(BFG) Tau fleet- The Great White (and Tan) Fleet

General discussions about the hobby side to Tau & 40K.
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Amruin
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Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#55 » Jul 29 2012 08:20

Very nice. :) Its like watching a historical documentary series, i have only one thing to say keep going. :)

And yes i love fluff in my hobby, especially fluff that depicts the Tau Empire and its workings in depth. As for the image i did not face any issues with it.
Do ut des.

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Kakapo42
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Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#56 » Jan 12 2013 01:30

"Any sign of them yet?"

"No B'Aloh, and backup communications and sensors are working at optimal efficiency. Either they're out of range, they've given up on us, or both."

Kor'Vre'Tau'B'Aloh began to worry. She and her wing-mates had been flying continuously for nearly two rotaa now, and had still not been able to make contact with any search and rescue missions that had been sent to retrieve them. And as they would be long since considered overdue by now, there must surely have been some effort made.

B'Aloh sighed. Everything had gone wrong. This was supposed to be a simple manoeuvre exercise, performed while their parent Gal'eath was collecting information about an electromagnetic celestial phenomena nearby. Before she or any of her squadron knew it the phenomena had sent a surge of energy that had overloaded most of the systems on-board her Barracuda. And by the time the backup systems had come online, there was just her and her squadron, with no trace of the fleet to be found.

Looking back, B'Aloh began to wonder if the surge had truly been a freak occurrence. Could some other force have controlled and directed it? B'Aloh had seen enough of this galaxy to know that anything was possible. If it was, why was it done? Was it a weapon? If so who had employed it? The Gue'La? The Ar'Cea? The technology required for such a feat seemed out of the reach of the Be'gel, but perhaps they had salvaged it from somewhere else...

Perhaps the phenomena could even be some sort of creature, and the surge was a way of trapping prey. In either instance B'Aloh feared for the rest of the fleet, if they had been captured, or worse...

B'Aloh was taken out of her thoughts by a sudden sharp beeping noise. Examining her instrument panel showed that the sound was a warning that the Barracuda's life-support was approaching yellow level. The situation was now starting to get dire. The SX-06 Barracuda was a short-range interceptor, it was not intended for extended independent operations. Even if she and her squadron could find somewhere to land, which they would need to do soon, the emergency power-cell and supply cache in the Barracuda's cockpit pod could only sustain them for a kai'rotaa at most, and the fleet may never find them again if they were presumed dead.

"Kor'Vre!" One of B'Aloh's wing-mates chimed in over the comms, "I'm registering a beacon on the planet we're passing over! It's definitely Tau in origin, though it's faint and very sporadic. Looks like an old supply depot."

"I see it Kor'Ui. All units, there seems to be a friendly facility on the world below us. I'm ordering an emergency landing nearby it, there might be something there we can use to contact the fleet, or at least survive for a while. Transmitting co-ordinates of the beacon's source and the designated landing site, as well as optimal descent vectors. Check HUDs for confirmation. Good fortune, this could get rough."

B'Aloh checked the cockpit restraints, and brought her Barracuda into a dive...


Hopefully that was a good first attempt at story-based background.

Welcome to the new year everyone! I apologise for the lack of activity, various events in real life, as well as a new-found addiction to Diablo III, have left me with little time for the hobby. However, now I have found a break and have had time to put the new camera I got for Christmas to the test. I have also developed an inventive new solution to an old problem.

A while before I mentioned I had much difficulty mounting my BFG ships on my stands. The main problem is, due to strange weighting and large-ish stand-holes, the models do not sit level on their stands. This is easily fixed with some blue-tack on escorts (well, Orcas at least), but the capital ships have proven far more troublesome. My first attempts involved re-enforcing the stand poking-bit (that fits into the hole on the model) with green-stuff, but this proved ineffectual. It was then though, that I first came up with the bright idea of gluing four long metal pieces (made here using the ship's gun turret sprues) in place around the stand's top to provide a strong level base that the ship could rest on.

