[BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Battle Reports and debriefing thoughts about your Tau in action
Shaper Weee
Shas
Posts: 36

Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#19 » Nov 17 2013 03:26

hello all
Just had my first game with this set up against Dark Angles. It was a 2,000 point game so I added in Commander Bravestorm (farsight's XV8's) and Sub-commander Touchstar (XV8's with marker Drones squad). Broadside's had EWO.

Well what a game, tabled him and lost 1 broadside, Bravestorm, Commander with fusion Blades and 1 XV8 which was with farsight.

What a real cool game. Because I castle up and have about 130 troop in my old set up, a game of 1,850 would take 4 hours. Plus the fact I hardly lose and the opponent is taking his time not to make a mistake. It took me 2 hours to table him and that was with me being slow.

Thanks heeps for you idea's on how to make a good farsight enclave list.

I will be spending the next 3 months painting the army in farsights colors. Also do you have a link on colors for a farsight inclave?

Thank you.

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Vash
Shas'Ui
Shas'Ui
Posts: 631

Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#20 » Nov 17 2013 08:22

Shaper Weee wrote:hello all
Just had my first game with this set up against Dark Angles. It was a 2,000 point game so I added in Commander Bravestorm (farsight's XV8's) and Sub-commander Touchstar (XV8's with marker Drones squad). Broadside's had EWO.

Well what a game, tabled him and lost 1 broadside, Bravestorm, Commander with fusion Blades and 1 XV8 which was with farsight.

What a real cool game. Because I castle up and have about 130 troop in my old set up, a game of 1,850 would take 4 hours. Plus the fact I hardly lose and the opponent is taking his time not to make a mistake. It took me 2 hours to table him and that was with me being slow.

Thanks heeps for you idea's on how to make a good farsight enclave list.

I will be spending the next 3 months painting the army in farsights colors. Also do you have a link on colors for a farsight inclave?

Thank you.


No problem mate. Glad someone had use of it.
I my self don't use Farsight colours, sorry.
But Games Workshop have a suggestion paint set on what colours they recommend for Farsight.
Colour link

But I don't think you will need all of them to be honest.
My suggestion is:

• Two red colours. One base and one high light on the edges.
• Two grey colours. Again, same as above. Base colour and high light.
• Brons and gold
• Black
• Agrax earth shade, used on the red areas as a wash/shade and perhaps on the gold/brons
• Random colour of your choosing for the lenses.
• Black or preferably red spray.

Now, how you want to paint your Enclave is all up to you.
As you can see from GWs pictures, in all the gaps GW have painted them black. Now this is hard to get nicely if your spraying them.
But... spraying them black gives you a hard time with painting all the red instead.
My suggestion is to base them in one way of the other in red.
Then wash them with agrax earth shade or nuln oil if you want it really dark/black in the gaps.

Good luck with your enclave!

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Shmooks
Shas
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Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#21 » Dec 28 2013 09:55

Hey Vash!

I am wondering how it is that the crisis suits get a boost in their toughness because O'vesa has joined them? I spent part of my day combing the rule book and codices for any particular rule that states that this is the case, in particular anything related to independent characters and I came out with nothing. I understand that O'vesa himself is T6 as are his 2 shielded missile drones so there is definitely a feature of T6. I just don't see how the crisis suits actually become T6 themselves dude...


Your boy, the Shmooks
One does not simply kill a Riptide...

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E'nigma
Shas
Posts: 416

Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#22 » Dec 28 2013 10:24

You are correct the Crisis Suits don't become T6 themselves. However due to the Majority Toughness rule they would be counted as T6 when the opponent rolls to wound.

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Shmooks
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Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#23 » Dec 28 2013 10:35

How is it a majority if three members of the unit have T6 (O'vesa and his two drones) and the other three members are T4? does O'vesa himself tip the balance? I would call that an even split technically.
One does not simply kill a Riptide...

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E'nigma
Shas
Posts: 416

Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#24 » Dec 28 2013 11:02

The rule states that if there is a Tie in Toughness values you use the highest values. I don't have my rulebook handy but the Majority Toughness rule under the To wound section of the Assault chapter will have the exact wording.

Also step 4 of The Shooting Sequence makes note of majority Toughness.

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Shmooks
Shas
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Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#25 » Dec 28 2013 11:13

Thanks for the clarification

I LOVE THIS GAME!!!!!!!!!!!!!!!!
One does not simply kill a Riptide...

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Reaper13
Shas
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Re: [BAT.REP] 1750pts Farsight vs 2000pts Chaos (picture heavy)

Post#26 » Jan 21 2017 04:15

Good report, just something I saw in your list, the the missile crisis team, they only need 2 target locks, not 3. You can already shoot at one unit, and then each target lock lets one model shoot at a different model. So the drone controller crisis could drop the target lock and take another missile pod and you still can shoot 3 different ways. :D
Who says we don't have assault units... Drones :crafty:

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