Farsight Enclaves vs those damned Eldar 1500

Battle Reports and debriefing thoughts about your Tau in action
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NoobPwner84
Shas'Saal
Posts: 192

Farsight Enclaves vs those damned Eldar 1500

Post#1 » Sep 29 2015 10:25

Hi

Played a game at the weekend against one of my buddies who is a good eldar player. And I can tell you, it was a real eye opener ahead of a couple of big tournaments I have coming up!

Mission: Crusade
Deployment: Dawn of War
5 Objectives, placed liberally around the board.
Night Fighting: Yes
Eldar Warlord trait: Can't remember
FSE warlord trait: Strategic Genius (+1 seize, reroll reserves)
First turn: Farsight Enclaves


Commander Nightfury's Assault Force

Commander, XV84, EWO, drone controller, missile pod, Mirrorcodex, two marker drones 207 pts

3 dual plasma XV8, EWO 174 pts
2 dual plasma XV8, EWO 116pts
2 dual flamer XV8 66 pts
1 dual fusion blaster XV8 53 pts
1 dual fusion blaster XV8 53 pts
1 twin-linked fusion blaster, 1 flamer 48 pts

4 marker drones 56 pts

Sky ray, BSF 116 pts

Firebase support cadre

3 missilesides, EWO 210 pts
3 missilesides, EWO 210 pts

Iontide, EWO 190 pts

1499 pts


opponents force. Mega Multisource for headache inducing nonsense.

Non-descript Eldar blue craftworld

Aspect Host (+ 1 Ballistic skill)
5 Warp Spiders
5 Warp Spiders
5 Warp Spiders (all units have exarch)

Aspect Host (+1 BS)
5 Warp Spiders
5 Warp Spiders (both units with exarch)
3 Dark Reapers, Exarch with Tempest launcher (warlord), Wave Serpent

Dark Eldar CAD

Lhaeman
Lhaeman
5 Warriors
5 Wyches, Impaler

Fortification: Imperial Bunker with comms relay

Space Marines
Flyer formation?

Stormraven, multimelta, assault cannon
Stormtalon, skyhammer assault cannon
Stormtalon, skyhammer assault cannon

Culexus Assasin


Opponent sets up first, but lets me go first. Apparently this is how the GT we are going to allows it to happen.

The Dark Reapers go in the bunker on top of an objective in the far right, with wyches behind it and a Lhaeman on the comms relay. Warp spiders spread liberally across board close enough to terrain to jump behind it. Space Marine flyers, culexus in the Raven and the Wave Serpent with the DE warriors are in reserve.

My set up, and I put a unit of broadsides in the open across from the bunker, with Riptide behind and the skyray to the right of them. Commander Nightfury is close by with his marker drones, with 2 man plasma suit squad on his flank. Second squad of broadsides in a big ruin to the left of my deployment zone with 3 man plasma suits backing them up. Flamer suits, and all YOLO fusion suits in reserve.

Opponent doesn't seize and its game on.

Turn 1

Tau

I markerlight up the bunker big time with Commander's squad, whilst plasma suits advance towards Eldar/DE units up the right flank but behind terrain. Not much else moves. Riptide Nova charges his Ion Accelerator, and tries to hit Wyches + bunker. Damages bunker, doing 5 S6 ap- hits on the Dark Reapers inside, killing both of the chumps but not exarch. Wyches pass their 3+ save for being obscured by a fortification. Left hand side units of Broadsides open up on a unit of spiders, who flickerjump back out of LOS of my high yield missiles, but not the SMS so I kill two of them. Thats about it.

Eldar/DE

Opponent moves some warp spiders around, mostly keeping out of LOS. Shooting, and he fires the Tempest launcher - which I didn't know was barrage - at my commander's unit, and kills two marker drones. That about finishes it.

Turn 2

My reserves all arrive. I deep strike one of the solo fusion suits into terrain next to the bunker, and one to the right of it. Flamer suits arrive right in front of it, on the odd chance that I don't destroy it I can flame the exarch to death. Solo fuison/flamer suit lands next to a bunch of two units of warp spiders hiding behind a big ruin to my left that none of my other units could see. Riptide Novas shield, and put him out in front to try and lure some spiders closer to my broadsides.

