[Voting] Challenge 2016: Research and Development

General discussions about the hobby side to Tau & 40K.

Poll: Please vote for 2 entries based on the rules criteria

Poll ended at Oct 09 2016 11:01

Entry #1: The AX39-1 Houndshark
11
9%
Entry #2: The Dari Hunting Team
4
3%
Entry #3: TX-145 and TX-153 A.I. Jetbikes
8
7%
Entry #4: The Kroolexus Assassin
4
3%
Entry #5: Commander Farsight (on foot)
3
3%
Entry #6: The AY27 Moonfish
14
12%
Entry #7: The Sol'ai Pioneers
22
19%
Entry #8: The Aklên Warmaster
1
1%
Entry #9: The Mako XV-111 Commander Battlesuit
5
4%
Entry #10: The Kroot Pechodactyl Rider
6
5%
Entry #11: The Tau Defense Hub
9
8%
Entry #12: The Firesight Incursion Team
7
6%
Entry #13: The Nagi Advisor
6
5%
Entry #14: The XV83 Cyclone Battlesuit
4
3%
Entry #15: The Moray Tactical Gunship
10
8%
Entry #16: The XV87 Warden Battlesuit
4
3%
Total votes: 118

User avatar
bluedestiny
Shas
Posts: 191

Re: [Voting] Challenge 2016: Research and Development

Post#55 » Oct 06 2016 11:24

^^^^ Word!!!!! I felt that same, but you see the bigger picture and you learn from others.

User avatar
boomwolf
Shas'La
Posts: 1752

Re: [Voting] Challenge 2016: Research and Development

Post#56 » Oct 07 2016 01:28

Honestly, I'm a bit supersized I got any votes at all considering I rushed the model, rushed the painting (literally did it on the last day, personal issues kept me until then), didn't get a proper picture and to top it off managed to botch the rules section with a game-braking typo XD

A shame really. I might have had a shot at some of the cool stuff if I had the time to properly make my creation.
Guess I'll have to wait to next time. (just don't take as long as it did from the riptide contest :P we need these kind of cool events more often)

User avatar
Shas'O Darklighter
Shas'Ui
Posts: 450

Re: [Voting] Challenge 2016: Research and Development

Post#57 » Oct 07 2016 03:28

boomwolf wrote:Honestly, I'm a bit supersized I got any votes at all considering I rushed the model, rushed the painting (literally did it on the last day, personal issues kept me until then), didn't get a proper picture and to top it off managed to botch the rules section with a game-braking typo XD

A shame really. I might have had a shot at some of the cool stuff if I had the time to properly make my creation.
Guess I'll have to wait to next time. (just don't take as long as it did from the riptide contest :P we need these kind of cool events more often)


Lol I know how you feel. I shouldn't have entered really given my recent head injury but I felt I had to push my self to help in my recovery (same as in the gym, I'm trying to enter my first strongman event). Every weeks was a struggle to stay on task and maintain concentration, but I strongly believe it's helped in my cognitive functions and pushed me past the point of just getting by each day... I've even taken up the mantle of Games Master again to further push my ability to deal with fast paced creative thinking and follow through with an over all story arch without getting muddled up.... I still wish I'd had a few more days maybe a week to get my entry looking as nice on paper as it does in reality.

Sorry for what may seem like a sob story, but it is intended as a thank you for all the event organisers and the community for giving me the push I needed to move on in my recovery, it means a lot to me.... Thank you everyone.

User avatar
KuroRyu
Shas'La
Posts: 279
Contact:

Re: [Voting] Challenge 2016: Research and Development

Post#58 » Oct 07 2016 09:57

These are all really great entries and I've also very much enjoyed looking through everyone's reviews and discussion. This is an awesome event that I feel has really brought the ATT community together. It's great to see so much inspiring work in one place, my only disappointment is not having entered myself :D

User avatar
Calmsword
Shas'Ui
Posts: 1510

Re: [Voting] Challenge 2016: Research and Development

Post#59 » Oct 09 2016 07:43

I'd also like to add that this contest made me a actually finish a project- I don't know about anyone else, but that's hard enough to do. It's been fantastic to be inspired by other people's work and to see the community thriving in this way.

I'm looking forward to more community events.
~Good Hunting

User avatar
chris13f
Shas'Saal
Posts: 39
Contact:

Re: [Voting] Challenge 2016: Research and Development

Post#60 » Oct 09 2016 08:11

i loved the whole contest, I do have to throw in my say so though and I'd love the next contest to be something like kill teams

User avatar
Demorte
Gue'La
Posts: 190

Re: [Voting] Challenge 2016: Research and Development

Post#61 » Oct 09 2016 09:07

I would participate in a kill team competition :)

Really liked the jet bike and assassin.

the pioneers way sweet too though.

User avatar
Agentarrow
Fio'Vre
Posts: 1604

Re: [Voting] Challenge 2016: Research and Development

Post#62 » Oct 09 2016 11:29

Duly noted. I'll add that to our list of ideas for when we discuss contests again.

User avatar
Shas'O Darklighter
Shas'Ui
Posts: 450

Re: [Voting] Challenge 2016: Research and Development

Post#63 » Oct 10 2016 03:55

Now voting is closed may I ask (Boomwolf is it,,, ops they are TauMan's after reviewing the results) for a walk through on the jet bikes as it looks so epic I had to vote for it and I need to make one or several of my own!
Last edited by Shas'O Darklighter on Oct 11 2016 03:30, edited 1 time in total.

User avatar
Agentarrow
Fio'Vre
Posts: 1604

Re: [Voting] Challenge 2016: Research and Development

Post#64 » Oct 10 2016 10:55

Now that voting is officially closed, please feel free to discuss entries. Community reviews are encouraged. Anyone who would like to update their entry datasheet please submit to me like before, and I will keep them for eventual compilation into our fandex. Kael'yn has graciously offered to perform the final compilation. If you have fluff or artwork you would like included as well, you may send those to me for inclusion into the fandex.

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