Ricordis wrote:Especially if you follow the advice of inverting their colors (Veteran's scheme) there should be absolutely no confusion on their battlefield role. Heck, you might even use them as Pathfinders.
Ricordis wrote:I thought we are already past being WYSIWYG-units by mixing Breacher and Striker parts like Rifles, Carbines, Blasters, Pistols and even Backpacks.
The backpack is no cosmetic, that's the part that gives Breachers a 5++ and Strikers only 6++ if a Guardian Drone is nearby.
Trying to stay as WYSIWYG as possible
overthebrinkgames wrote:[...] so I think if I made 5-10 "variable" guys that could stand in for either type, I could vary my army lists in the future. I like the idea of Striker heavy gunlines, but I'm also liking the thought of devilfish/breacher rushes to get up close and personal!
overthebrinkgames wrote:[...] I'm thinking of creating a small unit of Fire Warriors (maybe 6 strong) that are equipped with several weapons; holding either a rifle/blaster/carbine and having at least one other weapon slung up on their back. Fluff-wise, I'd imagine these are "elites" or "spec-ops" type of veterans, painted differently than the rank and file grunt.
My hope is that I can use these multi-armed veterans as a flexible multipurpose unit, filling in for both breachers or strike teams whenever needs arise. [...]
Ricordis wrote:Still, I really like the idea of veterans being able to adapt to Mont'ka or Kauyon. A Joker unit you can declare while writing your list as Strikers, Breachers or even Pathfinders (I am still serious about this).
I'd give 2 or 3 a Blaster, another 2-3 Rifles, anyone else gets a carbine. And then you might glue extra parts on them like more grenades/ammo than other models in your army normally have, maybe another weapon dangling on a girdle.
Panzer wrote:[...] "Trying to stay as WYSIWYG as possible" already implies that it's not WYSIWYG. [...]
Ricordis wrote:I thought we are already past being WYSIWYG-units[...]
Treat each other with Respect.
This can't be over-stressed. Intelligent criticism from an informed position is encouraged, but cut-downs and sarcasm are not. Preview your post before you submit it. Is it possible the other person will be insulted or will misunderstand your points? If so, edit it. If you're too irritated to think straight, come back and post later when you're feeling more diplomatic. Remember, our foremost goal as a community is to help each other improve, not to set up "pecking orders" or show off our superior intelligence/understanding/martial prowess. A little bit of humility in your posts goes a long way towards getting folks to listen to what you have to say: remember, many of the folks reading your posts have been playing for a darn long time and know their stuff.
Users browsing this forum: No registered users and 5 guests