After a slight incident with a recalcitrant warp drive, a captive mutant squig, a particularly potent barrel of Fenrisian mjod, and a sample of Xenos toxins [all details now held under Inquisitorial seal, case file REDACTED
by order of REDACTED
] (read: real life and that strange alternate universe called Warmachine), I've finally emerged back in to reality. As has Tactical Squad Amerius:
Meet Artor Amerius, sergeant of squad Amerius. On secondment to the Deathwatch at the time of the World Engine incident, he now seems to be on a quest to single handedly hunt down and destroy as many Necrons as he can. Formerly a latent psyker, the trauma of his chapter's destruction seems to have awoken his potential, first manifesting when his soul shard blade started acting like a true force weapon. Unsurprisingly, the resident librarians viewed this with suspicion, but have so far found no evidence of taint. With no known surviving Astral Knight librarians, his training is focused on controlling his newly found talent while the Deathwatch librarians figure out how best to deal with this unique situation. (I've tried to capture some of the essence of Artor Amhrad, last chapter master of the Astral Knights
A Carcharadon (ahem, Space Shark), with the usual mix of heirloom armour and equipment, plus the mandatory chainblade they seem to so love. Probably needs more pouches and grenades.
Heavily augmeticised, this could be none other than a son of Ferrus Mannus. In this case, one of the Sons of Medusa. Despite being well known for their battlefield looting, his bolter was actually a gift from the only marine to successfully befriend him, a Raven Guard who has since returned to his chapter.
A chapter often described with words like "ancient, proud, hard-line adherents of the Codex Astartes, who punch anyone who even hints that Guilliman wasn't amazing" doesn't give me much to work with on a model. I was struggling to find something suitably characterful about the Novamarines, when I happened across the description of Corben Nayle on the Warhammer 40k wiki
. To match his description as a capable melee combatant against Xenos species, I've loaded him up with blades and pistols, a buckler, and the requisite bolter he needed to fit in the Tactical squad.
The odd duck of the squad, this White Scar marksman
actually enjoys shooting things rather than zooming around and chopping up his foes. I guess there's one in every chapter. His right knee pad's going to look particularly striking in red zags and white zigs (but definitely not the other way round).
This is Generic MacScotsman (working title), looking suitably windswept despite there being no wind
. His squadmates have no idea how he manages to get hold of enough hair gel even when deep in enemy-held territory, but are happy to overlook that in light of the other equally improbable goods he can share with the squad. This has led to him being the unofficial quartermaster of the squad.
Known by the rest of the squad as Mr Magpie, this secretive Raven Guard has gathered enough knowledge and trinkets during his service to put a junior librarian to shame. In-keeping with his chapter, his favourite answer to a question is "knowledge is power", even when it doesn't make sense. The squad tolerate him mostly because he keeps coming up with some piece of esoteric information at just the right time.
Something of a yin to Corben Nayle's yang (or should that be the other way around?), Doren Serpens uses the traditional shield of his chapter as a pivot point for the squad. He's found that hunting tyranid wyrm-forms is surprisingly similar to the Iron Snakes habit of battling water wyrms, although he's come to prefer hellfire shells over a sea lance!
The "noble pyromaniac" of the squad, this Salamander absolutely had to have a bare head and custom heavy flamer, just to prove he's a real Salamander
Unlike the Salamander, there's nothing noble about this pyromaniac. Noted as being particularly unconcerned about collateral damage, this Dragon Lord often ends up in conflict with the more civic-minded Salamander. He immediately gravitated towards an ancient flamer in the Deathwatch armouries, capable of accepting a wider range of fuels than more modern flamers, including tox-chem and a strange air-contact adhesive (guess which he prefers).