Tau Win Percentage Log

Battle Reports and debriefing thoughts about your Tau in action
Ricordis
Shas'La
Shas'La
Posts: 381

Re: Tau Win Percentage Log

Post#37 » Jan 14 2018 01:27

Stop winning guys or we get nerfed again :D

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StealthKnightSteg
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Posts: 292
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Re: Tau Win Percentage Log

Post#38 » Jan 15 2018 04:01

Outcome: L
Points/PL: 500
Opponent: Ad Mech
Competitive/Casual: Casual
Tournament: N/A
Format: Book
List Theme: Diverse, mobile
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: https://wargamingbysks.wordpress.com/20 ... irst-game/

Outcome: W
Points/PL: 1000
Opponent: Chaos
Competitive/Casual: Casual
Tournament: N/A
Format: Book, Maelstrom
List Theme: Diverse, mobile
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: https://wargamingbysks.wordpress.com/20 ... -heretics/

Outcome: W
Points/PL: 1000
Opponent: Blood Angels (Index)
Competitive/Casual: Casual
Tournament: N/A
Format: Konor campaign
List Theme: Diverse, mobile
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: https://wargamingbysks.wordpress.com/20 ... astaramis/

Outcome: L
Points/PL: 1000
Opponent: Craftworlds
Competitive/Casual: Competitive
Tournament: N/A
Format: Other, see spoiler in link in additional info
List Theme: Diverse, mobile
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: testing game for tournament see below viewtopic.php?f=48&t=26150&start=54#p341426

Outcome: W
Points/PL: 1000
Opponent: Death Guard
Competitive/Casual: Competitive
Tournament: Local
Format: Other, see spoiler in link viewtopic.php?f=48&t=26150&start=54#p341426
List Theme: Diverse, mobile
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: viewtopic.php?f=48&t=26150&start=54#p341946 (game 1)

Outcome: W
Points/PL: 1000
Opponent: Death Guard
Competitive/Casual: Competitive
Tournament: Local
Format: Other, see spoiler in link viewtopic.php?f=48&t=26150&start=54#p341426
List Theme: Diverse, mobile
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: viewtopic.php?f=48&t=26150&start=54#p341946 (game 2)

Outcome: L
Points/PL: 1000
Opponent: Death Guard
Competitive/Casual: Competitive
Tournament: Local
Format: Other, see spoiler in link viewtopic.php?f=48&t=26150&start=54#p341426
List Theme: Diverse, mobile
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: viewtopic.php?f=48&t=26150&start=54#p341946 (game 3)

there were more games, but don't want to give possible false information as I have not recorded any of the rest.

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Ghostly Daemon
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Re: Tau Win Percentage Log

Post#39 » Jan 15 2018 06:55

Outcome: W
Points/PL: 1000pts
Opponent: Chaos Undivided (with Codex)
Competitive/Casual: Casual
Tournament: N/A
Format: Open War (Take & Hold, Diagonal Deployment)
List Theme: Balanced
Experience: <2 years of 40k
Additional Info: First time I've tabled an opponent. Great Unclean Ones require a lot of dedicated firepower to put down, but it's worth it when they fall.

Outcome: W
Points/PL: 1500pts
Opponent: Imperial Guard
Competitive/Casual: Casual
Tournament: N/A
Format: Open War (The Prize, Standard Deployment)
List Theme: Balanced (IG fielded a mass of tanks and few troops)
Experience: <2 years of 40k
Additional Info: I put my Ghostkeel on straight on the Prize in the center thanks to infiltrate. It survived an entire round of shooting thanks to the -2 to hit and managed to pick up the Prize and then run, passing it to a Coldstar which, thanks to it's ludicrous speed as well as being a character, was never able to be touched.
:fear: :fear: :fear: :fear: :fear: :evil:

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Lostroninsoul
Shas'Saal
Posts: 312

Re: Tau Win Percentage Log

Post#40 » Jan 15 2018 09:15

Outcome: w
Points/PL: ~50pl
Opponent: orc
Competitive/Casual: casual
Tournament: na
Format: matched play triple threat
List Theme: Firewarriors with crisis team
Experience: 0 months
Additional Info: this was a crash course game in leaning how to play

