Deathwatch Army - Hammer Time!

A Forum to discuss models of the Tau's Enemies, including Alternate Wargame Systems.
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Mal'Caor
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Re: Deathwatch Army with Chaplain - Updated 6-1-09

Post#11 » Sep 04 2010 10:31

Well darn, I've left this thread alone a little too long, I think. Fourtunately, I do have a little progress on the marines, and first up is a progress shot or two of the Chapter Master himself.

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Next, a little something 'new', at least to this thread. Meet my lovely little terminator librarian (yet to see battle, despite his lofty station).

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Hope you like them, but as always comments and criticisms are welcome! Also, thanks Ell'ran - my thinking ran very much along the same lines, but it's a complete pain to get enough of the Deathwatch shoulder pads for a reasonable price - it'll be the worst enemy of your deathwatch army, so either get practicing that freehand or sculpting, or start saving the bucks! ;)

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Mal'Caor
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Deathwatch Army - Now with Jump Pack WiP - Updated 24/01/11

Post#12 » Jan 24 2011 04:17

Well, not much has happened for about four months, but now I have regained a little enthusiasm and motivation. Before I spoil it by waffling on, I'll just show you the picture!

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This is the start of a relic Jump Pack for my Chapter Master. C&C welcome.

Right, I'll just fade in to the background again now...

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Mal'Caor
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Deathwatch Army - Hammer Time!

Post#13 » May 09 2011 05:11

Darn, I need to get a move on with this stuff. I've got a bunch of Dark Angels and Grey Knights just waiting to become Deathwatch marines, but before that a little side project in to something I probably didn't need!

Ever since the Ironclad Dreadnopought model came out, I've been disappointed by the way the Seismic Hammer is nothing more than a cross between an assault drill and a hydraulic ram. I'd have been fine if they had called it an assault drill, but they didn't.

I wanted something more 'hammery'.

Along come two perfect releases - the Dreadknight and the Librarian Furioso Dreadnought, and their spawn lies below:

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So, what do you think?

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Geoffles
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Re: Deathwatch Army with Jump Pack WiP - Updated 24/01/2011

Post#14 » May 09 2011 05:39

That's just beautiful. Thunder hammer dreadnoughts seem like something that GW should have made a long time ago...

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Mal'Caor
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Re: Deathwatch Army - Hammer Time!

Post#15 » Aug 28 2011 04:33

Hmm, this is turning in to Deathly-Slow-Watch in terms of progress. All of this black marine armour is making it hard to find motivation. Even so, occasionally inspiration strikes! I present to you the latest such incidents:

Ordo Xenos Inquisitor (Coteaz counts-as)

This is something I have wanted to do since the new Grey Knights came out, but it was only recently that I hit upon the idea of using stealth suit legs. I was having a hard time working out what to use in place of Coteaz's Psyber Eagle, and though I would take some more Tau influence in the form of the Spyrer suits from Necromunda. On the Patriarch Rig, I found what I was looking for - a pair of high powered multi shot laser mechadentrites. A few bits later, and voila!

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Flesh Tearers Assault Marine, sans jump pack

Just like the Flesh Tearers Chapter, there was nothing subtle about this. I wanted an excuse to have a chain axe in my Deathwatch army, and these much maligned nutcases provided the perfect opportunity to use up some of the Blood Angels parts I had too.

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All comments and criticism gladly accepted. Enjoy!

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Mal'Caor
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Re: Deathwatch Army - Hammer Time!

Post#16 » Mar 17 2012 05:17

Having just completed my LPC painting vow over on Bolter and Chainsword, I thought I'd share them with you as well. Let's face it, they're likely to be the only painted Deathwatch I manage to finish in the next six months...


Left to right: Black Templar (unnamed), Space Wolf (Valdyr), Blood Raven Librarian.

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Left to right: Blood Angel (Zephon), Crimson Fist banner bearer, Angels of Absolution Apothecary (Morax).

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I've tried to paint the banner to look like the fabric itself is stitched in NMM - it's a bit crude, but it looks much better in person. I think I should have started smaller for the NMM concept.

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Tael
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Re: Deathwatch Army - Hammer Time!

