Iron Suns (10/21: More Thallaxi!)

A Forum to discuss models of the Tau's Enemies, including Alternate Wargame Systems.
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Orpheus Hangar
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Iron Suns (10/21: More Thallaxi!)

Post#1 » Mar 16 2010 09:05

UGH...I lost my post when Firefox crashed, so I'm not going to go into how I painted him until later. :( For now, I'll let these pictures speak for me:
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Last edited by Orpheus Hangar on Oct 21 2014 01:12, edited 113 times in total.

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Dal'yth Mont'sha
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Re: Rust Rats 2.0 (New style & Color scheme)

Post#2 » Mar 16 2010 11:56

Wow! I am looking forward to hearing the about how you painted these, and what kits went into making them. Looking very nice there OH, I look forward to seeing more.

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Wolfs16
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Re: Rust Rats 2.0 (New style & Color scheme)

Post#3 » Mar 17 2010 12:04

You know how much I hate Chaos, but I just had to say how great that model looks. I really love the contrast of the blue visor to the rusty armor; that really sells it. I'm sure the camera's flash drowns out the colors a bit, but still looks good!

If I'm not mistaken, the legs are taken from a Fantasy kit, right? I've seen Doghouse use those legs before and they add nice amount of height.

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Orpheus Hangar
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Re: Rust Rats 2.0 (New style & Color scheme)

Post#4 » Mar 17 2010 12:18

Wolfs16 wrote:You know how much I hate Chaos, but I just had to say how great that model looks. I really love the contrast of the blue visor to the rusty armor; that really sells it. I'm sure the camera's flash drowns out the colors a bit, but still looks good!

If I'm not mistaken, the legs are taken from a Fantasy kit, right? I've seen Doghouse use those legs before and they add nice amount of height.

You are correct, Wolfy; those are Chaos Warrior legs. I removed the chestplate and enough of the buckle to stick on a Forgeworld torso and fill in the gap with GS. My puttying skills are still...well, I suck at using putty, so I'm going to put on a pistol/ammo pouch.

.......once I figure out where it went...

Also, thanks on the blue visor; I thought that it'd do nicely, and it makes me glad to hear that I was successful! :) Hopefully I'll have a proper stippling brush by the time I finish up my second one, so the rust will be more controlled; even with the small drybrush, I had a helluva time trying to get the Vermin brown and Fiery Orange to go where I wanted it!

Dal'yth Mont'sha wrote:Wow! I am looking forward to hearing the about how you painted these, and what kits went into making them. Looking very nice there OH, I look forward to seeing more.


Well, I'm in a better mood, so let's see if I can remember:
-Armor: White primer, Rotting Flesh basecoat, Camo Green wash, Drybrush Bleached Bone, Drybrush Skull White (2 coats), Devlan Mud wash
-Trim/Rivets/Rust: Scorched Brown basecoat, stippling/drybrushing of Vermin Brown, stippling/drybrushing of Fiery Orange, then hard-lining in Chainmail in places that would recieve a lot of movement/contact (bolter/blade edges, joints, armor plate corners, etc.)
-Boots: Scorched Brown, Bestial Brown highlight (had to do it twice because mine is VERY watered-down), soles painted black
-Bolter Lens: blood red, blazing orange, fiery orange, golden yellow, skull white, gloss varnish
-Helmet Lens: Enchanted Blue, Ice Blue, Skull White, generous wash of Asuremen Blue, Gloss Varnish
-Backpack Spikes: Dheneb Stone, Devlan Mud, tips drybrushed in Skull White, skull washed in Gryphon Sepia then drybrushed in bleached bone and then skull white.
After all that, the entire model sans the glossed parts received a Devlan Mud wash. Seriously, that stuff is like magic!


I'm glad you two liked it! Hopefully, I can make some more Skaven-y conversions this time around, try and tie them into the theme of the army a bit more-and I don't just mean gluing giant rats on the bases :P

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Re: Rust Rats 2.0 (New style & Color scheme)

Post#5 » Mar 17 2010 01:06

Oh, forgot to photograph the next 3 in line! :P

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Orpheus Hangar
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Re: Rust Rats 2.0 (4/20: Abby & Defiler)

Post#6 » Apr 20 2010 09:55

Been a while, eh? Well, I've finally gotten back into the modeling swing, and the conversion bug bit me, so...bah, screw all that, let's skip to what you guys really want: PICS!

Defiler:
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Mortius 2.0 (Abby counts-as):
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Comments and criticism are always welcome-and encouraged! Better pics to come soon!

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Re: Rust Rats 2.0 (4/23: more Plague Marines)

Post#7 » Apr 23 2010 03:25

Alright, I have two seven-man squads ready! They are identical builds-Champ w/ power weapon, icon, flamer, meltagun. One of them is modeled to represent a squad that's closing in for close combat, while the other is one indicative of a group that prefers to stay at range and line up their shots.