Outcome: w
Points/PL: 50pl
Opponent: chaos and orc
Competitive/Casual: casual
Tournament: na
Format: matched play triple threat
List Theme: Firewarriors with crisis team
Experience: 0 months
Additional Info: I learned how bad FW were against armored targets, game felt miserable. Only won from an opening created by chaos player. Pretty sure they let me win, but I was mostly wiped out

Outcome: L
Points/PL: 50pl
Opponent: adepts soritas
Competitive/Casual: casual
Tournament: na
Format: matched play
List Theme: double crisis team with coldstar
Experience: 1-2 months
Additional Info:

Outcome: L
Points/PL: 50pl
Opponent: harlequins
Competitive/Casual: casual
Tournament: na
Format: matched play
List Theme: double crisis team with coldstar
Experience: 1-2+months
Additional Info:

Outcome: L
Points/PL: 50pl
Opponent: chaos daemons
Competitive/Casual: casual
Tournament: na
Format: matched play
List Theme: double xv8team with coldstar
Experience: 6+months
Additional Info:

Outcome: L (x3)
Points/PL: 1500
Opponent: xenos v. Imperium v. Chaos
Competitive/Casual: casual
Tournament: LGS Thorpe threat team event
Format: matched play
List Theme: missle pod crisis team with coldstar
Experience: 2-3months
Additional Info: wierd rules. Xenos teams overall cumulative came in 3rd, but I had fun. My games I personally lost on points every game but I was sadly one of the best xenos players there. 3 round event

Outcome: w
Points/PL: 1500
Opponent: stormraven and 2copter
Competitive/Casual: casual
Tournament: LGS
Format: matched play
List Theme: stormsurge with a large crisis team
Experience: ~4months
Additional Info: had randomised start of turn heal and damage effects. Closest game in 3 game event

Outcome: w
Points/PL: 1500
Opponent: chaos generic
Competitive/Casual: casual
Tournament: LGS
Format: matched play
List Theme: stormsurge with 2 crisis team
Experience: ~4months
Additional Info: had randomised start of turn heal and damage effects. Killed his heldrake turn 1, rest was easy

Outcome: w
Points/PL: 1500
Opponent: space marines
Competitive/Casual: casual
Tournament: LGS
Format: matched play
List Theme: stormsurge with a large crisis team
Experience: ~4 months
Additional Info: had randomised start of turn heal and damage effects.

Outcome: L
Points/PL: 1500
Opponent: generic chaos
Competitive/Casual: competitive
Tournament: LGS
Format: matched play
List Theme:double storm surge
Experience: 5+months
Additional Info: the guy ran a chaos list that didn't have any alliegence.

Outcome: L
Points/PL: 1500
Opponent: altiaoc eldar
Competitive/Casual: competitive
Tournament: LGS
Format: matched play
List Theme:double storm surge
Experience: 5+months
Additional Info: couldn't hit a thing with their stratagems

Outcome: L
Points/PL: 1500
Opponent: thousand suns
Competitive/Casual: competitive
Tournament: LGS
Format: matched play
List Theme:double storm surge
Experience: 5+months
Additional Info: I was tabled and couldn't kill magus. I had poor deployment setup

Outcome: W
Points/PL: 2000
Opponent: mechanized orcs
Competitive/Casual:casual
Tournament: n/a
Format: matched play
List Theme: double stormsurge/longstrike
Experience: 6+months
Additional Info: Tabled the player by turn 4

Outcome: w
Points/PL: 1500
Opponent: Astra militarum
Competitive/Casual: competitive
Tournament: LGS
Format: matched play
List Theme:manta strike spam
Experience: 6+months
Additional Info: tabled the player with his 7
tanks and bone head team

Outcome: w
Points/PL: 1500
Opponent: Astra militarum
Competitive/Casual: competitive
Tournament: LGS
Format: matched play
List Theme:manta strike spam
Experience: 6+months
Additional Info: won with points

