Akul Contingent Batreps

Battle Reports and debriefing thoughts about your Tau in action
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materpillar
Shas'La
Posts: 129

Re: Akul Contingent Batreps

Post#21 » Sep 22 2016 09:39

His list was something like the following.

CAD
Librarian
2x 5-6 man scout squads. One with snipers one with heavy bolter.
Drop pod w/ librarian dreadnought

Formations?
3x death company squads of 5-6 members
One was joined by the librarian.
One was joined by a chaplain.
One was joined by some character I don't remember
^^not sure if these were in a formation.

3x terminator squads with 5 men. All lightning claws except for one thunder hammer/stormshield in one squad. The assault out of deepstrike all arrive from reserve together.


His wasn't the most streamlined list (mine wasn't either obviously). He was just trying out the new formations.
----- Akul Contingent -----
Engagement Results 52-16-8

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materpillar
Shas'La
Posts: 129

Re: Akul Contingent Batreps

Post#22 » Nov 02 2016 12:23

El'Mesa'Raik, O'J'Korst'Kha, and Aun'Tash stood around the command room debating the contingent's next move. Their supply levels, where to travel to best avoid the retribution from the blood angels chapter, and the like. El'Eoro'D'Yanoi'Seri spoke rarely as she stood protectively behind Aun'Tash, while El'D'Doran'Ny ignored the whole lot of them as she stared off into the distance.

"No!"

All four of the Tau visibly jumped as El'D'Doran'Ny face twisted in rage as she brought a fist slamming down into the console in front of her and went for her sword. El'Eoro'D'Yanoi'Seri reacted first, her left hand protectively pulling Aun'Tash behind her before smoothly falling to her pulse pistol as she swept past him and slammed her right hand onto El'D'Doran'Ny's sword arm, arresting its motion but still leaving half a foot of bare glistening steel out of its sheath. "Stop!" El'Eoro'D'Yanoi'Seri's single word seemed to hang in the air as she stared down El'D'Doran'Ny.

The briefest of moments passed and El'D'Doran'Ny's eyes slowly refocused from some far away point to those glaring at her from a mere handful of inches away. Her rage flashed away and was replaced with a wave of confusion until she followed a pointed glance down to her half-drawn sword. With deliberate care and great effort she slowly unclenched her hand from the hilt of her sword and returned it to its sheath. "We're going back down there. Nemehirr is trying to pull something. My sister just informed me she picked up his stench in the biggest city on the other side of the planet. We're going to go there so you can help me figure out what those plans are and thoroughly ruin them."

"Who is this Nemehirr?"

El'D'Doran'Ny turned, strode over to the door, and slammed it open. "The keeper of secrets who killed my mother. Get me there." With that she left the room.

----------------------
Army List - 1854
Heroes' Path
Death Jester
Solitaire - Cegorach's Rose (El'D'Doran'Ny)
Shadowseer - Mastery Level 2 (O'D'Doran'Elro)

Tau Cad
Commander - Coldstar, Stims, Shield Generator (Shas'el Mesa'Raik)

4x Stealth suits + Shas'vre, target lock, FB

10x Kroot - Sniper rounds
10x Kroot - Sniper rounds

6x Pathfinder Team
5x Vespid Team + Strain Leader

Air Superiority Cadre
3x Razorsharks - MP

Optimized Stealth Cadre
Ghostkeel - Cyclic Ion Raker, TL-FB, Counterfire Defence System (Shas'el Eoro'D'Yanoi'Seri)
3x Stealth suits + Shas'vre, target lock, FB
4x Stealth suits + Shas'vre, target lock, FB
----------------------

