Fellow members of ATT:
My apologies for the wall of text- and if this isn't in the right spot, please relocate it appropriately, mods.
A couple weeks from now I shall be hosting a 40k game with some interesting twists, designed both as a means of allowing some newer players to experience a large 40k game, while allowing me to experience the joy of using (almost) all of my Tau. It is my intention to write up a battle report, as well as a story to accompany the report, and hopefully have the first part of the story up before the game (set for Dec. 3 of this year).
Without further ado, my questions: Do you think the following scenario is relatively balanced and fair for all parties involved? What changes would you suggest to any element in order to have greater balance or enjoyment by all parties? And, of course, if there are any other thoughts, please feel free to share them.
THE BATTLE FOR DROP ZONE CHARLIE
About 7.5k points worth of Tau vs. 2.5k Necrons and 2k Dark Angels. For balance there is the following rule:
Due to the rather overwhelming points disparity in favor of the Tau, the Necrons and Dark Angels will have unlimited reinforcements, meaning that whenever a unit is destroyed or flees the table, another may come on made up of the same models with same equipment, as per Ongoing Reinforcements and normal deployment rules for this scenario (since none of the named characters that the Dark Angels or Necrons have access to in this circumstance are super formidable, they continue to reappear).
I'm thinking about 7 turns, but is that too long, or too short? I feel that it is going to take at least that long for the combined Necrons/Dark Angels to make any serious progress vs the substantial amount of firepower that the Tau can put out.
ALLIES IN NAME ONLY
The Necrons and Dark Angels may shoot into combat that does not involve any of their own models. If using normal shooting, resolve to hit as normal, then roll a further D6 for each hit- 1-3 hits the allied faction, 4-6 hits the intended target. For blast and flame templates, the hits are resolved as normal for each unit separately.
The Dark Angels and Necrons will have their turns at the same time, so as to simplify turn order and speed up game turns.
The table is rather odd, about 3' wide, 10' long. My thought was to have the Tau start off in the middle of the table, about 2' on either side from the center line. The Dark Angels deploy to one side of the Tau, at least 12" away from the Tau deployment zone. The Necrons do the same, but on the other side of the table. Units that may deepstrike from either the Necrons or Dark Angels may do so if they wish. All Tau models start on the board and may not leave their deployment zone voluntarily.
There will be buildings/ruins around the edge of the Tau deployment area, then a large flat space in the center of the table to represent a landing zone. If I am able to raise the Tau deployment area a little bit, I may, to visually distinguish it from the rest of the map.
There will be five objective markers throughout the Tau deployment area, representing vital areas to be held for control of the Drop Zone.
The objectives do not grant any bonuses and are controlled by the player with the most models within 3" of them. The Dark Angels and Necrons may choose to deploy their models coming from Ongoing Reserves within 3" of the objective, so long as the entire unit can fit within the 3". This is to represent the respective armies slowly overrunning the landing pad and attempting to push the Tau off of it.
Tau Major Victory- Survive and control all 5 of the objective markers.
Tau Minor Victory- Survive and control 3 or more of the objective markers.
Tau Loss- Control 0 objective markers, or be destroyed (either way losing control of the landing zone, making it impossible for reinforcements to land in that area).
Necrons Major Victory- Destroy the Tau or reduce them to controlling less than 3 objectives and control the majority (3 or more) of the objectives- note that the Necrons and Dark Angels cannot control the same objectives, whichever has the greater number of models within 3" is the only one that controls the objective, and the only one that can deploy reinforcements around it.
Necron Minor Victory- Destroy the Tau or reduce them to controlling less than 3 objectives, while controlling less than 3 objectives.
Necron Loss- Tau survive and control the majority (3 or more) of the objectives.
Dark Angels victory conditions are the same as the Necron victory conditions.
Please give me your thoughts and critiques, I would like to make the game as enjoyable as possible for the other players, but still plenty challenging for all!
When we forget we are soldiers, we stop fighting.