Infinity Painting/Project Log- Bringing home hardware.

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Shadow Strike
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Infinity Painting/Project Log- Bringing home hardware.

Post#1 » May 19 2014 12:24

My Tau painting log has been gathering dust for a criminally long time. The reason for that being I've been painting Infinity! I started painting/playing Infinity back in November shortly after going to Feast of Blades and playing some demo games with the Warsenal guys.

While they do have a few older dud models, the range is unifomally beautiful. The detail in the sculpts is amazing... and a little daunting! Painting these has been a challenge and I've had to start stepping up my brush game.

But enough talk! Time for pictures!

First up is the Tohaa starter box I painted:

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My friends are getting into Infinity too and I've gotten a chance to paint some of their models for fun. Why is it more fun to paint a one-off model than your own? SHouldn't you want to paint the stuff in your own collection more than what's in your budies? I dunno I"m sure there is some pyscho-babble reason for it. Anyway... MORE pictures!

First up a Morat from the Morat Agression Starter box:

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Next is a fun little weekend project, a KrazyKoala from the Nommads.

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And that's it for my back log of painting... I think? Anyway, I'll update this space again with my latest project and start doing some more WIP photos instead of just the finished "glamor" shots.
Last edited by Shadow Strike on Jul 18 2016 08:46, edited 10 times in total.

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Null
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Re: Infinity Painting/Project Log (Lots O Pics)

Post#2 » May 19 2014 04:26

Nice stuff Shadow Strike!

I love the dynamic feel of many of the models in the Infinity line-up; and you certainly do them justice!
(My only gripe with Infinity in general is that the models are metal... oh well, can't have it all i guess :P .)

If you have a second I would certainly love a step-by-step on that green skin-tone you painted on the Kamael...pretty...pretty please!

Keep up the great work!

- null

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Shadow Strike
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Re: Infinity Painting/Project Log (Lots O Pics)

Post#3 » May 20 2014 09:23

Hey Null! I would be happy to do a quick step-by-step. Unfortunately I don't have any WIPs pics for their skin tones, but here's one that shows off some of their coloring a bit better. I actually botched this the first couple of times I tried it, and even the final result doesn't come out well in the pictures.

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Here's how I achieved this skin tone:
- Prime white

- Two coats of GW Camo green. These were very thin coats with very watered down paint, in fact things still looked a little blotchy at this point.

-Wash with Secret Weapon Wash Ruby. The Ruby wash is pretty heavily pigmented so I diluted it with water with about 3 parts water, 1 part wash. This is a targeted wash on the head, nose, eyes, ... gills?, and neck/under the jaw. (These heads take washes really well)

-Cleanup the large washed areas like the head ... plates(?) and cheek bones again with another light coat of camo green.

-After that it's just layering, mixing Camo Green with Ubshanti Bone in higher and higher levels of bone color. I liked using the bone to lighten up the green because it’s a bit warmer than pure white and looks a bit more natural.

-I layered up on the high spots on the face like nose, cheek bones, lips, chin, and eye brows. I also used layers along the larger plates on the head with the part of the plate closts to the face being pure camo green and the tip furthest from the head being close to pure bone. The idea was to make it look like it was lifting up off the head. I also edge-highlighted the forehead plates in this final highlight color. (I tried to do this on the cheek-gills, but my hands just aren’t precise enough and gave up)

-Finally I gave the rest of the really small ridges on the back of the head a light dry brush in camo green.

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Shadow Strike
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Re: Infinity Painting/Project Log (Lots O Pics)

Post#4 » May 20 2014 01:35

Ok, time for some new stuff!

Tohaa are very competitive and have some nifty tricks. However, they just don't play the way I would like them to. On top of that painting bone colored armor gets old really fast. So the artichokes are going on the shelf as my secondary army and I invested in the Aleph Assault Sub Section, aka the Steel Phalanx! I picked up the starter box, an extra Myrmidon, Ajax, Diomedes, and Penthi... Penny.

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I love the way these guys and girls play! They cost a few more points, but between their ODD and other nice toys they are able to move up the board and hit like a wrecking ball when they get to where I need them! I couldn't be happier with my new army.