El'Mesa'Raik's voice cut through the radio silence. "They're... waiting for us? This is bad. All forces move to engage, we have heavy reinforcements flooding towards our position from all sides."
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Stealth Suits Right Flank
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Infiltrators in the middle
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Kroot Right Flank
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Kroot on objective 6
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Stealth suit gun line left opened up on the enemy cultists. Causing heavy losses and completely destroying the front most rank.
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Un-phased by the Tau firepower the Rhino on the right flank advances
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The rhino in the midfield does the same supported by the remnants of an assault squad
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The first of the cultist reinforcement come pouring in. (He had the formation that every time a squad of cultists dies, they come back at full strength and outflanking on a 4+)
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The enemy warlord, his sorcerer and a squad of terminators pour out of the landraider.
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Firing their two combi-meltas at El'Mesa'Raik, they manage to hit and wound him. To which he fails his look-out sir and then 3+ stealth role (he was with the vespid) and is instantly killed.
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The Tau airforce retaliates destroying the midfield rhino...
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... and the rhino on the right flank.
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Karen charges into the cultists with the death jester.
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She slays 7 personally and sweeps the rest. The stealth teams also obliterate another squad of cultists.
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Yet on the other side of the table more cultists stream in to engage the tau forces.
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In the midfield the kroot are multi-assaulted, while the third squad chaos space marines fails its charge into the vespid. The kroot lose combat and flee but manage to escape.
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The kroot holding objective 6 are assaulted by the enemy warlord...
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... and are utterly destroyed.
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On the left flank the Stealth Suits are assaulted and all four are slain by the dark apostle's black mace.
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In the midfield, Illia wipes out the two nearest squads with a nova power while the vespid retreat back away from the squad that assaulted them.
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The stealth suits on the right flank retreat away from the swarming cultists and claim objective 2.
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El'Eoro'D'Yanoi'Seri and El'D'Doran'Ny assault the enemy landraider but only manage to glance it.
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The dark apostle and sole remaining cultist are left alive to score the "have an enemy by two board edges" maelstrom card.
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The Landraider attempts to tank shock El'Eoro'D'Yanoi'Seri and El'D'Doran'Ny, but they both pass their moral.
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The enemy psyker obliterates the death jester with a blast of warp energy.
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Another psyker moves to engage the stealth team to take control of objective 2
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They make their charge, but are locked in combat for several rounds
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The cultists continue to advance on the tau lines
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The remaining two chaos space marines come under incredible firepower in the midfield.
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El'Eoro'D'Yanoi'Seri destroys the landraider with a blast from her fusion blaster while Karen assaults the Dark Apostle, and slays him in single combat.
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The last remaining chaos space marine in the midfield, blessed by Nemehirr himself...
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... ascends to Daemonhood.
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O'D'Doran'Elro eyes widened as she took immediate notice of the newly formed Daemon Prince. "All forces pull back, we're too weak to engage that daemon at this time." She flipped off her transmitter and cursed. "I've been had."

Notes:
Tau Defeat
12-11

Sadly my phone died on turn 4, so I didn't have pictures of the last turn. I put all my shots into his warlord squad, killing everyone but his warlord (and putting him 2 two wounds left). Karen then charged him and he then made 2/3 of his 4++ saves against her and she proceeded to fail 2/3 of her 3++ saves against him and die. Statistically he should have died giving me slay the warlord and tieing the game, but the chaos gods were on his side not mine. :dead:

Also losing my 185 warlord turn 1 to snake eyes after getting shot with combi-meltas was absolutely backbreaking for me. But them's the beats.

He also made 4/5 of his 4+ saves to bring his cultists back onto the board, which was vital for the amount of time and firepower that they managed to soak up over the coarse of the game.

I didn't really mention my razorsharks much but they did good things. Blowing up both rhinos turn 2. Turn 3 they obliterated his devastator squad. Turn 4/5 they killed tons of cultists/softened up the space marine squads.

I feel like overall my target priority was pretty on point. I managed to distract his hugely deadly assault terminator squad with some squishy kroot which took them way out of position while I mulched through the rest of his army before turning and collapsing on them again. His army was utterly in tatters by the end of the game while I still had my ghostkeel, a squad of stealth suits, pathfinders, some krott and all my fliers. He only had his infinitely re-spawning cultists, the objective 2 sorcerer, his warlord with 1 wound and... also a 2+ armor daemon prince (that mulched my vespid turn 5).

Overall the game was hella fun for both my opponent and myself, which is all that really matters.


From a fluff standpoint, Nemehirr swayed the blood angels in the last batrep to attack the Akul Contingent and specifically to get O'D'Doran'Elro wounded/returned to the warp. Then he hinted at his presence to her to draw her attention to this city. The Akul Contingent dropped the hammer on these Chaos Space Marines, but they're all Nemehirr's enemies that he wanted gone (they all had marks of khorne). They were mostly all crushed except for her traitor in their ranks who she got promoted to daemon prince status.
----- Akul Contingent -----
Engagement Results 52-16-8

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materpillar
Shas'La
Posts: 129

Re: Akul Contingent Batreps

Post#23 » Nov 19 2016 12:05

Time for a non-tau, non-canonical (in my mind) bat rep!