The result is an elegant solution I am calling the (patented) 'Kakapo Kross'(TM). You can see it here for yourself:

Image

And here with the Merchant class starship placed on top:

Image

It will only likely stabilize smaller capital ships like the Merchant, but it is nonetheless a definitive step forward in solving my BFG stand troubles! Now if only I can find a way to stabilize the Explorers...

Another exciting thing happened just today. A squadron of Barracudas, long thought lost in the warp (otherwise known as the vacuum cleaner dustbin), was miraculously discovered in amongst my bits-box. The pilots are currently being debriefed before their triumphant return to their carrier. I also thought they deserved to have some background written on the adventures they might have had, the first part of which can be seen above.

With the stand issue solved (for now), and a fancy new camera, I can finally write up the next part in my Ships of the Kor'vattra series.

Vessels of the Kor'vattra

Image

Part 3: Il'fannor


Image Image Image


The I'lfannor or Merchant class of starship has never had a particularly lucky life. In recent times it has been largely replaced in the fleets of most first sphere septs by the faster and more modern Emissary class, which fulfils much of the same roles, however despite this the Il'fannor nonetheless remains a common site in Tau space, especially on the fringes of the empire, where many colonies have yet to receive any Emissaries, or the spare parts and other resources needed to maintain them. In more remote areas such as these, the Il'fannor's versatility and reliability ensure that it is a much valued asset and that Il'fannors are fondly thought of by the Kor'vre that captain them.

The Il'fannor began life as an intended replacement to the larger Gal'leath, which was proving too expensive to produce in the face of wide-scale war with the Orks. The Il'fannor's drives were able to match and even exceed the Gal'leath's in speed, while being small enough to mount in a more compact and economical hull.

The new Il'fannors however ended up working alongside the Gal'leaths, often providing advancing under the cover of attack craft launched from the Gal'leaths, until they were in optimal range of the enemy. The cheaper cost of maintaining them however meant they quickly supplanted the Gal'leath as the backbone of the Tau military fleets. This cheaper cost, as well as the versatility offered by the modular system used by Kor'vattra ships, also resulted in a plethora of variants of the Il'fannor, including escort carriers, heavy gun-boats, Ion cannon platforms, and the famous missile cruiser variant.

Unfortunately despite it's strengths the Il'fannor was not as adept at warfare as a dedicated warship, and like the Gal'leath before it, conflict proved to mark the end of the Il'fannor's life as a ship-of-the-line. Rather than Orks however, the Il'fannor's fate was sealed by a new enemy: humanity.

When the Damocles Gulf Crusade rolled into Tau space, the Il'fannor flotillas were swept aside by the formations of the Imperial Navy, in no small part due to the light hull plating and extremely fragile internal structure of early Il'fannors, and resources were shifted from Il'fannor variant production to the development of the Lar'shi and Kir'quath classes. Today, the only Il'fannor variant loadout remaining in service is the 'interdictor' variant, with twin ion cannons in place of it's gravitic hooks. Data and design features from the missile carrier Il'fannor variant would however be later used by the Fio on Bork'an to produce the gravitic-launcher armed Bork'an variant Gal'leath.

Today, the Il'fannor mostly serves as a cargo hauler, though it is not uncommon to see Il'fannor class starships acting in similar roles to the class's 'bigger brother' the Gal'leath, such as hospital ships, science vessels, mining ships and even colony transports. The Il'fannor was designed from the start as a ship that could function in combat however, and so the Il'fannor also sees action in fleet engagements, often providing additional close-in firepower for Gal'leaths, or protecting freight convoys. The fact that Il'fannors are used as both freighters and warships also allows them to function as effective 'Q-ships', appearing as defenceless transports before surprising bandits with their considerable firepower.

An interesting note is that the Il'fannor's weapon placement means that, unlike Imperial cruisers, most of it's firepower is concentrated towards the front of the ship. This means that in battle Il'fannors will tend to 'strafe' their targets, as opposed to the 'orbit' attack favoured by most Imperial cruiser classes.

