[Alternate Systems] Warmachine & Hordes

A Forum to discuss models of the Tau's Enemies, including Alternate Wargame Systems.
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taco
Shas
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[Alternate Systems] Warmachine & Hordes

Post#1 » Apr 07 2008 06:17

Hey all

I just found a new (at least to me) table top game, warmachine & hordes. both have excellent metal models, with what seems to be zero flash & no mold lines. check out http://www.privateerpress.com for some pics of these beautys.

Personally the warjacks for the khador in warmachine look amazing, these buggers look like they would tear through a carnifex as though it were made of cookie dough, plus they have a cool old-school-communist-russian look :biggrin:

I just wanted to know if anyone has any experience with this gaming system & what they rate of it. the guys at my local store rated it to be a lot simpler that warhammer 40 000.

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Fraggle
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Post#2 » Apr 07 2008 06:43

I was thinking of getting into Warmachine, with either the Cryx or Khador. I love those Widowmakers... Haven't played a game yet, but it looks like you need a lot less models than 40K, which means, in theory, you can spend more time painting them, and do a better job. I've got a starter gameplanned in a week or so, so I'll let you know how it turns out, and what I think.

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Orange-Bell
Por'O
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Post#3 » Apr 07 2008 07:04

They're great games, totally different from any of the GW games. The games are fast paced and deadly, as while everything can cause a lot of damage, fewer things can take much (Khador being something that can). You have a lot more ways of doing things, with a lot more special abilities and spells, and the feats can turn the game on its head very quickly. One of the things I really like is that you can be completely dominating the game, but if you slip up for a second, you can lose from a very strong position. Games are very rarely over until they are over, you really have to stay switched on.

However don't be fooled into thinking it is simple, or that the rules and minis are perfect. They're not. The rules can be complex and slow the game down until you know them well, as well as the fact that they are constantly being FAQd, changed and clarified (although these are all freely downloadable from the official site).

Warmachine also suffers from the fact that Jacks--my favourite part of the game--aren't very competitive. You can do alright with them, but you're often better off without them (aside from some of the little ones). That's why I like Hordes better, as you *have* to take the big warbeasts, it's how your Warlocks (your most important model) get their power. This is almost opposite of Warmachine, where your jacks get their power from the Warcaster.

The minis also suffer from flash and mold lines as bad as GW, but can be even harder to assemble. And everything is metal.

But don't let me put you off, it's a great system and I highly recommend it, but don't let anyone convince you that it doesn't have the flaws that GW games have.
O-B

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taco
Shas
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Post#4 » Apr 08 2008 07:02

lol

thanks orange-bell, you just made me afraid of picking up warmachine, but awesome russian communists win, so i'll still have to buy the models. i don't think i'll rely on too many lil troopers, the jacks are just too cool.

can't wait to hear from Fraggie about the game, so keep me informed

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Ray
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Post#5 » Apr 08 2008 07:24

I've gotten into warmachine by playing Cygnar. I already had the blue paints so I figured I would save some money. On top of that, I like how most of their models are specialists and have at least one or two tricks (Gun mages can fry a Jack's cortex or push models backward).

As far as price goes, I purchased The starting box at $50 and a box of gun mages at $24. Compared to a box of 6 vespid, I'm saving a great deal of money in the long run. My list which will take me to 500 points (a very common point cost) will cose roughly $150, of which I only have $80 worth left to get. After that, I wont really need to buy anything else.

Also, the starters box ($50) for the army is instantly playable (and contains around 350 points of models). Compare that to many battleforce boxes which cost $150, don't provide a commander nor the simplified ruleset.
You either give up or give hell.

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Orange-Bell
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Post#6 » Apr 08 2008 07:51

Yep, it is a pretty cheap game if you get it from the right places (ie it's stupidly expensive if you buy it retail in Australia).
Shameless plug for very good online store

But anyway, the reason I felt compelled to point out the flaws is that there are too many people that think it's a perfect system because it's not GW. And simply not being GW does not something perfect, and I know people who got into it after listening to too many GW-bashes, and then were disappointed by similar flaws within Warmachine/Hordes. You should play a game on its merits (which are very meritorious), not because it's not something else. :)

I've got a game tomorrow night, i'm looking forward to it.
O-B

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Holtzmann
Fio
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Post#7 » Apr 08 2008 08:01

Hey, O-B! Think you can get us a battle report of tomorrow's game?

It seems that a few people around are interested in the game, so a battle report might help them making up their minds.

Plus I'm so frikkin' curious to see how that game plays! :P
I am the poster formerly known as Omega2.

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bahbee
Shas
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Post#8 » Apr 08 2008 08:29

Omega2 wrote:Hey, O-B! Think you can get us a battle report of tomorrow's game?

It seems that a few people around are interested in the game, so a battle report might help them making up their minds.


I double that.

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Orange-Bell
Por'O
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Post#9 » Apr 08 2008 08:34

Ok, i'll give it a shot, though we might be having a 3-way game so it might throw it out a bit.
O-B

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taco
Shas
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Post#10 » Apr 09 2008 03:17

thats alright O-B, it seems we just want to know how kewl it is.

the main thing is to hear about all these abilities & how easy it is to pick up. i was reading a bit about the abilities, & they seem insane, buffs & knockdowns, all i can thought when i read them was "SAY WHAT?"

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