1504 point Tyranids
Hive Tyrant - Wings, old adversary, regeneration, Scything Talons x2

Hive Guard w/ Str 8 gun
Hive Guard w/ Str 8 gun
Hive Guard w/ Str 8 gun

Gargoyles x10

Genestealers x5
Genestealers x5
Genestealers x6
Termagaunts x10
Warriors x3 (all Scything Talons x2)

Trygon - Toxin Sacks

-Wrecker Node-
Warriors x3 (all Scything Talons x2)
Carnifex - Scything Talons x2, Toxin Sack
Carnifex - Scything Talons x2, Toxin Sack
Carnifex - Scything Talons x2, Toxin Sack


--Mission Emperor's Will--

Deployment
Genestealers on right flank
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Warlord trait was to infiltrate a lot of stuff
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Space Marines Turn 1
He drop-podded in a squad of tacticals and rapid fired down one of my squads of genestealers for first blood. He also killed a couple out of the other two squads, a handful of gargoyles and a warrior.

Tyrannid Turn 1
That being said he was kind enough to line up some first turn assaults for me (gargoyles tied up the marines while the drop-pod was destroyed).
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Left flank advanced and my hive guard took a couple of hull points off the razorback while my warlord cast catalyst on himself.
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Space Marine Turn 2
More assault marines arrive to the buffet. He only manages to put down a couple termagaunts. He puts two wounds on my warlord (who managed to save 2 others with FNP which was massive).
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Tyrannids Turn 2
Carnifexes both make it into combat with tactical squads.
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The tactical squads are very sad about this, and combat goes perfectly for me. A single marine survived combat with my warriors/carnifex so they remained locked in combat as did my other carnifex.
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My warlord also finds himself some sad tactical marines (who are camping on his objective) and squishes several of them.
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Space Marines Turn 3
The newest buffet item, aka the Command Squad also arrives
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The assault marines jump into combat and slay all the warriors.
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Dreadnought joins the melee with my warlord and the two surviving marines, managing to wound him again.
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Tyrannids Turn 3
However he and the marines get squished by the warlord and trygon. Everyone turns to the newest buffet item (after the hive guard destroy the razorback).
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Elsewhere the assault squad is barely hanging on, but managed two wounds on one carnifex and three on the other.
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Space Marines Turn 4
The "newest buffet item" has several storm shields, a few power swords, lightning claws and a powerfist. They give my warlord the worst kind of indigestion (death). My trygon decides it would be wise not to charge them.
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Tyrannids Turn 4
Over on the right flank, where it is a buffet my carnifex duo ate the remaining assault squad members then crushed the nearby razorback before turning on the last tactical squad.
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Space Marines Turn 5
The command squad cuts down my peaceful trygon. Those monsters! However, the enemy warlord takes two wounds in the process.

Tyrannids Turn 5
The hive guard kill 3 of the remaining command squad members in a single round of shooting! The last hero carnifex charges the weakened command squad with all the hive guard. Sadly the carnifex doesn't make it in, and both the hive guard are slain!

On the other side of the map... squish.
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Score at the end of turn 5, 4-5 in favor of space marines... but the game continues on a 4!

Space Marines Turn 6
The thunderfire cannon kills the last hive guard.

Tyrannids Turn 6
The hero solo carnifex passes his instinctive behavior (so he doesn't have to charge the powerfist of sadness), and makes a 6" run to contest the enemy objective!

Squish, Squish!
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Score at the end of Tyrannids turn 6, 4-2 in favor of the tyrannids... but the game continues on a 5!

