Got some rules for it. the table will be around 62" by 44" I may add more tiles as the project progresses, but here are rules for six tiles as well as the road tiles wich make this modular:
Tile 1 and 3: ruins and alleyways. Both Adeptus Mechanicus manufactorums from GW.
Tile 2 is a straight piece of road, with small removable barricades and razor wire.
Tile 4 is the main part of the barracks, with a covered fuel dump/ fuel stratagem, and has an entrance/exit to the interior of the barracks.
Tile 5 is the ramp up to the barracks courtyard, with two towers with emplaced weapons that may be fired if a model is in base contact instead of itself firing. Tile 5 has an ammo dump as well.
Tile 6 is a pool and small refinery building/armoury. The pool is impassable to all except flyers, skimmers, and jet pack and jump units. Skimmers, jetpack and jump units treat it as dangerous terrain.
Tile 5 special rules:
Tile 5 has 2 emplacements. One of these has an Quad gun, and one has a Mortar(Astra Militarum Mortar), or the Defending player can upgrade to an Icarus Lascannon for 35 points, or a Twin-Linked heavy bolter for 20 points
Tile 6 has an Armoury with a Comms Array. This may be upgraded to an Icarus Lascannon for 35 points, a Quad gun for 50, or a twin-linked heavy bolter for 25.
The Barracks roof has an Ammo Dump. This has effect range of 6” instead of 2”.
When Deploying, roll a dice. On a 1-3, Use Vanguard Strike deployment.
On a 4+, use Hammer and Anvil, roll off to see which side deploys first as normal.
Each tile shall be 18” square, and there shall be main road tiles measuring 18” by 8”(6” for roads, 1” sidewalk either side. One road tile will be a Crossroads. This shall always be placed in the center of the map, and will be 8” by 8”.
Constructive criticism welcome