El'mo's Chocochip Astra Milliwhatnow

A Forum to discuss models of the Tau's Enemies, including Alternate Wargame Systems.
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Tael
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Re: El'mo's Chocochip Astra Milliwhatnow

Post#37 » Jan 20 2015 08:04

Solid work Elmo, particularly like the Veterans with the mixed bits - not overly crazy about the Scions, but the pieces you selected are similiar to what I'd like too - great to see them put together so :)

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El'mo
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Re: El'mo's Chocochip Astra Milliwhatnow

Post#38 » Jan 23 2015 01:45

Thanks Teal :)

And the 8 in 1 Baneblade is complete.

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Here are 2 of the variants in close up

Baneblade
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Stormlord
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The magnetisation tutorial can be found here and more photos can be found here and at my DeviantArt site

At last my painting corner has been freed up for a new project.... The question is "Which one??" ;)

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#39 » Jan 30 2015 02:08

I thought it was about time to try my hand at a little fluff so here goes...




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Baneblade "Imperator"
975th Armoured Battalion
Unit designation 012
Hull no. 936192




711th Cadian Combined Arms Brigade

The 711th CCAB is a mixed arms unit comprising of the 897th Infantry Battalion and their support vehicles, the 975th Armoured Battalion, the 201st Artillery Regiment (a mixed platform force), remnants of the 661st Squadron Air Support unit and a small force of Elysians.

The 711th was recently dispatched to Eridanus Tertiary, also known to the local population as "Rivers End" as, due to it's close orbit to it's sun, it is mainly covered by rolling dunes and scrappy vegetation. A significant force of Orks under Warboss Sturtuk had attacked smaller settlements and the Astra Militarum had been called to help the Planetary Governor whose only forces where a ceremonial bodyguard and they where fully unprepared to fight off the green horde.

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Eridanus Tertiary


On arrival, they discovered that due to a warp transit accident and extremely poor planning by the Departmento Munitorum, their full entitlement of desert adapted equipment had not arrived and they where only able to be outfitted in the distinctive camouflage clothing but not the equipment.


Sgt Major Nesh was heard to joke that the clothing reminded him of his mothers biscuits and so the Brigade unofficially adopted the name "Chocochip Rats".

The vehicles have adopted a mixed green/sand camouflage scheme which blends in well with the surrounding terrain although the constant abrasive effect of the wind blown sand does not take long to make a freshly painted vehicle look like it has been there for years.

The Brigade is currently shaking out prior to full deployment on a seek and destroy mission.



+++Update+++
Battle of Ridge 582 North

37 days after the initial deployment of the 711th CCAB on Eridanus Teritary, High Command believed it was time to engage in a major battle. The Brigade was deployed in force to Smitts Plain, a large area of rocky outcrops rising above a firm sand surface. The main feature of this plain was a long, rocky ridge-line running east-west with the only available fresh water spring for 100 clicks. The defensibility of the ridge and availability of a water supply made it an ideal location for a staging base for further and farther reaching patrols to secure more of the Western Great Desert area. Unfortunately the orks had also seen the possibility behind this location.

Aerial reconnaissance carried out by 661st Squadron Air Support showed a medium sized ork force in residence on Ridge 582 including infantry with vehicle support.

A mixed force of infantry, artillery and armour was sent to destroy any ork resistance and occupy the ridge.

On approaching Ridge 582 the Cadians where assaulted by the orks, who true to their nature had no intention of fighting a defensive battle and had decided to attack the column during it's advance. Unfortunately they had not considered that the flat, firm desert surface was ideal for armoured formations and although the orcs where destroyed, their numbers and fanatical attack made the Battle of Ridge 582 North one which was entered into the history of the 711th with pride and earned the unit a citation to add to the Battalion standard.

​Individual acts of courage where too numerous to recount in full. Sufficed to say that in the heat of battle the members of the 711th proved themselves worthy of The Emperor. The Chimera transports of the 897th Infantry Battalion where to be found in the thick of the action, multi-lasers and hull bolters glowing with the heat of continuous firing whilst the troops prepared themselves to deploy to prise orks from between rocks where they where too well hidden for the vehicle mounted heavy weapons to have full effect. The Leman Russ variants (Battle Tanks, Demolishers and Vanquishers) targeted the fast moving ork Trukks and Buggies but the main force of the ork attack was aimed at the single Baneblade "Imperator" which had deployed directly opposite of the main assault, more out of luck than planning, and bore the main brunt of the orks anger.




