Deathwatch Army - Hammer Time!

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Mal'Caor
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Deathwatch Army - Hammer Time!

Post#1 » Aug 29 2008 10:24

For the last year or so, I have been slowly and quietly gathering more and more Space Marines and components from various friends. Having sorted them and realised that I could make up about 70 Marines, I thought it was about time I got painting them. Using the new codex rumours, I intend to pick the models and rules which best represent the Deathwatch to me (the Sternguard were just screaming out for my attention), and try to weld them in to some sort of usable army. I will try to update this with new pictures, in the hope of actually motivating myself to paint faster than usual (who knows, it might even work!).

So, first up is the Sternguard sergeant. I have completed a squad of five, but the pictures of all but the sergeant were terrible. All of them are conversions using only the plastic kits and a little greenstuff. C&C are of course welcome, and I would also appreciate your ideas for how I should base them (lava, snow, desert, whatever you think would set them off well.

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Enjoy
Last edited by Mal'Caor on May 10 2011 02:51, edited 7 times in total.

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stghoser
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Re: PiP - Plastic Deathwatch Army

Post#2 » Aug 29 2008 10:55

I think this is great. My son has done pretty much the same thing with left over parts from my and my brother bits boxes and has two 10 man squads that he has painted as Death Watch. We have played games together were his DW is a ally of mine and he has a lot of fun. We're excited aobut Black Reach as my son wants the Sm's and my daughter want the Orks and Dad wants the rules!

What parts were used in this sargent? It looks like you have a spacewolf cape, and the tassle also. It looks pretty good for a cobbled together fig. And you can make 70 of them? Thats quite a pile of left overs!

Good luck and lets see some more!

Hoser
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nova_wolf
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Re: PiP - Plastic Deathwatch Army

Post#3 » Aug 31 2008 10:20

Lo Jar-Jar - we meet again!

Glad to hear your DW boys are coming along. Atleast they are not included as an Elites chocie in the new SM codex (I have my sources) but I think you wanna keep them DW pure as a HQ choice, and justequip the rest of the Tacticals as close to as possible.

Might I suggest that any vehicles you take are tracked, as it fits the gritty look of them.

Given the multi-chapter nature of DW, the idea of jump troops or speeders and the such, any specialists, seems a bit unfitting, whilst anyone can ride a bike, and servitors can pilot the tanks.

Plus, given the slightly suicidal natutre of most of their missions, whats easier to replace, skimmers or tracked?

Keep em coming, then your boys and Death Watch Nova can team up for some Apoc scale Bug Squish!

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Mal'Caor
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Re: PiP - Plastic Deathwatch Army - Now with more Pics

Post#4 » Sep 01 2008 10:54

Well, I have been hard at work improving my camera skills, and it seems to have paid off.

First up, thanks for the compliments. The Sergeant, and in fact the whole squad, are made using pieces from the Command Squad, Commander, and Tactical marine sprues, as well as some bits from the Space Wolf, Black Templars and Dark Angels upgrade sprues for some of the members. The specialised bolters use the ammo hopper from the SM vehicle sprue's storm bolter, and the sergeant's left arm is the one more often found holding a missile launcher.

I don't really intend to take many vehicles, so that's not really a problem. As for jump pack troops, there is nothing to stop an Assault Marine being seconded to the Deathwatch, so rather than force them to use a bolter, they would be banded together in to small, specialised units. For this reason, I intend to have only one Assault Squad, which will consist of only five marines. I do plan to have a squad of Vanguard veterans as well, but I figure that has more to do with the inevitable numbers of power weapons that Marines recalled to the Deathwatch would have. Suicidal missions or not, I do want some of them to survive!

So, on to the pics, and apologies for the number of them.

Dark Angel Sternguard

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Omega Marines Sternguard

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Imperial Paladins Sternguard

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Guardians of the Covenant Sternguard

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I have also been working on the first of my Inquisitor's henchmen. Yep, it is a beastman in Guard's clothing...

