(BFG) Tau fleet- The Great White (and Tan) Fleet

General discussions about the hobby side to Tau & 40K.
User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet

Post#41 » Jan 18 2011 05:52

I would personally recommend go Imperial first so you can get used to using ships as they are the easiest to use. Then you can brach out from there.


Chaos have easy-to-use ships as well. Tau, SM and Orks work as beginner's fleets at a stretch. Eldar, Tyranids and Necrons are more complex because of their funky special rules. That's my take on it at least. But don't let that daunt you, go for whatever fleet you like!
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet

Post#42 » Jan 22 2011 12:53

Time for an update, even if it's a double post.

My Orcas:

Image Image Image

Sorry about the last one. I tried to get a shot of the engine glows on one of them, but I must have got the wrong lighting or something.

On the Merchant front, I have contacted GW and they will send a replacement as soon as I mail them the miscast Merchant, which I plan to do so as soon as I can find a suitable container. The pieces look as though they could all fit in an envelope, but I'm concerned that an envelope may be too fragile for such a purpose.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
XENO GOD
Shas
Posts: 53

Re: (BFG) Tau fleet

Post#43 » Mar 30 2011 07:31

Wow. I think you may have another convert. Those babies are looking pretty sharp. I gotta say I think I like the Forgeworld models more, but yours definitely look great. I just think Forgeworld has a more "Tau" aesthetic.
The worst things are done with the best intentions.

User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet

Post#44 » Apr 17 2011 01:28

Thank you Xeno, I strongly encourage you to try BFG.

Time for another update: Behold the new, improved Merchant!

Image

And with paint

Image Image Image

Sorry about the last two, I'm still not quite sure where I went wrong, though my current theory is that I had the camera too close.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet- would you like fluff with your hobby?

Post#45 » Sep 29 2011 05:17

Arise from the abyss my thread, Arise. I'a Cthulu, I'a I'a!

Ahem. It's certainly been a while. But I have not been idle, ohh no, not at all.

My most recent additions have been a second Explorer and some more escorts. However, rather than show you all more of the same, I thought I might add a side order of fluff. It's not much, but a start.

Vessels of the Kor'vattra

Image

Part 1: Gal'leath


Image Image Image


The oldest class of starship still operating in Tau space, the venerable Gal'leath or Explorer class is a true workhorse, and forms the heart of many Kor'vattra fleets, despite having been officially declared obsolete by the Kor'ar'Tol many Tau'cyr ago.

The key to the Gal'leath's success has been it's versatility. These huge vessels feature a modular design and unmatched cargo space, allowing them to be configured for a wide variety of roles, including freight transport, construction, research and development, deep-space exploration or a colony ship. The Gal'leath is even able to serve as a makeshift orbital or deep-space dock for smaller ships.

Because of this the Gal'leath is a valuable asset for many Tau fleets and battlegroups. While normally relegated to a simple supply ship in newer Kor'or'vesh battlegroups, the Gal'leath often forms the core of Kor'vattra fleets, with a Gal'leath contingent acting as a 'home base' of sorts for the fleet.

However, the Gal'leath is primarilly a vessel of peace, not conflict, and is out of it's element in a fleet engagement. While it does possess formidable close-in defences and a potent heavy railcannon battery, the Gal'leath lacks the heavy armour and shielding true warships are fitted with, and it's slow speed and ponderous turning make it highly vulnerable to enemy attack. As a result, in battle the Gal'leath's role is to act as a fleet carrier, striking at enemy targets from afar with attack craft and, more recently with the introduction of the Bor'kan variant configuration, missile salvoes. When used this way, Gal'leaths have been able to cause terrible damage to enemy formations without risk of exposure.

While many more developed septs have since mothballed or scrapped their Gal'leaths, the utility and reliability of these starships will mean they will almost certainly be found plying the stars for many years to come.


Not bad for my first background writing I think. Thoughts and feedback is, as always welcome.