The Imperator

Captain Everson lowered his binoculars, he did not need them to see the individual ork vehicles spewing from Ridge 582 any more, they where getting close now. Sitting high up in the cupola of the Baneblade "Imperator" gave him a view like no other vehicle commander. The Baneblade was simply massive. A rock of Holy armour and violent death against the enemies of The Emperor. Turning to his left he gave a simple nod to SSgt McGarty who nodded back before cranking the load handle on the heavy stubber.

Inside the Baneblade the crew where loading the armament, taking a last drink and praying to The Emperor before the action was due to begin. They had fought orks before and knew what the ork assault would be like, simply a green wave of howling aggression aimed at destroying all in front of them but they had faith in the Imperator and The Emperor to protect them. It was a simple faith but well grounded as they had been in combat many times and they where still alive to boast about it.

"Turret traverse, Target 039 degrees, Range 1950, Hi-ex, Fire for effect!" The Baneblade rocked on it's tracks as the Mega Battle Cannon fired it's first shot of the battle, the recoil physically shaking the 316 ton vehicle. This is what Everson lived for! The high explosive shell flew towards the orks who where temporally hidden behind the dust cloud so that Everson did not actually see the shell hit but the aftermath was clear. A group of ork buggies simply ceased to exist.

"Watch for those Trucks!" McGarty spoke calmly - almost leisurely. "They are getting close."

"Turret traverse, Target 021 degrees, Range 1820, AP, Fire!" the armour piercing shell flew the distance in the blink of an eye taking the armoured truck in the engine grill, passing through the lightly armoured passenger compartment and the bodies it contained before exiting from the rear of the truck and hitting a following ork biker who did not have time to register what had happened before he died.

​Time blurred for Everson. The simple mantra of target acquisition was relayed to the crew over and over again. At some point he realised that he had given the command for the hull mounted Demolisher Cannon to fire but he could not remember when. The orks continued to close the distance. He had to give them that they where brave, stupid but brave. The Commissar said it was just the way of the ork, that they did not deserve respect, that they where just beasts with a beast's reaction. It was not bravery! Everson silently disagreed with that view even though he knew what the punishment would be if the Commissar ever heard him speak his thoughts out loud.

The orks where now close enough for the sponson bolters to start their deep throated chugg, chugg, chugg. Orks fell but still on they came, closer and closer. McGarty opened fire with the heavy stubber meaning that the orks where now dangerously close, close enough that they could fire their large calibre hand guns at Imperator and the slugs ricocheted from the armour of the Baneblade. There where simply too many of them for the Imperator to kill. The rest of the Cadians also had their hands full and from his high vantage point, Everson could see that the majority of the orks would have to pass close to him in order to be able to get to the other Imperial vehicles and to the ork, a Baneblade was just too big to avoid, it had a magnetic effect on them.

Slugs ricocheted from his hatch, the stubber had run dry, orks had jumped from the nearest truck and their filthy feet where scrambling up the Baneblades holy hull. As Everson watched, one of the creatures lost his footing and with a howl fell between the Baneblades racing tracks. The remainder continued to scramble upwards towards Everson and McGarty. Pulling his las-pistol and firing he shouted "Left stick, hard" and the driver reacted instantly, swinging Imperator into a hard turn to the left causing the orks to momentarily loose their footing and the Imperators left track rode up and over the ork truck, flattening it under the Baneblades weight.

"Driver straight" Everson shouted as both he and McGarty slipped into the turret, closing and locking the cupola hatches behind them.

+++"Any vehicle, Imperator. We have hitch-hikers and would appreciate help discouraging them."+++ said McGarty over the Company Command net.

+++"Hellhound 450 glad to help."+++
came back over the net followed by the unmistakeable whoosh of an inferno cannon. "That will need a repaint." commented McGarty looking at his captain with a lopsided grin.

+++"You're clear Imperator. Carry on the good work..."+++

Opening the cupola, Everson's lip curled at the smell of burnt ork but he continued to identify targets, feeding the information back to his gunners and marvelling at Imperators destructive power. The only thing that would stop Imperator would be major damage or simply running out of ammunition but they where not thoughts he wanted to envisage.

Target, fire. Target, fire. Time passed, orks died. The battle was not one way though and Everson said a silent prayer to The Emperor as Hellhound 450, the very vehicle who had saved them earlier in the battle, was over-run and destroyed by a well placed ork grenade. The vehicle exploded in a wave of heat as the fuel tanks ignited taking nearby orks with it in a pyre of white hot flame.

