[Challenge 2016] Research and Development

General discussions about the hobby side to Tau & 40K.
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Kalten
Fio'La
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Re: [Challenge 2016] Research and Development

Post#109 » Oct 01 2016 06:16

boomwolf wrote:On another note, in order to prevent people from having a conflict of interest that may subconsciously affect them, perhaps it is for the best that one would not be allowed to vote for himself?


I don't know if the phpbb package which this forum runs on allows for that, but if everyone vote for him/herself, everything balances out in the end.

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Agentarrow
Fio'Vre
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Re: [Challenge 2016] Research and Development

Post#110 » Oct 01 2016 09:05

The forum does not permit me to prevent users from voting for themselves. I trust the membership of ATT to vote for the entry they honestly determine is best, which could be theirs.

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Agentarrow
Fio'Vre
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Re: [Challenge 2016] Research and Development

Post#111 » Oct 01 2016 10:44

Entry has officially closed worldwide. Thank you all for entering.
We had a couple last minute entries and changes, totaling 16 entries.
I want to make sure I have everyone, so here is a list of everyone who has entered. If you are not on this list but did submit an entry please let me know so I can rectify.
Calmsword
Tearphoenix
TauMan
Ironsky
boomwolf
El ZorDack
bluedestiny
Rathstar
Kalten
Tanno
metaphiston
Shas'O Darklighter
materpillar
Harlequin2
chris13f
Macknight

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Calmsword
Shas'Ui
Shas'Ui
Posts: 1511

Re: [Challenge 2016] Research and Development

Post#112 » Oct 01 2016 10:51

Thank you Agentarrow, appreciate the work you're doing for us.
~Good Hunting

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boomwolf
Shas'La
Shas'La
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Re: [Challenge 2016] Research and Development

Post#113 » Oct 01 2016 12:25

1....6....

16....

16 participants....

To put this into prospective-if you disregard named characters our 6th edition codex had a grand total of 18 unit entries.


This is going to be AMAZING.



BTW arrow-you did receive my fixed file, right? (sent it a few minutes after the first file)

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chris13f
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Re: [Challenge 2016] Research and Development

Post#114 » Oct 01 2016 02:30

Oh man! This is going to be the longest weekend ever waiting until Monday hahahahahha

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Tearphoenix
Shas'La
Shas'La
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Re: [Challenge 2016] Research and Development

Post#115 » Oct 01 2016 04:43

chris13f wrote:Oh man! This is going to be the longest weekend ever waiting until Monday hahahahahha


No Kidding! I can't wait to see all of the entries.

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Tael
Fio'O
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Re: [Challenge 2016] Research and Development

Post#116 » Oct 01 2016 04:59

Brilliant effort all and superbly coordinated. Look forward to the reveal!

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Agentarrow
Fio'Vre
Fio'Vre
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Re: [Challenge 2016] Research and Development

Post#117 » Oct 01 2016 05:27

boomwolf wrote:BTW arrow-you did receive my fixed file, right? (sent it a few minutes after the first file)

I did, you barely snuck that one in. ;)

The reveal is worth waiting for, we have some very creative and well executed entries to sort through.

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Jefffar
Shas'Vre
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Re: [Challenge 2016] Research and Development

Post#118 » Oct 01 2016 06:06

I am very happy with all of this. One day I will learn to model worth a darn so I can actually participate in one of these challenges.

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boomwolf
Shas'La
Shas'La
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Re: [Challenge 2016] Research and Development

Post#119 » Oct 02 2016 01:57

Jefffar wrote:I am very happy with all of this. One day I will learn to model worth a darn so I can actually participate in one of these challenges.



No need! I am participating without knowing how to model or paint worth a damn XD

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Tanno
Shas'Saal
Posts: 27

Re: [Challenge 2016] Research and Development

Post#120 » Oct 02 2016 09:39

boomwolf wrote:
Jefffar wrote:I am very happy with all of this. One day I will learn to model worth a darn so I can actually participate in one of these challenges.



No need! I am participating without knowing how to model or paint worth a damn XD

much the same

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Tael
Fio'O
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Re: [Challenge 2016] Research and Development

Post#121 » Oct 02 2016 05:51

Seriously, you guys should have seen my first Orc. Painted with poster paints.. which fell off when I touched it like a snake skin.

Glad you joined in, its really about sharing some cool ideas - no matter the execution; we're each able to add something to the creative pool. Small wonder ATT barely has any vanilla models, we all tend to start heavily converting within a couple of kits when collecting Tau. :D

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Czar Ziggy
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Re: [Challenge 2016] Research and Development

Post#122 » Oct 02 2016 08:46

I'm looking forwards to seeing all the entries! I just picked up a Kill Team box set, and now I need some infantry inspiration! Best of luck to all who entered!

Czar Ziggy

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chris13f
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Re: [Challenge 2016] Research and Development

Post#123 » Oct 02 2016 08:54

I'm counting down the hours to reveal. I'm excited to say the least

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JagdtMirage
Kor'Ui
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Re: [Challenge 2016] Research and Development

Post#124 » Oct 11 2016 12:09

Tael wrote:Seriously, you guys should have seen my first Orc. Painted with poster paints.. which fell off when I touched it like a snake skin.


Does it count I still have my first Beakys, in Dark Angel Black, from 88-89?

I just recently re-found (it's been an interesting few months of recovery) old ATT tank/infantry/crisis suit Photoshop templates.
S7,AP3,10inBlast,IgnoresCover. Smells like...victory.

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Tael
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Re: [Challenge 2016] Research and Development

Post#125 » Oct 14 2016 12:30

Oooh.. black Dark Angels. Now we're talking real way-back.

We should have the templates in the painting forum Hobby Resources. Great to know you have them though.

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