Akul Contingent Batreps

Battle Reports and debriefing thoughts about your Tau in action
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materpillar
Shas'La
Shas'La
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Re: Akul Contingent Batreps

Post#11 » Jul 28 2016 10:08

Here's a couple pictures from my 1000k point game against the wraithknight + eldar. Game itself wasn't particularly interesting. It was the relic, and I had infiltrators that grabbed it first turn. While I ran that to my deployment zone I killed most everything that wasn't named "wraithknight" while trying not to die to the wraithknight.

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Karen going toe-to-toe with the wraithknight (she was a solitaire this game). She charged it having already failed two 3++ saves from shooting to various eldar guns. She did two wounds, and held up its shooting for a round before going down.

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Illia (a shadowseer) failed to cast Mirror of Minds (warp charge 2), using 4 dice, 5 dice and then 5 dice. When it finally went off it dealt 2 wounds to the wraithknight. So together, the twins did 4 wounds to the wraithknight (and forced it to make around five 5++ saves). Here it is tactically retreating. :D
----- Akul Contingent -----
Engagement Results 54-18-8

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materpillar
Shas'La
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Posts: 156

Re: Akul Contingent Batreps

Post#12 » Jul 28 2016 11:54

Army List
Heroes' Path
Solitare - Cegorach's Rose <-Karen
Shadowseer - The Mask of Secrets <- Illia
Death Jester

CAD
Commander - Onager Gauntlet, Puretide Engram Neruochip, Iridium Armor, Plasma, Missile Pod, Stims, Vectored Retro-Thrusters <- O'J'Korst'Ka

Riptide - SMS, Heavy Burst Cannon, Stims, Counterfire Defense System <- Oni'Dan
Ghostkeel - TL-FB, Cyclic Ion Raker, Stims, Counterfire Defense System <- El'Eoro'D'Yanoi'Seri
Crisis Team - 3x Plasma, Missile Pod

Kroot - 10x
Strike Team - 12x Devilfish, SMS, Disruption Pod, Sensor Spines
Strike Team - 12x Devilfish, SMS, Disruption Pod, Sensor Spines
Strike Team - 7x

Pathfinders - 6x
Piranha - FB
Piranha - FB

Sniper Drone Team - 3x Marksman
Skyray - Disruption Pod, Sensor Spines

The heretical dreadnought, having given over its soul to chaos stood in the midst of all its allies.
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While Inquisitors Karen and Illia Verena advanced with the backup of a cadre from the Akul Contingent to purge the chaos before it could spread further.
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On the right flank a piranha sped forward alongside Karen to claim objective 4. One of the piranha's gun drones opened up on the scouts, rolling snake eyes. Thankfully, the twinlinked guns got to re-roll, and it managed to get another snake eyes. El'Eoro'D'Yanoi'Seri made up for the gun drones hilariously bad aim by obliterating all but the scout captain with a large blast from her ghostkeel. She managed to then hit the captain with a shot from her fusion blaster but failed to wound him. The blood angels weren't so unlucky and obliterated the piranha with a wave of lascannons to secure First Blood.
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At the same time two drop pods crashed into the tau back-line. The enemy warlord with his squad of melta guns unloaded point blank into O'J'Korst'Ka. He was unphased by this wave of melta guns making all his cover and feel no pain saves, before promptly being wounded by the warlord's bolt pistol. The dreadnaught unleashed its heavy flamer into a squad of firewarriors, melting half of them.
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In response the rest of the supporting firewarriors piled out of their devilfish and obliterated the dreadnaught.
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At the same time O'J'Korst'Ka and his crisis team obliterated the enemy warlord in a wave of plasma and missile pods.
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On the left flank the Krootists outflanked but stayed behind cover to avoid the large blast from the vindicator tank, while the piranha immobilized itself on the hill trying to get in melta range of the enemy dreadnaught. Illia failed her psychic power (for the second time) and the BS5 death jester (modeled as a sniper drone) rolled his a 1 to hit (for the second time).
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Things went better on the right flank as Karen swiftly advanced and assaulted the razorback in front of her. Glancing and stunning it. A perfect result, giving her LOS blocking terrain, while immobilizing it for a turn so she could finish it off in the next assault phase.
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In the middle of the field El'Eoro'D'Yanoi'Seri took a wound from plasma cannons before she used her ghostkeel's melta gun to destroy the rhino that had immobilized itself in front of her. Vre'Oni'Dan moved to support her and eliminated the plasma wielding squad of marines with her heavy burst cannon before three wounds through her 3++ save from concentrated lascannon and meltagun fire.
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The final dreadnought arrived in the tau backline looking to fry some firewarriors.
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The heretical dreadnought summoned a squad of Pink Horrors, but periled (for the second time).
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Another dreadnought assaulted Illia, wasn't even slowed as it instant deathed her with its hammer of wrath and ran down the other side of the hill. Note: sad immobilized piranha with fusion gun aimed in the incorrect direction.
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The scout captain disembarked from the razorback he had holed up in and Hungry for Glory he charged Karen. He was immediately cut down, but his sacrifice did save the razorback from Karen.
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Both squads of firewarriors fled back into the safety of their devilfish. At the same time the Skyray hit both its markerlights onto the enemy stormraven. It shot all 6 missiles at the gunship at BS6 and rolled 2 hits and four 1s. My opponent said "don't worry just call upon the number of the beast." I rerolled three 6s and a 4. He was not happy with his sarcastic comment and the stormraven crashed and burned from the resulting missile hits.
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Wideshot of the battle's progress.
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Karen blitzs into assault with the back-line tactical squad.
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O'J'Korst'Ka advance down the middle of the table and destroys the heretical dreadnaught. Vre'Oni'dan and El'Eoro'D'Yanoi'Seri ghostkeel open up into the tactical squad in front of them, but fail to completely wipe out the squad. Vre'Oni'Dan fails her attempt to nova charge and takes a wound, falling to only one left.
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On the other flank the krootists fail their charge.
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The last space marine returns fire on Vre'Oni'Dan and destroys her riptide with his meltagun.
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The Sniper Drone (death jester) having rolled its third 1 to hit comes under heavy fire. Going to ground doesn't save it from the Vindicator tank.
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The squad of pink horrors assault El'Eoro'D'Yanoi'Seri, and she manages to slay one in overwatch, but nothing happens in the remaining combat.
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In the backfield the dread, pens with its meltagun against a devilfish, but the devilfish makes its 6+ disruption pod save. It then assaults the devilfish and pens it twice but only shakes it.
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Karen finishes off the remains of the tactical squad...
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...before charging into combat with the pink horrors and dealing 5 wounds. All of which cause no casualties against the daemonic 5++ saves.
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On the other side of the table the kroot and drones charge scouts.
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While the firewarriors pile out and kill dreadnought.
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The wounded devilfish is finally brought down with a lascannon shot.
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O'J'Korst'Ka multi assaults, and his squad destroys the razorback while Karen and El'Eoro'D'Yanoi'Seri clean up last of pink horrors over a couple of rounds of combat.
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Karen consolidates out of combat and jumps over and destroys the predator tank while the kroot finish scouts off the scouts and manage to glance the last remaining dreadnought twice.
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The wounded dreadnought charges Karen but is destroyed before it gets a chance to hit her.
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We successfully roll of turn 6 and my opponent shoots up one of my squads of firewarriors with his drop-pods (earlier in the game they had wiped out my squad of pathfinders too). I move all relevant forces back towards the drop pods and destroy two of their guns, while taking a wound off the third with a tank shock from my devilfish. Having only 1 drop pod left with a gun and two unarmed droppods my opponent insists we go to turn 7 even though we roll that the game shouldn't continue. My skyray and devilfish tank shock the armed drop-pod to death (to the amusement of both of us). O'J'Korst'Ka and his squad destroy another with his missile pods. Karen assaults the final drop-pod and glances it once. My opponent celebrates not being tabled but sadly drop-pods cannot move so Karen finishes off the drop-pod at the bottom of turn 7 during my opponents assault phase.
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----- Akul Contingent -----
Engagement Results 54-18-8

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materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#13 » Jul 30 2016 12:34

Turn 1 - Left Flank
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Turn 1 - Middle/Right Flank
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Turn 3 - Hot mess
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Turns out there isn't much board space with 9 fliers in a 3k point game. Here's a couple of other pictures I liked. I just love how tau fliers look in these games.

O'J'Korst'Ka and Karen doing their thing
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Same photo, wide shot
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----- Akul Contingent -----
Engagement Results 54-18-8

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Tael
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Re: Akul Contingent Batreps

Post#14 » Jul 30 2016 07:05

Only just caught up on your reports backlog, top stuff and enjoying the end of game insights. Good blend of narrative and reporting style too.