Assault squad:
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Shooting squad:
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Re: Rust Rats 2.0 (7/08: Khorne Lord WIP)

Post#8 » Jul 08 2010 12:55

After a 1500 point No Special Characters tourney, I realized that a Chaos Lord with a Mark of Nurgle is, well...worthless, even in terminator armor and equipped with a Daemon Weapon. Too much bark (draws a lot of fire), not enough bite (barely killed ANYTHING). So, I decided to experiment, broaden my horizons...

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Re: Rust Rats 2.0 (7/08: Khorne Lord WIP)

Post#9 » Jul 08 2010 10:13

Yes a khorne lord with a daemon weapon can do extremely well! A flurry of attacks :)

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Re: Rust Rats 2.0 (7/08: Khorne Lord Paint WIP)

Post#10 » Jul 15 2010 07:27

Better pics to come when the sun's out more, but here he is so far:

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I totally rocked that gold trim, didn't I? ;)

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Re: Rust Rats 2.0 (8/16: Graverobber WIP)

Post#11 » Aug 16 2010 01:59

The time has finally come to reveal my progress on the Graverobber! I gotta say, I think this is my best GS work I've ever done!

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I'm particularly happy with out the gullet/throat is coming along. Gulp! :dead:

Also, here's a pre-GS shot that shows the trapped Marine on top. Calgar's heroic shouting looks like pained screaming, and I love it! :evil:

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Re: Rust Rats 2.0 (8/29: Oblit WIP)

Post#12 » Aug 29 2010 09:45

Well, after getting totally monkey-stomped in yesterday's doubles tournament, I figured it was time I got some cheaper, more effective Heavy Support choices for Chaos, that can only mean Obliterators! Unfortunately I'm broke, the official models are ugly (not in the good way even), and said models are metal so they'd be a serious pain to mod. So, I figured that-since my Termies rarely see the table anymore, and I have parts for a few laying around-I'd try my hand at making my own. Still a major WIP, but I think you all will be happy to know that I will officially be trying to make pustules this time around! Got a number of balls of GS hardening as I type this, almost cured even! :) Anyways, on to what you want, the photos! :P
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Last edited by SpartanTau on Aug 30 2010 12:39, edited 1 time in total.
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Re: Rust Rats 2.0 (8/29: Oblit WIP)

Post#13 » Aug 29 2010 10:18

Bit of a shame how no one has commented on this brilliant work, I particularly like the berserker, what did you use for the gold?

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Orpheus Hangar
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Re: Rust Rats 2.0 (8/29: Oblit WIP)

Post#14 » Aug 29 2010 11:05

Terminatorinhell wrote:Bit of a shame how no one has commented on this brilliant work, I particularly like the berserker, what did you use for the gold?


Chaos Black basecoat, Dwarf Bronze, Golden Yellow, Burnished gold; that just really makes the gold "pop". The whole thing recieved a couple of washes of Devlan mud (focused on the gold areas) and then a dunk or two in my friend's "magic wash".

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Re: Rust Rats 2.0 (8/30: Oblit WIP 2)

Post#15 » Aug 30 2010 02:58

Found the motivation to get some painting done today before leaving for class; luckily for me, class isn't until 3PM!
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SpartanTau
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Re: Rust Rats 2.0 (8/30: Oblit WIP 2)

Post#16 » Aug 30 2010 03:09

Orpheus Hangar :
That painting you did really brings the model to life! I'll admit that after seeing the bare plastic model, I wasn't quite sure how you'd make it look suitably Chaotic and bring the various parts together, but the browns and greens (and the corpulent skulls!) really make the model jump.

Can't wait until this one's finished! Do you have another handful ready to paint as well, or are you taking them one at a time (to flesh out the squad)?
ON EXTENDED LEAVE

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Orpheus Hangar
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Re: Rust Rats 2.0 (8/30: Oblit WIP 2)

Post#17 » Aug 30 2010 03:12

SpartanTau wrote:Orpheus Hangar :
That painting you did really brings the model to life! I'll admit that after seeing the bare plastic model, I wasn't quite sure how you'd make it look suitably Chaotic and bring the various parts together, but the browns and greens (and the corpulent skulls!) really make the model jump.

Can't wait until this one's finished! Do you have another handful ready to paint as well, or are you taking them one at a time (to flesh out the squad)?


One at a time as I obtain bits/playtest them. And I'm glad you like the paintjob so far; my process for the armor is white primer, devlan mud (sometimes 2 coats), heavy drybrush of Dheneb Stone, another wash of Devlan Mud, then a dunk in my friend's "magic wash" ;) The pustules are simply Rotting flesh, a light Thraka green wash, then after the dunk in Magic Wash I re-painted them and then added plenty of 'Ard Coat glossy varnish, as well as to all the little green areas and places I thought it might puddle or run. Sounds yummy, doesn't it? :P

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Rus'el
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Re: Rust Rats 2.0 (8/30: Oblit WIP 2)

Post#18 » Aug 30 2010 03:38

Great painting and modeling work Orpheus! From an aesthetic point of view Nurgle is my favorite Chaos faction, I love the greens and browns. They look like a lot of fun to paint and convert.
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