One of the most important tasks of the Il'fannor however is trade. Il'fannors are often used when making contact and trading with alien races and Gue'la rogue traders, and ships acting in this role will often develop a wealth of secrets, often becoming honeycombed with secret compartments and hidden weapons caches. Such features can prove invaluable in the event that the ship is boarded, and so Fire Caste Shipboard Security Cadres assigned to such Il'fannors will often spend much time exploring and learning about any such features of their vessel, as well as memorising their location.

Despite the misfortunes the Il'fannor has had throughout it's lifetime, and it's growing rarity in the fleets of most major septs, the Il'fannor continues to be a welcome site throughout Tau space, weather it is a cargo transport, trading vessel, or warship.


***

Again, I am sorry if there is any difficulties with the images. The new layout of photobucket is unknown to me, and so I am not sure if I have resized them all properly.

EDIT: Yep, definitely certain I have not upon inspection of the post. Unfortunately I do not know how to get the images any smaller on the new photobucket page. :sad:
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Kakapo42
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Re: (BFG) Tau fleet- An ingenious solution (and more background)

Post#57 » May 02 2013 05:39

Hello all.

I am posting this effectively as an emergency measure. Quite simply, I just don't know what else to do. I am not sure if this should be in a new thread or not, but it is Battlefleet Gothic related and this is my Battlefleet Gothic thread. If any moderators do not feel it is appropriate, I will remove it.

As of recently it seems Games Workshop is finally ending the Specialist Games once and for all, including Battlefleet Gothic. All ready several models in many of the SG ranges are no longer available, and Internet forum traffic seems to indicate that the number of available models is dwindling rapidly. I have also been informed by Forgeworld that they too are winding down their Specialist Games support.

As a result, this may be the end for my still young Tau fleet. I am very deeply disappointed by this, as it means I will not be able to finish my Tau fleet (or start the other ones I was intending to). It has always been something of a dream of mine to own a brilliant collection of Battlefleet Gothic models, and I had big plans for my fleet (and an extensive wealth of background planned). But now I fear that said dream may never be realised.

Please do not get the wrong idea. I am not intending to rant, or complain, or cause offence, or otherwise create conflict. I write this simply because this could mean the end of my Battlefleet Gothic escapades, and I feel the need to express some of my feelings, because, well, sometimes you need to. I pray that I am wrong, and that one day I will be able to look at this thread, and see a great length of comments full of background and hobby and constructive discussion, but I have a sinking feeling that I wont.

If you have read this, then thank you. I can't really ask for much more than that, and knowing that my feelings have at least been seen helps, even if just a bit.

Again, if any moderators deem this post to be inappropriate, I will remove it.

Tau'va everyone.
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Das'Kyman
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Re: (BFG) Tau fleet- The stars are going out one by one

Post#58 » May 02 2013 09:15

Despair not!
Please don't give up on the fluff. I'd love to see that sort of stuff, even if it's for a game that was discontinued. I would still love to see some more fleet based fluff
and background. And if you still feel like painting and discussing your methods/conversions etc. (nice idea on the base btw) then there's no reason why you shouldn't keep doing exactly that.
a lot of hobbyists don't play with their models at all anyways, either due to time constraints, location, or just because they only like the hobby aspect.

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Re: (BFG) Tau fleet- The stars are going out one by one

Post#59 » May 02 2013 09:20

Hi Kakapo,
Yes, its a sad time for those of us who play specialist games. :? I don't actually own any BFG ships of my own, but I play regular games with a friend of mine who has several fleets so I feel your pain. If you've got the determination to stick it out though, I bet that you can still finish out your fleet. Ebay has been the place to go for most specialist models for a while now imo, and with the almost non-existent support that GW has given to these games over the years, the communities of loyal fans that have refused to let the games die will more than likely pick up the slack and develop alternative models for a lot of things. Mangozac (whose super-heavy Tau walker is a bit of a legend on this site) has been working on developing models for an alternative imperial navy fleet for a while now and has a good number of ships for IN already. I'd be surprised if the Tau fleet didn't receive similar attention at some point.