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materpillar
Shas'La
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Posts: 156

Re: Akul Contingent Batreps

Post#15 » Aug 21 2016 10:08

"Enemy contact, patching you in. They seem to be some kind of outdated robotics. Maybe these are behind the recent attacks in this area. What do you make of them?". Images from O'D'Doran'Elro's sniper rifle flooded into Shas'o J'Korst'Kha's battlesuit's optics. His eyes widened, "Pull back now! Those are Necrons, expect extreme resistance! We're deploying to assist!" El'Eoro'D'Yanoi'Seri's voice cut into the conversation "Affirmative commander. We'll hold out for the cavalry." before she flipped to the ground only comms-channel of those around her.

O'J'Korst'Kha hasitily flipped his comms-channel, and radioed the pilots around, him tension already bleeding into his voice. "Support El'Eoro'D'Yanoi'Seri with all haste, keep an eye on the sky, they're likely to be bringing air support." He whirled on El'D'Doran'Ny. "El'D'Doran'Ny, prepare to eng--" *clang*

His battlesuits head vibrated from a minor impact and the optics relayed a burst of static. Slightly startled he scanned downwards to see El'D'Doran'Ny frowning up at him with her sword unsheathed, arms crossed, and rapidly tapping her right foot. He frowned and flipped his comms channel back to command only, "Did you just-". "Afraid. Too afraid." Annoyance dripped from El'D'Doran'Ny's voice. "I... Wha... Look you don't under-" *clang*

She'd brought her sword what looked like a lazy arc, slamming the flat side down on the armor platting directly above his head sending what felt like a shiver through the metal. O'J'Korst'Ka only managed to sputter out "Look you, insubordinate little-" before El'D'Doran'Ny sprang from the floor, and landed with, what he could only assume was, extreme grace on his battlesuit's shoulder. "Anger better, suppose. Not much."

O'J'Korst'Kha swiveled his battlesuit's head towards the figure casually sitting crossed-legged on its shoulder, shut his mouth and took a deep breath. After a few brief moments El'D'Doran'Ny smiled down at him and tapped a little beat into the rim of the battlesuit's forehead. "Better?" He gave her a slight nod. "So necrons?" she asked. "I've encountered this cadre of necrons before I met you and your sister. The only reason I managed to beat them last time was because they accidentally blew up their own tank with friendly fire. Even then, we barely pulled through and my force suffered heavy losses. Not something I'm looking to repeat."

El'D'Doran'Ny smile wilted slightly and she slid off his shoulder. "Understood. Where?" O'J'Korst'Kha brought up a schematic of the battlefield. "We'll strike here. Be prepared we're going to draw even more heat than we usually do. These guys don't mess around." El'D'Doran'Ny nodded and cut a way into the warp.

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Army List
Tau Cad
Farsight - Warlord (El'D'Doran'Ny)

Riptide - Ion Accelerator, SMS (Vre'Oni'Dan)
Ghostkeel - Fusion Collider, TL-Fusion Blaster (El'Eoro'D'Yanoi'Seri)

Strike Team - 12x + Devilfish w/ SMS, Sensor Spines, Disruption Pod
Strike Team - 5x

Pathfinder Team - 6x

Skyray - SMS, Disruption Pod

Farsight Cad
Commander - Fusion Blaster, TL-Fusion Blaster, Fusion Blades, Stims, Iridium, Puretide Engram Neurochip, Talisman, Neuroweb Jammer (O'J'Korst'Ka)

Kroot - 10x w/ snipers
Crisis Team 3x members - 2x Fusion Blasters, 2x Fusion Blasters w/ VRT, 2x Flamer w/ target lock

Air Superiority Cadre - 3x Razorsharks with Missile Pod

Vindicare Assassin (O'D'Doran'Elro)

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Down below El'Eoro'D'Yanoi'Seri had quickly moved her cadre into a defensive position behind a nearby ruin with a small squad of firewarriors protecting the right flank, while the skyray and O'D'Doran'Elro protected the left flank.
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The necron army quickly advanced forward but very little of their army had the ability actually hit the tau position. O'D'Doran'Elro had to go to ground to avoid the fire directed her way. Only one firewarrior was lost to all the necron's firepower.
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The devilfish advanced and claimed the objective in the middle of the board while the rest of the army opened up on the wraiths and transport next to them. The transport managed to evade El'Eoro'D'Yanoi'Seri melta shots. Vre'Oni'Dan's ion accelerator did minimal damage but she managed to down two wraiths with her double firing SMS. The Skyray also moved flat out to try and escape the enemy warlord on his catacomb command barge.
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Unfortunately, one of the enemy destroyer squads manage to completely wipe out the firewarriors on the right flank.
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At the same time the tomb blades advanced into cover (they moved on top of the slipper, position denoted by dice) and completely destroyed the squad of pathfinders. A short distance away the devilfish was glanced to death by various gauss weapons even through its attempts to jink the incoming fire.
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The enemy wraiths managed to assault El'Eoro'D'Yanoi'Seri, mostly as a result of her abyssal jump move of 2 the proceeding turn. Another enemy commander separated from the wraiths and assaulted the krootists. Both units lost combat, failed moral, and were lost to sweeping advances. Finally the catacomb command barge managed to make it into assault with the fleeing skyray and wrecked it.
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El'D'Doran'Ny and O'J'Korst'Ka arrived from reserve with their body guards and barely managed to kill an enemy transport with the help of one of the razorsharks. The rest of the razorsharks opened up into a destroyer squad but only wounded one. Vre'Oni'Dan shot at the tomb blades, but her ion accelerator overheated and burned into her armor. Undeterred, she successfully charged the squad and slew two in close combat before crushing the rest as they fled.
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Her victory was short lived as she suffered the brunt of the necron shooting and was successfully charged by the command barge and remains of the wraith squad. Her remaining two wounds were lost in the following assault.
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The necron warriors unloaded directly into El'D'Doran'Ny, but she manage to weave through their hail of fire unscathed while O'J'Korst'Ka ate several of their heavier weapons for the squad. The duo then multi-assaulted a squad of destroyers and the warriors. Wounding a few, but sweeping both of the units as they tried to escape combat. The other squad of devastators moved to hit the more vulnerable crisis suits and cut down all of the duo's bodyguards...
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...before charging into combat against the heavily wounded tau duo, alongside their warlord on his catacomb command barge. El'D'Doran'Ny accepted the warlord's challenge while O'J'Korst'Ka defended her back from the destroyers.
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Tau Units Lost in Assault: 4 - (Warlords Lost: 0)
Necron Units Lost in Assault: 5 - (Warlords Lost: 1)
As it turns out, STR 5/AP2/Armour-bane with tank hunter is really good against vehicles.


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Notes
Final Score
Necrons: 10+
Tau: 4-6ish

We called the game at the end of turn 4 as he had to leave soon, and it was pretty clear I had no way to come back. Also, he didn't really have any way to kill O'J'Korst'Ka and El'D'Doran'Ny (which was basically all I had left) as they had murdered most everything in that corner of the board (the razorsharks finished off the nearby wraiths too), so there was no point in continuing to see if he could avenge his warlord.

Turn 2, he got the maelstrom card that said you get 3+d3ish points if you kill 6 enemy units (which he did), so he got 6 points off that card, and I basically lost on the spot.

I knew my list was rather weak theoretically, but it's good enough to dumpster some people in the area (I have a couple of batreps where I win with an almost identical list above). This necron player is really rather good though, so I was curious to see how the list would hold up against a better player with a much stronger, formation filled list. I figured the answer would be poorly, but the game was quite a bit more one-sided than I expected. The only things I had left at the end of the game was O'J'Korst'Ka with one wound, El'D'Doran'Ny with two wounds, El'D'Doran'Elro with one wound, and my three razorsharks that he just ignored the whole game. Another turn of shooting and El'D'Doran'Elro was almost guaranteed dead, and likely a couple of my razorsharks. Next time I play him I'm going to drop all the fliers and vindicare so I can run a dawn blade with retaliation cadre, optimized stealth cadre, some missile sides and more kroot for bubble wrapping. Be a much better fight.

As for personal mistakes, I deployed my riptide way wrong. I should have put it somewhere that it would have LOS to a unit of destroyers, since it was basically the only thing in my army that could scuff them and they did a ton of damage to me. They were in some formation that gives them twin-linked and re-roll wounds. It was pretty brutal. I should have also dumped all my skyray's missiles into them turn 1, instead of trying to run away since he just caught and killed me.

So I thought the vindicare assassin was pretty bad previously. Thing is seriously utter trash against necrons. Every shot needs to kill a model for her to be worth it in a normal game. They have army wide 4+ FNP, so that's just not happening. She's basically a 150, "I'm going to ground to avoid losing first blood to that lascannon."

