Chaos won the roll off and he made me go first (as he know I love going second due to many reasons... counter deployment and such).
So I deployed my forces as I usually do, expecting to go second.
Night fight was in effect, and that helped me. And the deployment was vanguard strike (diagonal).
So I deployed my broadsides on one flank each, one in cover and the other in the open. I figured he didn't have that much low AP weapons so I could do that.
O'vesa joined 3 crisis suits with plasma/fusion and deployed next to a central ruin in my deployment.
Missile pod suit with drones hid behind the ruin, breaking line of sight.
Farsight, commander and 3 suits with a variation of weapons started as reserves.
Chaos deployed his bikers on the west flank along with the sorcerer. Behind them cultists.
Next up was the defiler between two ruins, and infront of him was a unit of noice marines. The demon prince hid behind the ruin next to the defiler.
In the central ruin in his deployment his havocs deployed. East of that ruin a chaos space marine unit deployed.
And finally on the east flank another unit of noice marines.
His hell drake and one unit of cultists started as reserves.
Oh, and the weird apothecary symbols on the schematic are objective markers. We rolled 4 objectives, worth 3 vp each.CHAOS TURN 1
He seized the initiative and went first. Not me against, as I want last turn to regroup and counter objectives or grab them more safely.
He went on the advance with all but his havocs. Bikes shot at my broadsides, and scored 2 wounds, and I failed one save...
Rest of the army focus fired on my O'vesa unit. The Defiler had a searchlight and lit O'vesa up. He scored a lot of wounds. The defiler alone score 5 wounds, but I save 2 of them and succeeded with 2 feel no pain. Only one wound went through. And then the luck just continued. He saved everything they threw at him. Either with his 2+ save or with his backup feel no pain.
Oh and the sorcerer casted fearless and invisibility power on his own unit. The demon prince casted 4++ save on the chaos space marines. FARSIGHT TURN 1
I moved O'vesa forward and the wounded broadside stepped back and took cover behind his buddies.
Missile pod crisis team shot at the defiler, inflicted 5 hull points, he saved 2 of them. The marker drones marked the bikers, score 4 hits.
Broadsides on the wester flank used the marker lights and removed their cover save, and increased their BS by 2. Scored a total of 15 wounds! He lost 5 members!
O'vesa got a clear shot at the Noice marines, and he and his crisis using their plasmas killed 7 noice marines. I scattered a short distance with the Ion accelerator.
The other broadside team scored 13 wounds on the other noice marine unit. 4 died (he did save some with his feel no pain).
JSJ moves, well... O'vesa into the big ruins. CHAOS TURN 2
He rolled for his reservs and both came in.
Helldrake rushed forward and vector strikes my broadsides, score 4 wounds and I failed one. Random hit, and took the guy in the middle. He then bale flamed my missile pod unit with marker drones. He killed 2 suits and 2 drones.
Sorcerer casted the same spells again and desperately tried to shoot at my broadsides.
Rest of his army shot at O'vesa. This time they got two wounds through (I forgot to nova charge... that would have saved me from one wound).
Demon prince made a very bold move. Basically a hit or miss move. He went into flyer mode and moved into the middle of the battle field.
He now forced me to deal with two fliers.
His defiler succeeded with "it will not die" and regained a hull point. FARSIGHT TURN 2
This is where I got really lucky. Well not as lucky as I could have.
Anyhow. Farsight didn't arrive. Minor setback, as I was now forced to halt my march forward and wait for his arrival.
With two flyers I had to prioritise the Demon prince. The west flank broadsides opened fire, and with luck from me, and bad luck from him, he died from the broadsides alone.
This left me now free to shoot with my other broadsides at his helldrake. I used my 3 seeker missiles and brought him down.
The lone missile pod suit did nothing of note and the marker drones marked the sorcerer and the biker. Scored two hits.
O'vesa and one crisis could see the biker and the sorcerer (mind that the ruin in the middle blocked line of sight on the bottom floor). I removed his cover and scored a total or 3 wounds. All that was needed.
This turn I gained first blood and slay the warlord.