--X
SPRUE FOR THE SPRUE GOD!!!

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Tael
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Re: (BFG) Tau fleet- The stars are going out one by one

Post#60 » May 02 2013 04:17

I for one, just acquired a swathe of Tau models and a few Imperial pieces. Expect some hobby updates from your local Fio'O - so please don't close up your thread Kakapo, need some fellow BFG players on the forums! :D

Thanks for the update, however Mangozac alerted me very quickly, which allowed me to acquire a few pieces before numbers hit zero.

- Tael.

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Kakapo42
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Re: (BFG) Tau fleet- The stars are going out one by one

Post#61 » May 02 2013 11:33

The Kor'Ar'Tol command base at Tan'is has been destroyed.

The Gue'la have launched a massive invasion, Kor'vattra waystations are falling all across the Coreward March.

The reserves of Kor'vattra fleet K-42 are enacting an emergency departure, and system defence assets are standing by.

Before a counter-attack can be launched, we must rendezvous with the fleet reserves and any nearby friendly ships.

We will disengage ether-drives in the shadow of the Celestial Moon, a rally point has been established at this location.

Prepare for enemy contact...


So it may seem all is not lost. Drawing on every last cent my entire table-top fund (and even then some), I have managed to send out a distress signal to any nearby Tau vessels (i.e. I engaged in a massive panic-spend and ordered a whole slew of ships while I still could), and Special Insertion Threat Containment Teams have been dispatched to recover and secure as much shipping information as they can (I'm printing off all the BFG PDFs I think I'll need but don't have). I'm not sure how many will make it through, and even if they all do it's still a fair way off from the vast armada I had planned, but I managed to order at least one of all the vessels I did not already have (I even lucked out and managed to snag some Defender blisters), so I should be able to showcase more hobby and, perhaps more importantly, finish my background, especially my 'ships of the Kor'vattra' series.

If the demand is popular enough, I may compile all the BFG background I have come up with into a thread in the library section, covering my own fleet and their various allies and enemies in the Eastern Fringe.

I also have a very special request to make of you all. While the ever-hopeful optimist in me (there is a reason I relate to Tau so well :P ) believes that over time I may be able to get more ships from GW's official site, or even that the Specialist Games will be re-released, my realistic expectations is that this is the last time I will ever be able to order BFG from Games Workshop. As a result I will undoubtedly be forced to turn to second hand sources to complete my fleets (as indeed I do wish to do), however I cannot be everywhere at once. Therefore, I would like to respectfully ask any Pathfinders on these threads to keep an eye out for particularly choice BFG offers and deals on the Internet (particularly ones including Manta ordinance pieces). I'm not asking for any donations, or even that you actively seek out such offers (that will be my task), merely that, on the off chance you happen upon one while browsing the Internet and you think I might benefit a lot from it that you then designate it with a markerlight and notify me via PM. I do not wish to violate ATT's policy on trading and other such matters, so that is all I will say on the subject (if even this was too much please notify me and I will remove it).

Finally, thank you all for the support that you've given so far. This project has meant a lot to me, as ever since I first discovered BFG's existence when I was about 10 it has always been a dream of mine to one day own a collection of magnificently painted BFG fleets. Not only that, but when I first started this project and thread I hoped that perhaps I might become the space person on ATT, and that much like Doombringer and Calmsword are considered background experts and Tael and Wolf16 are considered master hobbyists (well I consider them to be those things at any rate), Battlefleet Gothic and the space combat of the 41st millennium might become my 'niche' in these forums. As a result the recent full lockdown on the Specialist games has cut me particularly deep.