End communication.
Last edited by Kakapo42 on Jun 21 2012 04:14, edited 4 times in total.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Nicassar
Shas
Posts: 8
Contact:

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#46 » Dec 02 2011 07:42

Lovely set of models, very nice background.

Did you ever solve the stand is? I tend to find that the larger GW made ships don't stay stable, and have taken to using the heavier sort of stand you get with Valkeries.

User avatar
Wolfs16
Fio'El
Posts: 2748

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#47 » Dec 02 2011 10:07

Excellent background info! I love fluff that takes a historical style; it makes everything come to life!

The ships look great too. It makes me want to get a few!

User avatar
Shi'mont'ka
Fio
Posts: 35
Contact:

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#48 » Dec 02 2011 03:31

I like it. I really wish GW would do more with BFG, i hate how it's been left to rot.
War has no atrocities, only things to regret.

User avatar
ShadowSword
Shas
Posts: 204

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#49 » Dec 02 2011 04:27

Shi'mont'ka wrote:I like it. I really wish GW would do more with BFG, i hate how it's been left to rot.


So do I, and I am the only player left in my area now. It really sucks. :sad:

But I sure did enjoy the historical fluff! It made me think of a documentary on it and I greatly enjoyed it. :D
Fight with courage and fire.

User avatar
Leigabar
Shas
Posts: 162

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#50 » Dec 02 2011 05:00

Hello,

Nice "old-school" fleet You have Kakapo! Nice to find another Admiral in this black and cold space! My Kor'Or'Vesh will gladly assist You whenever needed. :biggrin:

Regards,
Leigabar

User avatar
Tael
Fio'O
Posts: 5657
Contact:

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#51 » Dec 03 2011 09:23

Enjoy seeking Tau fleets pop up, particular painted well and with some background :D

Kakapo, I've adjusted the saturation and sent you the last four images adjusted to be clearer and hopefully more close to the real deal ;)

Check you email and upload the new images if you wish.

cheers,
Tael.

User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#52 » Jun 21 2012 04:23

Golly it feels like an eternity since I last posted here.

I am glad you have all enjoyed the fluff, there has been some high praise indeed, and there will be plenty more background in the future. In the mean-time, you can now see improved versions of the pictures of my last Explorer and Orcas, courtesy of Tael. They have replaced the older ones in my last post.

Be sure to watch this space, there is another update coming soon.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Calmsword
Shas'Ui
Posts: 1509

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#53 » Jun 22 2012 02:37

Looking forward to it- especially the fluff- you have, I don't know how to say this, a 'calm' or 'gentle' approach to 40k that makes it a pleasure to read. And I love BFG, the Tau fleet has always been my favorite table miniatures to build and play with.
~Good Hunting

User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#54 » Jul 28 2012 12:56

At long last here is another update. Let's see if lightning will strike twice!

Vessels of the Kor'vattra

Image

Part 2: Ordinance


Image


Ever since the Tau first developed space-flight, small craft have been a vital tool to the Air caste, and continue serve the Empire well to this day, either as commercial cargo transports or as offensive strike assets. Indeed, the Kor'vattra's most powerful weapon is not it's capital ships but it's formidable ordinance capabilities, which provide a flexible means of attacking at long range or defending shipping from attacks.

Tau attack craft are largely based on atmospheric fliers, with a variant of Barracuda acting as interceptors and space superiority fighters and refitted Mantas fulfilling the role of attack bombers. These variants have a number of significant differences from their atmospheric cousins however, with Kor'vattra SX-06 Barracuda interceptors featuring extensive life-support systems, manoeuvring thrusters, sealed space-capable engines, radiation shielding, a higher-output powerplant, enhanced on-board drone AI assistance as well as a boosted sensors and communications suite, all necessary for operations in deep space.