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C&C welcome as usual, and I hope you enjoy them.

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Mal'Caor
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Re: Progress Gallery - Deathwatch Army

Post#5 » Sep 14 2008 12:18

Ok, time for a little update. I have been a little sidetracked in to redecorating the kitchen, but I have got a test piece together for the bases I want to use. Ok, they are Rippers, but I had them lying around, and it gave me a chance to try 'Nid themed scenery (the Gaunt claw). So, what do you think?


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I think I may end up using these little guys as mascots for the DW; let's face it, they are never better than when they see 'Nids! :P

EDIT:

Well, despite the seeming lack of interest, I will continue to add to the thread. Latest model to add to the ranks is a Truescaled Chapter Master, who will eventually be using Pedro Kantor's rules.


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Once more, this time with a Heavy Weapon marine for size comparison:

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Enjoy!

aliosha
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Re: Deathwatch Army with Chapter Master - Updated 26-10-08

Post#6 » Jan 05 2009 05:52

The Grenn-Foo is strong in you! Really, your sculpting is brill. He is a little big though, isn't he? I mean, ok, add 5mm, but isn't he about twice as tall?

With the painting, I think you could benefit from thinning down all of your paints a bit, as some of the detail is being obscured. Also, try inking/washing, especially on faces.

It's going well, though.

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Mal'Caor
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Re: Deathwatch Army with Chapter Master - Updated 26-10-08

Post#7 » Jan 06 2009 04:44

Thanks, aliosha. I will admit, he turned out a bit larger than I expected, but it's less noticable on the battlefield than you might think. It also helps put the fear of the Emperor in to the opponent a little more! ;)

The pics on the Sternguard aren't great (I'm working on it), so I think they look a little better in real life than they seem here. As for the poor plasma caddy, it was one of the first models I bought, and oh how I hate it! The metal bits fall off, he falls over, and on top of that the pose is a bit silly. I found him and decided to strip and pin it before having another go at painting him. Unfortunately, what you see is what I get for trying to convince myself that I can speed-paint. :roll: Oh well, back to spending hours on each model! :P Sometimes I wonder why I went for a footslogging marine army...


Well, I finally got round to the Chaplain! I haven't decided on a Chapter for him yet (Red Hunters seems a possibility), hence the lack of pads, but here he is:

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So, what do you think?

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Arkion
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Re: Deathwatch Army with Chaplain - Updated 6-1-09

Post#8 » May 24 2009 11:08

I think the photographs are washed out by too much direct light: These are actually quite good. The Chaplain especially, and the incoming Pedro Kantor has a lot of potential.

Do you have an army list for us?

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Mal'Caor
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Re: Deathwatch Army with Chaplain - Updated 6-1-09

Post#9 » Jun 17 2009 10:01

Thanks for the comments! No army list I'm afraid - I tend to play around with them quite a bit depending what units I want to try this time, and I'm still figuring out the Marines due to a lack of gaming time. I hope to get some work done on them soon now that I have some spare time, starting with stripping all the old and badly painted members of my force, changing out a load of the sergeants' weapons (Still set up for 4th ed) and maybe even giving them the right shoulderpads. :eek:

Once I get up the confidence (and a little bit of practice), I'll try my hand at painting the Chapter Master, who now has a backpack-mounted auxillary grenade launcher for no particular reason.

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Ell'ran
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Re: Deathwatch Army with Chaplain - Updated 6-1-09

Post#10 » Aug 28 2010 02:07

These look pretty awesome dude. I've always been fascinated with the Deathwatch and when I get around to creating a Marine force it will probably be them. Thanks for the awesome models and as long as you keep them coming I'll be watching. :)

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Mal'Caor
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Re: Deathwatch Army with Chaplain - Updated 6-1-09

Post#11 » Sep 04 2010 10:31

Well darn, I've left this thread alone a little too long, I think. Fourtunately, I do have a little progress on the marines, and first up is a progress shot or two of the Chapter Master himself.