Last time I played this opponent the game type was Big Guns Never Tire. On the final turn he shot at O'J'Korst'Ka, and scattered onto his own tank. Scored a penetrating hit, and then rolled a 6 to explode it (open topped). This stopped him from contesting the objective O'J'Korst'Ka was on and got me a point for destroying a heavy support choice. I won that game by 1 point. We were both quite amused. I wasn't making that story up.
----- Akul Contingent -----
Engagement Results 54-18-8

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materpillar
Shas'La
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Posts: 156

Re: Akul Contingent Batreps

Post#16 » Aug 25 2016 01:41

-----------------------------------------------------------------------------
Army List
Commander - Neuroweb System Jammer, Onager Gauntlet, Puretide Engram Neuro chip, Iridium, Plasma, Missile Pod - O'J'Korst'Ka
Ethereal - Aun'Tash

Riptide - Heavy Burst Cannon, SMS, Stims, Counterfire Defense System - Vre'Oni'Dan
Ghostkeel - Fusion Collider, Fusion Blaste, Stims, Counterfire Defense System - El'Eoro'D'Yanoi'Seri
Crisis Team - 3x Missile Pod, Plasma

Kroot - 13x sniper rounds
Strike team 8x
Strike team 11x, devilfish, SMS, D-pod, Sensor Spine
Strike team 12x, devilfish, SMS, D-pod, Sensor Spine

Pathfinder Team - 6x
Piranha - Fusion Blaster
Piranha - Fusion Blaster

Skyray - SMS, Disruption Pod, Sensor Spine

Heroes' Path
Solitare - Cegorach's Rose - Karen
Shadowseer - Masterly Level 2, Mask of Secrets - Illia
Death Jester
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Tau Turn 1 - Shooting
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Orc Turn 1 - Movement
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Orc Turn 2 - Movement (WAAAAAAGH!!!!)
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Orc Turn 2 - Run Moves
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Orc Turn 2 - Assaults
Aun'Tash challenges powerclaw wielding nob, to die so I'm more likely to get sweeping advanced. Truly for the greater good.
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Orc Turn 2 Assault - Results
Enemy warlord also makes a 10" charge to reach O'J'Korst'Ka on the left flank and slays them all with his STR10 powerclaw.
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Tau Retaliation - Karen assaults group of a boys and kills their nob in a challenge, then sweeps the unit.
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Orc Turn 3 - Movement
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Orc Turn 3 - Assault Results
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Tau Turn 4 - Moving to contest objective 4
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Tau Turn 4 - Retaliation - Vre'Oni'Dan makes a 10 inch charge to join Karen in assault with another squad of boys. Their boss is killed in a challenge with Karen and they're also swept.
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Orc Turn 5 - Assault Phase
Ork warlord killed El'Eoro'D'Yanoi'Seri the previous phase.
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Game End
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Tau Units Remaining - Karen (1 wound left), Vre'Oni'Dan (4 wounds left), Death Jester (unwounded)
Ork Units Remaining - Warboss (1 wound remaining), 3 Fliers, 1 squad of Ork Boys (camping backfield objective, completely outside of the combat)
Final Score : 12-14 Ork Victory

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Notes
I always lose to orks. 0/4 against them now I think?

Game was silly close, but I made quite a few blunders. The final turn Illia tried to cast a Warp Charge 2 power with 5 dice and failed. This would have almost certainly killed the enemy warlord (only need to do 1 wound), which would have gotten me Slay the Warlord and prevented him from getting 3 points with it the next turn (secure objective 2, kill something in CC, and kill something in a challenge). His warlord trait was also re-roll the d3 points from maelstrom cards if you want and he re-rolled a 1 pointer to a 3 pointer. Turn 5, my riptide made a 17" assault move on 4 dice to get it within 2.9" inches of an objective and secure me 4 points.

As for my mistakes, my kroot screen was bad. Turns out you can just run within 1" of models while charging, so he just ran through them and multi-assaulted me. I also didn't focus fire properly and thus missed out on first blood, which would have resulted in a 13-13 tie if I'd managed it. I should have left my firewarriors in their devilfish until my turn 3, not many of them were within rapidfire range and his planes just ate them/they got assaulted to death. Just unloading them turn 3 would have been two squads of 12, in triple-tap range which would have utterly melted those boys. The final turn I shot my riptide at a single nob with a powerclaw moving towards objective 4, but I should have put all the firepower into his warlord, it was less likely to kill him but I just didn't realize how many points he could get with him that turn. There's also a good chance I should have just thrown my riptide at his warlord just to tie the man up for a turn or two earlier in the game also, that warlord just did so much damage to me.


Was considering doing a full fluff write up, then I realized it would just be. Tau character shoots orks. They die. Orks advance. Rinse and repeat. Figured the pictures told enough of a story.
Full Deployment
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----- Akul Contingent -----
Engagement Results 54-18-8

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Heldericht
Shas'Saal
Posts: 75

Re: Akul Contingent Batreps

Post#17 » Aug 26 2016 01:33

Good post. You're right, the pictures did tell the story. It's great that you're at least cognizant of your mistakes and know how to fix them. Keep 'em coming.

The blue/white terrain with the blue army is really easy on the eyes. Love it!

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materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#18 » Aug 30 2016 03:34

Heldericht wrote:Good post. You're right, the pictures did tell the story. It's great that you're at least cognizant of your mistakes and know how to fix them. Keep 'em coming.

The blue/white terrain with the blue army is really easy on the eyes. Love it!

Fun fact, my paint scheme is actually based on that table. The store owner painted his Dark Eldar bases to match that table and I liked how those bases looked (and figured they'd look good with my blue army). He was gracious enough to show me how to do that type of basing. So that's actually somewhat intentional.

Glad you're enjoying the reports. :D

I bet you'll like this one. Rematch time!
---------------------------------------------------

El'Eoro'D'Yanoi'Seri grimaced as she watched her father Aun'Tash storm into the command room, she knew the immense amounts of pain he was currently in, both mentally and physically, she had experienced it several times before herself. It wasn't a pleasant experience to have one's soul wrenched out of its walk into the afterlife and forcibly shoved into a new body. It was one of the proudest moments of her life watching her father call an Ork nob armed with a power claw into single combat in an attempt to protect those around him while being unarmed and unarmored himself. And it was her greatest failure that she had let the orks get into the position where that drastic measure was necessary.

The rest of the commanders stood up in deference as the ethereal entered (well everyone with the exception of El'D'Doran'Ny who was too focused on the maps in front of her, but that sort of disrespectful behavior from her was far too common and obviously unintentional for anyone to even bother wasting their time mentioning it). Aun'Tash immediately belted out "What is this about planning an attack on necrons? Call it off, I want to be gone from this cursed planet!" O'J'Korst'Kha nodded over to El'Mesa'Raik "Of coarse, we'll call it off. Prepare us for departure." El'Eoro'D'Yanoi'Seri strode across the room and put a hand on her father's shoulder, "I don't believe that is a wise coarse of action? We haven't exactly dealt with the necrons and they're the ones whose presence drew us to this planet in the first place." Before anyone else could respond El'D'Doran'Ny slammed her fist on the table in front of her and immediately jumped into heatedly tirade in low gothic, and while most of the tau waited for a translation El'Eoro'D'Yanoi'Seri face paled more and more with each sentence.

O'D'Doran'Elro responded uncharacteristically with just a slightest twinge of edge in her voice "What my sister said was that she votes that we move to eliminate the necrons as she has a mild desire for vengeance as a result of the fact I wasn't able to save Ui'Su'Siral's soul after the necrons killed him in our last encounter. I happen to agree with her and believe that leaving now would be irresponsible as the necrons' are clearly still up to something here." El'Eoro'D'Yanoi'Seri almost gagged at the tameness of the translation, while she pondered for a split-second about how exactly one would go about force feeding a robot its own mother's heart.

El'Eoro'D'Yanoi'Seri gave her father's shoulder a squeeze. "You know the obligation we have to protect as many as we possibly can. Please give us your blessing to strike." Aun'Tash met her gaze, "Fine."

-------------------------------------------
Army List
Dawn Blade Contingent
Contingent Headquarters
Farsight - Warlord (El'D'Doran'Ny)
Crisis Body Guard (1 member) - 2x MP

Retaliation Cadre
Commander - Puretide, Iridium, Talisman, FB, TL-FB, Fusion-blades, Stims (O'J'Korst'Ka)
Riptide - Ion Accelerator, SMS, Stims (Vre'Oni'Dan)
Broadside - 1x Shas'ui, 1x Shas'vre HYMP, SMS
Crisis Team - 3x Members Plasma/Fusion
Crisis Team - 2x Members Plasma/Fusion
Crisis Team - 1x Member Plasma/Fusion

Assigned Air Asset
Razorshark - MP (proxied by a dakka jet, as I forgot my fliers again)

------

Optimized Stealth Cadre
Ghostkeel - Cyclic Ion Rakers, Tl-FB (El'Eoro'D'Yanoi'Seri)
Stealth Team - 2x Burst Cannon, 1x Fusion Blaster
Stealth Team - 2x Burst Cannon, 1x Fusion Blaster

Oathsworn Detachment
Knight Paladin - Melta Gun - O'D'Doran'Elro
-------------------------------------------

