Beerson wrote:hey, I was wondering if there is a way to represent the longstrike without actually having him sticking out of the hatch, which I personaly don't like and it doesn't make much sense either (why would you stick your head out of the armored vehicle when you don't need to and are the only one controling it)
do you have any ideas how one could properly represent him with closed hatch? I was thinking about some kind of elevated hatch or something, but I would prefer to get community advice to see what might be passable for longstrike.
Kakapo42 wrote:Alternatively, if you're wanting a different modelling solution, consider this idea. It states in the background that Longstrike's experimental pilot suit allows him to directly interface with the vehicle's systems. Thus, if you're confident with your modelling skills, you could try covering up the vision blocks on the cockpit and turret cupola with greenstuff, then strategically placing down some cameras or sensors Between the various battlesuit support systems, head pieces and lenses on vehicle bits, you should be fairly spoilt for choice with lens pieces) at key points on the model in such a way that would provide all-round vision, not entirely unlike on the real life T-14.
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