Outcome: L
Points/PL: 1500
Opponent: thousand suns
Competitive/Casual: competitive
Tournament: LGS
Format: matched play
List Theme:manta strike spam
Experience: 6+months
Additional Info: killed magus. Tabled by everything else


Outcome: W
Points/PL: 2000
Opponent: mechanized orcs
Competitive/Casual:casual
Tournament: n/a
Format: matched play
List Theme: double stormsurge/longstrike
Experience: 6+months
Additional Info: Dealt 19 mortal wounds on turn 1 to a Stompa with help from plasma crisis marker drone team . I only lost 12 kroot hounds and 4gun drones before tabling him

Outcome: L
Points/PL: 2000
Opponent: mechanized orcs
Competitive/Casual:casual
Tournament: n/a
Format: matched play
List Theme: double stormsurge/longstrike
Experience: 6+months
Additional Info: played another game and he modified his list. I felt bad for removing his brand new Stompa so I did an intentional poor deployment, to allow him a chance to win but allow him to still need to work for the win. Fun game despite being a throw away, because I didn't have to play easy after deployment and wasting mortal wound spam. I was tabled by turn 5.

I also have played 2 additional games in the begining that went unfinished

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Yojimbob
Shas'Saal
Posts: 557

Re: Tau Win Percentage Log

Post#41 » Jan 15 2018 10:58

Outcome: L
Points/PL: 2000 points
Opponent: Dark Angels
Competitive/Casual: casual
Tournament: na
Format: matched play
List Theme: Y'varha/commander/drone spam
Experience: 15+ years
Additional Info: He got first turn with the triple vindicator strat KILLING over 25 drones surrounding the Y'varha then used his black nights with overcharged plasma strat to deal 3 wounds per shot. Ded Ytide. Bad luck game and still almost came back with the weight of commanders. Game would have been a cakewalk without my opponent going absolutely ham on my drones. It was the best worst case scenario list I could face.

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MNGamer
Shas'Saal
Posts: 136

Re: Tau Win Percentage Log

Post#42 » Jan 15 2018 01:17

Outcome: W
Points/PL: 2000
Opponent: Blood Angels
Competitive/Casual: Casual
Tournament: N/A
Format: Open War-Supply Cache
List Theme: Agressive, breachers in Devilfish and flamer crisis.
Experience: 2 years
Additional Info: My fusionkeel nuked a stormraven with marker light support, I did not get first turn but managed to minimize my losses.
Even when broken, a sword may still cut~Aun'ko'vash

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CDR_Farsight
Shas'Saal
Posts: 260

Re: Tau Win Percentage Log

Post#43 » Jan 15 2018 01:29

Thanks for the inputs! I'm going to get a few games in here shortly, and I will be doing another compilation tomorrow or Wednesday. If there are any specific metrics based on the fields I've asked for that you'd like to see please let me know. Also, if there are fields that you think are needed but not represented or that are asked for but don't give any value, I am open to suggestions. Keep up the good work!!!
To secure victory, the wise must adapt ~ Puretide

LongSteelShadow
Shas
Posts: 4

Re: Tau Win Percentage Log

Post#44 » Jan 16 2018 05:49

Commanders,

Outcome: Draw
PL: 50
Opponent: Necrons
Casual
Tournament: N/A
Format: First mission in rule book
List Theme: Fluffy (1 Coldstar with infantry and pathfinders and ghostkeel and stealth suits. Not many drones)
Experience: 1st game ever
Additional Info: For My first match I felt like it went relatively well. It helped that the necron player was also newish so we worked through it together. Biggest thing that I learned is that I need to LOS my units better incase I don't have 1st turn, and my other big take away was that I needed to try and focus down the blobs of necron warriors. I ended up killing each of his warriors atleast once but because I didn't focus down 1 squad at a time his reanimation protocols really hurt and made me a lot less effective. I also learned how key unit placement is and that I need to make sure I don't outrun my protective drone barrier because that's how my commander died :::(

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You_Father_Sky
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Re: Tau Win Percentage Log

Post#45 » Jan 16 2018 08:29

All these games were for my current GW league here.
**All three Necron games were against the same opponent.**

Points: 2000 / 2 Detachmentment Limit
Competitive/Casual: Competitive League
List Theme: Special Ops/Rapid Assault (Very aggressive play style)
Experience: Original Tau player circa 2000. 3rd/4th editions, 1 year of 7th edition, and 8th Edition.

