[Project] Stuff from the Forge

General discussions about the hobby side to Tau & 40K.
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Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#21 » Nov 25 2013 11:14

Arial photos from long range scouts from the 43 Elysian drop troops team showing the forces of Farsight working with T'au and Ke'lshan.

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An Ethereal?

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Sensors detected and destroyed the drone shortly after.

<<< with in 24 hours all communication from planet 7794AE have gone silent >>>
Shas'O Kais Vay Shone’nan

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Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#22 » Nov 26 2013 02:41

So here is my dilemma, I want my Air Caste forces to be the same. They were 2 or 3 different Air caste support cadres, but the divergent schemes bother me more then they do for ground forces.
- From a fluff perspective, what are the agreed Air caste camouflage patterns?
(I have Taros as my best reference so far)

- Does my polygon pattern fit for Air Caste night fighter pattern?

* polygon pattern
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* wave/tiger-strip
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* distortion pattern
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** Solid color

RL versions

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Shas'O Kais Vay Shone’nan

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Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#23 » Dec 04 2013 04:22

XCOM Enemy Within has done more damage to my ability to paint and focus then makes sense. Any one seen a 28mm that looks like the MEC unit you can build? I think I am going to try and make a Tau version.

---image edit---
Last edited by Vay on Jan 01 2014 12:14, edited 1 time in total.
Shas'O Kais Vay Shone’nan

User avatar
Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#24 » Dec 04 2013 05:17

Also just got Tactica Aeronautica and expansion. Some really cool ideas in there.
- love the AX2-2
- Also answered a lot of my questions above on Air Caste Camo patterns
Shas'O Kais Vay Shone’nan

User avatar
Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#25 » Dec 29 2013 03:44

The Murlock

Piranha with legs, for worlds where our hover technology is in effective. The Murlock light walker fills the roll of fast scout anti-tank/infantry.

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Shas'O Kais Vay Shone’nan

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K'tano
Shas
Posts: 75

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#26 » Dec 29 2013 05:05

That is a very nice conversion Vay, quite inventive. All I can hear when I see it though is "Mrrggrrrgrglll!" :)
He who has a why to live for can bear almost any how

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Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#27 » Dec 30 2013 11:59

And for light aircraft support for the RV-1 and RV-2 we now have the LRV-1.

Pilots are missing, but the prototype is ready. Note the nose mounted (like an A10 Warthog) BC. It is also supporting latch release Seeker missiles and ground/air target radar.

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Shas'O Kais Vay Shone’nan

User avatar
Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#28 » Jan 01 2014 12:43

Paint booth update:

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Shas'O Kais Vay Shone’nan

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Aun Tier
Por'Vre
Posts: 400

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#29 » Jan 01 2014 04:47

Hey Vay. I'm really a fan of some of these conversions; particularly the 'Piranha with Legs'. I'm rather curious of how you imagined the Murlock to function. Would it stay true to the idea of a duel-piloted vehicle (essentially a walker in all but rules), or did you imagine it as more of an abstract battlesuit? In any case, I look forward to seeing it, and your other conversions, painted up. :D

Also, could I request that you begin using an image resizer (such as Photobucket)? I've already taken care of the major offenders, however there were a number of images that were forcing my monitor to scroll from side to side to see them in full. We have an image posting guide here that explains the parameters of how we expect images to be posted. Resizing only takes a couple of minutes, and it makes your work much more conveniently viewable to members with smaller monitors.

Regards,
Por'vre Tier.
Truth was flame against a sleeping lake of petrol.

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Vay
Shas'Ui
Posts: 820

Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#30 » Jan 01 2014 12:13

Sorry for the images that were out of size. I will be better about adjusting pull-over images.

The Murlock counts as a piranha. It is an adaptation on the design like the RV1 and RV2 (for the Dfish) that was based around campaign advancement. Visually it also fits in with my Battlesuit heavy lists amazingly. (looks cool as hell sprinting out ahead of my Battlesuits)

Kinda like the RV1/2 and the LRV-1 - These adaptations where for my rapid advancing cadres that needed to keep pace with the Orca for distant assaults. They all have an Air Caste modified theme and design. (and the RV-2 has more engines for sucking in zombies. 66% precent more!)(because campaign zombies always Death or Glory) (according to the Earth Caste, the design was not just for wood chipping zombies but our Fire Caste swear by it)

The Murlock is like that, but it is a Fast Skimmer (Walker)(Battlesuit)(Think a very agile Mech) for areas of combat operations that need a ground mobile force (high gravity, bad skimmer weather, fighting with mag boots on the back of a space hulk with an orbiting asteroid field). The Murlock is a combination of anti-grav and XV104 mobility design. It is AI operated and forms a "hunting" link with its drones once it is in the area of operations.

() - is thoughts and design ideas
Shas'O Kais Vay Shone’nan

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