Space marines Turn 7
Hero carnifex engages in glorious combat against the enemy command squad... and dies. He does manage to slay the enemy warlord before falling to the powerfist though.
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Final Score - 5 (First Blood, Slay the Warlord, Objective) to 5 (Linebreaker, Slay the Warlord, Objective)
----- Akul Contingent -----
Engagement Results 52-16-8

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materpillar
Shas'La
Posts: 129

Re: Akul Contingent Batreps

Post#24 » Nov 26 2016 02:35

1500 Points
Spoils of War (Maelstrom, can score either players Secure Objective X).

Akul Contingent
Farsight CAD
O'J'Korst'Kha - Fusion Blaster, Twin-Linked Fusion Blaster, Stims, Fusion Blade, Puretide, Iridium, Talisman

Stealth Team - 3x Burst
Vre'Oni'Dan - Riptide - Heavy Burst, SMS, Stims, Advanced Targeting System
El'Eoro'D'Yanoi'Seri - Ghostkeel - TL-FB, Cyclic Ion Raker

Strike Team - 7x Pulse Rifle, SMS Turret
Strike Team - 7x Pulse Rifle, SMS Turret

Sniper Team - 3x Marksmen, 6x Drones
Skyray - SMS, Sensor Spines, D-Pod
Broadside - HYMP, SMS

Regular CAD
El'D'Doran'Ny - Farsight Counts-As

Crisis Team - 1x Member Flamer/Flamer
Crisis Team - 3x Members - FB/FB, FB/FB + VRT, Flamer/Flamer + target lock

Image

Defense Force
Regular CAD
Ethereal

Crisis Team - 3x Members, MP, TL-MP
Crisis Team - 1x Member, TL-FB, cyclic ion blaster
Crisis Team - 4x Members, MP, TL-MP, + Shas'vre, TL-MP, Puretide Engram Chip

Kroot - 11x Members, Sniper
Strike Team - 7x Pulse Rifle, SMS Turret, Devilfish (Drones/D-Pod)
Strike Team - 5x Pulse Rifle, SMS Turret

Pathfinders - 9x Members
Piranhas - 2x FB, Drones, Blacksun Filter + 1 Seeker Missile

Broadside Team - 2x Members, HYMP, SMS + 3 Missile Drones
Broadside Team - 2x Members, HYMP, SMS + 3 Missile Drones

Note: We agreed before the game that we'd allow his ethereal to sit in his devilfish and still use powers even though the new FAQ says that isn't correct.
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Turn 1
Crisis team on the right flank open up on the sniper team.
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Two drones and two spotters die, the squad fails moral and flees from the board. Enemy broadsides glance the Skyray once and it fails its 3+ cover save.
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On the other side of the battle the single broadside goes down to an immense amount of firepower and a handful of fire warriors go down.
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Akul Turn 1
Enemy Kroot advanced forward.
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Vre'Oni'Dan nova charges her SMS and obliterates 9 of the kroot while the firewarriors kill another one. The final kroot passes his moral.
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They Skyray makerlights up crisis team with 2 hits. These are used to ignore cover and the following barrage of Seeker missiles and smart missiles eliminates the entire squad.
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Turn 2
Single Monat Crisis suit arrives defensively, and runs to claim objective 3. The 5 man crisis team puts 7 wounds onto Vre'Oni'Dan. She fails 3 of the saves and all 3 FNP saves. The enemy broadsides glance skyray once, and it again fails its 3+ cover save.

Akul Turn 2
Karen and O'J'Korst'Ka arrive. They and their squad completely obliterate broadside team, while the squad flamer gets the fire warriors to flee from the board and slays several sniper drones.
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El'Eoro'D'Yanoi'Seri arrives and focuses her fire onto the monat crisis suit. Her FB hits, but fails to wound. Her cyclic ion raker only does a single wound. Vre'Oni'Dan fails her nova charge and takes her 4th wound before she also opens up on the solo crisis suit, but fails to do the slay it. The Skyray advanced forward to take objective 3, but the crisis suit was still alive to contest it.
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Turn 3
El'Eoro'D'Yanoi'Seri comes under fire from broadsides, sniper drones, pathfinders and the crisis suit bundle. Under the sheer weight of fire she goes down. The solo crisis suit misses the skyray with its fusion blaster. However its Cyclic Ion Blaster glances the skyray once... which fails its third 3+ cover save of the game and is destroyed. The crisis suit scores both my and his Secure Objective 3.
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Akul Turn 3
Stealth team arrives, but scatters 11" off the board, mishaps and is destroyed. O'j advances, assaults and destroys broadside team.
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Oni'Dan finally slays the monat suit. The Duel Flamer comes down, roasts final kroot and secures objective 5.
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Turn 4
The enemy crisis suit manages to deal the final wound to Vre'Oni'Dan. The pathfinders scoot around and manage to destroy the 2x Flamer suit in O'J'Korst'Ka's unit. O'J'Korst'Ka is also wounded twice.

