Serahl wrote:Heya, first up congrats on your first game! Hope you had a great time
Here are my 2 cents on the army and the game:
First up (and I'm sure other people will tell you this too): Needs more drones! Especially the units arriving via Manta Strike. A Crisis team can bring a full load of six drones with them, which means a lot of dakka (Gun Drones) or a very resilient Crisis squad. Use the Saviour Protocol ability of the drones to soak heavy hits that do multiple wounds or to shift mortal wounds that you don't want on your characters.
Serahl wrote:Farsight is a cool character, story-wise. Points-wise, he currently isn't that strong. So if you like the lore, go take him! Otherwise, another Commander with Fusion Blasters or Ion Blasters is more point efficient.
Serahl wrote:Railfinders are veeery expensive for what they do, in my opinion. One of these guys is worth more than three normal pathfinders and almost as much as a stealth suit. Given that they are expected to get to shoot only once per game before they are removed by some small arms fire, and only hit 50% of their shots, it generally is not a good deal. If you absolutely love the rifles, try putting three of them in a 10-man squad supported by drones so they can survive longer.
Serahl wrote:Broadside battlesuits right now are HEAVILY overcosted in my opinion. I don't know why Games Workshop did this, but even one suit is more expensive than a hammerhead, which has more toughness and wounds, is more mobile and has a better BS. And since Tau in 8th are more of a mid-range skirmish alpha-strike army, the slow and steady, long-range approach of the broadsides doesn't really have much synergy.
Personally I'm a big fan of the "firebomb" (as I call it) you did: Stealth Suits with homing beacon, bringing in Crisis with flamers. It's high risk, high reward. Paired with the fusion Commanders, I think this is a very fine and more importantly fun choice to play. As mentioned above: Take drones with these squads to make them more durable.
Serahl wrote:I also like the breachers and the firewarriors with a fireblade. You might consider a devilfish for the breachers. The devilfish itself is a great, fast and durable vehicle, even when empty. You can get to heavy long range shooting units and charge them to stop them from using their heavy weapons. Another tip: When using much infantry (>20) on foot, consider taking an Ethereal for his Sense of Stone ability and the leadership-boost.
Please take all these comments as constructive criticism
You said that in your turn 1, your Stealth Suit died in the fight phase. Since they have the "Fly" keyword, they could have fallen back and still shoot. Even better, you could have shot at the pain engine with other units!
Serahl wrote:Are you sure if the explosions in your turn 2 were handled correctly? Vehicles only explode on a roll of a 6, not always. And when they do, they deal mortal wounds in a 6" bubble around them. The maximum number of wounds that the two raiders and the venom could have caused this way are 7. To have killed SO many models/units, you must have had REALLY bad luck with the dice gods. This was a big turning point, you might have won the game otherwise.
Normally, exploding vehicles are not a big issue. To be sure, just keep your units more than 6" away (only breachers would benefit from being nearer anyway)
Serahl wrote:That's it, have fun in the future fighting for the Greater Good!
Shas'la Cali Nate wrote:I was lucky in that the they mainly got left alone I guess, so I'm not sure I agree. They really punch armored targets and I tend to lack in that department. I'll try it with the 10-strong squads because I'm not sure I want to give them up. (I moved all my units to 10-strong, and that really helped)
Shas'la Cali Nate wrote:I looooove my broadsides (I actually have 2) and judging by the reaction of my friend (IE: KILL THEM FIRST) I don't actually know how effective they are, but they don't seem to get many kills even when they are alive. I love their idea and look, but I'm afraid that you may be right. Especially if they're just going to get killed straight out.
Shas'la Cali Nate wrote:And the Firebomb is waaaay too much fun. My second game it slaughtered his back field (including his Warlord!) and coupled with drones took both back objectives (Until the I realized the mistake of separating the drones from my suits and paid the price).
Shas'la Cali Nate wrote:Volley fire with two 10-strong squads of fire warriors at half range is devastating! And an ethereal might be a good move, but I'll have to wait for post holiday cash for one (or hope for gift certs), because that leadership buff is sounding good. I also discovered (in my second game) that forming a napoleonic infantry square with my fire warriors and markerfinders around my Fireblade (and a Commander declaring Kauyon) makes for some really powerful output/overwatch.
Shas'la Cali Nate wrote:...my friend and I disagreed on the rules around "jetpack" and "fly" so I trusted his understanding since he has more experience. This came up again in the second game when he started swamping a command suit. We decided it meant that I could ignore that I was surrounded and fall back, but not shoot. I was not really pleased with this but...
Arka0415 wrote:Before you experiment with more models, try 6 Pathfinders + 2 Shield Drones. You get a bit more durability at no additional cost.
Arka0415 wrote:No offense to your friend, but they're probably still thinking about previous editions. Even against Dark Eldar Raiders, Broadsides can barely manage a statistical wound (avg. 1.037). They're possibly the weakest anti-vehicle option in our Index, and one of the most expensive. In fact, the only thing redeeming about them is the fact that opponent's who don't realize their impotence tend to focus-fire them.
Arka0415 wrote:Good work with the Flamer XV8s! How did you get them into the back though, since Stealthsuits cannot deploy there?
Arka0415 wrote:If you split the Fire Warriors down into 5-model squads you won't need to worry about morale!
Arka0415 wrote:Shas'la Cali Nate wrote:...my friend and I disagreed on the rules around "jetpack" and "fly" so I trusted his understanding since he has more experience. This came up again in the second game when he started swamping a command suit. We decided it meant that I could ignore that I was surrounded and fall back, but not shoot. I was not really pleased with this but...
What was the misunderstanding? Did you guys not have the books on hand?
Shas'la Cali Nate wrote:Ah that's a shame, oh well, they're still pretty and fun to make.
Arka0415 wrote:He got the first turn and rushed forward with his vehicles/transports to engage me in melee quickly, so I was able to manta strike into his backfield. I'm really falling in love with dropping suit teams into places that seriously threaten or inconvenience my opponent.
Arka0415 wrote:I found that they got torn apart squad by squad when I tried that (no need for a morale check if they're all dead). I'm going back and forth on sizes but leaning towards the larger groupings.
Arka0415 wrote:No, we both forgot our books. I swore I remembered it letting me shoot after falling back. but he swore the other way, and as I'm very new, I trusted his memory. Oh well
Arka0415 wrote:Makes sense. Always keep in mind that Flamer XV8s can't fire on the turn they arrive unless they're supported by a Homing Beacon. That's why I prefer CIBs. However, if you can get the Stealthsuits placed just right, they can deal horrendous damage.
Arka0415 wrote:It's not like they lose more models when the squads are smaller though. What would you prefer- one half-dead squad that has the potential of losing models to morale, or one fully-dead squad and one squad that's perfectly fine?
Arka0415 wrote:Ah, gotcha. As a Dark Eldar player his army is heavily weighted toward units that have the Fly keyword, and is a big part of Dark Eldar strategy, so you'd figure he'd know
Shas'la Cali Nate wrote:So I made do and hid them behind some terrain so they'd be safer until they could move, at which point they were having lots of fun splitting his attention.
Shas'la Cali Nate wrote:He actually usually plays Black Templars and was using this as an opportunity to get to know his Eldar better. So I'll point it out to him, it will probably help at some point.
Shas'la Cali Nate wrote:I think I'm going to buy more crisis suits or an Ethereal next. More drop teams or the leadership buff will help immensely.
Shas'la Cali Nate wrote:Sounds like the start collecting box is in my future then!
Thanks again, you've been fantasticly helpful!
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