Mecha Front - Now LIVE on Kickstarter

A Forum to discuss models of the Tau's Enemies, including Alternate Wargame Systems.
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paulson games
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Re: Mecha Front

Post#51 » Jun 22 2013 06:18

Xeones wrote:My one critique, is that I would personally like to see juuuust a bit more light surface detail on a model this size. I realize that you're going for a very clean aesthetic, but some recessed rivets, access panel,s and vents would be nice. Obviously, the kit is pretty much final at this juncture, but perhaps at some point later on, you might consider releasing a "super detailed" version of the kit with a supplemental sheet of brass etched parts? Just an idea...


I'm going to leave that stuff up to the hobbyist creating their own with styrene or etching tools. Going any smaller on detailing will probably end up in it being washed out and lost either on the orginal print during cleaning or by the time it's been molded. It's not much larger than a sentinel or a crisis suit and those don't feature all that much fine detail. Even the FW versions are pretty lax in surface detail.

Rivets would definitely look out of place as those are an archaic 40k device. Look at a standard tank like a M-1 Abrams and how many giant rivets do you see? It's not really a feature on a modern vehicle and I'd expect to see it even less on a future tech vehicle about 100 years from now. Assuming I wanted to add them the smallest I could hope to print them at is about .5mm in size, in scale that's around 3 inches which is massive for a bolt or rivet.
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jentral
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Re: Mecha Front

Post#52 » Jun 23 2013 08:00

Actually the Sentinel does have a decent hunk of rivets and stuff to it but I'm looking more scale on this one. Considering the size since if I remember right you're going for 10-15mm in all honesty you wouldn't see any rivets from the scale the model is. If these were 25-28mm I'd say different but atthat small a scale a better reference is Flames of War. It's based more in the past but even at 15mm they don't really show rivets even on a lot of the artillery pieces.

As for current tanks Rivets aren't being seen as much since if I remember right they're going more with having the rivets exposed on the inside to help prevent possible sabotage issues and it's kind of hard to watch a bolt even as big as they are fly off the outside of a tank as seeing it fall out of place on the inside. Never looked that close but next time I go past the base my dad served at I can get a closer look. His old millitary buddies like company anyways. >_<

Either way nice work. If I had cash to spare I'd send it your way for a couple but looking at the Robotech Miniatures first after I'm caught up. Can't wait to see one painted though. :biggrin:
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Xeones
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Re: Mecha Front

Post#53 » Jun 23 2013 08:58

Paulson,
That's a fair comment about the rivets. As I recall, rivets are really considered to be a less than optimal choice for AFVs these days since they lack the strength and durability of other more modern bonding tecniques. Perhaps 40k has colored my ideas somewhat --though I certainly wouldn't advocate that kind of aesthetic direction for your mechs since I think that would be wrong for the reasons you stated.

I personally feel that my general comment about more detail still stands (even the Abrams is not all smooth armored panels) but I also respect your choice to allow the end-user to add any additional detail they see fit. They're still good looking prints so I look forward to seeing more of these!
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paulson games
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Re: Mecha Front

Post#54 » Jun 26 2013 01:22

Some pics of the resin casts.

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Scale shots

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28mm manz-in-spaaaaaace
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Orpheus Hangar
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Re: Mecha Front

Post#55 » Jun 26 2013 01:54

Hnnngh...if only they were staying in resin...that's beautiful, man - and I'm loving the fact that you went for a scale that allowed them to be large!

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timb6ea
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Re: Mecha Front

Post#56 » Jun 26 2013 03:50

My understanding is rivets went out of style during WW2 when it was discovered that relatively light caliber rounds striking the head of the rivet would often cause it to ricochet around inside the tank killing crewmembers and making the tanks vulnerable to light machine gun fire around the seams of the hull and turret. After that the seam joints were welded.
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duckinedit
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Re: Mecha Front

Post#57 » Jun 26 2013 04:33

I have to say, I really like the look of whats coming out of here! Hope to see more like it in the future! :D
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Kaiizen
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Re: Mecha Front

Post#58 » Jun 26 2013 06:41

I had always wished that Battle Tech could have had larger miniatures, this might be the right path. Now the second part that came more recently is pose-able btech minis. Is that also a possibility? How much can you flex the joints on these?