WINS:

Opponent: Astra Militarum
Format: Open War
Info: He had tons of no LOS shooting, and tons of armour. But my drone net ate a ton of fire as it moved up the board allowing my Y'Vahra to rapid engage and my supreme command to come in on his flank and start deleting units.
Result: Opponent conceded turn 3.

Opponent: Imperial Knights
Format: Open War
Info: 4 Imperial Knights in 2000 pts. No contest, Y'Vahra, Supreme Command and R'alai's drone net just rapidly engaged and nuked them off the board, model count was too low for any real chance.
Result: Opponent tabled turn 2

Opponent: Space Wolves
Format: Open War
Info: Solid list, Bjorn, Dreadnaughts, good number of marines, simply couldn't compete model wise and I was able to outflank and focus down his army.
Result: Opponent tabled turn 3

Opponent: Black Templars
Format: Open War
Info: Same as Space Wolves, reasonable list, but was too dependent on reaching combat, and my list breaks combat armies.
Result: Opponent conceded turn 2

Opponent: Tyranids
Format: Open War
Info: Same as SW/BT. Relied on combat, except squishy. Drone net alone deleted everything.
Result: Opponent conceded turn 3

Opponent: Tyranids
Format: Chapter Approved
Info: Again, relied on combat, very squishy. Drone net alone deleted everything.
Result: Opponent conceded turn 2

Opponent: Orks
Format: Open War
Info: MASSIVE ORK HORDE. Filled his entire deployment zone, took me 4 turns to break the tide. Good player, he got that model count this edition is key. Fireblade made some killer saves to hold things in combat so the Y'Vahra could pull back and roast.
Result: Opponent conceded turn 4

Opponent: Genestealer Cult
Format: Chapter Approved
Info: THE QUICKEST WIN OF THE LEAGUE. Opponent got 1st turn and alpha struck with 60 genestealers and his Swarmlord (Broodlord maybe?) He dropped in and surround my drone net of 40 gun drones, Fireblade, R'alai and, Y'Vahra. He charged my Y'Vahra with his warlord taking 12 damage, but saved half on his FNP. Genestealers charged the drone units taking massive losses and failing charge rolls, which lead to repeated overwatches+supporting fire. On my following first turn I killed his warlord, and the remaining 16 genestealers and he called it. The entire bite of his list was in that alphastrike and so there was no way he was going to win.
Result: Opponent conceded turn 1

Opponent: Necrons
Format: Open War - Power Rating Tally + Doubling for Warlord Kills
Info: Opponent conceded 1st turn since nothing was in range, Y'Vahra and supreme command moved on him aggressively and proceeded to focus down his big supporting platforms (Doomsday Arks, Triarch Stalkers, 1st warrior blob and warlord) Drone net moved up slowly behind providing supporting fire and mopping up anything the command/Y'vahra failed to kill. Once I got slay the warlord he knew he was done, to his credit he stayed in the fight until he had just 2 doomsday arks at the back of the board against everything of mine.
Result: Opponent conceded turn 2

LOSSES:

Opponent: Necrons
Format: Chapter Approved - Resupply Drop
Result: Opponent almost tabled by turn 5, but I failed a 2nd 4+ invul roll on R'alai, who was contesting the 2nd 3pt objective against his overlord. This gave him slay the warlord and 3 pts, robbing me of the turn 6 victory. Necron player was not in a position to win via battle, but I failed the 4+ roll for turn 7, giving him the lucky 1 pt win.

**Special Note** Necron player deployed 9" closer than allowed, he "misread" the spearhead deployment map, and I was exhausted so I didn't catch on until too late. This resulted in every Gauss unit (Doomsday Arks, 2 blobs of warriors, and his Immortals) being in range to rapid fire 2/3 of my drone net off the board in his first turn strike. So coupled with the above situation, I'm hard pressed to consider it anything but a very stretchy, technical victory. Hardly something I'd be proud of, he won, but not in any real sense.