Post#17 » Mar 17 2012 07:21

How did I miss this thread for so many years!? :eek:

Great conversion ideas and kitbashing. Also it is very noticeable how your painting has improved over time; great to see.

Loving the Power Falx on the Grey knight style Deathwatch marine, let alone nice shading transition in his robes too.

- Tael.

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Mal'Caor
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Re: Deathwatch Army - Hammer Time!

Post#18 » May 29 2016 06:18

After a slight incident with a recalcitrant warp drive, a captive mutant squig, a particularly potent barrel of Fenrisian mjod, and a sample of Xenos toxins [all details now held under Inquisitorial seal, case file REDACTED by order of REDACTED] (read: real life and that strange alternate universe called Warmachine), I've finally emerged back in to reality. As has Tactical Squad Amerius:

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Meet Artor Amerius, sergeant of squad Amerius. On secondment to the Deathwatch at the time of the World Engine incident, he now seems to be on a quest to single handedly hunt down and destroy as many Necrons as he can. Formerly a latent psyker, the trauma of his chapter's destruction seems to have awoken his potential, first manifesting when his soul shard blade started acting like a true force weapon. Unsurprisingly, the resident librarians viewed this with suspicion, but have so far found no evidence of taint. With no known surviving Astral Knight librarians, his training is focused on controlling his newly found talent while the Deathwatch librarians figure out how best to deal with this unique situation. (I've tried to capture some of the essence of Artor Amhrad, last chapter master of the Astral Knights)



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A Carcharadon (ahem, Space Shark), with the usual mix of heirloom armour and equipment, plus the mandatory chainblade they seem to so love. Probably needs more pouches and grenades.



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Heavily augmeticised, this could be none other than a son of Ferrus Mannus. In this case, one of the Sons of Medusa. Despite being well known for their battlefield looting, his bolter was actually a gift from the only marine to successfully befriend him, a Raven Guard who has since returned to his chapter.



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A chapter often described with words like "ancient, proud, hard-line adherents of the Codex Astartes, who punch anyone who even hints that Guilliman wasn't amazing" doesn't give me much to work with on a model. I was struggling to find something suitably characterful about the Novamarines, when I happened across the description of Corben Nayle on the Warhammer 40k wiki. To match his description as a capable melee combatant against Xenos species, I've loaded him up with blades and pistols, a buckler, and the requisite bolter he needed to fit in the Tactical squad.



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The odd duck of the squad, this White Scar marksman actually enjoys shooting things rather than zooming around and chopping up his foes. I guess there's one in every chapter. His right knee pad's going to look particularly striking in red zags and white zigs (but definitely not the other way round).



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This is Generic MacScotsman (working title), looking suitably windswept despite there being no wind. His squadmates have no idea how he manages to get hold of enough hair gel even when deep in enemy-held territory, but are happy to overlook that in light of the other equally improbable goods he can share with the squad. This has led to him being the unofficial quartermaster of the squad.



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Known by the rest of the squad as Mr Magpie, this secretive Raven Guard has gathered enough knowledge and trinkets during his service to put a junior librarian to shame. In-keeping with his chapter, his favourite answer to a question is "knowledge is power", even when it doesn't make sense. The squad tolerate him mostly because he keeps coming up with some piece of esoteric information at just the right time.


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Something of a yin to Corben Nayle's yang (or should that be the other way around?), Doren Serpens uses the traditional shield of his chapter as a pivot point for the squad. He's found that hunting tyranid wyrm-forms is surprisingly similar to the Iron Snakes habit of battling water wyrms, although he's come to prefer hellfire shells over a sea lance!



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The "noble pyromaniac" of the squad, this Salamander absolutely had to have a bare head and custom heavy flamer, just to prove he's a real Salamander.



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Unlike the Salamander, there's nothing noble about this pyromaniac. Noted as being particularly unconcerned about collateral damage, this Dragon Lord often ends up in conflict with the more civic-minded Salamander. He immediately gravitated towards an ancient flamer in the Deathwatch armouries, capable of accepting a wider range of fuels than more modern flamers, including tox-chem and a strange air-contact adhesive (guess which he prefers).

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