Japanese Sectorial Army an Infinity Paint log.

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E'nigma
Shas
Posts: 416

Japanese Sectorial Army an Infinity Paint log.

Post#1 » Mar 10 2014 07:31

With my Tau army updated and finished to a tabletop standard and having secured a new job an a positive income again I finally was able to pick up my first haul for Infinity. My first purchase was the JSA starter pack, ninja, and Guilang Sniper. I really liked the look of the model. It wasn't until I started playing with the Army builder that I realized that it's not a unit in the GSA. Plus side I can proxy it as a Ninja Sniper, Spec Ops sniper or a Raiden. After playing a few games and getting a hang of the rules I picked up the Keisotsu with HMG, LGL and a Tokusetsu. Then it was the Haramaki Zensenbutai and the actual Spec Ops. My last haul was the Dire Foes pack and the Support Pack.

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I will be using MAS Urban bases for my models and is also my first dive into uses scenic bases as well. My first models that I have started to work on were my Ninjas. even though the green and black paint job is striking I decided to go with a more unique and personal take on my ninja by painting them up as my favorite Merc with a Mouth.
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I'm almost done with both of them just need to finish the base for the Oniwaban and finish the Ninja's hair. My next haul will be the Aragato Bikers, an O-Yoroi, and the O-Yoroi pilot. I want copy people's conversions of the the two sets into one like this one found on [url=http://certs-tabletop.blogspot.com/2013/12/hostile-environment-its4-tournament.html]Certs Tabletop
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Nevar
Shas'Vre
Posts: 663

Re: Japanese Sectorial Army an Infinity Paint log.

Post#2 » Mar 11 2014 01:05

So awesome paint work so far, but you made one mistake.

You mis-spelled PanO, and those are Yu Jing models. You need to go back and be more careful next time you order your PanO, sometimes they do that.

:P

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E'nigma
Shas
Posts: 416

Re: Japanese Sectorial Army an Infinity Paint log.

Post#3 » Mar 11 2014 02:26

Nevar wrote:So awesome paint work so far, but you made one mistake.

You mis-spelled PanO, and those are Yu Jing models. You need to go back and be more careful next time you order your PanO, sometimes they do that.

:P

LoL you had me recheck my post to make sure I had Pan-O mentioned at all. You sly dog :crafty: I've gotten 4 games in so far and love the game it's a lot more tactical and enjoyable to play. I haven't had this much fun since playing Kill Team using the Killzone rules.

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E'nigma
Shas
Posts: 416

Re: Japanese Sectorial Army an Infinity Paint log.

Post#4 » Mar 17 2014 06:43

This one is a slightly larger update as I have gotten around to putting paint to the rest of my models. Been working like a factory assembly line with them. Once they are tabletop worthy I will go back and detail them more in a bit. Nevar looks like my Pan O grew Hammer Pants ;)

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I've gone with the original JSA colors but with some slight changes by having the sleeves be black instead of the grey on my Keisotsus as I feel that it will make the white pop more.
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Yuriko Oda
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I'm also loving the look of my Haramaki more now that they are not straight pewter. I love the pose of the "leader" very reminiscent of a dueler's pose and the one used by Obi-wan in Revenge of the Sith.
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I've had a stroke of bad luck with a couple of my models My Kempeitai's hilt broke of and my girl's dog got a hold of my Tokusetsu. Lucky for the Kempeitai I snagged the hilt from my Domaru (Which might be proxied as my Doctor/engineer).
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My original plans for my Tokusetsu was to have his helmet done up like Toad from Mario but that changed last Wednesday when I came home from dropping my friend off. Come to find out that the dog had decided to see what my model tasted like. There was some superficial damage that was able to be repaired with green stuff. The biggest loss was loosing the head. He was almost finished as well. I was lucky that I still had my Gui Feng's extra head for him. He might become a Spec Ops or another Keisotsu
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Speaking of Spec Ops here is mine converted to be holding a spitfire.
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My "Red Hood" Gui Lang Sniper. You can't really tell in the photo but his jacket looks like leather in person.
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Comms Engineer which will probably also be used as my Warcor/Journalist for if/when we do Campaign Paradiso here.
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Assorted Minis and Scenic Bases (Can't wait for CMoN to get them back in stock!)
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Last but not least my two Deadpool Ninjas.
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Nevar
Shas'Vre
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#5 » Mar 17 2014 11:24

Even if you have an entire army of poofy pants wearing ninnies, Infinity does have some gorgeous models and great rules.

Personally I appreciate the 'Dead Pool' ninjas, but I am not a fan of the color scheme when placed beside the rest of your army. Dead Pool is awesome, but they just don't look like they fit.

Also, don't abuse your Domaru, they are heavy lifters in the Yu Jing.

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E'nigma
Shas
Posts: 416

Re: Japanese Sectorial Army an Infinity Paint log.

Post#6 » Mar 17 2014 11:38

Nevar wrote:Even if you have an entire army of poofy pants wearing ninnies, Infinity does have some gorgeous models and great rules.