Opponent: Necrons
Format: Chapter Approved - Scorched Earth
Result: Same opponent almost tabled by turn 4. He had 3 wraiths and 1 Triarch Stalker remaining. I had R'alai, 5 commanders, Y'Vahra, Fireblade, marker/gun/technical drones.

He picked deployment zones and ended up with 3 objectives in his, to my single one which gave him (a sit back and shoot kind of player) the natural advantage. I deployed on the more difficult flank because I'm a sadist and so it took an extra turn to clear him out and get to the objectives I wanted (silly move). By turn 4 I was in complete area control of 4 objectives to his 2. He had moved his wraiths down the side of the board, razing my one deployment zone objective for 2 points, and his stalker was sitting on the last one. For some reason I made a completely stupid move, and even though I was down 1 point, I moved the Y'Vahra onto the 1 point objective, instead of the D3. Lastly, again, with him in absolutely no position to outscore me, or fight back, I failed a 3+ roll for turn 6, resulting in yes, once again, him winning by one point.

My toughest opponents were Orks and Necrons. Orks for sheer numbers, they were relentless with their green tide playstyle. The Necrons because I had to over commit to killing units, which slowed down my rapid advance just long enough that I needed a turn 6 to accomplish instead what I may have been able to do in 3-4 turns against someone else. I definitely feel like the Necron player got out played, and out killed every game, but I had a couple crucial rolls fail and they are just harder to remove. Ultimately those 2 losses were a product the dice, and me, not his list, or his ability, and hey, that just happens in 40K sometimes.
Last edited by You_Father_Sky on Jan 16 2018 09:25, edited 1 time in total.
"For the glory of Kauyon, of course!"

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Arka0415
Shas'Vre
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Posts: 3123

Re: Tau Win Percentage Log

Post#46 » Jan 16 2018 08:42

You_Father_Sky wrote:List Theme: Special Ops/Rapid Assault (Very aggressive play style)

Excellent games, your list sounds absolutely brutal. Mind posting it in a new thread? I'd love to take a look. Thanks!

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You_Father_Sky
Shas
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Re: Tau Win Percentage Log

Post#47 » Jan 16 2018 09:30

Arka0415 wrote:
You_Father_Sky wrote:List Theme: Special Ops/Rapid Assault (Very aggressive play style)

Excellent games, your list sounds absolutely brutal. Mind posting it in a new thread? I'd love to take a look. Thanks!


Hey dude, I can definitely share my league list, and my updated league list. I wasn't allowed any changes during the league, but since it's over there were a couple things I changed for the better. One of those things being to add an ethereal on a hover drone to run with the drone swarm. The Necron player did force a fair bit of drone losses from morale and a 9 leadership as opposed to the 7 with R'alai's inspiring leadership trait, would have made a huge difference. Not to mention re-rolling the Mont'ka advances for the Y'Vahra and potential hit re-rolls/FNP.
"For the glory of Kauyon, of course!"

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JancoBCN
Shas'Saal
Posts: 100

Re: Tau Win Percentage Log

Post#48 » Jan 17 2018 04:15

Arka0415 wrote:
You_Father_Sky wrote:List Theme: Special Ops/Rapid Assault (Very aggressive play style)

Excellent games, your list sounds absolutely brutal. Mind posting it in a new thread? I'd love to take a look. Thanks!


I was going to ask for the same!

I look forward to chek out your list, You_Father_Sky.