And if you still feel like painting and discussing your methods/conversions etc. (nice idea on the base btw) then there's no reason why you shouldn't keep doing exactly that.
a lot of hobbyists don't play with their models at all anyways, either due to time constraints, location, or just because they only like the hobby aspect.


I will definitely be going to finish my Tau fleet, don't worry about that. Now, the other fleets I had planned might not get done, but I will definitely see my Tau fleet through to the bitter end.

And don't worry, I have no expectations to ever play with these models, this was very much a primarily hobby-focused project from the get-go.

Don't panic people, there's still plenty more to come. In fact, I am planning to put something new up very soon...

EDIT: Egads, I may have just ordered the very last Custodian to exist, ever! :eek:
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Tael
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#62 » May 03 2013 03:56

EDIT: Egads, I may have just ordered the very last Custodian to exist, ever!

You sonofa-kroot.. I was just trying to order one this afternoon hahaha. Found a secondary source though, all good. :D

I'm sure through we'll all source what we need be it trading, ebay or otherwise. I guess I needing something to kick me up the blue behind to buy what I always wanted.

Here's to more BFG!

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Leigabar
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#63 » May 03 2013 04:11

I do not understand this king of policy and I'm quite sad. Hail to Captains of the past and future!

2013 - The end of BFG

1995 - The end of Man'O'War

There is a light in this darkness thou - Forge world will be publishing IA3 reprint in near future so maybe they Tau ships will reappear (I'm really counting on it).

B.R.
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Kakapo42
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#64 » May 03 2013 04:16

Tael wrote:
EDIT: Egads, I may have just ordered the very last Custodian to exist, ever!

You sonofa-kroot.. I was just trying to order one this afternoon hahaha. Found a secondary source though, all good. :D


Haha the Custodian was one of the ones that seem, or seemed at least, to be fluctuating in and out of stock (the Air Caste city and I think the Eldar Aurora light cruisers were the same, as well as the Security Orbital). I debated for a long time weather to snatch one up, and then thought "Oh what the hay, I might as well". Then I threw in some Castellans on top of it and the obligatory Wardens. As the young folks say, you only live once. :P

To BFG! Long may it last (in spirit if nothing else)!

EDIT: It seems our allies the Demiurg are no more. Their ships are out of stock.
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Tael
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#65 » May 03 2013 04:50

EDIT: It seems our allies the Demiurg are no more. Their ships are out of stock.

Yah... sigh. :neutral:

Here's to fossicking through other star fleet battle games to find something interesting.. so many races to represent no? :)

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Kakapo42
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#66 » May 03 2013 05:06

Tael wrote:
EDIT: It seems our allies the Demiurg are no more. Their ships are out of stock.

Yah... sigh. :neutral:

Here's to fossicking through other star fleet battle games to find something interesting.. so many races to represent no? :)


Indeed... and here's to sifting through ebay, trademe and other sites for any ships that can be salvaged.. they can't be all exceedingly overpriced, surely. ;)

On the plus side, the Security orbitals are back, and Emissaries, Wardens and Castellans are still available from Forgeworld. If you hurry you might just be able to gather together a raiding fleet.
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#67 » May 03 2013 05:54

Quickly got a pair of security orbitals - had a Air caste city and a Stronghold in my basket yesterday, was deciding whether I should get them now or next week and possibly combine an order with my brother when he's back from holiday. Have to keep an eye out to see if they come back.

I'm slightly amazed I've not seen them up on ebay yet.

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Kakapo42
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#68 » May 03 2013 07:03

I just received an email. The first shipment is away. I repeat, the first shipment is away.

EDIT: So is the second GW shipment. Now I'm just waiting on the Forge World ones.
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Re: (BFG) Tau fleet- Emergency actions, Brace For Impact!