SX-06 Barracudas are also often fitted with a pair of large hunter missiles, to help deal with the larger attack craft fielded by many hostile powers, instead of the usual payload of seeker missiles carried by atmospheric Barracuda fighters. Combined with the standard armament of missile pods, a nose mounted ion cannon and drone-controlled burst-cannons, this gives SX-06 Barracudas fearsome fire-power in squadrons, far greater than their relatively small size might suggest. During the Damocles Gulf Crusade, many Imperial Fury and Starhawk crews at first underestimated the comparatively small Barracudas arrayed against them, a mistake that cost the Imperial attack craft contingents dearly.

Being fully capable space vessels in their own right, Mantas already feature many of the advanced systems required for prolonged space travel, and are largely self-sufficient. They lack a powerful ether-drive however, so will often be transported aboard larger carriers for interplanetary travel. Highly versatile, Mantas perform many roles in Tau fleets, often acting alongside Orca dropships as cargo lighters, ferrying personnel, supplies, equipment and other goods between Tau vessels and orbital or planet-based facilities, as well as conducting long-range surveys, convoy defence and security patrols. A squadron of Mantas is often a Tau outpost or Way-station's first line of defence, intercepting smugglers and pirates and holding back invasion vanguards until more substantial forces can be brought to bear, and many Ork raiders have met their demise from Manta wings launched by seemingly defenceless freighters.

Mantas are well protected by powerful shields and countermeasures, making them difficult to intercept. These shields and countermeasures, combined with the Manta's potent defensive armaments, often allow a flight of Mantas to fight their way through enemy fighter screens to engage enemy shipping directly, lessening the need for a fighter escort, although Kor'els and Kor'Os will still usually assign Barracuda support to Manta sorties. Unlike the Mantas assigned to Tau ground elements, Mantas sent on deep-space bombing missions have their cargo capacity replaced with a payload of heavy-duty fusion charges and tracer missiles, which provide a devastating punch to enemy capital ships and escorts alike. The standard attack run performed by a Manta squadron is to release this payload, and then cause additional damage by strafing the target with heavy railguns and ion cannon batteries in a 'barrel roll' pattern to maximise the area hit. When on approach, Mantas can also use their heavy railguns and ion cannon batteries to suppress point-defence turrets on the target, while their on-board markerlight turrets can increase the accuracy of their anti-shipping weaponry.

As an interesting point of note regarding the use of Mantas in Tau fleets, there have been rumours and scattered reports of Tau fleets belonging to the Farsight Enclaves using Mantas and Orca transports as assault boats in fleet engagements, deploying assault teams to storm key areas of enemy vessels. This tactic has not been confirmed however, and it remains to be seen what the primary expedition to the Enclaves will uncover on their use of ordinance assets...

A recent development of the Kor'vattra's ordinance capacity has been the introduction of heavy guided missile salvoes. Fired from a gravitic launcher, these missiles operate in large numbers to compensate for their smaller size in comparison to the larger torpedoes used by other powers, and feature an advanced drone AI. When in flight, the missiles will travel in swarms of between three and twenty missiles, which will together form a network not unlike that of a gun drone squadron. Within this swarm, one missile will form the lead and fly at an altitude to designate targets for the salvo, climbing in short pop-ups to reduce the chance of interception. If the lead missile is destroyed, another from the swarm will take it's place. When their processing power is combined into a network, the missile salvo can differentiate and track targets, independently plot and alter a course, prioritize available targets and accept complex commands from a Tau operator aboard their ship of origin, with situational awareness information gathered in flight and from the grater sensor-coverage of the Tau fleet.

Because each salvo consists of a number of small missiles however, coherency cannot always be maintained, and these missile swarms can sometimes dissipate and cease to be effective. Nonetheless, the Kor'ar'Tol considers their speed, agility and versatility to more than compensate for this slight disadvantage.

Highly modular, the missiles themselves can be fitted with a variety of warheads, and many Septs arm their missile salvoes in different ways. Common warheads include nuclear or fusion, plasma, concussion, high-yield pulse burst, heavy sub-munition, cluster, EMP, neutron, ion pulse, thermobarric (which ignite the target ship's internal atmosphere), shaped charge and many others, and can be combined within a salvo, although most Kor'els and Kor'Os will launch volleys featuring only a single warhead type.