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StealthKnightSteg
Shas'Saal
Posts: 292
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Re: Tau Win Percentage Log

Post#49 » Jan 17 2018 04:20

Outcome: L
Points/PL: 1500
Opponent: Craftworlds (Ynnari / Alaitoc detachments) dark reaper list
Competitive/Casual: Competitive
Tournament: N/A
Format: Matched Play, Chapter Approved, Eternal War mission (1st one)
List Theme: Mobile (dronefish, infiltrators, flamer deepstrike)
Experience: 8th ed player (so newish), but years in WHFB and AoS
Additional Info: One big blob of Dark reapers at 48" range shooting, deepstriking to keep them save from initial strike (though he seized me, he deployed them deep in his deployment zone) shooting in psychic phase(soulburst action) and again in shooting phase, always hitting on 3's rerolling 1's with Maugan Ra's ability The Harvester. S8 so wounding mostly on 3's and my infantry on 2's (or doing more shots (x2) but then S5).. -2ap doing a flat 3 damage.. my Ghostkeel died where he stood in turn 1 not being able to benefit from his -2 to hit.. And not being able to get to this unit asap cost me atleast a unit a turn. Ending in turn 5 I just held on to my home objective

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Jhi'Myr
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Re: Tau Win Percentage Log

Post#50 » Jan 17 2018 10:38

Outcome: Loss
Points/PL: 1250
Opponent: Deathguard
Competitive/Casual: Casual
Tournament: N/A
Format: Other (modified relic mission)
List Theme: Suit list w/ loads of drones
Experience: Obviously not enough
Additional Info: Poxwalkers were in the back, just spaced enough that I couldn't deepstrike behind them easily. Stratagem played to prevent me from targeting them unless they were the closest unit. lots of castling up in front of them with support characters, plague marines, and cultists. All of my gun drones, required to fire on the closest target, killed cultists in droves. buffs were applied letting the poxwalkers add a new model for every infantry within 7 inches that died, and the poxwalkers ended up conga-lining themselves across the board and into close combat with almost all of my non-flyers. No overwatch, just CC. The horror!

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Arka0415
Shas'Vre
Shas'Vre
Posts: 3123

Re: Tau Win Percentage Log

Post#51 » Jan 17 2018 11:43

Jhi'Myr wrote:Poxwalkers were in the back, just spaced enough that I couldn't deepstrike behind them easily. Stratagem played to prevent me from targeting them unless they were the closest unit. lots of castling up in front of them with support characters, plague marines, and cultists. All of my gun drones, required to fire on the closest target, killed cultists in droves. buffs were applied letting the poxwalkers add a new model for every infantry within 7 inches that died, and the poxwalkers ended up conga-lining themselves across the board and into close combat with almost all of my non-flyers. No overwatch, just CC. The horror!

Yeah, this is the "Infinite Poxwalker" build that's getting popular. However, it looks like you're opponent didn't do it correctly- you can only add Poxwalkers within some distance of Poxwalkers that were already on the battlefield, so you can't really "go" anywhere. Poxwalkers also cannot be placed into combat. In addition, if there's no room to add a Poxwalker, you can't do so.

Maybe your opponent just didn't know what they were doing, maybe they cheated, but either way you probably should have won.

Q: Some rules allow me to add models to a unit during the
battle (e.g. the Poxwalker’s Curse of the Walking Pox ability).
Where are those models set up?
A: Unless otherwise stated, these new models are placed
anywhere that is more than 1" from any enemy model
and still within unit coherency of a model in its own unit
that was itself on the battlefield at the start of the phase
in which the new model was created. Note that if you
cannot set up a new model on the battlefield because
there is no room, it is simply not set up.

GuidingOlive
Shas'Saal
Posts: 54

Re: Tau Win Percentage Log

Post#52 » Jan 18 2018 02:25

So I figure it's a good enough time as any to post out my BAO results as well as the results since then. I have a full deconstruction and debrief on the Warhammer 40k: T'au Empire facebook page.

So here's my list for BAO

Thunderstrike Vengeance Contingent
Supreme Command Detachment +1CP (T'au Empire) [27 PL, 564pts]

HQ
Cadre Fireblade: Markerlight, 2x MV1 Gun Drone

Commander: 3x Cyclic ion blaster, Multi-tracker, 2x MV1 Gun Drone

Commander: 3x Cyclic ion blaster, Multi-tracker, 2x MV1 Gun Drone

Commander: 4x Fusion blaster, 2x MV1 Gun Drone

Outrider Detachment +1CP (T'au Empire) [42 PL, 870pts]

