[Challenge 2016] Research and Development

General discussions about the hobby side to Tau & 40K.
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boomwolf
Shas'La
Posts: 1752

Re: [Challenge 2016] Research and Development

Post#101 » Sep 30 2016 03:59

Harlequin2 wrote:
boomwolf wrote:Who do i actually submit it to? I can't find it anywhere on the main post X_X

I'm running out of time!


PM Agentarrow with the links to your files. There should be a PM button under the first post on this thread. :)



Yea, guessed that it might be him.

Not that I could win. I had to really rush the job, everything from the model itself (shoddy greenstuff), to the painting (lousy painting) and even the picture (phone pick, no proper background, no proper lightning). real world evens meant I only started this Wednesday...

Still, participating for the sake of participation is fun. I wonder what others have made (and if some people by sheer coincidence made the same thing :P)

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Calmsword
Shas'Ui
Posts: 1510

Re: [Challenge 2016] Research and Development

Post#102 » Sep 30 2016 07:06

Submitted! That 25th hour switch up for me was rough but I gotta say I loved this competition. Hoping to see what everyone comes up with.
~Good Hunting

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Turbo_MMX
Kroot'Ui
Posts: 271

Re: [Challenge 2016] Research and Development

Post#103 » Sep 30 2016 07:16

Was going to enter but i don't have a copy of word that can access the template :(
The Mighty Kroot Power Gamer!

Ah yes, ya gotta love it

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Macknight
Shas'La
Posts: 298

Re: [Challenge 2016] Research and Development

Post#104 » Sep 30 2016 07:31

Turbo_MMX wrote:Was going to enter but i don't have a copy of word that can access the template :(


What, how can you not? I have Word 2003 and able to manage...
For the greater good!

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bluedestiny
Shas
Posts: 191

Re: [Challenge 2016] Research and Development

Post#105 » Sep 30 2016 09:31

Don't worry man it's all about the fun!!!

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Tearphoenix
Shas'La
Posts: 145

Re: [Challenge 2016] Research and Development

Post#106 » Sep 30 2016 09:54

Submitted and done (hopefully to the requirements!).

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Agentarrow
Fio'Vre
Posts: 1604

Re: [Challenge 2016] Research and Development

Post#107 » Oct 01 2016 12:09

I have not had a chance to review all of the entries yet, but if you sent me a PM, I did get it. We have quite a few entries and just a few hours left for stragglers. Anyone on the west coast of the US, or the Pacific Islands, this is your final call.
I will compile entries over the weekend and post the voting on Monday.
Good luck all!

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boomwolf
Shas'La
Posts: 1752

Re: [Challenge 2016] Research and Development

Post#108 » Oct 01 2016 05:45

"quite a few"?
How many are we talking about here?

Did we go insane enough to build a full stand-alone codex worth of stuff?


On another note, in order to prevent people from having a conflict of interest that may subconsciously affect them, perhaps it is for the best that one would not be allowed to vote for himself?

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Kalten
Fio'La
Posts: 60

Re: [Challenge 2016] Research and Development

Post#109 » Oct 01 2016 06:16

boomwolf wrote:On another note, in order to prevent people from having a conflict of interest that may subconsciously affect them, perhaps it is for the best that one would not be allowed to vote for himself?


I don't know if the phpbb package which this forum runs on allows for that, but if everyone vote for him/herself, everything balances out in the end.

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Agentarrow
Fio'Vre
Posts: 1604

Re: [Challenge 2016] Research and Development

Post#110 » Oct 01 2016 09:05

The forum does not permit me to prevent users from voting for themselves. I trust the membership of ATT to vote for the entry they honestly determine is best, which could be theirs.

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Agentarrow
Fio'Vre
Posts: 1604

Re: [Challenge 2016] Research and Development

Post#111 » Oct 01 2016 10:44

Entry has officially closed worldwide. Thank you all for entering.
We had a couple last minute entries and changes, totaling 16 entries.
I want to make sure I have everyone, so here is a list of everyone who has entered. If you are not on this list but did submit an entry please let me know so I can rectify.
Calmsword
Tearphoenix
TauMan
Ironsky
boomwolf
El ZorDack
bluedestiny
Rathstar
Kalten
Tanno
metaphiston
Shas'O Darklighter
materpillar
Harlequin2
chris13f
Macknight

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Calmsword
Shas'Ui
Posts: 1510

Re: [Challenge 2016] Research and Development

Post#112 » Oct 01 2016 10:51

Thank you Agentarrow, appreciate the work you're doing for us.
~Good Hunting

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boomwolf
Shas'La
Posts: 1752

Re: [Challenge 2016] Research and Development

Post#113 » Oct 01 2016 12:25

1....6....

16....

16 participants....

To put this into prospective-if you disregard named characters our 6th edition codex had a grand total of 18 unit entries.


This is going to be AMAZING.



BTW arrow-you did receive my fixed file, right? (sent it a few minutes after the first file)

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chris13f
Shas'Saal
Posts: 39
Contact:

Re: [Challenge 2016] Research and Development

Post#114 » Oct 01 2016 02:30

Oh man! This is going to be the longest weekend ever waiting until Monday hahahahahha

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Tearphoenix
Shas'La
Posts: 145

Re: [Challenge 2016] Research and Development

Post#115 » Oct 01 2016 04:43

chris13f wrote:Oh man! This is going to be the longest weekend ever waiting until Monday hahahahahha


No Kidding! I can't wait to see all of the entries.

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Tael
Fio'O
Posts: 5657
Contact:

Re: [Challenge 2016] Research and Development

Post#116 » Oct 01 2016 04:59

Brilliant effort all and superbly coordinated. Look forward to the reveal!

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Agentarrow
Fio'Vre
Posts: 1604

Re: [Challenge 2016] Research and Development

Post#117 » Oct 01 2016 05:27

boomwolf wrote:BTW arrow-you did receive my fixed file, right? (sent it a few minutes after the first file)

I did, you barely snuck that one in. ;)

The reveal is worth waiting for, we have some very creative and well executed entries to sort through.

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Jefffar
Shas'Vre
Posts: 1010

Re: [Challenge 2016] Research and Development

Post#118 » Oct 01 2016 06:06

I am very happy with all of this. One day I will learn to model worth a darn so I can actually participate in one of these challenges.

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