Paulson's Armory

General discussions about the hobby side to Tau & 40K.
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paulson games
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Paulson's Armory

Post#1 » Nov 24 2014 06:03

closing shop soon
Last edited by paulson games on Jun 09 2015 10:12, edited 2 times in total.
Paulson Games parts are now at www.reddogminis.com

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ARC'Thunder
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Re: Re-Opening the Armory & New Weapon Concepts

Post#2 » Nov 24 2014 06:43

Those new designs look fantastic. If you initiate a kickstarter consider me signed up.

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Jefffar
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Re: Re-Opening the Armory & New Weapon Concepts

Post#3 » Nov 24 2014 06:50

Will you be considering arms and legs for 54mm mecha as well?

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paulson games
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Re: Re-Opening the Armory & New Weapon Concepts

Post#4 » Nov 24 2014 07:25

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Last edited by paulson games on Jun 10 2016 05:24, edited 1 time in total.
Paulson Games parts are now at www.reddogminis.com

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suam'kles
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Re: Re-Opening the Armory & New Weapon Concepts

Post#5 » Nov 24 2014 09:11

I don't post here a lot, but this is enogh to get me out of lurking! :biggrin:
Please, please do this. I always wanted some of your weaponry but never got around getting some. :eek:

Will you revamp the heads too?

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Lord Mayhem
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Re: Re-Opening the Armory & New Weapon Concepts

Post#6 » Nov 24 2014 12:49

Not just yes, but Oh Heck Yes!

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Chris in the socal
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Re: Re-Opening the Armory & New Weapon Concepts

Post#7 » Nov 29 2014 12:52

These look so sexy you can count me in on the kickstarter. My one request is could you maybe make some of these in a riptide compatible size. I know the Tsunami Heavy Beamer would look amazing on a Riptide.
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ARC'Thunder
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Re: Re-Opening the Armory & New Weapon Concepts

Post#8 » Nov 30 2014 04:47

Chris in the socal wrote:These look so sexy you can count me in on the kickstarter. My one request is could you maybe make some of these in a riptide compatible size. I know the Tsunami Heavy Beamer would look amazing on a Riptide.

My guess is that the Tsunami is an XV10 class weapon. I don't think it's size in the image is a stylistic one, rather an indication of its size relative to the other weapons in the lineup.

abraxus
Shas
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Re: Re-Opening the Armory & New Weapon Concepts

Post#9 » Dec 01 2014 07:35

e-Gads, I have a spare riptide, and those tsunami cannons would be perfect for converting to an R'Varna!

In the words of Little John "I'll take two!".

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TinkerTau 2.0
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Re: Re-Opening the Armory & New Weapon Concepts

Post#10 » Dec 01 2014 04:18

Those are absolutely beautiful. Would you happen to have some poseable legs and arms for Crisis Suit in the work for the near future? Huh, huh? Right?
"Sometimes you feel like a Tau..., or else."

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shasocastris
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Re: Re-Opening the Armory & New Weapon Concepts

Post#11 » Dec 01 2014 10:28

To quote Rocket: Oh yeah....

These are nice. I bought six of the 'beamer' class weapons for some hazards last go around. I'll gladly to it again. Do you think you could put together some 'fusion' class weapons? Obviously you can't just steal from GW, but something with that same motif would be nice.

Cheers!

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paulson games
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Re: Re-Opening the Armory & New Weapon Concepts

Post#12 » Dec 05 2014 01:24

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Last edited by paulson games on Jun 10 2016 05:24, edited 1 time in total.
Paulson Games parts are now at www.reddogminis.com

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paulson games
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Re: Re-Opening the Armory & New Weapon Concepts

Post#13 » Dec 08 2014 07:21

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Last edited by paulson games on Jun 10 2016 05:24, edited 1 time in total.
Paulson Games parts are now at www.reddogminis.com

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paulson games
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Re: Re-Opening the Armory & New Weapon Concepts

Post#14 » Jan 18 2015 11:07

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Last edited by paulson games on Jun 10 2016 05:25, edited 1 time in total.
Paulson Games parts are now at www.reddogminis.com

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Jefffar
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Re: Re-Opening the Armory & New Weapon Concepts

Post#15 » Jan 18 2015 11:56

That works really well on the Broadside.

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paulson games
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Re: Re-Opening the Armory & New Weapon Concepts

Post#16 » Jan 19 2015 11:47

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Last edited by paulson games on Jun 10 2016 05:25, edited 1 time in total.
Paulson Games parts are now at www.reddogminis.com

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Corazu
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Re: Re-Opening the Armory & New Weapon Concepts

Post#17 » Jan 19 2015 12:16

paulson games wrote:I really like the new body design for the broadsides but I still prefer the old style over the shoulder mounts for the railguns. Do you guys prefer the current sniper railgun approach or would anyone be interested in parts that'l let you make something akin to the old model?

Over the shoulder guns and box missile arms?

Or possibly something like the FW versions with railgun arms and over the shoulder missiles?



Also I'm toying with a slightly larger version of the Lynx missile launcher. It maintains the same height as the original part but is wider and adds a third row of missile tubes. Do you prefer the latches to be mounted above the covers or below?

Image


Image


I actually really like the sniper style HRR that the Broadside carries right now, but I don't use it right now because the Missile Pods are just better, although I'm not a huge fan of the hand mounted pods. I do, however, love the conversion that many of the members here used (K'Tano made a guide, then Deet did a guide to magnetize it so both could be used) basically turn the HYMP into a gun: http://thehammerofwrath.blogspot.ca/201 ... dness.html

I'd love to buy a High Yield Missile Pod Gun as I love the stance of the Broadsides carrying the HRR, but tactically don't utilize the HRR. Not sure how doable that is for you.

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Jefffar
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Re: Re-Opening the Armory & New Weapon Concepts

Post#18 » Jan 19 2015 12:23

To be honest I would prefer some sort of precut blow out panel to the hinges, at least on the 3x3 pods. The 2x3 pods work with the outward swinging hinges but I imagine the hinged doors interfere with the row above/below when firing a volley.

As for Broadsides - I like the rifle mount for the HRR (and would love to see more rifles and hands for Crisis Suits). I think that Missilesides need some kind of shoulder mount, but making that work with SMS and possibly a Seeker Missile is a little tougher.

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