[Project] Stuff from the Forge

General discussions about the hobby side to Tau & 40K.
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Whitefire
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Re: [Project] Stuff from the Forge

Post#217 » Sep 29 2015 11:13

*is mad jelly*

Any chance of seeing it next to a riptide and a Crisis suit?

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Jefffar
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Re: [Project] Stuff from the Forge

Post#218 » Sep 30 2015 12:46

You hit it pretty close with the posing of the quad walker. If the legs on the quad are still articulated you could probably elevate its body a bit more for better height matching and aesthetics.

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Zaeley
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Re: [Project] Stuff from the Forge

Post#219 » Sep 30 2015 01:41

Looks amazing! The one thing that I keep wondering about is how they articulate the pulse drivers (forgeworld). They seem to be able to choose multiple positions.

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Deepstrike
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Re: [Project] Stuff from the Forge

Post#220 » Sep 30 2015 01:53

Vay wrote:It is so pretty..

PS it is very big for the base they gave. Very tight area for the really cool feet it has.


Why not cut a base out of plastic card and see if that will work for you? Knowing you, you're going to build the base up in any case... Expand the base out another 2 - 5 cm or so, see how that works.

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Vay
Shas'Ui
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Re: [Project] Stuff from the Forge

Post#221 » Sep 30 2015 11:42

And Magnets:

2 6X2 mm and 8X2 mm per arm joint X2.

I also mag'ed the weapon elbow and main torso.

I love this model.
Shas'O Kais Vay Shone’nan

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Vay
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Re: [Project] Stuff from the Forge

Post#222 » Oct 01 2015 08:25

For size... Figuring out paint next...
Image
Shas'O Kais Vay Shone’nan

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Tearphoenix
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Re: [Project] Stuff from the Forge

Post#223 » Oct 01 2015 08:52

Vay wrote:For size... Figuring out paint next...
Image



Thank you!!! I have been hoping for a comparison shot since this thing was released.

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Vay
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Re: [Project] Stuff from the Forge

Post#224 » Oct 11 2015 12:23

Apoc: kx139 and 141 in shot.
Image
Image
Shas'O Kais Vay Shone’nan

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Whitefire
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Re: [Project] Stuff from the Forge

Post#225 » Oct 11 2015 11:23

Neat. I think I see a knight in House Orhlacc colours. I really should put the finishing touches on mine.

So how did they preform in the Apoc game?

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Vay
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Re: [Project] Stuff from the Forge

Post#226 » Oct 12 2015 02:15

Hands down our best performing SH/GMC other than our Manta. Very comparable to a Warhound. Very adaptable and durable enough for most encounters. Still high risk of death vs Eldar/Dark Dflamers or Masss D-Pod Grav.
Shas'O Kais Vay Shone’nan

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Vay
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Re: [Project] Stuff from the Forge

Post#227 » Oct 29 2015 08:01

Notes on KV128 Stormsurge:
- 1000 points game

- With Shield, EWO, and Velocity Tracker
- EWO conflicted with the desire to keep anchored shooting high
- Shield was very much worth the points, as was VT
- 10/20/30 Gun was actually really good for a static defense center mid-board. Overall, it provided a very good blanket defense for my ground forces.
- AFP was very good.
- Cluster system, it rolled 10-18 and did ok. But was by far the least lived up to system.
- D-missles and markerlights. Very happy.\
++ Anchored is pretty freaking good and really makes this unit go from B to A.
-- Requires marker support to really hit A+.

Over all I would give the system a A-. If you play it like a fire base, you will be happy. I am interested in how it plays as a "breacher", since they are wearing breacher helms.

128 VS 139: I feel they have different ecosystem roles. 128 is a great anti infantry/TAC system, the 139 is a titan hunter.
128 VS knight: Even before D-missile with marker, do able. With, well I think the knight might be hurting.

Best wargear: 1) Shield, 2) VT, 3) EWO
Shas'O Kais Vay Shone’nan

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Siyath
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Re: [Project] Stuff from the Forge

Post#228 » Oct 30 2015 01:12

Vay: Got a question about the magnets. How do you feel about the strength of the pull on the combination you used (I believe it was 2 x 6mm + 2 x 8mm, like the pre-cut holes in the shoulders were)?

I'm just about to magnetise my own as soon as I get the base done and can move forward, but testing out the neodymium 6mm & 8mm magnets left me with an impression of serious overkill if I'd use 2 of each per shoulder joint.

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Vay
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Re: [Project] Stuff from the Forge

Post#229 » Oct 30 2015 03:47

Only used 2 6mm, intended to go back and add the second set. But was never needed. Very neat shoulder joint FW gave us.
Shas'O Kais Vay Shone’nan

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Siyath
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Re: [Project] Stuff from the Forge

Post#230 » Oct 30 2015 03:59

Okay, thanks, I think I'll do the same.

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Vay
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Re: [Project] Stuff from the Forge

Post#231 » Jan 07 2016 11:20

Operations replay of Shas'O Kais forces IVO Damocles Gulf Crusade.
(Mission 1 - Kais works with Shadowsun on bait trap)
(Mission images and support to follow 1000 points)
Comp: Secret until post operations.