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paulson games
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Re: Mecha Front

Post#59 » Jun 26 2013 07:12

Here's a shot of the parts, they give a decent range of mobility. The shoulder piece and arms can be posistioned pretty easily. Dynamic poses might take some cutting but certainly doable.


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Kaiizen
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Re: Mecha Front

Post#60 » Jun 26 2013 07:56

The "Knee" joint is going to be an issue still since the entire leg is one solid piece. But, since it's all in plastic it's a minor grievance at best. I can easily make the cuts necessary to make this guy look like he's striding across the battle field. Good work so far, I'm looking forward to the finished product.

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Re: Mecha Front

Post#61 » Jun 26 2013 10:36

Kaiizen wrote:The "Knee" joint is going to be an issue still since the entire leg is one solid piece. But, since it's all in plastic it's a minor grievance at best. I can easily make the cuts necessary to make this guy look like he's striding across the battle field. Good work so far, I'm looking forward to the finished product.


Resin, actually, and the production models will be metal. Pose-ability may be hindered a good deal when it comes to things like the knee joints, but I think I'm starting to see ways around it.

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paulson games
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Re: Mecha Front

Post#62 » Jun 26 2013 11:10

Metal isn't that hard to work with, but you do need the proper tool: A Jewelry Saw you can get them on ebay for under $10 shipped.

They do wonders for working on either resin or metal models. They have a much finer blade than a normal razor saw and let you make very precise and neat cuts. If you take you time and don't force the blade they will last a very long time, I've gone through maybe 3 blades in the last 5 years and I use it at least 2-3 times a week. After a regular hobby knife I'd rank my jewelry saw as my second most used tool, and it probably more important than my dremmel tool which is pretty impressive.

If you've ever managed to do corrective knee surgery on your crisis suits then it shouldn't be any harder to do on these, provide you have the right saw. Cut at the knee joint, posistion it how you want, pin it with a small piece of brass rod and fill in gaps.

If metal puts the fear of god into you and has your hobby hand shaking... There are still a few resin copies available which are incredibly easy to work with.
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paulson games
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Re: Mecha Front

Post#63 » Jul 15 2013 04:46

A whole bunch of updates. I now have http://www.mechafront.com up and running. (Content is still being added).

New artwork for several units.

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Here are renders of the next mech that is headed in for printing.

I expect to have it available on the site early Aug. It will have 3 different variations and I'll also be releasing 2 more variants of the Raptor.

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paulson games
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Re: Mecha Front

Post#64 » Aug 01 2013 12:40

First print came in, the variant weapons will be arriving shortly. Man do I love modelling in 3d. :)


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Bear
Fio'Vre
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Re: Mecha Front

Post#65 » Aug 01 2013 01:20

I'm liking the torso on the left one, but I like the one on the right better overall. I wish I had something to ask, but I don't. Keep doing what you do and I'll keep loving it.

Xeones
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Re: Mecha Front

Post#66 » Aug 01 2013 12:16

Very nice Paulson! I think this guy may be my favorite of the two. I'm really loving the Battletech-esque styling on these guys.
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Shadow Strike
Shas'La
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Re: Mecha Front

Post#67 » Aug 01 2013 12:47

Question for you Paulson: I love the legs on the left, but the torso on the right... Thoughts on swapping them? Is this something I can do and would it be legal in a game?

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paulson games
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Re: Mecha Front

Post#68 » Aug 01 2013 03:58

Swapping the legs would be possible. The hip pieces have a slightly differant conenction style so you'd need to cut off a peg to make them fit. It'd be a fairly simple modification.

As far as gameplay mechs will be able to swap out differant weapons and parts, so you could make slavage styled frankenstein mecha if you want. Some of the NorAm resistance fighters in the northwest would likely be making repairs with whatever parts they can find.

You guys are certainly free to modify models how you wish although it may take some tinkering to get parts paired up. Modifying stock models is one of my fgavorite things to do, mor ethan any other part of wargaming so I wouldn't dare remove that element from my own game ;)
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