El'Eoro'D'Yanoi'Seri moved her ghostkeel into position, and frowned as she stared across the battlefield at the necron force. She was not overly fond of being the bait in these kind of traps. Especially considering how fast these necrons seemed to redeploy. But her presence was necessary to support O'D'Doran'Elro. Even though O'D'Doran'Elro had manifested herself in her most powerful form, she still needed backup to not simply be overwhelmed by the necrons before the trap was sprung.
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Upon noticing the small tau force the necrons surged forward and brought what firepower they could bear upon them. However, absolutely no wounds were suffered as a result.
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El'Eoro'D'Yanoi'Seri moved towards the support of O'D'Doran'Elro, trying to escape from the advancing necron assault units. The tau's return fire managed to wound a destroyer and the catacomb barge but didn't cause any casualties.
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El'Eoro'D'Yanoi'Seri's supporting stealth team broke away from her and moved into an incredibly vulnerable position in an attempt to draw away the wraiths and to secure objective three. Unfortunately, they were completely wiped out as a result (before the necron lord even got a chance to assault them).
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On the other side of the battle, O'D'Doran'Elro came under in incredible amount of guass fire but her ion shield blocked 5 of the incoming glancing hits and she only takes a single hull point of damage. Unfortunately, El'Eoro'D'Yanoi'Seri is cut down in assault by the Catacomb Command Barge.
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The trap has been sprung but it isn't nearly as potent as desired. O'J'Korst'Ka failed to wound the ghost arc at all, while the stealth team does no damage to the Immortals. Thankfully, Vre'Oni'Dan and O'D'Doran'Elro kill two of the destroyers (with lascannon equivalents). O'D'Doran'Elro also fails her charge into the second squad of destroyers.
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A little further away the Broadsides and Crisis Team fail to damage second ghost arc as it successfully jinks several melta shots.
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The necrons retaliate and O'D'Doran'Elro again comes under heavy fire, this time losing 3 more hull points, while the rest of the necrons turn to face the new threats.
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The wraiths and the catacomb command barge move into assault O'D'Doran'Elro with and try finish her off.
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But they only manage to deal one more hull point to her (leaving her at one remaining) while she strikes down the catacomb command barge.
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In the back-lines O'J'Korst'Ka and El'D'Doran'Ny are assaulted by a squad of scarabs in an attempt to tie them up. In the resulting combat El'D'Doran'Ny cuts through a swarm herself while O'J'Korst'Ka instant deaths two more swarms with his fusion blades completely destroying the enemy.
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Unhindered by close combat O'J'Korst'Ka and El'D'Doran'Ny again open up on the ghost arc hoping to destroy it and then charge the warriors inside. Yet again they fail to harm the ghost arc and on top of that they then fail their charge into it, leaving the squad stranded and out of position. Vre'Oni'Dan has more success, blasting away all but one immortal who flees from the battle.
Image

The broadsides shot into a squad of destroyers over the coarse of two turns but do only a single wound, so with desperation setting in, the broadsides simply assault the destroyers to prevent retaliation fire. In a similar situation, Vre'Oni'Dan assaults a different squad of destroyers in the midfield after doing negligible damage to them with her guns. (Note: Didn't take pictures turn 4)
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Having been caught out of position O'J'Korst'Ka and El'D'Doran'Ny's squad is pounded and two of their shas'ui die before the squad is assaulted by the enemy warlord. El'D'Doran'Ny accepts the destroyer lord's challenge but fails her fear check caused by his mind-shackle scarabs. She is heavily wounded and the squad fails its moral check but successfully flees from combat. They regroup but fail to harm the ghost-arc again. Still heavily out of position O'J'Korst'Ka soaks up tons of fire from the enemy army but takes two more wounds before this time he accepts the enemy warlord's challenge. He too fails his fear test against the enemy warlord, but manages to slay him anyway (as a result of the extra attack from counterattack via Puretide Engram Chip).

Vre'Oni'Dan, after an unsuccessful first round of combat, managed to smash and instant death a destroyer. This resulted in the rest of the unit attempting to flee, but Vre'Oni'Dan swept them as they fled.
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On the other side of the battle, in a minor miracle, O'D'Doran'Elro managed slay all 6 wraiths over the coarse of 4 unmentioned assault phases while sitting on a single hull-point before advancing forward and destroying an enemy ghost arc in assault (getting me big game hunter which I'd drawn first turn).
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Vre'Oni'Dan and O'D'Doran'Elro combine their fire to slay three of the tomb scythes, but it these losses don't do enough as O'J'Korst'Ka still succumbs to the necron's firepower. Through his sacrifice El'D'Doran'Ny manages to survive with a single wound left.
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Having survived yet another round of guass O'D'Doran'Elro backs up and assaults the destroyer squad that's been ineffectively brawling with the broadsides, yet she only manages to kill one. However, this is enough to cause the remaining one to attempt to flee combat, whereupon she sweeping advances him (getting me blood and guts, plus another point).
Image

El'D'Doran'Ny retreats away from the remaining necron forces.
Image

Board-state at game's end.
Image

----------------------------------------------
Notes

Final Score
12-13
Tau Victory!

So I was hugely demoralized during my turn 2, when my entire army arrives and I kill 1 destroyer. Basically thought I lost there. I did negligible damage to his army, he's going to shoot back and mincemeat me. With my imperial knight clearly about to die. I take some losses, but not as many as I expected. Then turn 3, I do basically no shooting damage again and fail my warlord's assault so they're going to get mauled. On-top of that, my imperial knight is going to die at any point now and a multitude of my cards seem basically un-achieve with him up like 8 points. Bottom of 3/Top of 4 I didn't even take any photos because I felt the game was so far gone that it wouldn't even be worth a write up.

Then, my imperial knight somehow kills all the wraiths. My riptide sweeps destroyers in combat with another simply tar-pitted by my broadsides. My warlord unit kills his warlord, and his army is looking fairly crippled. I managed to move around some of my monats to secure me ascendancy for 2-3 points, his Objective 5 card, and linebreaker. My imperial knight gets me big-game hunter, blood and guts, and "destroy a unit that started within 9" of one of your units". Suddenly in the coarse of two turns the game goes from vastly unwinnable to me getting around 9 points, taking me from losing about 4-10 to winning 13-12 with my warlord sitting on 1 wound and him holding "Kingslayer".

My imperial knight... should not have lived through that game. He had at least 20-30 dice he threw to wound it, needing a single 6 for her to die. Seriously, 4 rounds of CC with wraiths that'll rend her to death on a 6? Plus I made 5/6 invulnerable saves the first or second turn? Yah. Statistical miracle for me.

Other silly things, the second time the enemy warlord charged O'J'Korst'Ka he was wounded once in overwatch. Then, O'J'Korst'Ka missed with first 4 attacks. I remembered I have +1 attack for counter-attack from puretide chip. Roll it, and that attack kills the warlord. Living life on the edge.

Screw his ghost arcs. First turn I got "Big Game Hunter" and I was like "Oh, that should be pretty easy to achieve. I'll just melta his transports to break their shields and them plasma them to death (if necessary)". Cue jink saves on every penetrating hit so my plasma couldn't even hurt them. Cue failed charge with farsight's armorbane sword and O'J'Korst'Ka's melta sword. I spent so much time trying to kill those stupid tanks.

I still don't grasp what I should be doing with my ghostkeel. It just always gets assaulted by stuff and dies or is hilariously out of range and does nothing. Maybe I should try deep striking her, she never does anything the first couple of turns anyways.

materpillar wrote:Next time I play him I'm going to drop all the fliers and vindicare so I can run a dawn blade with retaliation cadre, optimized stealth cadre, some missile sides and more kroot for bubble wrapping. Be a much better fight.

From my previous tango with him. Didn't go with the kroot, but I'm glad my theory crafting was pretty on point. If I play against him again (which is highly likely), I'll probably try a huge castling bundle with tons of markerlights. No idea how well that'll work but it sounds interesting. The main way to make my list stronger (with what I own) would be throwing in a Y'Vahra or two (and proper markerlight support) and I think those riptides might be too strong for his destroyer filled list to deal with. Dunno.
----- Akul Contingent -----
Engagement Results 54-18-8

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materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#19 » Sep 22 2016 12:51

O'D'Doran'Elro strode into El'Mesa'Raik's room "Prepare to mobilize, some of my contacts have been compromised. We need to move to evacuate them before things become... dire."

