Matt Wilson wrote:I couldn't wait any longer so I had Webmaster Daryl lift the curtain the rest of the way. Isn't it beautiful?
So, I've been following this thread all week but wanted to wait until the full piece was exposed before giving any comments. I'm not down for a Q&A, but I do have a bunch of random info I'll throw out there, in no particular order and with no particular agenda...just stuff that has caught my eye throughout the discussion.
BTW, when GW releases a new faction, who do they get compared to?
First off, let me say that though this cover features a TON of awesomeness, what you're seeing here is only scratching the surface of what's in the Retribution book. This is a full blown faction with everything it needs to give you all the competitive options desired for army building. Don't even imagine that you've seen it all -- there are many more surprises in store.
Also, the cover was done by the amazing Andrea Uderzo. His work is simply fantastic, and he's bringing WARMACHINE to life through our Mk II publications like you have never seen before. If you like this cover, get ready for a whole slew of new ones, as he'll be covering every Forces of WARMACHINE book as well as the Mk II book in the future, and the images are just off the freaking hook. Seriously, I've gotten choked up looking at them. They make my heart race. But his work isn't just on the covers. The Retribution of Scyrah book is packed with his illustrations, and his work will be all over the books through next year as well. Get ready for some jaw dropping imagery. Andrea is taking us places that I thought I'd only ever see in my own imagination.
Now, for any of those who haven't figure it out yet, there is only ONE warcaster featured on the cover. You've got a couple solos, a couple examples of Myrmidons, and a bunch of other cool units and stuff. Again, this is just a taste. There is so much more where this came from.
On that note, I want to take my hat off to Chris Walton, staff concept artist. I think that this is actually the first book, and definitely, the first faction, that I personally didn't do any concept work for. Chris is responsible for every bolt, blade and badass that you'll see in the Retribution, and I've got to say that I'm in love with every single one of his designs. Which is good, because I put him through the ringer on this stuff. Chris spent months just exploring different ideas, shapes, themes and styles to bring the Retribution together, and this was no easy task. We'd discuss designs, experiment with different approaches, and he took my very difficult, if not sometimes uncertain direction with the grace and enthusiasm that only a truly talented professional like himself could muster. When we started, we didn't have a clue where this was going to end up, and Chris has probably got as many pages of stuff you'll never see as he does finished work. This faction, more than any other that has come before it, truly embodies a singular vision, and you'll see that in the final composition of the army. We wanted something that was very uniform, very stylized, completely different from any other faction, and yet had the tech-fantasy look that we wanted to bring to life. When you look at the Retribution, you'll see an army that was conceived of with a purpose, like none of the others so far. There's no goofing around here, these guys are all business, and it shows. It was an incredible amount of work, and in the grand scheme of things, done on a ridiculously rigorous timeline, and it was all Chris Walton.
Following this thread has been great. I see a lot of excited players, and that's really satisfying to us. We knew, by the nature of what the Retribution was supposed to be and the fact that we'd barely seen the tiniest glimpse of Iosans so far, that we were going to be throwing out some radical new content in the Iron Kingdoms. The point was to really make them stand apart to shine the light on the disparity between the Iosans and the human kingdoms. They have so very little in common, of course they're going to want to exterminate each other! That said, we knew some people wouldn't be into the stuff as well, and that's a good thing because if everyone all of a sudden starts playing Retribution, the battlefield is going to get a little monotonous. More than anything, though, I want to say how pleased I am at how it has come together. While we're always concerned with what our audience will think, we first and foremost believe in being true to ourselves. I can honestly say that I don't know of a single person at Privateer who isn't completely psyched by how the Retribution has turned out.
Bill Cosby has a great quote: "I don't know the key to success, but the key to failure is trying to please everybody."
So, we set out to please ourselves, and my theory is, that because we are a lot like you, then a lot of you are going to be pleased as well. That's how we approach everything, and so far, I think it's working.
Viva la Retribution!
Companies of riflemen have joined the Retribution in number and serve as the long-reaching line for the army abroad. They wield heavy rifles capable of delivering punishing firepower against the human armies that so greatly outnumber them. Rather than haphazardly firing into the enemy, a rifleman is trained to take careful aim and regard each trigger pull as a prospective kill.
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