[Voting] Challenge 2016: Research and Development

General discussions about the hobby side to Tau & 40K.

Poll: Please vote for 2 entries based on the rules criteria

Poll ended at Oct 09 2016 11:01

Entry #1: The AX39-1 Houndshark
11
9%
Entry #2: The Dari Hunting Team
4
3%
Entry #3: TX-145 and TX-153 A.I. Jetbikes
8
7%
Entry #4: The Kroolexus Assassin
4
3%
Entry #5: Commander Farsight (on foot)
3
3%
Entry #6: The AY27 Moonfish
14
12%
Entry #7: The Sol'ai Pioneers
22
19%
Entry #8: The Aklên Warmaster
1
1%
Entry #9: The Mako XV-111 Commander Battlesuit
5
4%
Entry #10: The Kroot Pechodactyl Rider
6
5%
Entry #11: The Tau Defense Hub
9
8%
Entry #12: The Firesight Incursion Team
7
6%
Entry #13: The Nagi Advisor
6
5%
Entry #14: The XV83 Cyclone Battlesuit
4
3%
Entry #15: The Moray Tactical Gunship
10
8%
Entry #16: The XV87 Warden Battlesuit
4
3%
Total votes: 118

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chris13f
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Re: [Voting] Challenge 2016: Research and Development

Post#31 » Oct 04 2016 04:26

I wouldn't take that review to heart guys it was good and honest and showed everything we missed to an opinion. I took it as positive critisizm. However I feel it does being into light that next time there should be a small section of "designers notes" to explain whatever we feel is needed. Also while it's good to know some of the review showed a more competitive play style for usfuelness where other players may go on a modeling. I run a local shop for 40k and have been playing for 20 years. I see all the time under pointed models or models that are converted to be a "winning" unit. I think a lot of the entries on this contest showed some good thought. Lastly I think we should add a judging category next time of "duplication" how easy is it to replicate this unit. For example no matter what I have decided to make a small shelf of my ATT stuff and the pioneers in entry #7 will be there. But if your not a model let I don't know how easy it will be for others to duplicate and use.

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Kalten
Fio'La
Posts: 60

Re: [Voting] Challenge 2016: Research and Development

Post#32 » Oct 04 2016 04:56

As soon as the contest finishes, I will post a lengthy and detailed explanation on how my entry came to be. For now, answering one of the questions materpillar had about it, the orca can do the same, but with four units, making it able to disembark its full cargo bay in a single turn (two units of firewarriors, the drones and the crisis suits, in the standard loadout).

About duplicating models, I feel the same as you, chris13f, but with the advent of easy 3d printing and capable 3d computer modellers, I feel that this could be a golden age for custom units being mass produced. Here in the forums we have very good examples (the correction of the glaring design flaws of the stormsurge or the works of agentarrow with the second prize of this contest being some of them). Sooner than you think, the rest of us will slowly discard the old greenstuff and move into 3d printing.

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Agentarrow
Fio'Vre
Posts: 1604

Re: [Voting] Challenge 2016: Research and Development

Post#33 » Oct 04 2016 05:00

All valid points. This is the first time we have run a challenge with custom units and rules, usually things are one-offs with no rules so we have fewer things to keep track of and evaluate. My only concern is that too many criteria will be cumbersome for entrants to track while crafting their entry, and may hinder the overall product.

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chris13f
Shas'Saal
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Re: [Voting] Challenge 2016: Research and Development

Post#34 » Oct 04 2016 05:14

I couldn't agree more with both of you!

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Tael
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Re: [Voting] Challenge 2016: Research and Development

Post#35 » Oct 04 2016 06:47

Aye solid points. I'm still pushing putty for my character conversions - I get the feeling Tau Battlesuits have promoted 3D modelling faster in our community (Tau) than others due their shapes and designs over the more complex and decorated gothic of other factions.

The again, clean and simple forms bring their own challenges with nowhere to hide blemishes. ;)

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materpillar
Shas'La
Posts: 146

Re: [Voting] Challenge 2016: Research and Development

Post#36 » Oct 04 2016 11:40

chris13f wrote:I wouldn't take that review to heart guys it was good and honest and showed everything we missed to an opinion. I took it as positive critisizm.

D: Agh! It seems I wasn't clear enough, I was incredibly impressed by everyones entry. Seriously, if you guys doubt that previous statement just compare your models' conversion/painting score to mine (yes I ranked mine for completion sake). I think I have decent painting skills and I spent a redicioulous amount of time working on my model, painting it, and stretching my artistic skills to the max. That being said mine is probably the worst looking model in this competition.

Pretty sure the lowest overall score I gave was a B-, which translates to "cooler than the vast majority of Warhammer models you find on the internet".

I apologize if some of my critiques felt harsh, my intent was not to put people down or crush spirits. My intent was to try and point out areas for improvement in future competitions.

[spoiler=Vote first, learn which entry was mine second]XV83 Cyclone Battlesuit[/spoiler]

chris13f wrote:Lastly I think we should add a judging category next time of "duplication" how easy is it to replicate this unit. For example no matter what I have decided to make a small shelf of my ATT stuff and the pioneers in entry #7 will be there. But if your not a model let I don't know how easy it

I was trying to judge that by my convertion rating. Anything in the "C" range I figured I could do. Basically anything with a "B" I could guess what the bits were, but I'm pretty sure it was above my skill level to actually make effectively. Anything with an "A" I couldn't really even guess it was so well done.
----- Akul Contingent -----
Engagement Results 52-17-8

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chris13f
Shas'Saal
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Re: [Voting] Challenge 2016: Research and Development

Post#37 » Oct 05 2016 12:08

Oh masterpillar I didn't mean anything rudely sorry. I really enjoyed your break down and learned what we could all focus on next time :)

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Tael
Fio'O
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Re: [Voting] Challenge 2016: Research and Development

Post#38 » Oct 05 2016 12:36

Oh masterpillar I didn't mean anything rudely sorry. I really enjoyed your break down and learned what we could all focus on next time


ATT culture and polite discourse in a sentence. You guys are great.

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Onmyou
Fio'Ui
Posts: 234

Re: [Voting] Challenge 2016: Research and Development

Post#39 » Oct 05 2016 04:28

Awesome contest. Really makes you think about the Tau world in more detail. I was planning to participate if the model I wanted to use arrived on time (still hasn't arrived). Especially now I regret not being part of the fun!
Anyway, I'm glad non-codex Tau stuff has been in the spotlight, I hope it will return in a future contest (I can't help but think of a certain sushi shop :crafty: ).

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Tanno
Shas'Saal
Posts: 27

Re: [Voting] Challenge 2016: Research and Development

Post#40 » Oct 05 2016 10:57

materpillar wrote:I was trying to judge that by my convertion rating. Anything in the "C" range I figured I could do. Basically anything with a "B" I could guess what the bits were, but I'm pretty sure it was above my skill level to actually make effectively. Anything with an "A" I couldn't really even guess it was so well done.


Well, I am thankful for the feed back but I defiantly need more practice

also if you would not mind i will pm you which one is mine and if you would like to have a guess at the parts used ;)

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