Army List
Heroes' Path
Death Jester
Solitaire - Cegorach's Rose (El'D'Doran'Ny)
Shadowseer - Mastery Level 2 (O'D'Doran'Elro)

Tau Cad
Commander - Coldstar (Shas'el Mesa'Raik)

Riptide - Heavy Burst, SMS, Counterfire Defence System, Stims (Shas'vre Oni'Dan)
Ghostkeel - Cyclic Ion Raker, TL-FB, Counterfire Defence System (Shas'el Eoro'D'Yanoi'Seri)

10x Kroot - Sniper rounds
10x Kroot - Sniper rounds
7x Strike Team - Rifles
7x Strike Team - Rifles, SMS Turret
7x Strike Team - Rifles, SMS Turret
12x Strike Team - Devilfish, SMS, D-pod, Sensor Spines

6x Pathfinder Team
5x Vespid Team + Strain Leader

Sniper Team - 3x marksmen, 6x drones
Skyray - SMS, D-Pod, Sensor Spines
1x Broadside Shas'ui + Shas'vre - SMS, High-Yield

Tau forces arrive at the evacuation point, not noticing the two infiltrating scout squads.
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O'D'Doran'Elro's krootists on the other side of the field do notice them, and move to engage.
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The Enemy Seize's the Initiative and a drop-pod deepstrikes into the middle of the tau lines. The dreadnought inside merely defensively pops smoke.
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Recovering from their surprise the Tau army strikes, El'Eoro'D'Yanoi'Seri explodes the dreadnought with her Fusion Blaster and the assistance of the pathfinder team. Vre'Oni'Dan opens up on the far scout squad slaying the whole squad with her heavy burst cannon and ripple-fired Smart Missile System. The entire firewarrior line, broadsides, vespids and snipers cut down the other scout squad. Finally, El'Mesa'Raik penetrates the drop-pod with a shot from his missile pod and detonates it.
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Ignoring the fact that their entire supporting army has been destroyed, the blood angels main force drops in.
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Threatening both the left and right side of the board.
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The terminator squads assault out of deepstrike and El'Eoro'D'Yanoi'Seri loses 3 wounds and a drone before safely falling back.
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Vre'Oni'Dan slays two of the terminators in overwatch as they charge her. Nothing results of the actual combat.
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The broadside Shas'ui is struck down in combat. The Shas'vre breaks, and flees out of the battle.
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The vespid turn and shoot up the death company with the assistance of the skyray and sniper team. They're all slain except for the librarian who managed to survive two BS 5 seeker missile shots with only 1 wound remaining.
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The large squad of firewarriors disembark, and with the assistance of the pathfinders and smaller squad of firewarriors unload into terminators killing all but one
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On the other side of the battle the firewarriors manage to glance the dreadnought once.
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El'D'Doran'Ny jumps into close combat to support Vre'Oni'Dan, challenging the captain wielding a thunderhammer.
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More blood angels arrive from reserve...
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...on both flanks.
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The wounded dreadnought makes its assault with El'Eoro'D'Yanoi'Seri and destroys her ghostkeel.
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The last terminator bravely charges into a hail of overwatch.
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He survives and cuts down three of the firewarriors. The rest flee from the battle in terror.
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Karen kills the captain with thunderhammer, bounces out of combat
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The tau army puts the bulk of its firepower into the newly arrived death company squad, completely obliterating it.
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Her primary target destroyed El'D'Doran'Ny instead engaged and slew the two remaining terminators, avenging the vespid that had been wiped out by them just moments before.
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Vre'Oni'Dan also managed to kill last terminator in her combat while the solo terminator behind the devilfish was slain by its smart missile system.
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The wounded Librarian teleported onto objective 1 and slew O'D'Doran'Elro with his bolt pistol (she wounded herself earlier after periling).
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El'D'Doran'Ny was assaulted by the remaining dreadnought as it attempted to stop her rampage around the board.
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A very unsuccessful attempt to stop her rampage.
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On the other flank the Death Company assaulted the remnants of the Firewarrior squad, and slew them all with just its 5 hammer of wrath hits.
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The several of the death company are lost from tau firepower.
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El'D'Doran'Ny runs up to objective 1 and cuts down librarian to avenge her sister.
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Death company squad sweeps the nearby firewarrior squad but failed to destroy devilfish
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The pathfinders embark in devilfish for protection while El'D'Doran'Ny and Vre'Oni'Dan move to support them.
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Death company finally manage to destroy devilfish the devilfish but are immediately assaulted. The chaplain losing a wound while his only support is crush by Vre'Oni'Dan.
Image


Note: My opponent lost at the bottom of turn 1 since I destroyed all his models that were on the table, but that's a lame way to end the game so we just ignored that rule. He was playing with the new spiffy rules that terminators can assault out of deep strike. I can't tell if that actually makes the terminators worth it. Seriously, terminators are way over costed. El'D'Doran'Ny murdered like everything this game. O'D'Doran'Elro can never cast a psychic power under any circumstance ever.
Last edited by materpillar on Nov 01 2016 08:23, edited 1 time in total.
----- Akul Contingent -----
Engagement Results 54-18-8

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Panzer
Shas'Saal
Posts: 3145

Re: Akul Contingent Batreps

Post#20 » Sep 22 2016 02:44

Your enemies list would've been interesting to see.
But to answer your question. Yes the Orbital Intervention Strike Force makes Terminators worth it to some degree. Only TH/SS Terminators though since it's an uncoordinated assault and that means no additional Attack, no +1 Initiative and no +1 Strength for them (things SS/TH Terminators don't really care for anyway).

Other things to look out for from Angels Blade are the Tank formation (1 Techmarine, 3-5 Predator units including Baal Predator, 1-3 Landraider all with Scout and Overcharged Engines), the Golden Host (Sang Guard deep strike whenever they want turn 2+ with -1d6 scatter and able to assault), Chapter Ancients (3-5 Librarian/Furioso/normal Dreadnoughts that can each sacrifice their movement phase once to either shoot or pile in and attack once per game) and last but not least the Deathcompany Strike Force.

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materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#21 » Sep 22 2016 09:39

His list was something like the following.

CAD
Librarian
2x 5-6 man scout squads. One with snipers one with heavy bolter.
Drop pod w/ librarian dreadnought

Formations?
3x death company squads of 5-6 members
One was joined by the librarian.
One was joined by a chaplain.
One was joined by some character I don't remember
^^not sure if these were in a formation.

3x terminator squads with 5 men. All lightning claws except for one thunder hammer/stormshield in one squad. The assault out of deepstrike all arrive from reserve together.


His wasn't the most streamlined list (mine wasn't either obviously). He was just trying out the new formations.
----- Akul Contingent -----
Engagement Results 54-18-8

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materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#22 » Nov 02 2016 12:23

El'Mesa'Raik, O'J'Korst'Kha, and Aun'Tash stood around the command room debating the contingent's next move. Their supply levels, where to travel to best avoid the retribution from the blood angels chapter, and the like. El'Eoro'D'Yanoi'Seri spoke rarely as she stood protectively behind Aun'Tash, while El'D'Doran'Ny ignored the whole lot of them as she stared off into the distance.

"No!"

All four of the Tau visibly jumped as El'D'Doran'Ny face twisted in rage as she brought a fist slamming down into the console in front of her and went for her sword. El'Eoro'D'Yanoi'Seri reacted first, her left hand protectively pulling Aun'Tash behind her before smoothly falling to her pulse pistol as she swept past him and slammed her right hand onto El'D'Doran'Ny's sword arm, arresting its motion but still leaving half a foot of bare glistening steel out of its sheath. "Stop!" El'Eoro'D'Yanoi'Seri's single word seemed to hang in the air as she stared down El'D'Doran'Ny.

The briefest of moments passed and El'D'Doran'Ny's eyes slowly refocused from some far away point to those glaring at her from a mere handful of inches away. Her rage flashed away and was replaced with a wave of confusion until she followed a pointed glance down to her half-drawn sword. With deliberate care and great effort she slowly unclenched her hand from the hilt of her sword and returned it to its sheath. "We're going back down there. Nemehirr is trying to pull something. My sister just informed me she picked up his stench in the biggest city on the other side of the planet. We're going to go there so you can help me figure out what those plans are and thoroughly ruin them."

"Who is this Nemehirr?"

El'D'Doran'Ny turned, strode over to the door, and slammed it open. "The keeper of secrets who killed my mother. Get me there." With that she left the room.

----------------------
Army List - 1854
Heroes' Path
Death Jester
Solitaire - Cegorach's Rose (El'D'Doran'Ny)
Shadowseer - Mastery Level 2 (O'D'Doran'Elro)

Tau Cad
Commander - Coldstar, Stims, Shield Generator (Shas'el Mesa'Raik)

4x Stealth suits + Shas'vre, target lock, FB

10x Kroot - Sniper rounds
10x Kroot - Sniper rounds

6x Pathfinder Team
5x Vespid Team + Strain Leader

Air Superiority Cadre
3x Razorsharks - MP

Optimized Stealth Cadre
Ghostkeel - Cyclic Ion Raker, TL-FB, Counterfire Defence System (Shas'el Eoro'D'Yanoi'Seri)
3x Stealth suits + Shas'vre, target lock, FB
4x Stealth suits + Shas'vre, target lock, FB
----------------------

El'Mesa'Raik's voice cut through the radio silence. "They're... waiting for us? This is bad. All forces move to engage, we have heavy reinforcements flooding towards our position from all sides."
Image

