Forging the Narrative, for those inclined, a prologue:
Mission and Lists:
Mission: The Raiding Party (1000)
Deployment: Modified Dawn of War. 4x4 battlefield. All forces must deploy within 6" of their table edge.
Whichever force has more points within 3" of the listening station at the end of the game is the winner. Tau Empire automatically receives the first turn, the Enclaves cannot seize the initiative.
Tau Empire CAD
Ethereal Aun'wi, apprentice of Aun'lo: Warlord Trait Through Unity, Devastation (Re-roll 1's within 12", one use only)
3 Stealth Suits
5 Breachers: Devilfish: Disruption Pods, SMS
Y'Vahra Riptide Battlesuit
4 Marker Drones
R'Varna Riptide Battlesuit
Farsight Enclaves CAD
Commander Q'ung: Iridium Battlesuit, Stimulant Injector, Shield Generator, Onager Gauntlet, PENchip, 2 Plasma Rifles
3 Ghostkeel Stealth Batlesuits: Cyclic Ion Rakers, Burst Cannons, 2 Target Locks
Monat: 2 Flamers
Monat: 2 Flamers
Monat: 2 Burst Cannons
Monat: 2 Fusion Blasters
Monat: 2 Plasma Rifles
Monat: 2 Missile Pods
4 Marker Drones
Battle Report with Pictures and play-by-play:
Deployment: Tau Empire (Sept Sa'Cea) "The Raiding Party"
Deployment: Farsight Enclaves "The Quick Reaction Force"
Empire: The Y'Vahra bounded across the table to alpha strike the unit of Ghostkeels, hoping to detooth them by lowering the fire team bonus. My opponent said he just wanted to kill one, and kill one he did! The Y'Vahra failed its nova charge and took a wound attempting to add D3 shots to his Ionic Discharge Cannon. The R'Varna also advanced and fired an impressive volley, 21 hits! That tripling effect on monstrous creatures really hits hard but the Ghostkeels show the worth of their stealth fields and tank them all!
Enclaves: The Ghostkeels fire back at the Y'Vahra, removing another two wounds. The Y'Vahra is grievously hurt and hanging on by a thread. But he lives to fight another turn. The Ghostkeels fan out to try to nerf the effect of those deadly plasma flamers on the Y'Vahra to no avail.
Empire: The Y'Vahra advances again undeterred by the alarm systems screaming inside her suit's viewfinder. She melts four stealth drones with her plasma flamer and puts another two wounds on a Ghostkeel. The Keels are really hurting. But the Y'Vahra is too aggressive! She is cut down in overwatch as she attempts to assault the Ghostkeels. The Sa"cean stealth suits are jumping in front and behind of the listening station as they take shots at the Ghostkeels and remove a wound. Aun'wis team of Breachers in the Devilfish back up against the listening station preparing for the arrival of the Enclaves Deep Strike reserves. The R'Varna nova charges its engines to run forward and charges down the left flank of the Enclaves.
Enclaves: All the Enclave Crisis suits drop in, with one fatality as a flamer suit falls to his death during orbital entry. The Burst suit mishaps as well, placed by my opponent in the far corner of the battlefield. The other flamer suit burns four firewarriors alive, while the other squad falls back after losing two to missiles. Shas'O Q'ung and his bodyguard bombard the R'Varna with Plasma rapid fire and take three wounds off of the monster who will probably fire four times again next turn. The fusion suit takes a hull point off of the Devilfish, stunning it in the process.
Empire: I lost some pictures here but the R'Varna finished off the Ghostkeels without nova charging its guns, instead it boosted its invulnerable save to 3+ to help against that plasma team. The Stealth suits shoot the Enclave drone team and make them run. It's a close run match! The Enclaves have lost all their Ghostkeels, the Empire the Y'Vahra and its firewarriors.
Enclaves: The fusion suit slags the Devilfish thanks to some marker support from the Tetras. The flamer suit is already in position to fry the Breachers inside. But they tank all the armor saves! Aun'wi presciently ordered 6+ Feel No Pain and his bodyguards responded, inspired by their leader. Q'ung and his bodyguard take two more wounds off of the R'Varna with plasma rapid fire but that 3++ is hard to break through.
Empire: The Stealth suits descend from their perch on the listening station to help defend Aun'wi, who wills his warriors to greater accuracy (reroll 1's). They obliterate the flamer suit with pulse blasters and the Stealths take care of the fusion suit. The R'Varna fires at Q'ung but his armor is impenetrable. R'Varna charges! And kills the bodyguard in close combat. Q'ung's resolve is tested, but he holds. He faces his own death fighting this monster.
Conclusion: I again lost some pictures but both sides moved in towards the listening station with everything that could on turn 5, hoping to have the most points within 3" to fulfill the victory condition. Q'ung and R'Varna are trading blows just outside the range of the objective. It went to turn 6, which the Empire desperately needed, and R'Varna slayed Q'ung in combat with a deadly Smash attack; as he had presaged. But R'Varna's consolidation move was just 1", not enough to get within 3". The game did not go to turn 7, and the Enclaves claimed victory with 194 points to just 91 at the listening station. If the R'varna had consolidated better, the Empire would have had it.
Consequences for Game 2: Protecting the listening station long enough meant that the Enclaves are able to get out a warning message to the four planets in the system. The Enclaves defenses will be ready once the Empire's battlefleet is ready to make planetfall. The Enclaves will seize the initiative automatically, if they so choose, but the Empire must deploy first in Game 2. I hope you guys enjoyed this, it's my first battle report on ATT and I'm really excited to finally be fighting the civil war. I'll try to get more Sa'Cean models painted up for the next battle, though as I said, I'm not a great hobbyist so that may not be a huge improvement Until next time!