Dark Millenium III Tournament Report

Battle Reports and debriefing thoughts about your Tau in action
User avatar
NoobPwner84
Shas'Saal
Posts: 192

Dark Millenium III Tournament Report

Post#1 » Feb 21 2016 11:37

Over the weekend I was playing at Dark Millenium III, one of the bigger tournaments in Scotland. Often we have to travel to at least the north of England for a competitive field, but this was well attended by the best Scottish players so turned out to be a strong roster.

So far over the last few months I had come 6th at Rapid Fire, after winning all my games on table one all weekend only to be tabled by a Tau'nar supremacy armour. Also finished 14th at Caledonian Uprising, biggest competitive event in the UK after (again!) winning all my games all weekend only to get smashed in my last match by the England ETC captain and his double Riptide wing and wraithknight. So I had been doing not too badly, but wanted to win this one, at least top 3!

And onto my list:

Eldar Combined arms detachment

Autarch, warp jump generator (warlord)
3 jetbikes
3 jetbikes
5 warp spiders
5 warp spiders
Wraithknight, wraithcannons

Secondary detachment: Optimised Stealth Cadre, Kauyon Campaign
Ghostkeel battlesuits, x3 all with cyclic ion rakers -
1 with velocity tracker, fusion blaster
1 with burst cannon, target lock
1 with burst cannon, target lock
Stealth team
Stealth team

Tertiary detachment: Riptide Wing, Mont'ka Campaign
Iontide, fusion, EWO
Burstide, SMS, EWO
Burstide, SMS, EWO

1850

Here's a picture of the majority of my army - managed to clip out one of my riptides somehow

Image

Ok so strategy here is very simple - aggressive as possible with the Wraithknight whilst the ghosts and tides put out some pain, and stealths, spiders and jetbikes grab maelstrom points and eternal war objectives.

I help to run a podcast on the Scottish 40k scene and our last guest had grudge matched me on it! So I was up against his Eldar first round.

1st round: Crusade and Contact lost. Hammer and Anvil deployment.
Martins list:
CAD
Farseer, bike (warlord)
Baharroth
Scatter bikes
Scatter bikes
Scatter bikes
CAD
Farseer, bike
Farseer, bike
Scatter bikes
Scatter bikes
9 Wraithguard, wraithcannons,
Wraithknight, wraithcannons
Aspect host - spider shrine
3 units of +1 BS spiders

Image

Image

Image

Long and short of it was that Martin wanted gate of infinity on those Wraithguard, but didn't get it on 9 rolls. Very bad luck, as if he had gotten it soon on he could have been gating around nuking riptides with them whilst his WK, scat bikes and spiders took out everything else. As it turned out, I dealt with his WK quickly, and forced his spiders against the back of the board with my ghosts and massacred them, whilst burstides dealt with the scatter bikes and kept my distance from the fairly inept and immobile Wraithguard star and pie plated them with the Iontide. Had he had a good first turn I would have been in trouble, but unfortunately he couldn't kill my wraithknight or Ghostkeels and they were what ruined him.
Tabled him for a 20-0 victory.
Last edited by NoobPwner84 on Feb 23 2016 03:33, edited 1 time in total.
The true warrior engages only the worthy opponent

User avatar
NoobPwner84
Shas'Saal
Posts: 192

Re: Dark Millenium III Tournament Report

Post#2 » Feb 22 2016 12:10

2nd Round - I actually don't remember the mission this game was over so quickly. Vanguard deployment.
Tau list:
Commander, drone controller, iridium armour, two marker drones of his own plus a squad of four (6 total)
Fire warriors
Fire warriors
Skyray
Skyray
Skyray

Riptide wing 1
Iontide
Iontide
Iontide

Riptide wing 2
Burstide
Burstide
Burstide

Image

I win the roll to go first, but even better was my warlord trait - infiltrate 3 units.

I infiltrate the wraithknight, Ghostkeels and a unit of spiders, and first turn the ghosts using target locks killed all the skyrays. The wriathknight D shotted an Iontide and my riptides kill another burstide. Return fire takes the WK down to one wound, but that's it. My second turn my wraithknight moves right up next to the remaining riptides, and D shots two of them. Opponent concedes. Well, that went better than expected.

Image

A little bit of unsavoury stuff here from my opponent as in his first (and only) turn he was rolling more dice than he should have for his nova burst cannon shooting, telling me dice that I couldn't see where he rolled them were 6's for rending but picking them up before I could have a look. I realise that it wasn't going well for him but that kind of behaviour is not on. Some other allegations of stuff over the weekend about this opponent regarding, let's say liberal interpretations of rules.



Anyway - 20-0 win
Last edited by NoobPwner84 on Feb 23 2016 03:38, edited 1 time in total.
The true warrior engages only the worthy opponent

User avatar
nic
Kroot'La
Posts: 601

Re: Dark Millenium III Tournament Report

Post#3 » Feb 22 2016 03:48

A fair few Riptide Wings there, is this a theme that will be continued I wonder? Consider me curious.

Hopefully people have progressed onto decent Riptides rather than plastic toy proxies as seen at Cally.