From small diplomatic shuttles to powerful Manta gunships, small craft and ordinance assets form a key element of the Kor'vattra, and while Tau ship design is beginning to move away from a reliance on ordinance, the versatility and flexibility of small craft and missile armament will ensure their place in Tau naval strategy for many Tau'Cyr to come.

****


I hope the image is not too large. I have resized it considerably, but it still seems excessively larger than the ones I normally take. If it is a problem, please notify me and I will see what I can do.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Amruin
Shas
Posts: 14

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#55 » Jul 29 2012 08:20

Very nice. :) Its like watching a historical documentary series, i have only one thing to say keep going. :)

And yes i love fluff in my hobby, especially fluff that depicts the Tau Empire and its workings in depth. As for the image i did not face any issues with it.
Do ut des.

User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet- Would you like fluff with your hobby?

Post#56 » Jan 12 2013 01:30

"Any sign of them yet?"

"No B'Aloh, and backup communications and sensors are working at optimal efficiency. Either they're out of range, they've given up on us, or both."

Kor'Vre'Tau'B'Aloh began to worry. She and her wing-mates had been flying continuously for nearly two rotaa now, and had still not been able to make contact with any search and rescue missions that had been sent to retrieve them. And as they would be long since considered overdue by now, there must surely have been some effort made.

B'Aloh sighed. Everything had gone wrong. This was supposed to be a simple manoeuvre exercise, performed while their parent Gal'eath was collecting information about an electromagnetic celestial phenomena nearby. Before she or any of her squadron knew it the phenomena had sent a surge of energy that had overloaded most of the systems on-board her Barracuda. And by the time the backup systems had come online, there was just her and her squadron, with no trace of the fleet to be found.

Looking back, B'Aloh began to wonder if the surge had truly been a freak occurrence. Could some other force have controlled and directed it? B'Aloh had seen enough of this galaxy to know that anything was possible. If it was, why was it done? Was it a weapon? If so who had employed it? The Gue'La? The Ar'Cea? The technology required for such a feat seemed out of the reach of the Be'gel, but perhaps they had salvaged it from somewhere else...

Perhaps the phenomena could even be some sort of creature, and the surge was a way of trapping prey. In either instance B'Aloh feared for the rest of the fleet, if they had been captured, or worse...

B'Aloh was taken out of her thoughts by a sudden sharp beeping noise. Examining her instrument panel showed that the sound was a warning that the Barracuda's life-support was approaching yellow level. The situation was now starting to get dire. The SX-06 Barracuda was a short-range interceptor, it was not intended for extended independent operations. Even if she and her squadron could find somewhere to land, which they would need to do soon, the emergency power-cell and supply cache in the Barracuda's cockpit pod could only sustain them for a kai'rotaa at most, and the fleet may never find them again if they were presumed dead.

"Kor'Vre!" One of B'Aloh's wing-mates chimed in over the comms, "I'm registering a beacon on the planet we're passing over! It's definitely Tau in origin, though it's faint and very sporadic. Looks like an old supply depot."

"I see it Kor'Ui. All units, there seems to be a friendly facility on the world below us. I'm ordering an emergency landing nearby it, there might be something there we can use to contact the fleet, or at least survive for a while. Transmitting co-ordinates of the beacon's source and the designated landing site, as well as optimal descent vectors. Check HUDs for confirmation. Good fortune, this could get rough."

B'Aloh checked the cockpit restraints, and brought her Barracuda into a dive...


Hopefully that was a good first attempt at story-based background.

Welcome to the new year everyone! I apologise for the lack of activity, various events in real life, as well as a new-found addiction to Diablo III, have left me with little time for the hobby. However, now I have found a break and have had time to put the new camera I got for Christmas to the test. I have also developed an inventive new solution to an old problem.