Stealth Suits Right Flank
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Infiltrators in the middle
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Kroot Right Flank
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Kroot on objective 6
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Stealth suit gun line left opened up on the enemy cultists. Causing heavy losses and completely destroying the front most rank.
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Un-phased by the Tau firepower the Rhino on the right flank advances
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The rhino in the midfield does the same supported by the remnants of an assault squad
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The first of the cultist reinforcement come pouring in. (He had the formation that every time a squad of cultists dies, they come back at full strength and outflanking on a 4+)
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The enemy warlord, his sorcerer and a squad of terminators pour out of the landraider.
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Firing their two combi-meltas at El'Mesa'Raik, they manage to hit and wound him. To which he fails his look-out sir and then 3+ stealth role (he was with the vespid) and is instantly killed.
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The Tau airforce retaliates destroying the midfield rhino...
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... and the rhino on the right flank.
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Karen charges into the cultists with the death jester.
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She slays 7 personally and sweeps the rest. The stealth teams also obliterate another squad of cultists.
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Yet on the other side of the table more cultists stream in to engage the tau forces.
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In the midfield the kroot are multi-assaulted, while the third squad chaos space marines fails its charge into the vespid. The kroot lose combat and flee but manage to escape.
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The kroot holding objective 6 are assaulted by the enemy warlord...
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... and are utterly destroyed.
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On the left flank the Stealth Suits are assaulted and all four are slain by the dark apostle's black mace.
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In the midfield, Illia wipes out the two nearest squads with a nova power while the vespid retreat back away from the squad that assaulted them.
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The stealth suits on the right flank retreat away from the swarming cultists and claim objective 2.
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El'Eoro'D'Yanoi'Seri and El'D'Doran'Ny assault the enemy landraider but only manage to glance it.
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The dark apostle and sole remaining cultist are left alive to score the "have an enemy by two board edges" maelstrom card.
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The Landraider attempts to tank shock El'Eoro'D'Yanoi'Seri and El'D'Doran'Ny, but they both pass their moral.
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The enemy psyker obliterates the death jester with a blast of warp energy.
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Another psyker moves to engage the stealth team to take control of objective 2
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They make their charge, but are locked in combat for several rounds
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The cultists continue to advance on the tau lines
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The remaining two chaos space marines come under incredible firepower in the midfield.
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El'Eoro'D'Yanoi'Seri destroys the landraider with a blast from her fusion blaster while Karen assaults the Dark Apostle, and slays him in single combat.
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The last remaining chaos space marine in the midfield, blessed by Nemehirr himself...
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... ascends to Daemonhood.
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O'D'Doran'Elro eyes widened as she took immediate notice of the newly formed Daemon Prince. "All forces pull back, we're too weak to engage that daemon at this time." She flipped off her transmitter and cursed. "I've been had."

Notes:
Tau Defeat
12-11

Sadly my phone died on turn 4, so I didn't have pictures of the last turn. I put all my shots into his warlord squad, killing everyone but his warlord (and putting him 2 two wounds left). Karen then charged him and he then made 2/3 of his 4++ saves against her and she proceeded to fail 2/3 of her 3++ saves against him and die. Statistically he should have died giving me slay the warlord and tieing the game, but the chaos gods were on his side not mine. :dead:

Also losing my 185 warlord turn 1 to snake eyes after getting shot with combi-meltas was absolutely backbreaking for me. But them's the beats.

He also made 4/5 of his 4+ saves to bring his cultists back onto the board, which was vital for the amount of time and firepower that they managed to soak up over the coarse of the game.

I didn't really mention my razorsharks much but they did good things. Blowing up both rhinos turn 2. Turn 3 they obliterated his devastator squad. Turn 4/5 they killed tons of cultists/softened up the space marine squads.

I feel like overall my target priority was pretty on point. I managed to distract his hugely deadly assault terminator squad with some squishy kroot which took them way out of position while I mulched through the rest of his army before turning and collapsing on them again. His army was utterly in tatters by the end of the game while I still had my ghostkeel, a squad of stealth suits, pathfinders, some krott and all my fliers. He only had his infinitely re-spawning cultists, the objective 2 sorcerer, his warlord with 1 wound and... also a 2+ armor daemon prince (that mulched my vespid turn 5).

Overall the game was hella fun for both my opponent and myself, which is all that really matters.


From a fluff standpoint, Nemehirr swayed the blood angels in the last batrep to attack the Akul Contingent and specifically to get O'D'Doran'Elro wounded/returned to the warp. Then he hinted at his presence to her to draw her attention to this city. The Akul Contingent dropped the hammer on these Chaos Space Marines, but they're all Nemehirr's enemies that he wanted gone (they all had marks of khorne). They were mostly all crushed except for her traitor in their ranks who she got promoted to daemon prince status.
----- Akul Contingent -----
Engagement Results 54-18-8

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materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#23 » Nov 19 2016 12:05

Time for a non-tau, non-canonical (in my mind) bat rep!

1504 point Tyranids
Hive Tyrant - Wings, old adversary, regeneration, Scything Talons x2

Hive Guard w/ Str 8 gun
Hive Guard w/ Str 8 gun
Hive Guard w/ Str 8 gun

Gargoyles x10

Genestealers x5
Genestealers x5
Genestealers x6
Termagaunts x10
Warriors x3 (all Scything Talons x2)

Trygon - Toxin Sacks

-Wrecker Node-
Warriors x3 (all Scything Talons x2)
Carnifex - Scything Talons x2, Toxin Sack
Carnifex - Scything Talons x2, Toxin Sack
Carnifex - Scything Talons x2, Toxin Sack


--Mission Emperor's Will--

Deployment
Genestealers on right flank
Image

Warlord trait was to infiltrate a lot of stuff
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Space Marines Turn 1
He drop-podded in a squad of tacticals and rapid fired down one of my squads of genestealers for first blood. He also killed a couple out of the other two squads, a handful of gargoyles and a warrior.

Tyrannid Turn 1
That being said he was kind enough to line up some first turn assaults for me (gargoyles tied up the marines while the drop-pod was destroyed).
Image

Left flank advanced and my hive guard took a couple of hull points off the razorback while my warlord cast catalyst on himself.
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Space Marine Turn 2
More assault marines arrive to the buffet. He only manages to put down a couple termagaunts. He puts two wounds on my warlord (who managed to save 2 others with FNP which was massive).
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Tyrannids Turn 2
Carnifexes both make it into combat with tactical squads.
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The tactical squads are very sad about this, and combat goes perfectly for me. A single marine survived combat with my warriors/carnifex so they remained locked in combat as did my other carnifex.
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My warlord also finds himself some sad tactical marines (who are camping on his objective) and squishes several of them.
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Space Marines Turn 3
The newest buffet item, aka the Command Squad also arrives
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The assault marines jump into combat and slay all the warriors.
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Dreadnought joins the melee with my warlord and the two surviving marines, managing to wound him again.
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Tyrannids Turn 3
However he and the marines get squished by the warlord and trygon. Everyone turns to the newest buffet item (after the hive guard destroy the razorback).
Image

Elsewhere the assault squad is barely hanging on, but managed two wounds on one carnifex and three on the other.
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Space Marines Turn 4
The "newest buffet item" has several storm shields, a few power swords, lightning claws and a powerfist. They give my warlord the worst kind of indigestion (death). My trygon decides it would be wise not to charge them.
Image

Tyrannids Turn 4
Over on the right flank, where it is a buffet my carnifex duo ate the remaining assault squad members then crushed the nearby razorback before turning on the last tactical squad.
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Space Marines Turn 5
The command squad cuts down my peaceful trygon. Those monsters! However, the enemy warlord takes two wounds in the process.

Tyrannids Turn 5
The hive guard kill 3 of the remaining command squad members in a single round of shooting! The last hero carnifex charges the weakened command squad with all the hive guard. Sadly the carnifex doesn't make it in, and both the hive guard are slain!

On the other side of the map... squish.
Image

Score at the end of turn 5, 4-5 in favor of space marines... but the game continues on a 4!

Space Marines Turn 6
The thunderfire cannon kills the last hive guard.

Tyrannids Turn 6
The hero solo carnifex passes his instinctive behavior (so he doesn't have to charge the powerfist of sadness), and makes a 6" run to contest the enemy objective!

Squish, Squish!
Image

Score at the end of Tyrannids turn 6, 4-2 in favor of the tyrannids... but the game continues on a 5!

