(BFG) Tau fleet- The Great White (and Tan) Fleet

General discussions about the hobby side to Tau & 40K.
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Kakapo42
Shas'Vre
Posts: 867

Re: (BFG) Tau fleet

Post#11 » Jan 17 2010 05:28

Right, now I am back from a short holiday, and I have some more pictures:

The assembled model

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Next to a tape measure. As you can see, it's approximately 5 and a half inches long.

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Size comparison next to a Devilfish. Please don't laugh at my painting skills.

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A Shas and a Kor walk into a bar...
Naked Metal

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Trougedoor122
Shas
Posts: 2

Re: (BFG) Tau fleet

Post#12 » Jan 18 2010 03:01

Very nice, looking good so far, and don't bash your painting, it's not all that bad.

Trougedoor

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Kakapo42
Shas'Vre
Posts: 867

Re: (BFG) Tau fleet

Post#13 » Jan 20 2010 01:00

Comrades, I have new pictures for you.

I have started work on painting. It still needs a bit of tidying here and there and maybe some pannel lines but the bulk of the work is finished.

Here we go.


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Now, while we are on this subject now should be a good time to go over my colour scheme. It is white (similar to the examples on the Specialist Games page, as I am a traditionalist), with a coloured trim that denotes the ship's function.

Here's the guide:

RED= standard configuration
BLUE= variant configuration
BLACK= exterminator (a special type of ship available in one of the BFG scenarios)
GREEN= special (probably command, but this is not yet finalised)

Escorts attached to a capital ship have a matching trim, otherwise they use the same system. Not sure what will designate transports or orbitals yet though...

Also, I am undecided as to wether ordinance should be coloured in the desert camoflague pattern of my normal 40k force (as they are used to support ground operations) or painted in the same scheme as my other ships (with trim matching their parent ship).

That's all for now.
A Shas and a Kor walk into a bar...
Naked Metal

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Orpheus Hangar
Shas
Posts: 1088
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Re: (BFG) Tau fleet

Post#14 » Jan 20 2010 01:04

It looks rather flat. Maybe painting it in Space Wolves Grey or Astronomican Grey and then highlighting/drybrushing white, or even just layering it so it shows through the gaps?

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mangozac
Kor
Posts: 551

Re: (BFG) Tau fleet

Post#15 » Jan 20 2010 03:14

I reckon a black wash and then a very light white drybrush would go down nicely.

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Kakapo42
Shas'Vre
Posts: 867

Re: (BFG) Tau fleet

Post#16 » Jan 26 2010 12:35

New, 'improved' Explorer. Hope it is an improvement...

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Now if only I could find a stand that supports it...
A Shas and a Kor walk into a bar...
Naked Metal

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mangozac
Kor
Posts: 551

Re: (BFG) Tau fleet

Post#17 » Jan 26 2010 02:20

Looking very nice but I have one final nitpick: I think the engine glow should be another colour. Probably blue. Using the red glow like that makes it seem like they are just more red painted panels.

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Kakapo42
Shas'Vre
Posts: 867

Re: (BFG) Tau fleet

Post#18 » Jan 26 2010 02:32

All of the 'older' ships in my fleet (Explorer, Orca and standard Merchant) will have red engine glows, while the 'newer' ships will have more advanced 'blue drives'. Funny you mentioned that though, as they really did look like red pannels whne I was painting them. In the future I might do away with the red base and just use orange and wellow.
A Shas and a Kor walk into a bar...
Naked Metal

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Whitefire
Shova
Posts: 331
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Re: (BFG) Tau fleet

Post#19 » Jan 26 2010 02:41

Nice work on your fleet looks like something my Cadre would be stationed in well the colour scheme but that goes for any Vior'la sept that favors white :D .

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1st Tau Airborne
Kor'La
Posts: 402

Re: (BFG) Tau fleet

Post#20 » Jan 26 2010 01:43

First off I would like to say I like how it is coming along man. Now if only GW had some tau ship mods I liked and I would start playing. I would suggest you wash it mayby once or twice more then drybrush white over it and pehaps (as crazy as I may be) add sept markings beyond the re panels perhaps a third color.

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