Akul Turn 4
O'J'Korst Ka and Karen split from their bodyguard. The bodyguard and firewarriors manage destroy a piranha. O'J'Korst'Ka and Karen assault and destroy other piranha but fail their mulit-charge into crisis suit bubble.
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Turn 5
The crisis suit bundle slays the two unprotected Fusion Blaster crisis suits. A single gun drone makes combat with the double flamer monat suit in the middle of the board.

Akul Turn 5
O'J'Kort'Ka splits from Karen. Scores two hits on the crisis suit bubble but fails to wound with both shots. However, he successfully makes his charge through a withering amount of overwatch. Once in combat he challenges the enemy shas'vre and slays him plus two others in combatin. Winning combat by 6, the other two flee and he sweeps them.
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Karen kills 2 firewarriors with her plasma, which causes her to fail her charge.
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The game continues to Turn 6
The firewarriors and pathfinders manage to put 3 wounds onto karen.

Akul Turn 6
She retaliates by killing two more firewarriors which causes the final firewarrior to flee to edge of the board.

O'J'Korst'Ka penetrates the ethereal's transport twice, but both hits are jinked. He then fails his charge against the devilfish.
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Game Ends
Final Score 17-12
Akul Contingent is Defeated


Notes/Thoughts:
I think I really should have won this game. However, I had minimal sleep the night before and made several rather major mistakes. This in combination with my terrible luck was too much to overcome.

The Farsight/Fusion Blade deathball is really hard to use. Many times its firepower will is enough to completely wipe out whatever it shoots at. Often you don't want this because you want to multi-assault, so you have to not shoot some of their guns. It makes for very complicated situations.

Mistakes: My deployment was almost great. I should have deep struck my riptide instead of putting it in the backfield where I did. She just didn't have enough of an impact in the game offensively. Doing so would have freed up my stealth team to deploy completely out of line of sight behind the building on the right flank so they wouldn't have died first turn. I should have also deployed my broadside behind that building instead of ontop of it, so it could have killed the kroot instead of getting killed first turn.

Turn 3, I advanced my skyray to try and take objective 3. I should have known El'Eoro'D'Yanoi'Seri was in position to hold it and had my Skryay only advance slightly so it could have also put its firepower into the crisis monat.

Turn 4, I advanced Vre'Oni'Dan onto my destroyed skyray, this put it high enough that the enemy crisis team could shoot it over the LOS blocking houses in the middle of the board. Also, I have no idea what exactly I should have done with my death ball this turn. I split the squad up to try and destroy all the piranhas so I could charge the crisis team behind it. Partly because I had the "Issue a Challenege" objective. But maybe I should have just put all my firepower into his crisis team and tried to wipe them out. Going to make another thread about this actually.

I think my worst mistake was being more afraid of his broadsides than his crisis team. I should have destroyed his crisis team first because they were so hard for me to catch turn 4-5. If I'd have killed them first with O'J'Korst and co, that squad would have had no trouble at all catching the completely immobile broadsides.

Bad Luck: Stealth team died turn 3. If they'd arrived nicely, they'd have helped crush his backline even more thoroughly than I did. Those pathfinders wouldn't have existed. They scored secure objective 1 a couple times late game, which would have been my points instead.

Skyray failed 3/3 3+ cover saves to die. This then resulted miss positioning my riptide on top of its corpse which also got my riptide killed (after it took 3 wounds from 7 saves).

The solo monat that survived my entire ghostkeel/riptide shooting. This directly scored him 2-3 points that should have been mine. I think if any of these 3 things didn't happen I could have won. But they did, so I didn't. :roll:
----- Akul Contingent -----
Engagement Results 52-16-8

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materpillar
Shas'La
Posts: 129

Re: Akul Contingent Batreps

Post#25 » Feb 12 2017 04:21

Big Guns Never Tire, 2000 Points

Akul Contingent
Regular CAD
El'D'Doran'Ny - Farsight Counts-As
Cadre Fireblade

Stealth Team - 4x Burst, 1x Shas'ui FB, Target Lock, Markerlight
Vre'Oni'Dan - Riptide - Heavy Burst, SMS, Stims, Advanced Targeting System
El'Eoro'D'Yanoi'Seri - Ghostkeel - TL-FB, Cyclic Ion Raker