Space marines Turn 7
Hero carnifex engages in glorious combat against the enemy command squad... and dies. He does manage to slay the enemy warlord before falling to the powerfist though.
Image

Final Score - 5 (First Blood, Slay the Warlord, Objective) to 5 (Linebreaker, Slay the Warlord, Objective)
----- Akul Contingent -----
Engagement Results 54-18-8

User avatar
materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#24 » Nov 26 2016 02:35

1500 Points
Spoils of War (Maelstrom, can score either players Secure Objective X).

Akul Contingent
Farsight CAD
O'J'Korst'Kha - Fusion Blaster, Twin-Linked Fusion Blaster, Stims, Fusion Blade, Puretide, Iridium, Talisman

Stealth Team - 3x Burst
Vre'Oni'Dan - Riptide - Heavy Burst, SMS, Stims, Advanced Targeting System
El'Eoro'D'Yanoi'Seri - Ghostkeel - TL-FB, Cyclic Ion Raker

Strike Team - 7x Pulse Rifle, SMS Turret
Strike Team - 7x Pulse Rifle, SMS Turret

Sniper Team - 3x Marksmen, 6x Drones
Skyray - SMS, Sensor Spines, D-Pod
Broadside - HYMP, SMS

Regular CAD
El'D'Doran'Ny - Farsight Counts-As

Crisis Team - 1x Member Flamer/Flamer
Crisis Team - 3x Members - FB/FB, FB/FB + VRT, Flamer/Flamer + target lock

Image

Defense Force
Regular CAD
Ethereal

Crisis Team - 3x Members, MP, TL-MP
Crisis Team - 1x Member, TL-FB, cyclic ion blaster
Crisis Team - 4x Members, MP, TL-MP, + Shas'vre, TL-MP, Puretide Engram Chip

Kroot - 11x Members, Sniper
Strike Team - 7x Pulse Rifle, SMS Turret, Devilfish (Drones/D-Pod)
Strike Team - 5x Pulse Rifle, SMS Turret

Pathfinders - 9x Members
Piranhas - 2x FB, Drones, Blacksun Filter + 1 Seeker Missile

Broadside Team - 2x Members, HYMP, SMS + 3 Missile Drones
Broadside Team - 2x Members, HYMP, SMS + 3 Missile Drones

Note: We agreed before the game that we'd allow his ethereal to sit in his devilfish and still use powers even though the new FAQ says that isn't correct.
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Turn 1
Crisis team on the right flank open up on the sniper team.
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Two drones and two spotters die, the squad fails moral and flees from the board. Enemy broadsides glance the Skyray once and it fails its 3+ cover save.
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On the other side of the battle the single broadside goes down to an immense amount of firepower and a handful of fire warriors go down.
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Akul Turn 1
Enemy Kroot advanced forward.
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Vre'Oni'Dan nova charges her SMS and obliterates 9 of the kroot while the firewarriors kill another one. The final kroot passes his moral.
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They Skyray makerlights up crisis team with 2 hits. These are used to ignore cover and the following barrage of Seeker missiles and smart missiles eliminates the entire squad.
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Turn 2
Single Monat Crisis suit arrives defensively, and runs to claim objective 3. The 5 man crisis team puts 7 wounds onto Vre'Oni'Dan. She fails 3 of the saves and all 3 FNP saves. The enemy broadsides glance skyray once, and it again fails its 3+ cover save.

Akul Turn 2
Karen and O'J'Korst'Ka arrive. They and their squad completely obliterate broadside team, while the squad flamer gets the fire warriors to flee from the board and slays several sniper drones.
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El'Eoro'D'Yanoi'Seri arrives and focuses her fire onto the monat crisis suit. Her FB hits, but fails to wound. Her cyclic ion raker only does a single wound. Vre'Oni'Dan fails her nova charge and takes her 4th wound before she also opens up on the solo crisis suit, but fails to do the slay it. The Skyray advanced forward to take objective 3, but the crisis suit was still alive to contest it.
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Turn 3
El'Eoro'D'Yanoi'Seri comes under fire from broadsides, sniper drones, pathfinders and the crisis suit bundle. Under the sheer weight of fire she goes down. The solo crisis suit misses the skyray with its fusion blaster. However its Cyclic Ion Blaster glances the skyray once... which fails its third 3+ cover save of the game and is destroyed. The crisis suit scores both my and his Secure Objective 3.
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Akul Turn 3
Stealth team arrives, but scatters 11" off the board, mishaps and is destroyed. O'j advances, assaults and destroys broadside team.
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Oni'Dan finally slays the monat suit. The Duel Flamer comes down, roasts final kroot and secures objective 5.
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Turn 4
The enemy crisis suit manages to deal the final wound to Vre'Oni'Dan. The pathfinders scoot around and manage to destroy the 2x Flamer suit in O'J'Korst'Ka's unit. O'J'Korst'Ka is also wounded twice.

Akul Turn 4
O'J'Korst Ka and Karen split from their bodyguard. The bodyguard and firewarriors manage destroy a piranha. O'J'Korst'Ka and Karen assault and destroy other piranha but fail their mulit-charge into crisis suit bubble.
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Turn 5
The crisis suit bundle slays the two unprotected Fusion Blaster crisis suits. A single gun drone makes combat with the double flamer monat suit in the middle of the board.

Akul Turn 5
O'J'Kort'Ka splits from Karen. Scores two hits on the crisis suit bubble but fails to wound with both shots. However, he successfully makes his charge through a withering amount of overwatch. Once in combat he challenges the enemy shas'vre and slays him plus two others in combatin. Winning combat by 6, the other two flee and he sweeps them.
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Karen kills 2 firewarriors with her plasma, which causes her to fail her charge.
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The game continues to Turn 6
The firewarriors and pathfinders manage to put 3 wounds onto karen.

Akul Turn 6
She retaliates by killing two more firewarriors which causes the final firewarrior to flee to edge of the board.

O'J'Korst'Ka penetrates the ethereal's transport twice, but both hits are jinked. He then fails his charge against the devilfish.
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Game Ends
Final Score 17-12
Akul Contingent is Defeated


Notes/Thoughts:
I think I really should have won this game. However, I had minimal sleep the night before and made several rather major mistakes. This in combination with my terrible luck was too much to overcome.

The Farsight/Fusion Blade deathball is really hard to use. Many times its firepower will is enough to completely wipe out whatever it shoots at. Often you don't want this because you want to multi-assault, so you have to not shoot some of their guns. It makes for very complicated situations.

Mistakes: My deployment was almost great. I should have deep struck my riptide instead of putting it in the backfield where I did. She just didn't have enough of an impact in the game offensively. Doing so would have freed up my stealth team to deploy completely out of line of sight behind the building on the right flank so they wouldn't have died first turn. I should have also deployed my broadside behind that building instead of ontop of it, so it could have killed the kroot instead of getting killed first turn.

Turn 3, I advanced my skyray to try and take objective 3. I should have known El'Eoro'D'Yanoi'Seri was in position to hold it and had my Skryay only advance slightly so it could have also put its firepower into the crisis monat.

Turn 4, I advanced Vre'Oni'Dan onto my destroyed skyray, this put it high enough that the enemy crisis team could shoot it over the LOS blocking houses in the middle of the board. Also, I have no idea what exactly I should have done with my death ball this turn. I split the squad up to try and destroy all the piranhas so I could charge the crisis team behind it. Partly because I had the "Issue a Challenege" objective. But maybe I should have just put all my firepower into his crisis team and tried to wipe them out. Going to make another thread about this actually.

I think my worst mistake was being more afraid of his broadsides than his crisis team. I should have destroyed his crisis team first because they were so hard for me to catch turn 4-5. If I'd have killed them first with O'J'Korst and co, that squad would have had no trouble at all catching the completely immobile broadsides.

Bad Luck: Stealth team died turn 3. If they'd arrived nicely, they'd have helped crush his backline even more thoroughly than I did. Those pathfinders wouldn't have existed. They scored secure objective 1 a couple times late game, which would have been my points instead.

Skyray failed 3/3 3+ cover saves to die. This then resulted miss positioning my riptide on top of its corpse which also got my riptide killed (after it took 3 wounds from 7 saves).

The solo monat that survived my entire ghostkeel/riptide shooting. This directly scored him 2-3 points that should have been mine. I think if any of these 3 things didn't happen I could have won. But they did, so I didn't. :roll:
----- Akul Contingent -----
Engagement Results 54-18-8

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materpillar
Shas'La
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Posts: 156

Re: Akul Contingent Batreps

Post#25 » Feb 12 2017 04:21

Big Guns Never Tire, 2000 Points

Akul Contingent
Regular CAD
El'D'Doran'Ny - Farsight Counts-As
Cadre Fireblade

Stealth Team - 4x Burst, 1x Shas'ui FB, Target Lock, Markerlight
Vre'Oni'Dan - Riptide - Heavy Burst, SMS, Stims, Advanced Targeting System
El'Eoro'D'Yanoi'Seri - Ghostkeel - TL-FB, Cyclic Ion Raker

Piranha - FB
Piranha - FB
Pathfinder - 6x Members

Strike Team - 11x Pulse Rifle
Strike Team - 8x Pulse Rifle, SMS Turret

Sniper Team - 2x Marksmen, 3x Drones
Sniper Team - 1x Marksmen, 3x Drones
Broadside - HYMP, SMS

Farsight CAD
O'J'Korst'Kha - Fusion Blaster, Twin-Linked Fusion Blaster, Stims, Fusion Blade, Puretide, Iridium, Talisman

Crisis Team - 1x Member Flamer/Flamer
Crisis Team - 1x Member MP/MP
Crisis Team - 3x Members - FB/FB, FB/FB + VRT, Flamer/Flamer + target lock

Skyray - SMS, Sensor Spines, D-Pod


Tau has first turn. Left flank advances, shake one rhino and glance the other
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Right flank pulls back. Kills a single Thunderwolf
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Forgeworld Dreadnought advances and explodes a piranha with his long range melta
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O'J'Korst'ka and El'D'Doran'Ny arriving from deepstrike and destroy the enemy Landraider
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Midfield Deployment
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O'J'Korst'Ka assaulted
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Sniper Drones also assaulted
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Turns cream of the crop Tau assault deathball can't handle Arjac and a squad of stormshield/thunderhammer terminators. Only one crisis suit manages to escape.
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That did leave the terminators open to lethal retaliation
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The thunderwolf cavalry also suffered retaliation
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Of the lethal variety
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Dreadnought Advancing into midfield
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Stealth Suits outflank and blow up Bjorn
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Flamer monat deepstrikes onto a backfield objective
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The damaged rhino is popped and the tactical squad takes immense firepower
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A similar story happens midfield, the tactical squad eating 36 pulse rounds (!!!) from my cadre fireblade and his escort.
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Dreadnought makes an 11" charge into the sniper drone team.
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El'Eoro'D'Yanoi'Seri and Vre'Oni'Dan assault the dreadnought.
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It smashes two of the stealth drones and the tau suits decide that maybe it's a better idea to not fight it in close combat.
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Tau Victory!