Personally I appreciate the 'Dead Pool' ninjas, but I am not a fan of the color scheme when placed beside the rest of your army. Dead Pool is awesome, but they just don't look like they fit.

Also, don't abuse your Domaru, they are heavy lifters in the Yu Jing.

Yes they do I fell in love with this game after my first match even though I got my butt served on a silver platter. Really haven't ran the Domaru as I need to pick up another one so I'm not just fielding the one. Anything from my games of 40k is you never field just one of anthing that needs to be up close. My Haramaki have been my heavy hitters as well the last few matches. I wouldn't have won my last match without them. Until I get my O-Yoroi the Contender with its DA rounds you can get with Haramaki have been valuable at taking out my friends Symbiant armor on his Tohaa.

I can see how the ninjas don't fit as they look a little cartoony with just the amount of red they have on them. When I put red on the rest of the force it might bring them together more. Maybe if I pick up some bikers they will blend better?

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Nevar
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#7 » Mar 18 2014 10:19

Aragato are amazing models and do well on the battle field. They just require an army built with them in mind. You don't normally just throw in an Aragato without some background thought into their role.

Unless you are the Aleph and you have Penthesilea... she is unbelievably good at taking down anything on the board so long as you can avoid too much ARO. One hit kills on TAGs even.

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E'nigma
Shas
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#8 » Mar 18 2014 10:39

Nevar wrote:Aragato are amazing models and do well on the battle field. They just require an army built with them in mind. You don't normally just throw in an Aragato without some background thought into their role.

Unless you are the Aleph and you have Penthesilea... she is unbelievably good at taking down anything on the board so long as you can avoid too much ARO. One hit kills on TAGs even.

I take all my lists with what roll key units will doin mind even in 40k. The Aragato would probably be Specialist/Hackers for objectives or early harassers while my force advanced. Slowly learning what each type of specialist is good for. My Keisotsu usually are my backfield defenders while my Haramaki, Ninjas, and Raiden are forward moving units.

I might also do what i've see some people do over on the Infinity forums by having the main army be Aragato backed up by Haramaki, Remotes or T.A.G.s. Speaking of Remotes what are your views on them?

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Nevar
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#9 » Mar 19 2014 01:30

Personally I am not too much of a fan. Some armies get 'Total Reaction' with them that can be useful, and some have unlimited Mono-filement Mines.

In PanO I have a drone that can fire guided missiles with the help of forward observers, and he is useful but situational.

Yu Jing has a 360 degree visor Total Reaction bot, which can be a huge pain in the enemy's rear if placed well. And he has a HMG.

http://www.infinitythegame.com/infinity ... /yaokongs/

All remotes also act as repeaters, so if you are wanting to include hacking as any kind of primary strategy than they are always good. Hackers can use the remotes as the 'source' of their hacking remotely.

Finally the Jap Sectorial has access to the same trick the PanO has in the Yao Kongs, more specifically the Son-Bae. It's guided missile launcher is effectively a guided missile strike any forward observer can call in Seeker Missile style that causes huge damage in a blast. The Son-Bae can even remain tucked quietly out of sight and keep firing so long as forward observers are marking targets.

That strategy is also viable because the ITS included Forward Observers in the 'specialist troop' category making your spotters also objective grabbers.

The downside of remotes, is you need engineers to repair them instead of medics. This might not be an issue for the Yu Jing, but PanO has all of one engineer choice. =P

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E'nigma
Shas
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#10 » Mar 22 2014 06:42

Nevar wrote:Personally I am not too much of a fan. Some armies get 'Total Reaction' with them that can be useful, and some have unlimited Mono-filement Mines.

In PanO I have a drone that can fire guided missiles with the help of forward observers, and he is useful but situational.

Yu Jing has a 360 degree visor Total Reaction bot, which can be a huge pain in the enemy's rear if placed well. And he has a HMG.

http://www.infinitythegame.com/infinity ... /yaokongs/

All remotes also act as repeaters, so if you are wanting to include hacking as any kind of primary strategy than they are always good. Hackers can use the remotes as the 'source' of their hacking remotely.

Finally the Jap Sectorial has access to the same trick the PanO has in the Yao Kongs, more specifically the Son-Bae. It's guided missile launcher is effectively a guided missile strike any forward observer can call in Seeker Missile style that causes huge damage in a blast. The Son-Bae can even remain tucked quietly out of sight and keep firing so long as forward observers are marking targets.

That strategy is also viable because the ITS included Forward Observers in the 'specialist troop' category making your spotters also objective grabbers.

The downside of remotes, is you need engineers to repair them instead of medics. This might not be an issue for the Yu Jing, but PanO has all of one engineer choice. =P


I can't believe I didn't see this sooner earlier in the week as I usually check ATT, Dakka, Infinity forums at least once a day! Thanks for the info It's something I might look into eventually as I have a list of things to get now on my bucket list: O-Yoroi and O-Yoroi Pilot, Aragato's, Tau Sunshark Bombers, another Skyray, Infinitys geared Terrain, and materials to setup a painting booth.