Piranha - FB
Piranha - FB
Pathfinder - 6x Members

Strike Team - 11x Pulse Rifle
Strike Team - 8x Pulse Rifle, SMS Turret

Sniper Team - 2x Marksmen, 3x Drones
Sniper Team - 1x Marksmen, 3x Drones
Broadside - HYMP, SMS

Farsight CAD
O'J'Korst'Kha - Fusion Blaster, Twin-Linked Fusion Blaster, Stims, Fusion Blade, Puretide, Iridium, Talisman

Crisis Team - 1x Member Flamer/Flamer
Crisis Team - 1x Member MP/MP
Crisis Team - 3x Members - FB/FB, FB/FB + VRT, Flamer/Flamer + target lock

Skyray - SMS, Sensor Spines, D-Pod


Tau has first turn. Left flank advances, shake one rhino and glance the other
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Right flank pulls back. Kills a single Thunderwolf
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Forgeworld Dreadnought advances and explodes a piranha with his long range melta
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O'J'Korst'ka and El'D'Doran'Ny arriving from deepstrike and destroy the enemy Landraider
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Midfield Deployment
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O'J'Korst'Ka assaulted
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Sniper Drones also assaulted
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Turns cream of the crop Tau assault deathball can't handle Arjac and a squad of stormshield/thunderhammer terminators. Only one crisis suit manages to escape.
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That did leave the terminators open to lethal retaliation
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The thunderwolf cavalry also suffered retaliation
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Of the lethal variety
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Dreadnought Advancing into midfield
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Stealth Suits outflank and blow up Bjorn
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Flamer monat deepstrikes onto a backfield objective
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The damaged rhino is popped and the tactical squad takes immense firepower
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A similar story happens midfield, the tactical squad eating 36 pulse rounds (!!!) from my cadre fireblade and his escort.
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Dreadnought makes an 11" charge into the sniper drone team.
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El'Eoro'D'Yanoi'Seri and Vre'Oni'Dan assault the dreadnought.
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It smashes two of the stealth drones and the tau suits decide that maybe it's a better idea to not fight it in close combat.
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Tau Victory!

Never played with a Cadre Fireblade before. That man helps your firewarriors put out a crazy amount of damage. I dislike being so immobile though so I probably won't make a habit of running the unit. I was really curious to know if Farsight and my Fusion Blade commander could tango with his terminators, kinda thought they'd lose. Turns out they got super stomped. So do note, keep iridium commanders away from thunderhammers.


Played a second game against someone's 30k Marines.

Game 2 Deployment
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As it turns out his entire army had infilitrate, stealth, shrouded or deepstrike first turn. Which seems... really good.
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Shoot up a couple of tactical squads on the right flank.
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Primarch Deepstrikes in...
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... assaults and destroys the Ghostkeel
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Quite a lot of deepstrikes actually
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Assaulting with O'J'Korst'Ka tangoing with a handful of assault marines. Combat is a draw
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Riptide is tarpitting in Assault with her 3++
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Board State Overview at the end of turn 2
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I think this game was swinging in my favor all things consider. O'J'Korst'Ka should have been able to hit and run out of combat with the assault marines and then been able to assault into the more squishy TAC marines. This would have crushed his midfield. I would have lost a good bit of my backfield but that usually happens to me, but I think the dice were favoring me in terms of attrition. Most of his units hard already taken some noticeable damage. Hopefully I'll get to try and play against him again later to see.
----- Akul Contingent -----
Engagement Results 52-16-8

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Tael
Fio'O
Posts: 5285
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Re: Akul Contingent Batreps

Post#26 » Feb 14 2017 02:45

Finally got some time to read through the latest reports, great photos also. That Blue on Blue fight was brutal.