Commander Skyfall
Shas'La
Posts: 64

Re: Dark Millenium III Tournament Report

Post#4 » Feb 23 2016 07:12

Great going on the 20-nils, Noobpwner. Sounds like you've got your army list and playstyle in perfect harmony.

Sorry to hear about the unsporting play, hope the rest of the event went well.

Musings: Do you think anti-Riptide wing meta is going to be a necessary feature for anyone building a competitive army list for future tournaments? From your account of Dark Millennium thus far, and from what we saw at Caldeonian, it think it highly likely - the Wing seems a popular choice currently. I'm wondering how Tau best do that? Perhaps the answer is simply: take a Riptide wing? haha :D

User avatar
NoobPwner84
Shas'Saal
Posts: 192

Re: Dark Millenium III Tournament Report

Post#5 » Feb 23 2016 02:40

nic wrote:A fair few Riptide Wings there, is this a theme that will be continued I wonder? Consider me curious.

Hopefully people have progressed onto decent Riptides rather than plastic toy proxies as seen at Cally.


Yup, plenty of Riptides at this event, they were all over the place!

And happily, no stupid mars attack robot toys but actual riptide models.

Commander Skyfall wrote:Great going on the 20-nils, Noobpwner. Sounds like you've got your army list and playstyle in perfect harmony.

Sorry to hear about the unsporting play, hope the rest of the event went well.

Musings: Do you think anti-Riptide wing meta is going to be a necessary feature for anyone building a competitive army list for future tournaments? From your account of Dark Millennium thus far, and from what we saw at Caldeonian, it think it highly likely - the Wing seems a popular choice currently. I'm wondering how Tau best do that? Perhaps the answer is simply: take a Riptide wing? haha :D


Despite my opponent's army looking strong on paper, when I killed the skyrays he didn't have a lot of markers left and he had derped himself somewhat in his unit selection. What he should have done was have put all the burstides in one unit for the fire team special rule, then a squad of two iontides and a squad of one iontide all in one Riptide wing, rather than a Wing of individual burstides and a second of individual iontides. This would have allowed those in the fireteam to gain BS5 with the fire team bonus + the bonus from another tide in the formation from firing at the same target.

As for riptides themselves - I am not sure that I'm that impressed with their damage output if I'm totally honest. It's very scary to face, but they are not great at killing wraithknights, stormsurges or even other riptides really. Very good at killing squads of MSU, most MC's and light vehicles but I'm not that sold. Might go into a bit more depth post tourney analysis.
The true warrior engages only the worthy opponent

User avatar
NoobPwner84
Shas'Saal
Posts: 192

Re: Dark Millenium III Tournament Report

Post#6 » Feb 23 2016 02:59

Round 3 - The Emperor's will and some maelstrom mission I can't remember, Vanguard Deployment.
Playing against my friend Duncan, a solid Tau player. He's going first. Here's his army

Farsight CAD:
Commander, drone controller, two marker drones
Solo XV8, two marker drones, drone controller
Solo XV8, no weapons
5 marker drones
Stormsurge, shield, SMS, Cluster missiles, D Missiles,
Imperial Bunker thing, escape hatch

Riptide Wing
3 x Burstides, SMS, EWO
Iontide, fusion, EWO
Iontide, fusion, EWO

Culexus assassin

Image

My warlord trait was stealth ruins, of which there were many around the table. I fail to seize, and onto first turn.
I have set up my wraithknight way back so it doesn't get D-missiled. As they require to be activated by a markerlight, it turns out that only the XV8 and his two marker drones are in range to light it up, so with only one hit from a marker Duncan tries to take out the WK with the destroyer missile, but does 2 wounds to it instead. Iontides take a further two wounds off. His burstides as well as the sms and cluster missiles of the stormsurge kill one of my burstides. Very annoyingly its the middle one, so my two remaining riptides are out of Nova Reactor reroll range in my turn, so I have to start shuffling them about. Good spot from him though, I hadn't really considered that weakness previously.
My turn and I move the wraithknight up and try to kill his stormsurge with the wraithcannons, doing 3 wounds to it but no destroyer shot. Therefore the warp spiders rush forward and really put the pain on the surge, leaving it with one wound, which my burstide promptly strips and kills it.
For the rest of the game it begins to look a bit hairy, losing my remaining riptides quickly whilst duncan advances. However, the spiders hold the attention of the iontides long enough for them to dispatch one and the wraithknight destroyer hitting another, and the Ghostkeels actually get the better of the burstide unit and kill the culexus that was advancing on them. In the end we only got to turn 4, but I would have tabled him had we went on, only his commander and drones remaining in the bunker.

16-4 to me.

Image

A good game and good result against a very seasoned tau player. First very fun game of the tournament as the other two I was never really under pressure. And as some of you guys were inquiring about riptides - thats 11 I've killed in the last two games! Pretty happy with the end of day one, with me firmly in the driving seat as regards tournament points.
Last edited by NoobPwner84 on Feb 23 2016 03:39, edited 1 time in total.
The true warrior engages only the worthy opponent

User avatar
nic
Kroot'La
Posts: 601

Re: Dark Millenium III Tournament Report

Post#7 » Feb 23 2016 03:24

NoobPwner84 wrote:
nic wrote:A fair few Riptide Wings there, is this a theme that will be continued I wonder? Consider me curious.

