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Shadow Strike
Shas'La
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Re: Infinity Painting/Project Log (Diomedes Complete)

Post#21 » Jul 26 2014 10:37

Its bad lighting but he had been base coated, and washed. I'll start touching up his armor ams make it a little more gold.
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Null
Fio
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Re: Infinity Painting/Project Log (Eudoros WIP)

Post#22 » Jul 26 2014 04:18

Hey Shadow Strike

Nice work on Diomedes! What would you think about a brown wash on his hair - would that bring out the texture a bit more?

Looking forward to seeing how Eudoros turns out :biggrin:

-null

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Shadow Strike
Shas'La
Posts: 151

Re: Infinity Painting/Project Log (Eudoros WIP)

Post#23 » Jul 31 2014 08:45

I tried a mixture of brown/black wash on the hair... it helped a little, there just wasn't much in the way of detail to hold the wash. Like Diomedes, Eudoros's hair just doesn't have a lot of detail to it. I imagine this is probably true for a lot of their models. Their female sculpts have their hair typically blowing or or hanging in such a way that the molding process can give them nice detail were as shorter hair that moves away from the mold closure line.

It is what is, guess I'll have to fake some detail in myself! All I need to do now is add in some silver for buckles and clasps, highlight the back pack, and tidy up a few spots with some wash!

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Shadow Strike
Shas'La
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Re: Infinity Painting/Project Log (Eudoros WIP)

Post#24 » Aug 06 2014 12:16

Ok so this is Eudoros at... 95% there is some touch up on his arm, face, and some little bits of flock for the base, but functionally this guy is done and ready for the table top!

I'm quite happy with the greens and how they turned out. It's a color layering I played with on a KrazyKoala a while back and kept trying to find a place to use it on one of my models... He wears it well.

Skin tone is still eluding me but I feel like it's progressing, if anyone has an suggestions for skin tones, or any other thoughts or comments, I am always happy to receive them.

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PS: When photographing true metallics, you want a lot of light, but make sure it's not direct. I know that's confusing but some sort of diffuser, or even just blocking it a little with your hand will help not pick up all the little metallic particles in the paint and help the paint look more smooth and even.

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Shadow Strike
Shas'La
Posts: 151

Re: Infinity Painting/Project Log (Eudoros Finished)

Post#25 » Sep 24 2014 08:40

It's been a little while, but I had a whole pack of Space Wolves that I had to paint up for Feast of Blades. You forget how un-fun batch painting is until you have to paint 20 wolf tails in a row. (Ugh)

But now that they are out of the way I'm all set for my next Project: Bootleg Penthesilea.

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The plan is to paint this to a competition level in the next month. While the studio paint job far outstrips my abilities, I'm not really in love with the paint scheme. They also chose to put her on a "Aleph base". I want my Penny to look like she's just come to a stop on next to a sidewalk and is turning to see who just called her name. So here's what needs to be done for this project:

1. Custom base - All I want is a base that shows a bit of the street and some of the sidewalk she's parked next to. I wish I could find a precast one as this would save me a lot of time, but they are all either busted up and covered in rubble, or has something else weird going on with it all in the name of "character".

2. Custom bike. Penny wouldn't rock a factory paint job on her personal ride... I'm thinking a lime/neon green will complement her red hair and allow me to try some black free hand details. I'm planning on wet-sanding everything to give it a smooth and maybe even glossy finish? I know we always go for matte... but what if...?

3. The hair and face. Once primed these will be what I hit first since I think they will make or break the rest of the model.

4. The body. I still have no idea about what colors I'm going to paint her clothes but I want them to be very non-military and avoid the studio scheme.

Whew! A lot of talking, time to get to work!

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Kael'yn
Fio'Ui
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Re: Infinity Painting/Project Log (Asphalt Amazon)

Post#26 » Sep 25 2014 03:36

Shadow Strike wrote:4. The body. I still have no idea about what colors I'm going to paint her clothes but I want them to be very non-military and avoid the studio scheme.