Enjoy the debrief conclusions, good read on your post game thoughts. Thoroughly enjoyed :)

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materpillar
Shas'La
Posts: 129

Re: Akul Contingent Batreps

Post#27 » Mar 06 2017 10:09

El'Eoro'D'Yanoi'Seri's coms cracked to life. Instead of the expected voice of El'Mesa'Raik her battlesuit was filled with the sounds of the rapid discharge of a burst cannon. It lasted for a brief moment before the following silence was cut off by the telltale whine of a missile being launched. "There is an imperial knight moving to flank our position." A blip popped up on her holo-map. "Intercept it. I'm rerouting some razorsharks to support." Another missile whined through her speakers. "O'J'Korst'Ka and El'D'Doran'Ny just launched their offensive, expect no other reinforcements." The com-link cut off as the sound of burst fire renewed itself.

Army List
Akul Contingent
Cad
HQ
Ethereal - Warlord

Troops
Strike Team - 11x Pulse Rifles
Devilfish, D-pod, Sensor Spines, Drones

Strike Team - 11x Pulse Rifles
Devilfish, D-pod, Sensor Spines, Drones

Strike Team - 11x Pulse Rifles
Devilfish, D-pod, Sensor Spines, Drones

Fast Attack
Piranha

Piranha - FB

Vespid 5x + strain leader

Heavy
Hammerhead, HRR + Sub-munitions, Longstrike, D-pod

Stealth Cadre
Stealth suit w/ Burst x2
Stealth suit w/ Fusion + target lock

Stealth suit w/ Burst x2
Stealth suit w/ Fusion + target lock

Ghostkeel - Ion Raker
Ghostkeel - Ion Raker, Target lock <- El'Eoro'D'Yanoi'Seri

Air Superiority Cadre
Razorshark - MP
Razorshark - MP
Razorshark - MP

Mission Type
Spoils of War

On the left flank both devilfish moved off of objective 2 and out of range of the knight and grav-guns
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El'Eoro'D'Yanoi'Seri moved forward in the centerfield and destroyed two ad mech walkers (with lances)
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The vespid and stealth teams advance to support
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The hammerhead misses its shot at the enemy tanks
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The Ad Mech army advances (albeit very slowly). The vespids are completely killed as the enemy ad mech walker/monstrous creatures wound them once which allows the grav to shoot and ignore their cover saves! Brutal formation.
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The drones and piranha move to limit the knight's advance. A single razorshark arrives and suffers a penetrating hit from the interceptor on the tanks. The knight makes all four invulnerable saves as the ghostkeels and stealth suits open up on it.
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The Admech continue their slow advance.
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The monstrous creatures glance the devilfish in front of them allowing for all 14 grav hits to ignore its jink save. All 14 hits fail to roll a single six to immobilize it. Image

On the other side of the board Aun'Tash's devilfish is immobilized and then exploded. He suffers a wound and several firewarriors die.
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The Imperial knight also destroys the piranha directly in front of it.
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The second razorshark comes on from reserve and suffers a penetrating hit from the enemy tank's interceptor fire.

Another round of fire goes into the knight. The stealth suits manage to strip 2 hull points with a single melta shot. The ghostkeels manage to do another 3 hull points with their firepower. Lastly the hammerhead lines up a shot, hits, pens, and rolls a 6 to strip the remaining two hull points causing the knight to explode!
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The firewarriors and piranha kill a couple of the enemy warlord's bodyguard unit.
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Devilfish at left flank moves back to contest objective 2 and drops off its drones.
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Aun'tash split off from his firewarrior body guards to hide behind LOS blocking cover (I was expecting the knight to drop a large blast on them next turn and this was actually safer for him. Then the knight died and so this was actually not safer.)
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The enemy ignored him and instead moved forward and destroyed a piranha with his STR 10 pistol. The enemy tanks shoot down one of the wounded razorsharks.
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All available firepower pours into the enemy warlord and deals him an impressive one wound (turns out t7, 5W, 2+, 5++, 5+++ is hard to get through).
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The last razorshark shows up but is immediately destroyed by interceptor fire. Unload into warlord, 1 wound
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Devilfish flees off of objective 2
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The enemy warlord shuffles up to Aun'Tash and obliterates him with a STR10 laser beam
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Tau Defeat
~7-15

Notes: Cyclic Ion Raker is 6 shots not 4. For some reason I keep making this mistake. Also, we played the whole game with his tanks having a rear armor of 12, instead of the actual 11. This is a massive change as my burst cannons on my stealth suits could have likely glanced them to death much much earlier in the game. See my next point.