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Next, a little something 'new', at least to this thread. Meet my lovely little terminator librarian (yet to see battle, despite his lofty station).

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Hope you like them, but as always comments and criticisms are welcome! Also, thanks Ell'ran - my thinking ran very much along the same lines, but it's a complete pain to get enough of the Deathwatch shoulder pads for a reasonable price - it'll be the worst enemy of your deathwatch army, so either get practicing that freehand or sculpting, or start saving the bucks! ;)

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Mal'Caor
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Deathwatch Army - Now with Jump Pack WiP - Updated 24/01/11

Post#12 » Jan 24 2011 04:17

Well, not much has happened for about four months, but now I have regained a little enthusiasm and motivation. Before I spoil it by waffling on, I'll just show you the picture!

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This is the start of a relic Jump Pack for my Chapter Master. C&C welcome.

Right, I'll just fade in to the background again now...

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Mal'Caor
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Deathwatch Army - Hammer Time!

Post#13 » May 09 2011 05:11

Darn, I need to get a move on with this stuff. I've got a bunch of Dark Angels and Grey Knights just waiting to become Deathwatch marines, but before that a little side project in to something I probably didn't need!

Ever since the Ironclad Dreadnopought model came out, I've been disappointed by the way the Seismic Hammer is nothing more than a cross between an assault drill and a hydraulic ram. I'd have been fine if they had called it an assault drill, but they didn't.

I wanted something more 'hammery'.

Along come two perfect releases - the Dreadknight and the Librarian Furioso Dreadnought, and their spawn lies below:

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So, what do you think?

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Geoffles
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Re: Deathwatch Army with Jump Pack WiP - Updated 24/01/2011

Post#14 » May 09 2011 05:39

That's just beautiful. Thunder hammer dreadnoughts seem like something that GW should have made a long time ago...

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Mal'Caor
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Re: Deathwatch Army - Hammer Time!

Post#15 » Aug 28 2011 04:33

Hmm, this is turning in to Deathly-Slow-Watch in terms of progress. All of this black marine armour is making it hard to find motivation. Even so, occasionally inspiration strikes! I present to you the latest such incidents:

Ordo Xenos Inquisitor (Coteaz counts-as)

This is something I have wanted to do since the new Grey Knights came out, but it was only recently that I hit upon the idea of using stealth suit legs. I was having a hard time working out what to use in place of Coteaz's Psyber Eagle, and though I would take some more Tau influence in the form of the Spyrer suits from Necromunda. On the Patriarch Rig, I found what I was looking for - a pair of high powered multi shot laser mechadentrites. A few bits later, and voila!

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Flesh Tearers Assault Marine, sans jump pack

Just like the Flesh Tearers Chapter, there was nothing subtle about this. I wanted an excuse to have a chain axe in my Deathwatch army, and these much maligned nutcases provided the perfect opportunity to use up some of the Blood Angels parts I had too.

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All comments and criticism gladly accepted. Enjoy!

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Mal'Caor
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Re: Deathwatch Army - Hammer Time!

Post#16 » Mar 17 2012 05:17

Having just completed my LPC painting vow over on Bolter and Chainsword, I thought I'd share them with you as well. Let's face it, they're likely to be the only painted Deathwatch I manage to finish in the next six months...


Left to right: Black Templar (unnamed), Space Wolf (Valdyr), Blood Raven Librarian.

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Left to right: Blood Angel (Zephon), Crimson Fist banner bearer, Angels of Absolution Apothecary (Morax).

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I've tried to paint the banner to look like the fabric itself is stitched in NMM - it's a bit crude, but it looks much better in person. I think I should have started smaller for the NMM concept.

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Tael
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Re: Deathwatch Army - Hammer Time!

Post#17 » Mar 17 2012 07:21

How did I miss this thread for so many years!? :eek:

Great conversion ideas and kitbashing. Also it is very noticeable how your painting has improved over time; great to see.