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E'nigma
Shas
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#11 » Apr 04 2014 05:15

After a nice re-arrangement of my art desk in preparation for when I build my spray booth for painting models I've got some nice things to show. Progress is coming pretty nice for my JSA. Most of what I have left to do is work on scenic bases and touch-ups as well as hitting the models with a sealant. I really like the Micro Art Studio urban bases they have made. Only downside with their scenic bases is they are almost double the height of a regular base. This will cause some issues with hiding my models from enemy fire but I'm willing to take those risks for nice looking bases.


First up some of my complete models to join my Ninja's on the field of battle my Haramaki, Domaru, Kemeitai, and Yuriko Oda.
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Domaru
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Kempeitai
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Yuriko Oda
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I have a total of 11 models I am needing to paint up the bases for my Keisotsu, Spec Op/Raiden, Tokusetsu/SpecOp, Guilang Sniper, Yaozao, and Comm-Tech.

Keisotsu
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Tokusetsu
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Spec Op
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Guilang 'Red Hood" Sniper
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Yaozao
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Comm-Tech
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My friend decided to cast a few of the objective markers from his copy of Sedition Wars and gave me his a couple test casts/ miscasts. I've included a barrel from 40k to help show some scale.
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Last but not least I've sketched up a couple of layouts for an Infinity table. I'm not sure if it the layouts need more work.
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Nevar
Shas'Vre
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#12 » Apr 05 2014 03:06

I would also highly recommend the Domaru with the Boarding Shotgun over the chain rifle.

Chain rifles are awesome, and Domaru are good at close range and melee, but they are slow and the slug shots from the boarding shot gun gives you ranged threat, and still retains the template goodness once you start using the shotgun rounds at closer range. It's just a lot more usable and my Domaru have always done well with the boarding shotgun while my chain rifle domaru is often a hit or miss depending on if I could close.

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E'nigma
Shas
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#13 » Apr 05 2014 03:15

Nevar wrote:I would also highly recommend the Domaru with the Boarding Shotgun over the chain rifle.

Chain rifles are awesome, and Domaru are good at close range and melee, but they are slow and the slug shots from the boarding shot gun gives you ranged threat, and still retains the template goodness once you start using the shotgun rounds at closer range. It's just a lot more usable and my Domaru have always done well with the boarding shotgun while my chain rifle domaru is often a hit or miss depending on if I could close.

I agree as you have slightly more range with the Boarding Shotgun, I'm just stuck with the Chain Rifle due to the JSA Starter Box; good thing for Proxies. I will eventually pick up the Shotgun versions so I can bounce between Domaru or Haramaki builds for the HI.

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Nevar
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#14 » Apr 06 2014 01:59

Well I would recommend the other Yu Jing starter army as it comes with a good selection of units as well as the boarding shotgun Domaru.

I particularly like it because nearly all of the models can serve as LT. which helps keep it from getting obvious after you play for a bit.

I went and purchased 'starting' kits of all 8 armies so I could do demos in my area to try and build the Infinity community in my area. While using the same five/six models in each army over and over can get stale and lead to over familiarization with each list, it also lets me really know the models in those starter armies so there is less rules referencing and I can put on much faster and fun demos. I mention this because I am not sure what your local Infinity community is like, and the models in the Yu Jing starter makes for a very good demo army, plus nets you the Domaru you want.

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Here is my entire Yu Jing collection. :P

The Invincable and the Domaru are obviously the MVP's. The three zanshi and the celestial guard are not too shabby either, but Domaru with boarding shotgun is just so much better at forcing defended areas. Cannot recommend her enough.

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E'nigma
Shas
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Re: Japanese Sectorial Army an Infinity Paint log.

Post#15 » Apr 10 2014 11:25

Oooo Looks nice might have to pick me up the Yu Jing Starter then. After my last two games of trying out the Domaru I have to say I enjoy them more especially after re-reading berserk..... can I say wow!! Both games I got my butt beat, at least for the second game by ITS it would have been a draw as he put me in full retreat before he got any of the objectives. First game my friend fielded his Avatar and we both found out first-hand why the Avatar costs so much, didn't help that he wouldn't stop rolling Crits..... :( (Both games) Second game my Domaru LT and his LT engaged in a Duel and we both killed each other by Crits, his was an HI and had a Monofilament blade and my Domaru had E/M. So he sliced my LT in half and I Immobilized his.


Now to probably you want to see and that is models. I managed to get the rest of my army bases done before my LGS big game day this past Sunday. I was going to take photos of the games around but I forgot my camera at home so my models in action will have to wait till another day.

Keisotsu
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Yaozao
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Domaru
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Gui Feng Spec Op
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Guileng Sniper
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Tokusetsu
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Comm Tech
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Work Pile
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Entire Army Shot
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So on my to do list is to pick up an O-Yoroi, Remote, Aragotos, and more Domaru's then I will have a pretty nice variety.

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