Never played with a Cadre Fireblade before. That man helps your firewarriors put out a crazy amount of damage. I dislike being so immobile though so I probably won't make a habit of running the unit. I was really curious to know if Farsight and my Fusion Blade commander could tango with his terminators, kinda thought they'd lose. Turns out they got super stomped. So do note, keep iridium commanders away from thunderhammers.


Played a second game against someone's 30k Marines.

Game 2 Deployment
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As it turns out his entire army had infilitrate, stealth, shrouded or deepstrike first turn. Which seems... really good.
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Shoot up a couple of tactical squads on the right flank.
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Primarch Deepstrikes in...
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... assaults and destroys the Ghostkeel
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Quite a lot of deepstrikes actually
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Assaulting with O'J'Korst'Ka tangoing with a handful of assault marines. Combat is a draw
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Riptide is tarpitting in Assault with her 3++
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Board State Overview at the end of turn 2
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I think this game was swinging in my favor all things consider. O'J'Korst'Ka should have been able to hit and run out of combat with the assault marines and then been able to assault into the more squishy TAC marines. This would have crushed his midfield. I would have lost a good bit of my backfield but that usually happens to me, but I think the dice were favoring me in terms of attrition. Most of his units hard already taken some noticeable damage. Hopefully I'll get to try and play against him again later to see.
----- Akul Contingent -----
Engagement Results 54-18-8

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Tael
Fio'O
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Posts: 5775
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Re: Akul Contingent Batreps

Post#26 » Feb 14 2017 02:45

Finally got some time to read through the latest reports, great photos also. That Blue on Blue fight was brutal.

Enjoy the debrief conclusions, good read on your post game thoughts. Thoroughly enjoyed :)

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materpillar
Shas'La
Shas'La
Posts: 156

Re: Akul Contingent Batreps

Post#27 » Mar 06 2017 10:09

El'Eoro'D'Yanoi'Seri's coms cracked to life. Instead of the expected voice of El'Mesa'Raik her battlesuit was filled with the sounds of the rapid discharge of a burst cannon. It lasted for a brief moment before the following silence was cut off by the telltale whine of a missile being launched. "There is an imperial knight moving to flank our position." A blip popped up on her holo-map. "Intercept it. I'm rerouting some razorsharks to support." Another missile whined through her speakers. "O'J'Korst'Ka and El'D'Doran'Ny just launched their offensive, expect no other reinforcements." The com-link cut off as the sound of burst fire renewed itself.

Army List
Akul Contingent
Cad
HQ
Ethereal - Warlord

Troops
Strike Team - 11x Pulse Rifles
Devilfish, D-pod, Sensor Spines, Drones

Strike Team - 11x Pulse Rifles
Devilfish, D-pod, Sensor Spines, Drones

Strike Team - 11x Pulse Rifles
Devilfish, D-pod, Sensor Spines, Drones

Fast Attack
Piranha

Piranha - FB

Vespid 5x + strain leader

Heavy
Hammerhead, HRR + Sub-munitions, Longstrike, D-pod

Stealth Cadre
Stealth suit w/ Burst x2
Stealth suit w/ Fusion + target lock

Stealth suit w/ Burst x2
Stealth suit w/ Fusion + target lock

Ghostkeel - Ion Raker
Ghostkeel - Ion Raker, Target lock <- El'Eoro'D'Yanoi'Seri

Air Superiority Cadre
Razorshark - MP
Razorshark - MP
Razorshark - MP

Mission Type
Spoils of War

On the left flank both devilfish moved off of objective 2 and out of range of the knight and grav-guns
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El'Eoro'D'Yanoi'Seri moved forward in the centerfield and destroyed two ad mech walkers (with lances)
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The vespid and stealth teams advance to support
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The hammerhead misses its shot at the enemy tanks
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The Ad Mech army advances (albeit very slowly). The vespids are completely killed as the enemy ad mech walker/monstrous creatures wound them once which allows the grav to shoot and ignore their cover saves! Brutal formation.
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The drones and piranha move to limit the knight's advance. A single razorshark arrives and suffers a penetrating hit from the interceptor on the tanks. The knight makes all four invulnerable saves as the ghostkeels and stealth suits open up on it.
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The Admech continue their slow advance.
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The monstrous creatures glance the devilfish in front of them allowing for all 14 grav hits to ignore its jink save. All 14 hits fail to roll a single six to immobilize it. Image

On the other side of the board Aun'Tash's devilfish is immobilized and then exploded. He suffers a wound and several firewarriors die.
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The Imperial knight also destroys the piranha directly in front of it.
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The second razorshark comes on from reserve and suffers a penetrating hit from the enemy tank's interceptor fire.

Another round of fire goes into the knight. The stealth suits manage to strip 2 hull points with a single melta shot. The ghostkeels manage to do another 3 hull points with their firepower. Lastly the hammerhead lines up a shot, hits, pens, and rolls a 6 to strip the remaining two hull points causing the knight to explode!
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The firewarriors and piranha kill a couple of the enemy warlord's bodyguard unit.
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Devilfish at left flank moves back to contest objective 2 and drops off its drones.
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Aun'tash split off from his firewarrior body guards to hide behind LOS blocking cover (I was expecting the knight to drop a large blast on them next turn and this was actually safer for him. Then the knight died and so this was actually not safer.)
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The enemy ignored him and instead moved forward and destroyed a piranha with his STR 10 pistol. The enemy tanks shoot down one of the wounded razorsharks.
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All available firepower pours into the enemy warlord and deals him an impressive one wound (turns out t7, 5W, 2+, 5++, 5+++ is hard to get through).
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The last razorshark shows up but is immediately destroyed by interceptor fire. Unload into warlord, 1 wound
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Devilfish flees off of objective 2
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The enemy warlord shuffles up to Aun'Tash and obliterates him with a STR10 laser beam
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Tau Defeat
~7-15

Notes: Cyclic Ion Raker is 6 shots not 4. For some reason I keep making this mistake. Also, we played the whole game with his tanks having a rear armor of 12, instead of the actual 11. This is a massive change as my burst cannons on my stealth suits could have likely glanced them to death much much earlier in the game. See my next point.

I made the mistake of mentioning I was bringing 3 fliers while he was list building. Thus he gave both his tanks the 25 point upgrade that gives them like 3 skyfire guns. Razorsharks are made of paper against things with actual skyfire. Defensively they're basically a piranha with an additional hullpoint for literally triple the cost. That's like really really bad. They also decided to come on one at a time so he could casually interceptor them down. So for 50 points he effectively hard countered 25% of my army. :-(

I still don't know how to position piranhas or what exactly I should be doing with them. Pretty sure I screwed that up realllllly bad in game. On the other hand I'm getting much better at positioning my ghostkeels.


That all being said, I'm pretty sure I was heavily favored to win this game. I controlled (or could have easily controlled by moving a devilfish onto) objectives 1-4 literally every turn of the game while he only controlled objective 5/6. We drew "secure objective 5" four times (in spoils you can steal your opponents secure objective X) and "secure objective 6" once. We drew secure objective (mine) twice. I also got great cards like "Blood and Guts", "Linebreaker" (Turn 1), "Slay the Warlord" (his warlord is harder to kill than a riptide), "psychological warfare" (I forced 4 moral checks on his basic infantry, of which he failed 0), "kill something that charged you last turn" (when he literally never charged me the entire game), and "Kill an enemy unit with a unit in your deployment" (after I moved every unit out of my deployment zone). He drew things like "destroy a vehicle" and "destroy a vehicle with grav" while I'm running 2 piranhas and 3 razorsharks.

Sometimes RNJesus does not shine upon you.
----- Akul Contingent -----
Engagement Results 54-18-8

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Tael
Fio'O
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Re: Akul Contingent Batreps

Post#28 » Mar 11 2017 05:33

Ergh - tough fight and you mention events that caught me too.

(turns out t7, 5W, 2+, 5++, 5+++ is hard to get through).

Terminators in 2nd Edition used to be two saving rolls. A full squad was rightly feared.

Great photos this round also.

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