They also came together nicely as well. Very few mold lines, little to no sprue taps coming off of awkward places, and arms and legs that fit together nicely. Diomedes was a unique challenge though with his "wings" the contact points were so small that I knew they wouldn't hold anything on for long. SO instead of messing with it I went straight to drilling holes in him and pinning the wings on. My drill holes in the wings weren't perfectly lined up so it's not as pretty as I would like. But they are on there solid and I think I can hide my horrible pinning job with some nice painting later on.

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With my Tohaa I used some scenic bases from Secret Weapon (Alien Temple) and while they look amazing I had to either pin the model to the base or just pray my glue was sufficent. (FYI: It's not) Either way it meant I had to cut the large gate off their feet, try not to bend the legs, enevitably rebend then legs, file the sole of the feet flat, and then drill up into the leg. Whew! not a lot of fun and not something I want to do again. So I took a page from my Tau army and went back to the good old sand and PVA glue.

The models were attached to their bases, greenstuffed things into place, then put a fine layer of PVA mixed with water (roughly 50/50). I then dipped the base into some fine sand and knocked off the lose bits. I then glued several larger pieces of sand on each base, and sealed everything down with a second layer of water/PVA. After that it sits for a night to let everything dry. Total time per base is just a few minutes and the mini is sitting perfectly flush and is attached rock solid- I couldn't be happier!

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Two tone prime with black and white Rustoleum.

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So now I'm all caught up with what I've done. I've painted one Thorakite to completion as a test model and I'm happy with the result. I entered him into the Mayacast painting comp so I can't show him off just yet. But here are the other two Thorakites and the Agema. They have been base coated and washed. I should be able to start highlighting them tonight and over the next few days. These are my line troops so I'm just trying to get used to how the metallics paint and get the technique down. The characters will be done indivdually and get some extra time and love put into them.

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Nevar
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Re: Infinity Painting/Project Log (Steel Phalanx)

Post#5 » May 21 2014 02:58

Looking awesome.

Penny is by far my favorite unit in the game. She is fast, can take some ARO's pretty well, and one shot's TAGs like no one's business. Monofiliment on a bike is OP.

I am not the biggest fan of the Thorakite myself. From what I understand the Myrms are better anyways. Hope they play out for you, I have never actually seen any Thorakite models in play before. Usually people Link up Myrms.

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Shadow Strike
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Re: Infinity Painting/Project Log (Steel Phalanx)

Post#6 » May 22 2014 09:07

Penny and Ajax are 75% of the reason I went with the Steel Phalanx! I fell in love with her the moment I saw her model and her stats are just icing on the cake! Fast, armed to the teeth, and monofilament CCW... what's not to love? But I'm a little intimidated by the miniature itself. It apears to have a ton of little pieces. I hate sidelining her, but I might save her for last.

Mryms are indeed amazing! Thier ODD makes them a bear to hit, they all have smoke grenades, are linkable, and pack some nasty weapons. Plus they are cheap! CHeap enough that you could run a whole Myrm army if you wanted. But 'better' isn't quite true. The issue with them is that they only have one specialist option- a hacker, but she's very expensive for what you get. So Thorakite, in my mind, are needed to take and hold objectives while the Myrms go out and pave the way. Plus the Thorakites are included in the starter box and I like their models the least so I figured I would paint them first, practice this scheme, make my mistakes, and get them out of the way early! :P

Speaking of, finished up their highlights last night, did the tassels on the Thorakite, and added in some energy effects on their helmets.

Please pleasae please don't look at their faces because I'm having a lot of trouble with them and they are all still in the trial and error phase.

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I even managed to get in a couple of layers of dry brush on their bases. I've been playing with using a blue/black wash directly under the miniature to add shadows on the ground.

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Nevar
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Re: Infinity Painting/Project Log (Steel Phalanx)

Post#7 » May 22 2014 11:23

Mryms are indeed amazing! Thier ODD makes them a bear to hit, they all have smoke grenades, are linkable, and pack some nasty weapons. Plus they are cheap! CHeap enough that you could run a whole Myrm army if you wanted. But 'better' isn't quite true. The issue with them is that they only have one specialist option- a hacker, but she's very expensive for what you get.


Don't forget, Myrms are also MOV 4-4, have better stats across the profile (except ARM which is 1 lower) and have what? Four, Five, special characters that can form extra Fireteams? You even have Ajax.

