Scripting the new Tau units..

General discussions about the hobby side to Tau & 40K.
Thudo
Shas
Posts: 14

Scripting the new Tau units..

Post#1 » Dec 06 2015 09:43

Happy Holidays and Merry Christmas to all!

We're looking for the following dex/fluff experts to help script write the following Tau units recently released:

XV95 Ghostkeel
KV128 Stormsurge
KX139 Ta'unar Supremacy Armour
XV85 Coldstar Enforcer-Armour Crisis Battlesuit Commander

We're a team of veteran modders specifically for Dawn of War 1 who work on various parts of projects to add in a considerable amount of new content to the game no one has or likely will ever do so. This is all done out of the love and art of War40k so its completely peace-meal. We're looking for community involvement to help us voice those top four new GSW/FW models as we plan in due course to put them in-game and need suitable voice lines for them based on our own voice template so as to organize and structure your writing.

Please PM me for details!

Thank you ATT community!
Last edited by Thudo on Feb 07 2016 03:23, edited 1 time in total.

Thudo
Shas
Posts: 14

Re: Scripting the new Tau units..

Post#2 » Jan 27 2016 10:49

Following up with this one..

Any Tau scripting help would be absolutely stellar!

As a thank you here are some of our current progress just to show we're working on various major Tau items where your scripting efforts would be showcased:
[spoiler=]XV89 Crisis Battlesuit Team
Image

Railgun Tanks
Image

XV88-2 Broadside Battlesuits
ImageImage

XV9 Hazard Suits
Image

XV104 Riptide
Image

XV107 R'Varna
Image

XV202 Mako Titan
Image

Tiger Shark
Image

Manta
Image

Ion Cannon Turrets
Image[/spoiler]

Thudo
Shas
Posts: 14

Re: Scripting the new Tau units..

Post#3 » Feb 06 2016 02:12

Any interest from anyone here? Please PM me if you can assist. So appreciate any help we can get especially from those who know the Tau codex/fluff well.

User avatar
modelglue
Kor'El
Posts: 1251

Re: Scripting the new Tau units..

Post#4 » Feb 06 2016 02:23

Thudo wrote:We're looking for the following dex/fluff experts to help script write the following Tau units recently released:

Who, is "We're"?

Nice models, but you would do better to explain your project to the community. I'm guessing this is for a RTS but I can't be sure.

Thudo
Shas
Posts: 14

Re: Scripting the new Tau units..

Post#5 » Feb 07 2016 12:59

We're a team of veteran modders specifically for Dawn of War 1 who work on various parts of projects to add in a considerable amount of new content to the game no one has or likely will ever do so. This is all done out of the love and art of War40k so its completely peace-meal. We're looking for community involvement to help us voice those top four new GSW/FW models as we plan in due course to put them in-game and need suitable voice lines for them based on our own voice template so as to organize and structure your writing. Thanks everyone!

User avatar
Myrdin
Shas
Posts: 403

Re: Scripting the new Tau units..

Post#6 » Feb 07 2016 02:13

As much as I like what I see on the pics, I must say, when first opened I had no idea whats this topic about.
If you want more coheseve reply from people, or just want the viewer to take note in General, you need to give us (those who open this topic curiously with no idea whats it about) something to work with.
Id suggest Write the short intro - nothing special, if you want just copy past what you wrote in your last comment, and put it on top of the first one. So as when people open this and read the two first line can be like "Ah so this is whats this about, allright !".

Thudo
Shas
Posts: 14

Re: Scripting the new Tau units..

Post#7 » Feb 07 2016 03:23

I have edited my first post. ;)

User avatar
Tael
Fio'O
Posts: 5407
Contact:

Re: Scripting the new Tau units..

Post#8 » Feb 07 2016 06:50

Hi Thudo,

Excellent modelling work on showcase; not quite sure how I missed this post originally, but time of year I can imagine.

Look forward to hearing more and reading about your present project status.

Thudo
Shas
Posts: 14

Re: Scripting the new Tau units..

Post#9 » Feb 07 2016 07:23

Thanks for your interest. We will update as we progress. ;)

User avatar
Rajden
Shas
Posts: 21

Re: Scripting the new Tau units..

Post#10 » Feb 07 2016 10:50

I'm looking forward to see more on this. How much have you done other than these Tau units?

Do you have set goals and a list of what needs to be done and how to do it? :smile:
Better kill it fast before it lays eggs.

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