Post#69 » May 05 2013 05:03

+++ One Kai'rotta before the attack on Ta'nis and the Kor'ar'tol blackout+++

Kor'O'T'au Kais'Y'eldi'Aloh softly sighed as he reclined into the chair by his working space and focused as he began to apply the finer highlights on his latest piece, a miniature scale model of a Fire Tribe hunter from the earliest days of history, with a spear held on the back of it's cloak and it's bow raised and poised to strike. Kais was particularly pleased at the expression he had managed to convey on the model's face. Painting faces and facial expressions had never been a strong point of his, but Kais felt quite satisfied that he was now improving. The shelves of his personal quarters were filled with a vast assortment of such models that he had put together and painted over the Tau'cyr, some better than others. It had always been a hobby and personal joy of Kais ever since he was a Kor'saal, and while his peers and superiors had initially hoped it was simply an experimental phase, his effectiveness over time had meant that this, as well as the other particular quirks of his, were often overlooked. This time Kais was not only engaging in a leisurely pursuit in his free time, but also trying to take his mind off the increasingly troubling shipping reports, forecasts and deep space scans that had begun to filter through the official Kor'ar'tol channels.

It was just then that a new, thought perhaps not as entertaining distraction arrived in the form the door to Kais's personal quarters opening. A young messenger stood on the other side.

"Yes what is it?" Kais inquired. He did not particularly wish to be disturbed at such a crucial stage of his painting, but he was secretly thankful that the highlight he was applying at the time had nonetheless been applied smoothly.

"Kor'O, I have been sent to inform you that we have received word from the Ko'vash'shi and it's attendant escorts and utility vessels. They have just arrived in-system and are moving to rendezvous with us. Your presence is requested on the bridge for final mission overview before we depart."

"Very well."

Kais put down the model, cleaned and dried the brush he was using, rose out of the chair and accompanied the Kor'la back to be bridge, closing the door to his quarters as he left.

The bridge was, as always, buzzing with activity as Air caste operators directed the ship's internal functions and coordinated the activity of the various starships and other craft nearby. Suspended in the armoured view-ports at the bridge's front was the brilliant panoramic scene of the planet Kor'vattra fleet K-42 was currently stationed by, and above it, almost directly ahead of the ship, was the tactical orbital that K-42 had recently fought to defend, working with the Fire Caste hunter cadres aboard the station to rid it of a horde of Mon'au creatures. Even now it still bore the heavy scars of the battle, though more lights than ever shone out from it's still-ruined structure. The space station's surface seemed almost alive as construction drones, support craft and engineering suits weaved across it, performing some task of repair or reconstruction and then darting off again to a new task. Though it would still be some time before it was completely repaired, the orbital was a far cry from the bleak darkened shell it had been just a few rotaa before. On either side of the orbital was the leviathan form of one of the huge Gal'leath class starships that formed the heart of K-42. Since the battle's end, the gargantuan ships had been acting as an improvised port, facilitating in the on-loading and off-loading of ships and their cargo as fresh equipment, resources and personnel were brought onboard the orbital. Their attendant Mantas and Kass'l escorts had meanwhile begun patrolling the system, vigilantly scouring the icy darkness for any threats.

Kais took his place around the bridge's main chart table. As he did so, he gestured to the aid at the table's control panel. "I am here now, you may begin."

"Very well, Kor'O," the ship's Kor'el replied. As he began speaking, a mass of vivid blue light formed above the table. The Kor'ui worked the table controls, and, accompanied by a chorus of chimes and beeps, a three-dimensional map of the entire Tau empire materialised amidst the azure glow, followed by all important features within it. First popped up the major septs, then minor, then 1st phase colonies, then 2nd phase, then 3rd phase, then Kroot systems, then other alien systems, then artifact worlds, then uninhabited systems, then the Damocles Gulf and Perdus Rift, then major astrographical features such as asteroid fields and nebulae, and finally the locations of waystations, shipping lanes and routes and the current positions of Tau fleets and convoys.

"Our current location is here," The Kor'el pointed at a star system, and as he did the map zoomed in on the feature, transitioning into a map of the local star system that showed the current positions of it's planets, their orbits, and the positions of other features of the system. The fleet's position, as well as that of the orbital, was displayed as an iridescent circle next to the system's major planet.

