azlanpower wrote:For shooting heavy faction, we're just only slightly better than Orkz now, with 4+ only and 8th ed inefficient ML mechanics and they have even more Dakka now in 8th.
I think the purpose of 8th Edition was to bring everyone back to some even ground, Tau in particular is a good example of this. While we still do not have a 'Deny the Witch' role, we do have the Ethereal who is a psuedo-pskyer with his movement phase buffs.
Also, while our shooting phase power has been brought down in power, I would propose that our Fight phase power has been buffed due to changes in rule (initiative is a big one).
Doing some math Markerlights have an interesting affect on BS: BS 4+ becomes a BS 3.5+ (statistically speaking it is halfway between 4 and 5). BS 3+ becomes BS 2.3+ (I think), and BS 2+ gets you a 97% chance to hit.
Of seeing batreps, reading this site, and doing some own theory crafting, I solidly believe that the Tau way of battle is not won in the shooting phase anymore, but mostly in the pre-game: Seeing what your opponent has and figure out his strategy, discussing terrain and which pieces block LOS for what models, deployment and figuring out if you can go first or not by keeping more units in 'reserve', moving units appropriately so you can get your opponent to shoot at what you want, not being afraid of an assault with your suits or units if you think you can kill the squad or at least win the battle.
Tau, I believe, have gone from a very 1-D approach to multi-dimensional. And, there will be no master-list unless you are playing a 3000+ point game where you can take everything. You as a player need to figure out 2 things if you desire to win: 1) What do you like to play with? Is it infantry, suits, more reliability, less reliability (D rolls), and 2) What is your local majority meta and what units beat what they play