JSJ moves. O'vesa jumped back into the ruin.CHAOS TURN 3
He continued to march on. Moving his defiler west and forward, and in line of sight of my western broadsides. He used his ordinance weapon and killed two broadsides instantly. And at the end of the turn... he succeeded with his it will not die again...
The cultist on the west flank grabbed cover in the small dead forest.
Rest of the army... well they had another go at O'vesa. Here I actually got scared and started to fend of wound onto the unit with Look out sir. I took one wound on O'vesa and lost one crisis suit. FARSIGHT TURN 3
Farsight didn't arrive from reserve this turn either... so I had to hold my lines for yet another turn. Really wanted to start pushing forward.
Anyhow... as I didn't really fear the noice marines I decided that my eastern broadsides should try to take down the defiler. Only two could reach him though. I utterly failed here. Scoring three hits, and only one glancing, which he saved.
Marker drones lit up the chaos space marines.
O'vesa and his suits removed cover and killed 7 of them.
The lone broadside opened fire at the cultists, they went to ground, but the smart missile system did its part. In total I killed 5 of them with the broadside.
JSJ move. O'vesa back into the ruins. CHAOS TURN 4
Defiler moved in for the kill. Shot at my lone broadside, but missed with everything but one auto cannon hit. Saved that one.
Again, the rest of the army tried their best to wound O'vesa. As I was down to my last wound I fended of the wounds inflicted on them. I lost one shielded missile drone and one wound inflicted on a crisis suit. FARSIGHT TURN 4
Farsight finally arrived... And this is is where I performed the Mont'ka.
The lone broadside used his seeker and opened fire at the defiler. By luck I actually destroyed the defiler, so now the commander and a crisis with fusion blasters who arrived were free to shoot at something else.
So, farsight and 2 crisis armed with flamers and plasmas, basically turned the cultists into barbecue. The commander and a crisis suit with fusions took out the noice marines next to them. When they were done with that, they used their assault move to move closer to the havocs ruin.
Marker drones lit up the chaos space marines, O'vesa and his crisis rolled really badly. They only killed two.
Eastern broadsides opened fire at the other unit of noice marines, and took out 4 of them.
JSJ moves. O'vesa towards the eastern objective, Farsight, well towards the havocs ruin, and the missile pod suit towards the central objective. CHAOS TURN 5
Knowing that the battle was lost, he still carried on as a brave soldier.
Cultists shot at Farsight, no luck there. And they didn't want to charge into flamers.
Rest of the army... well they really wanted to kill O'vesa. I had moved around my suits so now a healthy suit was next to O'vesa. Only wound that went through was on that suit.
He then charged with his last chaos space marine, I failed to kill him with overwatch. But O'vesa crushed him in close combat in the end. FARSIGHT TURN 5
Well not much to say here. Mopping up whats left.
Marker drones marked the havocs, and then O'vesa used the hits to remove cover. Killed 3 of them. Then O'vesa move along towards the objective on the eastern side.
The missile pod suit took the centre objective.
Broadsides on the east flank took out the last two noice marines.
Farsight and his pals charged into the cultists, killing them all, and went for the objective in the ruin. FINAL SCORE
9 vp (first blood, slay the warlord, line breaker, two objectives held)Chaos space marines:
0 vpMy thoughts
My main goal is to push the opponent into a corner. It works well against balanced armies where there isn't a horde of close combat units. I focus on destroying the close combat units and then I can push with my close combat unit, Farsight/commander XV8.
Also, all crisis suit units have dedicated roles.
The missile pod ones are tasked with grabbing objectives in my deployment, or close to my deployment.
The plasma/fusion crisis joins O'vesa and gets they toughness boosted and grabs midfield.
The last crisis unit joins Farisght and the commander. Grabbing enemy deployment objectives and line breaker.
In this game... I couldn't push forward as I wanted due to the late arrival of Farsight. But the principal is there.
Focused on taking out the close combat elements, i.e the Demon prince and the bikers then push as far as I can.
When farsight arrived, you can see that my army actually moves forward. Now, in this case there isn't much of resistance left. But, in general it shows how I would move once farsight arrives.
All in all I am satisfied with how the general tactic is working for me.