"And the Ko'vash'shi and attendant ships are currently here." Another circle burst into existence where the Kor'el pointed, at the edge of the system. "We are to link up with them at this point. After that, our orders are to travel with them to this neighbouring system and assist them in establishing mining operations in this field of asteroids, here." The location the Kor'el pointed at became surrounded with an icy blue circle flanked by triangular arrows, the standard sign of an objective point.

Kais took one last look at the orbital. This would hopefully not take long, and they would then return to continue in the repair effort. "Excellent Kor'el. Kor'O to all ships, we have received new orders. Recall all escorts and strike craft currently active, especially you B'Aloh, I don't want another repeat of last time. Helm, all ships, disengage orbit and bring us to new heading, then engage main drives, standard speed. Let's get this over with."


So this is something I've been tinkering with for a bit. I thought about posting it in the Tau Battle Missions thread, but decided to place it here as it's BFG related (though of course I will move it if requested to). One of the things that caught my eye when looking through the open copy of the new Tau codex was the mention of mining fleets, and their presence on the map, which seemed to me to be just asking for a scenario related to them.

SCENARIO: Mining Fleet


Mining fleets are scattered throughout the Tau Empire, where they gather and refine resources from asteroids before sending them off to be further processed and used to manufacture important goods and items. Powerful and efficient, they are able to churn out vast amounts of ores and other materials, and this makes them key strategic targets. In this scenario, a Tau fleet must defend one such mining operation against an enemy fleet attempting to capture or destroy the mine works.

Forces:
Agree on a total points limit for the battle. The attacking player may spend this many +500 points on their fleet (e.g. in a 1500 points game the attacking player could choose up to 2000 points worth of ships). The Tau player Also has one section of mining works for every 500 points of the limit. The Tau player also gets 50 points for every 500 points (or part) of their fleet to spend on defences.

Area Denial Drone Defence Networks: Important Tau positions are often protected with an Area Denial Drone Defence Network. Space denial weapons, these are dense regions filled with area denial drones, automated anti-ship mine dispensers and long-range sensor arrays. The Tau player may take one Area Denial Drone Defence Network, and this counts as a standard minefield in all respects. See the defences section of Battlefleet Gothic (or the ships of the Gothic Sector PDF) for more details.

If both players are using Tau fleets, agree as to which is the attacker and which is the defender, or determine this randomly.

Battlezone:

An asteroid field runs the length of the table. Place this in the centre. Roll to determine the width of the asteroid field as usual, but do not roll to determine it's length- it runs from one narrow end of the table to the other. Once the field is placed, the Tau player places any mine works within the asteroid field. These have a random length and width, determined like a normal asteroid field.

Once this has been done, determine which region of space the battle takes place in, either by mutual agreement or rolling randomly, and place any celestial phenomena, either determined through the appropriate battlezone generator or mutual agreement.

Setup:

The Tau player sets up first, and must place their ships and defences within 45cm of a mine works, with any defences being placed first. If this cannot be done for any reason, the Tau player may place their ships anywhere on the board that is more than 30cm from a table edge. If the Tau player has taken an Area Denial Drone Defence Network, they may place it anywhere more than 30cm from a mine works and more than 45cm from a long table edge.

The attacking player then determines which of the long table edges their ships will enter from. One edge must be designated edge A, and the other edge B.

First Turn:

The attacking player gets first turn. Roll a D6 for each ship and squadron in the attacking fleet (capital ship squadrons roll once for the squadron). On a 1-3 the ship or squadron is delayed. The attacking player may instead deploy either D3 attack craft squadrons or a single D3 strength torpedo salvo, facing any direction the attacker wishes. These represent the attacking fleet's long-range strike elements harrying the Tau mines and defending fleet. On a 4-6, the ship or squadron arrives. Once all arriving ships and ordinance pieces have been determined roll a D6 for each one to see which table edge they enter from, on a 1-3 the ship, squadron or ordinance is deployed from table edge A, on a 4-6 from table edge B. Roll again for any ships or squadrons yet to be deployed again at the start of each of the attacking player's turns, until all ships and squadrons have been deployed.