I made the mistake of mentioning I was bringing 3 fliers while he was list building. Thus he gave both his tanks the 25 point upgrade that gives them like 3 skyfire guns. Razorsharks are made of paper against things with actual skyfire. Defensively they're basically a piranha with an additional hullpoint for literally triple the cost. That's like really really bad. They also decided to come on one at a time so he could casually interceptor them down. So for 50 points he effectively hard countered 25% of my army. :-(

I still don't know how to position piranhas or what exactly I should be doing with them. Pretty sure I screwed that up realllllly bad in game. On the other hand I'm getting much better at positioning my ghostkeels.


That all being said, I'm pretty sure I was heavily favored to win this game. I controlled (or could have easily controlled by moving a devilfish onto) objectives 1-4 literally every turn of the game while he only controlled objective 5/6. We drew "secure objective 5" four times (in spoils you can steal your opponents secure objective X) and "secure objective 6" once. We drew secure objective (mine) twice. I also got great cards like "Blood and Guts", "Linebreaker" (Turn 1), "Slay the Warlord" (his warlord is harder to kill than a riptide), "psychological warfare" (I forced 4 moral checks on his basic infantry, of which he failed 0), "kill something that charged you last turn" (when he literally never charged me the entire game), and "Kill an enemy unit with a unit in your deployment" (after I moved every unit out of my deployment zone). He drew things like "destroy a vehicle" and "destroy a vehicle with grav" while I'm running 2 piranhas and 3 razorsharks.

Sometimes RNJesus does not shine upon you.
----- Akul Contingent -----
Engagement Results 52-16-8

User avatar
Tael
Fio'O
Posts: 5285
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Re: Akul Contingent Batreps

Post#28 » Mar 11 2017 05:33

Ergh - tough fight and you mention events that caught me too.

(turns out t7, 5W, 2+, 5++, 5+++ is hard to get through).

Terminators in 2nd Edition used to be two saving rolls. A full squad was rightly feared.

Great photos this round also.

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materpillar
Shas'La
Posts: 129

Re: Akul Contingent Batreps

Post#29 » Mar 17 2017 03:40

I'm not really in the mood to write up a whole fluffy story for this game. Eldar vs Tau, Purge the Alien. 2136 point game.

Tau Deployment
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Eldar Deployment
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Eldar Seize!
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And advance! Wraithknight deletes riptide. Dark reapers manage two wounds on broadsides with their krak missile equivalent. Broadsides roll snake eyes on their 2+ armor save and are insta-killed.
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Ghostkeel and Coldstar barely take out the enemy waveserpent.
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Skyray glances second waveserpent before the vindicare assassin blows it up.
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Swooping hawks arrive.
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Crisis team arrives and assists in destroying the enemy wraithguard on the right flank.
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Dual flamer suit roasts swooping hawks.
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Turn 3 board state
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Tank opens up on crisis team and ghostkeels
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Last of pathfinders eliminated.
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Wraithknight takes out another crisis suit.
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Fusion blade commander and farsight arrive. Target lock flamer suit cooks majority of the guardian squad while everyone else meltas down the enemy farseer and his bodyguard.
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One target locked ghostkeel and the coldstar suit manage to wipe out the first dark reaper squad.
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Then the ghostkeels assault and punch the eldar tank to death.
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Bottom of turn 4
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Closest crisis suit eats D-flamers and is cooked
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With only a wraightknight, handful of wraithguard and a spiritseer remaining, my opponent conceded. Game was fairly interesting for me. I almost conceded myself after my opponent seized one me a destroyed my riptide and broadside unit. I really wasn't expecting such a significant turn around. My opponent just didn't have any great way to deal with my ghostkeel unit. He is also a very new player and doesn't understand how deadly his wraithknight is in CC. If he'd have just ran it straight at me and stomped on stuff I'd have been in a terrible situation. I also barely managed to destroy both his waveserpents and if either had survived I'd have been hurting because those wraithguard had the D-flamers.
----- Akul Contingent -----
Engagement Results 52-16-8

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Tael
Fio'O
Posts: 5285
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Re: Akul Contingent Batreps

Post#30 » Mar 22 2017 07:53

Yah, thinking that was rather bleak - though, Vindicare Assassin? Hurh? - is he using Allies just to pick up that character?

Nicely played - just gritting your teeth and rolling forward tends to knock the steam out of an early rush for your opponent.

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