ITS considers those team leaders as 'specialists' so you could run three Myrm Linkteams and all three would be able to score with or without the hacker. Add in Penny and you have a scalpel unit to remove high threats (even TAGs) turn one. Not to mention that MOV 4-4 is going to get your ODD covered Myrms across the table and to objectives way faster.

The best part of Infinity though, is that pretty much every model has the ability to work well in an army. The Thorakite's also have several Fireteam characters, so you could link them up pretty well also. They also have 360 degree visors which can make them brutal against some enemies. They lack ODD, but if they are in cover that +1 Arm can sometimes make the difference. Personally I would prefer ODD, but ODD -can- get burned off with fire while ARM cannot.

One other thing to note... Thorakite have Chain Rifles and Submachine guns... they are stacked with short ranged weapons on MOV 4-2 models. That's a shame.

The paint job on the other hand is quite impressive. What metallics are you using?

Also... NUUuuuuu don't sideline Penny. Best model in the game!

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Shadow Strike
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Re: Infinity Painting/Project Log (Steel Phalanx)

Post#8 » May 22 2014 03:42

Haha don’t worry I love Penny too, and she will get her day, but I want her to look as beautiful as she deserves to be and I’m not quite ready to take her on yet. I’m getting better with my metallics but I’m still not quite where I want to be for her. She will make it to the board, I promise.

Under suit: Based in P3 Pig Iron, washed with 3 parts Secret Weapon Soft Body Black / 1 Part Secret Weapon Sapphire / 3 parts water. Edge highlighted with Citadel Runefang Steel.

Armor bits: Based in Citadel Hashut Copper, first highlight 50/50 Hashut Copper and Citadel Burnished Gold, second highlight Runefang Steel.

I don't have any real preference when it comes to paints, just whoever has the color closest to what I want/need. Citadel just happens to be what my FLGS stocks the most of. But I will say I've been quite pleased with the P3 Pig Iron!

Thorakite are very much a rear guard with their 360 visors, heavier armor, slower movement, and short range, albeit nasty, weapons. Get them in cover and there aren’t a lot of things that want to mess with them.

ITS 2014 states: Doctors, Engineers, Forward Observers, Hackers, Paramedics and troops possessing the Chain of Command Special Skill are considered to be Specialist Troops. Troops possessing the Specialist Troop Special Skill can accomplish the different tasks the Specialist Troops perform in this mission.

Do you have a reference for the Homeraderie special characters being specialists? I only see Machaon being able to link with Myrmidons and being able to take objectives since he is a doctor. Now a Myrmidon officer who has chain of command and the Fire Team Enomotarchos rule is a specialist who can link with Myrmidons… But she is more expensive that the hacker albeit more useful considering her higher WIP and chain of command.

So with Machaon, a Myrm hacker, and a couple of Myrm Officers I suppose you could make a full Myrm list with 4 specialists! I would add in Ajax and Penny for smashing and slicing big scary stuff too.

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Shadow Strike
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Re: Infinity Painting/Project Log (Steel Phalanx)

Post#9 » May 26 2014 01:23

It may not look like much from these pictures, but I've tinted the weapons down to their final color and finished the bases. I'll highlight the weapons and finish the faces in the next day or so and call them done.

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And since the painting contest ends today I suppose I can show the miniature I entered into their contest. This is what I used as a test mini for the scheme I'm painting to and what it looks like when it's photographed nicely.(Sorta - I'm still trying to get the most out of my phone camera since I"m too cheap to buy a nice one)

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Shadow Strike
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Re: Infinity Painting/Project Log (Steel Phalanx)

Post#10 » May 31 2014 03:38

I love Myrmidons! These minis are just a ton of fun to paint. They've been base coated in their brass and black colors and have some wash on them. Next up ill start layering and highlighting next.

I'm out of town on business next week so I may not have many updates for a while.

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Null
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Re: Infinity Painting/Project Log (Myrmidons)

Post#11 » May 31 2014 09:25

Hey Shadow Strike

I'm out of town on business next week so I may not have many updates for a while.
No.
No ... That will not do ... Please quit your job so that you can keep providing us with regular updates without interruption from this ... what did you call it ... Work??? :P
(Joking; I repeat that is a joke. Please don't quit your job. We don't want your wife mad at us!!!)

