But then where I live, who would I play against?


I'd actually be pretty happy to play some Battlefleet Gothic if I ever go to an ATT The City event. Of course, that will be dependent on what my ability to travel is like, but you never know when or where the next one might be...

But don't feel like there's any pressure. The less people with Battlefleet Gothic fleets there are, the more Battlefleet Gothic models there are out there that I can grab. :P
A Shas and a Kor walk into a bar...
Naked Metal

Return to “Common Workbench”

Who is online

Users browsing this forum: No registered users and 3 guests