[Project] Stuff from the Forge

General discussions about the hobby side to Tau & 40K.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#11 » Nov 08 2013 07:57

The XV107 R'Varna box has arrived, two projects on the table. Pictures to follow.

All the parts are amazing and crisp. Zero first glance defects! I have never seen that... well ever. Strong details and what looks like a easy clean assembly.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#12 » Nov 09 2013 06:32

XV107 R'Varna going into paint mode. The model is amazing and really well thought out on how it is built.

Raven with Onager build.

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Last edited by Vay on Jan 01 2014 12:15, edited 1 time in total.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#13 » Nov 10 2013 12:46

Vay wrote:XV107 R'Varna going into paint mode. The model is amazing and really well thought out on how it is built.

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I can't wait for mine to come in, hopefully it isn't lost in customs. I'm going to give it about another week and a half before e-mailing them. How easy was it to put him together?

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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#14 » Nov 10 2013 01:43

He was very easy, all the best parts of building the first Riptide + the FW parts cover things perfectly. I had to water bend one rifle, but over all the FW parts had very little too no defects. One of the cleanest kits I have ever gotten from them. I also think it is amazing how much different and cool looking the torso modification are. They stayed very true to the build designs of the XV9 weapon systems with the 107. I think I am going to repaint my XV9s to be from the same forge and sept as the 107. I should have some basic paint photos after this weekend. The 9 month old Nid spawn of mine is putting the Gorgon on my Tau painting time.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#15 » Nov 14 2013 03:36

Thanks Zombies...

Post the city battles on Pandorax, Ke'lshan earth caste smart dudes have been making a bigger better Exo-Tide RV2.

Modification to the engines and weapon systems were made to handle the unforeseen need to suck zombies into the air intakes. They also say it is for high air debris planets, but ground troops only laughed at that statement. Alpha team is working closely with the earth caste design teams.

Also the terrain hazards of Pandorax have amplified the need for higher altitude aircraft. High loss reports from ground forces attempting to move below mid to high altitude have only increased. 32% D-fish loss to "land dragons" was deemed unacceptable.

Pictures to follow...
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#16 » Nov 14 2013 07:47

Exo-Tide RV1 and RV2

A shift back to front mount burst cannon allowed the engineers to increase flight capability and maneuverability. It can also take 700% more human mass objects into the engine and maintain full capability.

Enhanced aviation and electronics also allow it to "fly" better then the first generation Exo-Tide.

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Last edited by Vay on Jan 01 2014 12:16, edited 1 time in total.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#17 » Nov 15 2013 06:40

I personally prefer the front-bulk look of the new one, are they separate design to differentiate different Counts-As?

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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#18 » Nov 15 2013 09:52

Both count as D-fish, it is their roles that changed. The RV1 is being used by my Farsight forces on Pandorax. After the heavy city fighting, my Ke'lshan allies noticed ways to improve the design to match their own needs. So they built the RV2. Now both factions have a fast moving D-fish to fly in and support the Orca drop off forces on the front line. (Mental image an Orca with 2 RV's flying in support) - Perfect!

There is something about campaigns and actual battles that makes me go adaption crazy. I think you would have to have seen how many zombies that poor RV1 had to run over to truly find the inspiration for the modifications. On the other side of the coin, I really loved the look of the RV1 on the battle field so it was only a matter of time before I built another one. I have 1 Command and 1 standard D-fish for my Tau forces. 1 RV1 for my Farsight and 1 RV2 now for my Ke'lshan.

Side hobby note, there is something amazing about making all of your Septs (I am working to that goal, about 15% through them). Reading their fluff and building them to support the greater good has been a blast. There is a lot more diversity then I thought once you dive in.

Also of note, the RV2 is air caste piloted were the RV1 is AI-Drone piloted.

These are experimental adaptations for combat in the Pandorax sector. This death world is very good at killing forces that move via ground transport.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#19 » Nov 15 2013 12:00

A wonderful conversion, Vay, and lovely to see the concept refined and improved too. A light-drop ship is something Tau doctrine says we should have, but the model range doesn't quite deliver. I too prefer the RV2 aesthetics; it just seems more balanced. I can almost see those front engines rotating down in a similar way to the rear jets. An RV2 hovering on 4 daggers of blue flame as a group of pathfinders rappel into the upper floors of a ruined building. ^^

I do love the Barracuda-shot photo further up, really shows off that camo scheme well and in a fun way.

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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#20 » Nov 20 2013 01:48

Landing at site 1132RT.
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RV2 zoom in
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And Raven commander getting some initial colors.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#21 » Nov 25 2013 11:14

Arial photos from long range scouts from the 43 Elysian drop troops team showing the forces of Farsight working with T'au and Ke'lshan.

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An Ethereal?

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Sensors detected and destroyed the drone shortly after.

<<< with in 24 hours all communication from planet 7794AE have gone silent >>>
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#22 » Nov 26 2013 02:41

So here is my dilemma, I want my Air Caste forces to be the same. They were 2 or 3 different Air caste support cadres, but the divergent schemes bother me more then they do for ground forces.
- From a fluff perspective, what are the agreed Air caste camouflage patterns?
(I have Taros as my best reference so far)

- Does my polygon pattern fit for Air Caste night fighter pattern?

* polygon pattern
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* wave/tiger-strip
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* distortion pattern
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** Solid color

RL versions

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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#23 » Dec 04 2013 04:22

XCOM Enemy Within has done more damage to my ability to paint and focus then makes sense. Any one seen a 28mm that looks like the MEC unit you can build? I think I am going to try and make a Tau version.

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Last edited by Vay on Jan 01 2014 12:14, edited 1 time in total.
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#24 » Dec 04 2013 05:17

Also just got Tactica Aeronautica and expansion. Some really cool ideas in there.
- love the AX2-2
- Also answered a lot of my questions above on Air Caste Camo patterns
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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#25 » Dec 29 2013 03:44

The Murlock

Piranha with legs, for worlds where our hover technology is in effective. The Murlock light walker fills the roll of fast scout anti-tank/infantry.

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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#26 » Dec 29 2013 05:05

That is a very nice conversion Vay, quite inventive. All I can hear when I see it though is "Mrrggrrrgrglll!" :)
He who has a why to live for can bear almost any how

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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#27 » Dec 30 2013 11:59

And for light aircraft support for the RV-1 and RV-2 we now have the LRV-1.

Pilots are missing, but the prototype is ready. Note the nose mounted (like an A10 Warthog) BC. It is also supporting latch release Seeker missiles and ground/air target radar.

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Re: [Project] Exo-Tide RV1 and XV107 R'Varna

Post#28 » Jan 01 2014 12:43

Paint booth update:

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