A while before I mentioned I had much difficulty mounting my BFG ships on my stands. The main problem is, due to strange weighting and large-ish stand-holes, the models do not sit level on their stands. This is easily fixed with some blue-tack on escorts (well, Orcas at least), but the capital ships have proven far more troublesome. My first attempts involved re-enforcing the stand poking-bit (that fits into the hole on the model) with green-stuff, but this proved ineffectual. It was then though, that I first came up with the bright idea of gluing four long metal pieces (made here using the ship's gun turret sprues) in place around the stand's top to provide a strong level base that the ship could rest on.

The result is an elegant solution I am calling the (patented) 'Kakapo Kross'(TM). You can see it here for yourself:

Image

And here with the Merchant class starship placed on top:

Image

It will only likely stabilize smaller capital ships like the Merchant, but it is nonetheless a definitive step forward in solving my BFG stand troubles! Now if only I can find a way to stabilize the Explorers...

Another exciting thing happened just today. A squadron of Barracudas, long thought lost in the warp (otherwise known as the vacuum cleaner dustbin), was miraculously discovered in amongst my bits-box. The pilots are currently being debriefed before their triumphant return to their carrier. I also thought they deserved to have some background written on the adventures they might have had, the first part of which can be seen above.

With the stand issue solved (for now), and a fancy new camera, I can finally write up the next part in my Ships of the Kor'vattra series.

Vessels of the Kor'vattra

Image

Part 3: Il'fannor


Image Image Image


The I'lfannor or Merchant class of starship has never had a particularly lucky life. In recent times it has been largely replaced in the fleets of most first sphere septs by the faster and more modern Emissary class, which fulfils much of the same roles, however despite this the Il'fannor nonetheless remains a common site in Tau space, especially on the fringes of the empire, where many colonies have yet to receive any Emissaries, or the spare parts and other resources needed to maintain them. In more remote areas such as these, the Il'fannor's versatility and reliability ensure that it is a much valued asset and that Il'fannors are fondly thought of by the Kor'vre that captain them.

The Il'fannor began life as an intended replacement to the larger Gal'leath, which was proving too expensive to produce in the face of wide-scale war with the Orks. The Il'fannor's drives were able to match and even exceed the Gal'leath's in speed, while being small enough to mount in a more compact and economical hull.

The new Il'fannors however ended up working alongside the Gal'leaths, often providing advancing under the cover of attack craft launched from the Gal'leaths, until they were in optimal range of the enemy. The cheaper cost of maintaining them however meant they quickly supplanted the Gal'leath as the backbone of the Tau military fleets. This cheaper cost, as well as the versatility offered by the modular system used by Kor'vattra ships, also resulted in a plethora of variants of the Il'fannor, including escort carriers, heavy gun-boats, Ion cannon platforms, and the famous missile cruiser variant.

Unfortunately despite it's strengths the Il'fannor was not as adept at warfare as a dedicated warship, and like the Gal'leath before it, conflict proved to mark the end of the Il'fannor's life as a ship-of-the-line. Rather than Orks however, the Il'fannor's fate was sealed by a new enemy: humanity.

When the Damocles Gulf Crusade rolled into Tau space, the Il'fannor flotillas were swept aside by the formations of the Imperial Navy, in no small part due to the light hull plating and extremely fragile internal structure of early Il'fannors, and resources were shifted from Il'fannor variant production to the development of the Lar'shi and Kir'quath classes. Today, the only Il'fannor variant loadout remaining in service is the 'interdictor' variant, with twin ion cannons in place of it's gravitic hooks. Data and design features from the missile carrier Il'fannor variant would however be later used by the Fio on Bork'an to produce the gravitic-launcher armed Bork'an variant Gal'leath.

Today, the Il'fannor mostly serves as a cargo hauler, though it is not uncommon to see Il'fannor class starships acting in similar roles to the class's 'bigger brother' the Gal'leath, such as hospital ships, science vessels, mining ships and even colony transports. The Il'fannor was designed from the start as a ship that could function in combat however, and so the Il'fannor also sees action in fleet engagements, often providing additional close-in firepower for Gal'leaths, or protecting freight convoys. The fact that Il'fannors are used as both freighters and warships also allows them to function as effective 'Q-ships', appearing as defenceless transports before surprising bandits with their considerable firepower.