Special Rules:

Mine Works: Mine works use the rules for a Tau orbital with two Manufacturing and Research modules and two Habitat modules. Mine Works will often feature a small force of Barracudas and Mantas for defence, and each Mine Works also counts as having a single launch bay. Additionally, due to the extensive traffic control systems and waypoints throughout the Mine Works, friendly ships may pass through them without suffering any damage from asteroid impacts, but if doing so they must pass a leadership test in order to fire any weapons.

If an enemy ship manages to successfully board a Mine Works, it will be considered captured. Captured Mine Works count as enemies to the Tau fleet and friendly towards the attacking fleet, but confer no bonuses for tracking systems and cannot launch ordinance. A Mine Works can be recaptured by the Tau fleet if a Tau (including allies) ship manages to successfully board it.

Game Length:

The battle continues until either the attacking fleet has been destroyed, all the Mine Works have been destroyed, the Tau fleet has been destroyed, or until time limit agreed to by both players is reached.

Victory Conditions:

The Tau player gains 2 victory points for each Mine Works intact and in Tau hands at the end of the game. The attacking player gains 1 victory point for each Mine Works destroyed and 2 victory points for each Mine Works captured at the end of the game.

Result: Outcome:
Tau player has more victory points. Tau victory: The Tau fleet has held it's ground and repelled the attackers! The mines
remain relatively functional and will continue to fuel the Empire's industry for the Greater
Good.

Players have equal victory points. Draw: After a long and bloody battle, the Mines are contested in a brutal stalemate. More
forces will undoubtedly be called in support of either side, and by the end of it the mines
are likely to be totally destroyed or rendered useless, and whoever emerges victorious
from this will have won a pyrrhic victory indeed...

Attacking player has more victory points: Attacker victory: The attackers have driven off the Tau fleet and seized or neutralised the
mines. Weather or not any resources can be gained remains to be determined, but the Tau
have suffered a substantial loss this day.

There you have it. I have not playtested this, but it is in essence a modified convoy run scenario, so hopefully it's balanced enough. If you and someone you know both have a BFG fleet, perhaps you could give it a try sometime?

EDIT: Oh, and a copy of the BFG rules. That might come in handy too. :P
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Iceplague
Shas
Posts: 69

Re: (BFG) Tau fleet- Something a bit different

Post#70 » May 05 2013 05:33

Sounds really great!

And on another note, I heard some really terrifying rumours! Heard that GW is to close down the specialist game range, I haven't been able to confirm this yet, but I really hope the rumours are false.
That would mean, no more BFG, BB, Epic or Inquisition.. :(

User avatar
Kakapo42
Shas'Vre
Shas'Vre
Posts: 936

Re: (BFG) Tau fleet- Something a bit different

Post#71 » May 05 2013 05:39

Iceplague wrote:Sounds really great!

And on another note, I heard some really terrifying rumours! Heard that GW is to close down the specialist game range, I haven't been able to confirm this yet, but I really hope the rumours are false.
That would mean, no more BFG, BB, Epic or Inquisition.. :(


Unfortunately it seems this is true. Forgeworld at least is pulling it's Specialist Games support, and GW appears to be doing likewise. :::(

Fortunately it will not mean the end of them, simply that you won't be able to get models from GW anymore. Get yourself up a force or two and find a friend who's interested and you're good to go!
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Iceplague
Shas
Posts: 69

Re: (BFG) Tau fleet- Something a bit different

Post#72 » May 05 2013 12:54

Yah. I need to muster up on the BFG end, getting a few Tau ships before they pull the plug.

Also really need to get me an Eldar Ranger from the Inquisition range, it's such a good looking model, also thinking on getting Eisenhorn.

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