------
Currant plan is to play all of the mission as we can. Holidays tried to kill me, but I am back at the table working again. We are also close to the end of our Tournament play period. Very close across the board. I have played mostly the new Super formation with a hunter cadre plus an axi (tried a lot of them).

Overall I think Tau are still rockstar strong, but man the field can be so varied and complicated. TAC list design gets harder and harder.

Sadly the Supremacy suit is our most hated. The Manta and him sit in the legends of Tau category among foes. The 128 seems to be grudgingly accepted as not completely like a shower in prison. Now whats funny is that if the opponent is Elder, all of this is not true (all of our stuff seems ok and almost needed). Tau are one of the only armies in our group to fair at all well against currant gen Eldar.
(Played a XV8 and two supremacy suits vs a "@$%@$' load of wraithknights and eldar trickery. OMG bloody battle, which we only barely pulled out. 1 Very dead SS suit and one near death at end.)

New best general purpose unit: Tau firewarrior + drone turret are very strong these days. Min squad plus turret.
Shas'O Kais Vay Shone’nan

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Vay
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Re: [Project] Stuff from the Forge

Post#232 » Jan 08 2016 10:59

Operations replay of Shas'O Kais forces IVO Damocles Gulf Crusade.
(Mission 1 - Kais works with Shadowsun on bait trap)
Image
Image
Tau - 1 commander (raven), 3 FW, 1 Pathfinder, 1 XV8, 1 128, 1 Shadowsun, 1 drone squad. In a hunter cadre, command, and Auxi.
Boosted a tidewall defense network.
Foe - Th kahn, 6 plasma heavy 3 man bike teams, 3 speeders.
1000 VS 1000

Deployment:
I have to deploy center. The tidewall takes up a ton of space. I also have to put half my force in reserves.
Thoughts: O dear god this might hurt.

Khan deployment. he deploys all but the khan on the corners (he has to deploy form corners). 2 3 man bike teams and a speeder per corner.
Thoughts: He took the worst possible thing and he is going to stomp the ground with my face.

Scout move: they all get 12 inches closer.
Thoughts: and now it smells like tau poop.

Turn one: no night fight, no steal.

Khan: Moves even closer. They are on the walls or over them. It looks very bad. Shooting stops and the 128 is at 3 wounds. I got very very lucky. 12 plasma shots, 18 rending strength 6 shots and a lot of bolters.

Tau: Everything thing I have shoots in all directions and I ask the doc to go find body bags. Everything but one speeder and a 2 bikes die. You think a win right? nope, the special rule on this map is if i kill it he can get it back on ongoing reserves if it was a bike or speeder. 800 points killed, 800 points coming back next turn.

Turn 2: It sinks in how not good this fight is about to go and I get ready to start filling some of the bags the doc got with my Tau.

Khan: The Khan does not show (thank god). All of his forces come back and the only saving grace is they are not in rapid fire this time. Seeing how much damage the 128 did, he continues to be the main target. At the end of shooting and assault the 128 is down to 1 wound.

Tau: I get all of my reserves. Shadowsun and her partner the XV8 show up on the long edge and target bikes, the drones show up and take a enemy deployment corner hoping to tie it up, and the other FW teams run from the other side hoping to make the defense line while shooting at the Spacemarine bike-nado to their right.

Thoughts: I am going to die next round, time to make peace and be a good sport.

Tau shooting: about mid shooting I see a glimmer in the darkness. I am doing enough damage I could whip his forces. I never even thought about that, or really had hope at this point of seeing a win. The 1000 point force regeneration was blindingly daunting.

Thoughts: excitement and hope.

I had saved the 128 for last and mapped out his rounds carefully. Enough firepower per target left to give me good odds of success. And sure enough, down to the last multi-rocket cluster came the last Spacemarine armor save.

Had but one Marine made a save, all of his force would have been coming down the hill again and the 128 was not going to see another round of living through that.

Lessons learned: I was dumb for taking the formations I took. MSU and the nature of the mission almost made me lose all my forces on the open ground. XV88's and more small units would have boosted my chances a ton. Also formations with abilities I could use would have helped.
I had not points for EWO and not enough things to use it. But EWO would have been a god send.
This mission is wicked hard, if you play it as Tau make sure you go in with big boy pants that are brown.
There was no reason for my commander to go raven. Points would have been far better spent on one more shooter.

All in all, I had a ton of fun. The emotional roller-coaster pared with how much like the books it played out was a blast.
Shas'O Kais Vay Shone’nan

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Tael
Fio'O
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Re: [Project] Stuff from the Forge

Post#233 » Jan 08 2016 05:43

Great report - though certainly an odd layout for the battle with the close in nature of the attack. Clearly was good fun though!

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Vay
Shas'Ui
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Re: [Project] Stuff from the Forge - stormsurge canopy

Post#234 » Jan 24 2016 06:56

Image

Image

Comes off, will be magnetized, and let's crew still fit. Designed for special missions that require a closed crew area. Painted pics to follow.
Shas'O Kais Vay Shone’nan

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