As with all battles, the brain numbs with the constant action, the body grows weary.
War takes it's toll and Everson was brought back from his fatigue by a scratchy voice in his ear.

+++"Cease fire, cease fire. Make safe main armament. Casualty and damage reports by unit on Command net."+++

With this simple message, the battle of Ridge 582 was over. Imperator had held firm, the orks where defeated.



Image


Capt Everson - SSgt McGarty

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TheAmbit
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Re: El'mo's Chocochip Astra Milliwhatnow

Post#40 » Feb 19 2015 06:23

I can't get over how much time you put into magnetizing everything. I'm a huge fan of magnets and usually do the weapons but could never be bothered to swap things like the sentinel with a removable cage. You've done awesome work. Also the bane blade, having assembled a few of these in various ways, is quite impressive. Moving the turret forward is not conducive to the kit design. Again, quite impressed.

When will you magenetize a rhino into a landraider?

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#41 » Feb 21 2015 06:57

Thanks :)

I just can't stand not magnetising the options but I can see the sense behind only doing the weapons.

Rhino to Landraider is beyond me but I have done a Crusader/Redeemer/Ares and a Rhino/Razorback/Predator/Whirlwind/Vindicator ;)

See my DA thread, link in signature.

Unfortunately I have one last AM thing to do before I can get some Tau done... a Kasrkin squad and they don't need magnets :P

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#42 » Feb 28 2015 09:24

Kasrkin are now complete. I removed the Aquilla from the helmet to carry on the helmet cover look from the rest of my troops and I had to hollow out the Sgts helmet as it was badly cast along with drilling out the grenade launcher and flamer barrels. I also switched the Sgts powersword for a chainsword.

I still have another squad of these to do and I am planning on also swapping the Sgts head completely this time.

Image

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#43 » Mar 14 2015 10:20

New addition to the 711th, Commissar Olga Kurganova

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The model is from Raging Heroes and is not heroic scale so is quite a lot thinner than the standard Cadian.

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#44 » Mar 14 2015 05:58

I don't think her problem will be keeping the men in line, I think it will be getting them to focus and the enemy and not...

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#45 » Mar 16 2015 01:41

Great looking AM force you got going so far El'mo. The models look superb and your Lady Commissar would make a nice Fathead on my bedroom wall.
My T'au Army

~My Life for the Empire~

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#46 » Aug 30 2015 08:12

The 711th have not been idle in their task to seek reinforcements over the last few months and here are the units which have been added:

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Major Nerice
201st Artillery Regiment

Converted Baneblade commander


And as I have an artillery officer I needed some artillery :)

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Medusa #810
201st Artillery Regiment


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Medusa #811
201st Artillery Regiment


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Medusa #812
201st Artillery Regiment

Also all 3 are magnetised for use as Basilisks


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Hydra #710
201st Artillery Regiment

Also magnetised for use as a Wyvern


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Hydra #711
201st Artillery Regiment


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Hydra #712
201st Artillery Regiment


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Manticore #720
201st Artillery Regiment


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Light Artillery Tractor #281
201st Artillery Regiment


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Hellhammer "Imperator"
975th Armoured Battalion
Unit designation 023
Hull no. 057152


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Stormsword "Mortis"
975th Armoured Battalion
Unit designation 012
Hull no. 936192


Image[/url]

Ogryns
293rd Abhuman Company

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#47 » Sep 25 2015 03:36

The 711th required some spiritual backbone so, using the Empire flagellants kit and some assorted Imperial Guard bits:

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Confessor Huldwyn is attached to the Company Command of the 711th Cadian Combined Arms Brigade and as such he is responsible for the spiritual well being of the senior officers tasked with destroying the enemies of The Emperor. He acts as a confessor, priest and advisor, and takes to the field of battle carrying a banner on which he has painstakingly written notable phrases from the Imperial Creed.


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Ayatani Bron is an imhava ayatani - a roaming priest, attached to the 897th Infantry Company, 711th Cadian Combined Arms Brigade.

He is a soft spoken messenger of the Imperial Truth and, along with his age, this can lead new members of his ministry to believe that he is just a pulpit preacher. This impression, however, is soon dispelled when the 897th go into combat. Bron becomes a figure of stony belief in The Emperor. He has been known to stand in sight of the enemy, heretic or Xenos, with his Imperial standard held high and his bolt pistol blazing at the enemy whilst shouting verses of the Lectitio Divinitatus.