Too bad, with the box paintjob of the bike I was thinking of an Mass Effect N7 motorbike for a Shepard shore leave... ;)

Idea for your base: http://www.antenocitisworkshop.com/infinity-urban-wargames-60mm-base.html

Good luck for your paintjob !

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Null
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Re: Infinity Painting/Project Log (Asphalt Amazon)

Post#27 » Sep 26 2014 11:57

Hey Shadow Strike

Nice model! I can't wait to see how it turns out :biggrin:. IMHO it would rock one of the Micro Art Studio bases Kael'yn linked to.

For the bike; The green/green might look cool, but I'd like to suggest something else:
[spoiler=]Image
The black & anodized look really mean with that little bit of yellow accent[/spoiler]

Just my 2 cents. Looking forward to the end result!

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Shadow Strike
Shas'La
Posts: 151

Re: Infinity Painting/Project Log (Asphalt Amazon)

Post#28 » Sep 26 2014 01:44

Those bases are PERFECT! Thanks for advice guys! I'm kicking myself that I didn't check Antenocitis sooner.

@Null, I agree, blacked out motorcycles look amazing - in fact that's how mine is! (But boy are they hard to keep clean!) But I was thinking it might not translate into miniature form well plus I want a color that will pop out and grab the judges eye.

I got the bike cleaned up and built last night. The handle bars and console aren't glued, Ill paint those separately and assemble at the end.

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The handle bars are nuts, at first I was going to leave the space between the grips and the brake/clutch levers filled in, but then I figured it was the little details the judges would appreciate so I cut them out. They are surprsingly studier than I thought they would be!

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Edit: saw this in the work parking lot the other day. Not sure if it makes the driver cooler or lamer that he did this on a minivan but either way I think the color and graphics would look good on Penny's bike.


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EDIT:

OK I finished cleaning up the pieces and dry fit them... Everything fits! Getting one of the first few out of the mold has its advantages. ;)

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I also got everything primed. I mention this only because o used a black, grey, and white method for the first time. It have me a very subtle color shift along the model and preemptively added shadows. I'm hap to expound on this if anyone is interested.

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Kael'yn
Fio'Ui
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Re: Infinity Painting/Project Log (Asphalt Amazon)

Post#29 » Sep 29 2014 11:07

Black model can be cool.
If you play with texture/shininess of the details and use not simple black but black with small colour shades and small colour/metal touches, maybe the dull black may look good.

I am trying that on a model to paint it like Selene black outfit in Underworld, by playing with dark grey matte corset w/ black wash & edge highlight, satined body in dark violet with black glaze and pure black glossy details. So far this play not too bad (model is 500 km away, no pics sorry).
Example of what inspired me (model is not 28mm, but highlight and washes help captures the details upper scales shows http://minicreateurs.com/e107_plugins/forum/forum_viewtopic.php?72841.0#post_77190)

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Shadow Strike
Shas'La
Posts: 151

Re: Infinity Painting/Project Log (Big overdue update)

Post#30 » Nov 04 2015 05:31

Well, a year seems like a long enough time to wait to update :P

Let me apologize for not keeping this active despite continuing to paint. Me and forum posting is a bit of a roller coaster- I'll be great for a few months then fall off the wagon. Let's hope it sticks this time! But despite lack of posting I’ve still been painting and I hate to see this thread gather cobwebs. So let’s see what I’ve been up to:

Ajax was a fun model to paint. At first I was a little worried about painting him purple, the base coat was very strong and didn’t look very good. But as I started getting the highlights layered on it turned into quite a nice looking model I think! The big guy has an impressive stat line, but is a huge bullet magnet. Seriously! Everyone likes to pick on this guy. He's durable but not THAT durable. Still he takes a lot of heat off other parts of my army and I can use him to bully my opponent into doing what I want a fair amount of time. He rarely makes it to the end of the game.