Hopefully people have progressed onto decent Riptides rather than plastic toy proxies as seen at Cally.


Yup, plenty of Riptides at this event, they were all over the place!

And happily, no stupid mars attack robot toys but actual riptide models.



Well nobody said the power of the Riptide wing was subtle or easy to overlook!

Glad its proper models. I maybe have a bit of a bee in my bonnet but I would have refused to play against dodgy looking plastic toy proxies.

User avatar
NoobPwner84
Shas'Saal
Posts: 192

Re: Dark Millenium III Tournament Report

Post#8 » Feb 23 2016 03:44

Yeah it was a bit weak just having silly proxies. Those plastic mars attacks things are ugly as sin.

Updated first three games with some pics. Some wraithknight on wraithknight 'square go' action captured for the first game - my personal fave!
The true warrior engages only the worthy opponent

User avatar
nic
Kroot'La
Posts: 601

Re: Dark Millenium III Tournament Report

Post#9 » Feb 23 2016 04:00

NoobPwner84 wrote:Yeah it was a bit weak just having silly proxies. Those plastic mars attacks things are ugly as sin.

Updated first three games with some pics. Some wraithknight on wraithknight 'square go' action captured for the first game - my personal fave!


Nice pics. The YVara is definitely a better riptide proxy, shame about shenanigans.

Looking forward to the rest.

User avatar
NoobPwner84
Shas'Saal
Posts: 192

Re: Dark Millenium III Tournament Report

Post#10 » Feb 24 2016 11:44

Onto the 2nd day of the event.

First up, Im playing against my friend Liam who is a very good player and previous member of the scottish ETC team, as was Duncan. Liam has won a lot of the events in Scotland over the last year or so.

Mission: Relic, and some fogotten maelstrom. Dawn of War deployment

His Eldar/Dark Eldar list was something like this:

Eldar CAD
Farseer, bike
scatter bikes
scatter bikes
scatter bikes
scatter bikes

Dark Eldar CAD
Lhaeman, venom
warriors, venom
warriors, venom
warriors, venom
warriors, venom
reavers, cluster caltrops
reavers, cluster caltrops
reavers, cluster caltrops
Voidraven

Dark Eldar CAD
Lhaeman, venom
warriors, venom
warriors, venom
warriors, venom
warriors, venom
reavers, cluster caltrops
reavers, cluster caltrops
reavers, cluster caltrops

Image


To the untrained eye Tau vs Dark Eldar seems a great match up. However, that amount of venoms can put serious pain on the riptides very quickly, and if they get a good assault roll with their cluster caltrops then I'm very dead. And since Liam rolled stealth:ruins as his warlord trait, then those reavers get a 2+ in the ruins so they are going to be tough to shift.

Early game - I win the roll off to go first. I infiltrate a stealth team onto the relic and pick it up, and begin to move it back towards a LOS blocking piece of terrain in my DZ. First round shooting my burstides kill two reaver squads and kill some of a squad of scatter bikes, whilst Iontide kills two venoms and the ghostkeels are out of range.
Liam's first turn, and he boosts the remaining four reaver squads to surround my ghostkeels in a ruin. He shoots and kills one of my burstides, which hurt. He also puts a wound or so onto the wraithknight. This has taken up all his firepower though, and the relic carrying stealths are able to scurry to safety (for the time being) behind LOS blocking terrain.
My next turn, and I make a plan to rescue the ghosts from assault rendy death with reaver spam. I'm going to try and take them out with the SMS from my remaining burstide and the stealth teams, whilst the ghosts themselves are in primo position to take out three Venoms with their ignore cover weapons. As it boils down to it, I kill all but 3 reavers in the ruin, and the ghosts manage to take out two venoms - which is great but I did think that if they can kill 3 skyrays in one turn then they could have killed 3 venoms!!
Wraithknight begins to kick scatter bike units around the place up the left flank (most of the shooty battle is happening up the right side of the board for me).

Image


Late game - The reaver assault on the ghosts comes to little with so few left, and the ghosts kill them and march on, taking out the Voidraven after it and the venoms had taken down my last burstide. The venoms get steadily mopped up by ghosts and warp spiders, whilst the WK stomps the farseer's bike squad. A fortuitious charge by a Lhaeman instant-death attacks one of my ghostkeels, but is then killed by a drone, which is a major relief as that one 10 pts model could have potentially swept and killed the unit!

Image

Again we run out of time, but with my last shooting phase I've killed off the last of the jetbikes or venoms that could boost to contest my relic, and Liam has only 3 kabalite warriors and a lhaeman left.

19-1.

Could have went the other way very easily - Liam got unlucky with the reavers, that was his chance really. But happy with the result. At work just now but hopefully I've got some pics to put up later.
The true warrior engages only the worthy opponent

Return to “Battle Reports”

Who is online

Users browsing this forum: No registered users and 1 guest