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Father Dradus is attached to the 975th Armoured Battalion, 711th Cadian Combined Arms Brigade. As a junior priest he decided that men who talk heresy are doomed and in his own logic, the best way to stop this from happening was to prevent men from being able to spout heresy. One evening, other members of the Astra Ministorum thought they heard quiet sobbing and grunts of pain but dismissed it as a ritual flogging of a priest who had made a minor transgression. It was only in the morning, when Dradus attended service that they saw the cause of the disturbance during the night. Father Dradus had used industrial grade staples to permanently seal his lips shut. Some thought this would end his usefulness as a priest of the Astra Ministorum but Dradus was sent to the 975th Armoured Battalion where, due to the extreme noise levels caused by the Leman Russ main battle tanks, normal speech could not be heard. Through sign language, commonly used in the noisy environment, he exhorts his congregation into great feats of bravery.


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Preacher Thur is attached to the 2051st Kasrkin, 711th Cadian Combined Arms Brigade. As Kasrkin are renowned as being true soldiers of The Imperium of Man and hold their faith in The God Emperor as unbreakable, Preacher Thur finds that his normal priestly duties are seldom required. What has earned Preacher Thur the respect of the Kasrkin is not his sermons or his devout belief, it is his two handed Eviscerator "Glory" and the courage he shows whilst charging the enemy which has impressed the even the stoic Kasrkin.

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Tael
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Re: El'mo's Chocochip Astra Milliwhatnow

Post#48 » Sep 27 2015 04:42

Wow.... you have been busy. Really impressed by the cammo on the tanks - the whole force?..wow. :D

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#49 » Sep 28 2015 01:42

Tael wrote:Wow.... you have been busy. Really impressed by the cammo on the tanks - the whole force?..wow. :D


Yes, El'mo has, obviously, to much time on his hands! But he uses it very good!

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El'mo
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Re: El'mo's Chocochip Astra Milliwhatnow

Post#50 » Nov 27 2016 06:21

I have been absent from this thread for a while but before I bring it up to date with a photo dump... here is my current project:

All last week has been taken up with slowly guardifying the 2 Taurox/Chimera counts as and I have come to a point where I am ready to start applying paint.

The base model is from Puppetswar

There was quite a bit of filling to do on the model itself then I had to work out how to add a chimera turret which ended up being just a case of glueing a 25mm base underneath to fit in a circular louvre recess on the top of the hull.

A recess was cut into the front of each hull to fit the HB/HF and other IG bits where slapped all over and relevant bits where magnetised as required...

At the moment I am going for a Chimera alternative but will be also able to be used as a Taurox with a different weapons fit.

Here is one of them base sprayed in Tamiya TS61 NATO green ready for desert paint and detailing.

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And another little project I plan to work on at the same time... The start of the 711th Command Squad. This is one of the new marine bases so the doggy (Farmer Maggot hound LotR) is not as small as it looks ;)

Image

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#51 » Nov 27 2016 01:24

Yup, that's what a Taurox should've looked like!

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Tael
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Re: El'mo's Chocochip Astra Milliwhatnow

Post#52 » Nov 27 2016 04:42

I have always wondered how big that model was; it looks great - been eyeing it off as a Tau unit for Gue'Vesa alongside a scout car made by Brigade games I think.

Also, big fan of that particular hound - there is a complete lack of decent hounds in 28mm. I've seen poor sculpts to massively overscaled. Best are the Scooby by Hasslefree and that hound from LoTR.

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Re: El'mo's Chocochip Astra Milliwhatnow

Post#53 » Dec 04 2016 10:25

Gah... thats looking so good - man, really go to balance my purchases this December! haha.

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El'mo
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Re: El'mo's Chocochip Astra Milliwhatnow

Post#54 » Dec 16 2016 04:19

Thanks Tael :)


After a week of not being able to upload any photos but still being able to paint I have managed to complete both these projects :)


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This is my take on the Cadian Command HQ Squad from FW less the melta trooper who will be joining another squad and with the addition of a LotR dog (Farmer Maggot set)

https://www.forgewor...ommand-HQ-Squad


Based on the Puppetswar Taurus with the addition of a Chimera turret and some other GW bits.
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Taurox/Chimera counts as Hull #401

This vehicle is armed with a Multi-laser and Heavy Flamer which are magnetised along with a fixed Stubber on the cupola.


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Taurox/Chimera counts as Hull #402

This vehicle is armed with an Autocannon and Heavy Bolter which are magnetised along with a fixed Stubber on the cupola.

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