What is your plan as to the hair on the female model? Are you planning on doing any highlighting from this point or leave it as is? My reason for asking is I personally am trying to improve my painting skills and hair/fur has always given me trouble.

As usual, looking nice!

- null

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Shadow Strike
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Re: Infinity Painting/Project Log (Myrmidons)

Post#12 » Jun 01 2014 11:29

My wife would love it if I could stop traveling, but it's a part of the job requirement. I've actually tried painting on the road but it's tough to pack stuff up, protect models, and hotels universally have poor light... But it let's me catch up on Black Library reading. (If anyone has some tips for painting nubile traveling PLEASE let me know)

As for the hair, I'm going for purple... maybe electric blue? Right now all it has on it is a two tone prime and some wash. I'll leave it for the end since I'm still deciding, but I'll take lots of pictures when I get to it!

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Shadow Strike
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Re: Infinity Painting/Project Log (Myrmidons)

Post#13 » Jun 11 2014 10:55

This one's for you Null...
I thinned a bit of Druchii Violet waaaay down to the about the consistency of a wash and began applying thin layers. After about 9-10 layers this was the result:

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It didn’t take as long as you might think since paint this thin dries quickly. The highlights are still a bit weak for my taste so I’m going to go back and add some lines of Druchii Violet mixed with Ubshanti Bone. I like using the bone to lighten colors up since it helps give them a bit of warmth versus using pure white.

I also FINALLY managed to paint the first face I’m not completely embarrassed of!

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I started with a mix of Calthan Brown and Kislev Flesh and applied in layers until I got a mostly even coat. I then add a couple of layers of Kislev Flesh with less Calthan in it until finally I was just using thin layers of Kislev on the high points like the chin, nose, and cheekbones. Then I mixed a bit of red and bone color till I got a very light pink and gave her lips a bit of color. (A lady never goes into combat without her face on)

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Re: Infinity Painting/Project Log (Myrmidons)

Post#14 » Jun 13 2014 04:34

Very nice Shadow Strike

Shadow Strike wrote:This one's for you Null...
That sounds like something a rock-star would say when dedicating a song to a fan ... wait ... does that make a Shadow Strike groupie? :P :P :P Ha ha ha, all kidding aside thanks for the walk through. Thats a helpful tip on using the bone color instead of white to lighten your main color for highlights, thanks :smile:

Nice job on the model as a whole, you did her justice IMHO. Can't wait to see what you've got going on next!

-null

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Shadow Strike
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Re: Infinity Painting/Project Log (Myrmidons)

Post#15 » Jun 15 2014 02:32

Finished the Myrmidons! So I guess it's picture dump time? Any way I love these models and they were a joy to paint. The female hacker isn't my favorite profile in the game, but far and away been my favorite model to paint from the start set. Ok, enough from me...

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Next up will probably be Eurdoros or Diomedes since those are printed and ready to paint.

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Re: Infinity Painting/Project Log (Finished Myrmidons)

Post#16 » Jun 17 2014 07:20

Oooh! Diomedes! Diomedes! Yay!

Hello shadow strike

What is the trick for the flat black undersuits; is it just patience and highlighting?... Or magic :crafty:

Thanks, and keep up the beautiful work

- null

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Agent00abe
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Re: Infinity Painting/Project Log (Finished Myrmidons)

Post#17 » Jun 18 2014 05:27

I see a distinct lack of Yu-Jing :sad:

Great painting though. Wish I had the patience to do my Infinity models as good as yours. :)
Does this Railgun make me look fat?

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Shadow Strike
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Re: Infinity Painting/Project Log (Finished Myrmidons)

Post#18 » Jun 21 2014 12:26

Little elves. I leave the mini out with a bit of paint and few cookies and viola!

Actually I use P3 black thinned way down. It takes about 6 or 7 layers to get it even. I do a bit of highlighting with a mixture of grey and black. There is so much detail in these minis that I'm afraid to put it on any thicker.

Don't worry Agent00abe, Aleph stands ready to take care of everyone in the human sphere... Including the Yu-Jing.

;)

Quick proof that I am still working:

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