An interesting note is that the Il'fannor's weapon placement means that, unlike Imperial cruisers, most of it's firepower is concentrated towards the front of the ship. This means that in battle Il'fannors will tend to 'strafe' their targets, as opposed to the 'orbit' attack favoured by most Imperial cruiser classes.

One of the most important tasks of the Il'fannor however is trade. Il'fannors are often used when making contact and trading with alien races and Gue'la rogue traders, and ships acting in this role will often develop a wealth of secrets, often becoming honeycombed with secret compartments and hidden weapons caches. Such features can prove invaluable in the event that the ship is boarded, and so Fire Caste Shipboard Security Cadres assigned to such Il'fannors will often spend much time exploring and learning about any such features of their vessel, as well as memorising their location.

Despite the misfortunes the Il'fannor has had throughout it's lifetime, and it's growing rarity in the fleets of most major septs, the Il'fannor continues to be a welcome site throughout Tau space, weather it is a cargo transport, trading vessel, or warship.


***

Again, I am sorry if there is any difficulties with the images. The new layout of photobucket is unknown to me, and so I am not sure if I have resized them all properly.

EDIT: Yep, definitely certain I have not upon inspection of the post. Unfortunately I do not know how to get the images any smaller on the new photobucket page. :sad:
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Kakapo42
Shas'Vre
Posts: 899

Re: (BFG) Tau fleet- An ingenious solution (and more background)

Post#57 » May 02 2013 05:39

Hello all.

I am posting this effectively as an emergency measure. Quite simply, I just don't know what else to do. I am not sure if this should be in a new thread or not, but it is Battlefleet Gothic related and this is my Battlefleet Gothic thread. If any moderators do not feel it is appropriate, I will remove it.

As of recently it seems Games Workshop is finally ending the Specialist Games once and for all, including Battlefleet Gothic. All ready several models in many of the SG ranges are no longer available, and Internet forum traffic seems to indicate that the number of available models is dwindling rapidly. I have also been informed by Forgeworld that they too are winding down their Specialist Games support.

As a result, this may be the end for my still young Tau fleet. I am very deeply disappointed by this, as it means I will not be able to finish my Tau fleet (or start the other ones I was intending to). It has always been something of a dream of mine to own a brilliant collection of Battlefleet Gothic models, and I had big plans for my fleet (and an extensive wealth of background planned). But now I fear that said dream may never be realised.

Please do not get the wrong idea. I am not intending to rant, or complain, or cause offence, or otherwise create conflict. I write this simply because this could mean the end of my Battlefleet Gothic escapades, and I feel the need to express some of my feelings, because, well, sometimes you need to. I pray that I am wrong, and that one day I will be able to look at this thread, and see a great length of comments full of background and hobby and constructive discussion, but I have a sinking feeling that I wont.

If you have read this, then thank you. I can't really ask for much more than that, and knowing that my feelings have at least been seen helps, even if just a bit.

Again, if any moderators deem this post to be inappropriate, I will remove it.

Tau'va everyone.
A Shas and a Kor walk into a bar...
Naked Metal

User avatar
Das'Kyman
Shas'Vre
Posts: 1161

Re: (BFG) Tau fleet- The stars are going out one by one

Post#58 » May 02 2013 09:15

Despair not!
Please don't give up on the fluff. I'd love to see that sort of stuff, even if it's for a game that was discontinued. I would still love to see some more fleet based fluff
and background. And if you still feel like painting and discussing your methods/conversions etc. (nice idea on the base btw) then there's no reason why you shouldn't keep doing exactly that.
a lot of hobbyists don't play with their models at all anyways, either due to time constraints, location, or just because they only like the hobby aspect.

Return to “Common Workbench”

Who is online

Users browsing this forum: No registered users and 4 guests