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This next guy is a little unusual. A few years back I met Carlos Bostria the “public face” of Corvus Belli. As a gift I gave him a GI Joe and in return (because he said if he didn’t it would be like communism… not sure what he meant) he gave me a unreleased model. The reason I think it was never released is that it’s kinda wonky looking. You can tell it was a preproduction because the arms are miscast, the feet are oddly stretched out and there are huge seams running down the middle of the face. But still I love him and will never give him up. So I painted him up in my army colors and tried to do a bit of battle damage to explain away his weirdness. I got the idea of trying to make it look like he had taken some damage and was showing a Terminator like skeleton underneath. Most of the time he is a proxy for other stuff or my High Value target so he gets a lot of play on the field and is an interesting conversation piece.

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Next up are a pair of bots from the Scylla and Dracios box, these guys were a quick and dirty job, just preshade and layer on black, gold, and grey metal. But I still wanted to give them something to make them pop – so I whipped out the airbrush and laid down a bit of white paint then added some red, then orange wash over it, then a dot of yellow over their eyes. It’s not perfect but for the ease of it I’m quite happy with how their glowing eyes turned out.

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The Chandra Spec Ops model was fun to paint. Although she didn’t photograph well. Her hair has a lot more depth in real life than the camera shows. It’s partial because I wanted to show of her sorta sly look which I have to admit I love. She doesn't get used often since Spec Ops are pretty much only used in tournaments or campaigns. But she is fun since I get to equip her however I see fit. Personally I like making her an infiltrating specialist - something people don't often expect from my army.

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Ah Dracios. Aleph has a lot of curved armor plates and “soft” flexible clothing like armor so the hard edges on this model was a welcome change of pace. I actually wasn’t that happy with his skin and hair but they seem to look good in pictures so I guess that’s something. I wasn’t sure how much red I wanted on there and go back and forth on the red shoulder armor. It looks nice and I think the model is a bit to black and grey without it… but it feels overpowering at times.

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Ok so Penny isn’t actually my paint job, I had a good friend who is a local painting hero do this for me in exchange for some extra plastic I had laying around. I wanted her to have a bit of a wild look to her, thinking of her as calm an demure in public but then absolutely wild on the battlefield. She is also a stupidly fun model to field. I put her on the table and my opponent sighs- everytime. She is so fast moving and has a variety of weapons that really makes her a threat to almost everything.

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I was a little afraid of the blue hair on the Dactyl – I thought it might over power the model, but when I combined it with the blue on her pants and armor I ended up being quite happy. I also like the skin on her, I wanted to make her look quasi-Indian and I think I succeeded. I’m happy that I’ve been able to include a variety of skin tones in this army. I really like the Dactyl profile, it's not an amazing profile but it also doesn't cost me an arm and a leg to put on the table. A link-team of these plus Acmon are my worker bees.

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Ah Acmon. This is bar none my favorite in this line up… maybe my favorite in the whole group! This was one of those models were everything just worked and was a dream to build and paint. I’ll be honest; my favorite part is the pants, the little hexes just pop so nicely. His skin tone also turned out nicely too, I was able to make the skin hexes noticeable without going crazy over the top with them like I think the studio does. A visor wearing engineer in the future... Is there any way he couldn't be Geordie LaForge? It's true he doesn't have Geordie's trade mark yellow/gold but orange looked so good I couldn't help myself.

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Last one is my dear little Alke. She doesn’t look like a fighter, but she does real work on the table top. Again, her pants turned out nice. I experimented with her eyes a bit going for a more anima look that I usually do… I think it worked.

Bonus: This was press fit marine was the first model I ever painted about 4 years ago. I included it here as a reference to see how I’ve progressed. A lot of time it doesn’t feel like we get better but if we can go back and reference our old work we can see how we improve… or if we have a technique that is lagging behind others.

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So with this my Aleph army is pretty much done. There are a few blisters here or there that would be nice to round out my options, but in general I’ve got everything I really want. So now it’s time for me to come back to my first love- Tau. I’m excited to start painting them again and can’t wait to see if I can take some things I learned here over to them.

As always comment, critiques, criticism are always welcome!

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