Shooting, and I light up the bunker with the marker unit. First fusion suit gets two hits, and destroys the bunker, collapsing upon and killing the Exarch (FIRST BLOOD + WARLORD). Skyray kills 3 of 5 wyches with SMS, and they run off the board. Riptide kills comms relay Lhaeman with a long range Ion accelerator shot.

Now we have a travesty.

The UKGT has ruled that Warp SPiders can flickerjump EACH TIME they are targetted, even in a single turn. One unit of Spiders, targetted by the solo fusion/flamer suit jumps away (i killed two of the unit behind, as technically they were not primary target so could not jump). I then target them with a unit of broadsides, they jump out of LOS and i kill only 1 with SMS. I try to get plasma shots against them but they roll an 11 on the dice and move out of LOS again, and I try the 2nd unit of broadsides at them, but do no more damage. It should be noted, my opponent was exceptionally lucky with both the distance he rolled for each jump and his saves, but thats four units shooting at 5 warp spiders and killing only 1 model. GRrrrr....

Eldar turn 2

Wave serpent arrives. Other Lhamean arrives. Space Marine planes fail to arrive.
I intercept the Serpent with the Ion accelerator but it scatters off the board. I then intercept it with one unit of broadsides HYMP and strip two hull points and force it to jink. DE Warriors disembarked.

He basically jumps around with warp spiders, killing one of my fusion suits and one of the flamer suits, who run. Then kills the last flamer suit by running it down as it flees, passing all the saves with wall of flame. Wounds a broadisde with the Spiders too.

Tau Turn 3

Two man plasma suits try to advance up the right flank, I take a wound from jumping into terrain. Solo dual fusion suit moves towards wave serpent. 3 man plasma suits try and fail to pin down a unit of spiders, jumping away out of LOS. Riptide Nova's his jump to move towards an objective. I mismeasure my Skyray's SMS to the DE warriors, and therefore I am out of range come my shooting phase. Solo fuison suit misses wave serpent in shooting, but assaults it and kills it in melee. Very satisfying. I think I kill about 3-4 warp spiders from broadside SMS, but no full units.

Eldar turn 3

Planes arrive carrying culexus. One stormtalon is immediately intercepted and destroyed by broadsides. The other jinks but takes no damage, and the stormraven has to jink and loses a hull point. Stormraven snapshots and kills the solo fusion suits with the multi-melta, and my solo fusion/flamer suit is killed by warp spiders. Two spider units combine to shoot riptide but only loses one wound.

Tau turn 4

I try to move my remaning stuff towards objectives, riptide sits on one and commander sits on another, with plasma suits moving towards one in the far corner held by a Lhaeman. Skyray kills the Stormraven, and turns out the Culexus doesnt have a parachute as he dies in the crash. Broadsides murder DE warriors in hail of missiles. I manage to kill a unit of warp spiders with plasma suits shooting and believe it or not, in melee. Fail to kill the 2nd stormtalon though.

Eldar Turn 4

Big mistake means I lose my commnader's unit to an assault (WARLORD) from two warp spider units - I was sitting 6.5" away from a broadside unit I would have gotten supporting fire from. Ah well. Eldar Set up to try and contest objectives, as it actually looks like I may even win as I have more stuff left.

Tau turn 5

I get my riptide on an objective, kill the lhaeman on far objective but don't manage to get plasma suits close enough to score the far objective. Two units of tank hunting preferred enemy marines broadsides fail to kill a Stormtalon again.

Eldar turn 5

Contests my riptide objective with one warp spider. Holds one objective with 3 warp spiders and contests my objective I hold with my skyray with his Stormtalon. Roll for it.... and its a 1, the game ends!!

Victory for Eldar/DE.

Summary - Warp Spiders are nigh impossible to wipe out if there are enough of them. I think my army has a fair bit of shooting, but they can jump behind walls, hide and be a pain in the backside.

Though not all players are as good as my buddy, so we'll see at the tournaments. I would have tabled him had we went to turn 6 (maybe, bloody spiders!)

I think my mass interceptor worked well. Need to not move away from supporting fire though :-?

Thanks for reading :dead:
The true warrior engages only the worthy opponent

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