Loving the Power Falx on the Grey knight style Deathwatch marine, let alone nice shading transition in his robes too.

- Tael.

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Mal'Caor
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Re: Deathwatch Army - Hammer Time!

Post#18 » May 29 2016 06:18

After a slight incident with a recalcitrant warp drive, a captive mutant squig, a particularly potent barrel of Fenrisian mjod, and a sample of Xenos toxins [all details now held under Inquisitorial seal, case file REDACTED by order of REDACTED] (read: real life and that strange alternate universe called Warmachine), I've finally emerged back in to reality. As has Tactical Squad Amerius:

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Meet Artor Amerius, sergeant of squad Amerius. On secondment to the Deathwatch at the time of the World Engine incident, he now seems to be on a quest to single handedly hunt down and destroy as many Necrons as he can. Formerly a latent psyker, the trauma of his chapter's destruction seems to have awoken his potential, first manifesting when his soul shard blade started acting like a true force weapon. Unsurprisingly, the resident librarians viewed this with suspicion, but have so far found no evidence of taint. With no known surviving Astral Knight librarians, his training is focused on controlling his newly found talent while the Deathwatch librarians figure out how best to deal with this unique situation. (I've tried to capture some of the essence of Artor Amhrad, last chapter master of the Astral Knights)



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A Carcharadon (ahem, Space Shark), with the usual mix of heirloom armour and equipment, plus the mandatory chainblade they seem to so love. Probably needs more pouches and grenades.



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Heavily augmeticised, this could be none other than a son of Ferrus Mannus. In this case, one of the Sons of Medusa. Despite being well known for their battlefield looting, his bolter was actually a gift from the only marine to successfully befriend him, a Raven Guard who has since returned to his chapter.



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A chapter often described with words like "ancient, proud, hard-line adherents of the Codex Astartes, who punch anyone who even hints that Guilliman wasn't amazing" doesn't give me much to work with on a model. I was struggling to find something suitably characterful about the Novamarines, when I happened across the description of Corben Nayle on the Warhammer 40k wiki. To match his description as a capable melee combatant against Xenos species, I've loaded him up with blades and pistols, a buckler, and the requisite bolter he needed to fit in the Tactical squad.



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The odd duck of the squad, this White Scar marksman actually enjoys shooting things rather than zooming around and chopping up his foes. I guess there's one in every chapter. His right knee pad's going to look particularly striking in red zags and white zigs (but definitely not the other way round).



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This is Generic MacScotsman (working title), looking suitably windswept despite there being no wind. His squadmates have no idea how he manages to get hold of enough hair gel even when deep in enemy-held territory, but are happy to overlook that in light of the other equally improbable goods he can share with the squad. This has led to him being the unofficial quartermaster of the squad.



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Known by the rest of the squad as Mr Magpie, this secretive Raven Guard has gathered enough knowledge and trinkets during his service to put a junior librarian to shame. In-keeping with his chapter, his favourite answer to a question is "knowledge is power", even when it doesn't make sense. The squad tolerate him mostly because he keeps coming up with some piece of esoteric information at just the right time.


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Something of a yin to Corben Nayle's yang (or should that be the other way around?), Doren Serpens uses the traditional shield of his chapter as a pivot point for the squad. He's found that hunting tyranid wyrm-forms is surprisingly similar to the Iron Snakes habit of battling water wyrms, although he's come to prefer hellfire shells over a sea lance!



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The "noble pyromaniac" of the squad, this Salamander absolutely had to have a bare head and custom heavy flamer, just to prove he's a real Salamander.



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Unlike the Salamander, there's nothing noble about this pyromaniac. Noted as being particularly unconcerned about collateral damage, this Dragon Lord often ends up in conflict with the more civic-minded Salamander. He immediately gravitated towards an ancient flamer in the Deathwatch armouries, capable of accepting a wider range of fuels than more modern flamers, including tox-chem and a strange air-contact adhesive (guess which he prefers).

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