HQ
Commander: 3x Cyclic ion blaster, Drone controller, 2x MV1 Gun Drone

Commander: 3x Cyclic ion blaster, Multi-tracker, 2x MV1 Gun Drone

Fast Attack
Tactical Drones: 4x MV1 Gun Drone
Tactical Drones: 9x MV1 Gun Drone

XV109 Y'vahra Battlesuit: Advanced targeting system, Target lock

Dedicated Transport
TY7 Devilfish : 2x MV1 Gun Drone, Burst Cannon

Supreme Command Detachment +1CP (T'au Empire) [27 PL, 564pts]

HQ
Cadre Fireblade: Markerlight, 2x MV1 Gun Drone

Commander: 3x Cyclic ion blaster, Multi-tracker, 2x MV1 Gun Drone

Commander: 4x Fusion blaster, MV1 Gun Drone

XV 86 Coldstar Commander: High Output Burst Cannon, Missile Pod, Advanced Targeting System, Shield Generator

Game 1
Outcome: W
Points/PL: 2000pts
Opponent: Gulliman Ultramarines and Lias Isodron Raptors
Competitive/Casual: Competitive
Tournament: Bay Area Open
Format: ITC
List Theme: Commander Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: Easy game to be honest, Marines just couldn't keep up after spending their whole first turn killing the Y'Vahra and some drones. The nail in the coffin was that I killed a Razorback which exploded and killed enough of the Raptors to give me free reign on Lias with a quad fusion commander.

Game 2
Outcome: W
Points/PL: 2000pts
Opponent: 3 Knights + 3 Dark Talons
Competitive/Casual: Competitive
Tournament: Bay Area Open
Format: ITC
List Theme: Commander Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: 2nd Easiest Match behind the 4 Knights game. Playing against Knights is really just an exercise in focus fire.

Game 3
Outcome: L
Points/PL: 2000pts
Opponent: Ork Stormboyz + Gargantuan Squiggoth
Competitive/Casual: Competitive
Tournament: Bay Area Open
Format: ITC
List Theme: Commander Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: Most "boring" game to report. I was forced into a gunline, we barely finished turn 3 on time limits because of all the dice. I lost fully because I didn't have first turn.

Game 4
Outcome: L
Points/PL: 2000pts
Opponent: Demon Prince Spam
Competitive/Casual: Competitive
Tournament: Bay Area Open
Format: ITC
List Theme: Commander Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: A loss that should have been a tabling but wasn't. Months later I would realize the fatal mistake I made. Smite requires line of sight. I've literally said that to myself to this day. I had LoS blocking Terrain literally next to the area I dropped the commanders.

Game 5
Outcome: W
Points/PL: 2000pts
Opponent: 4 Knights
Competitive/Casual: Competitive
Tournament: Bay Area Open
Format: ITC
List Theme: Commander Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: It's 4 Knights, take all the tactics for 3 Knights and add 1 more. You have less time to focus fire but you need to do it. Just make your drones take the hits that will kill a Commander. Don't worry about the Stubbers or whatnot.

Game 6
Outcome: L
Points/PL: 2000pts
Opponent: Nurgle Demons
Competitive/Casual: Competitive
Tournament: Bay Area Open
Format: ITC
List Theme: Commander Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: This game was a loss due to 2 plays. 1 good reroll exploded a Defiler and took the teeth out of a flank. And I misplayed and threw my Y'Vahra at Be'lakor which led to his death. Could have just nailed the demon prince next to him and took an extra turn to barbeque Be'lakor.

And that is the end of the BAO stuff. If you want more information search on facebook. I'm pretty sure I'm the only person who had a debrief on that facebook page. Look at July 31st, 2017.

So now here's some of my games since then. First I had an LGS tourney that I won.

Game 1
Outcome: W
Points/PL: 2000pts
Opponent: Ad Mech
Competitive/Casual: Competitive
Tournament: LGS Tourney
Format: Open War Cards
List Theme: Hammerhead Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: I don't think my opponent expected the level that the T'au could go to. We got an ambush style deployment and he only used one side. I got first turn and all of a sudden he realized his mistake. Hammerheads went off and knocked the Kastellan Robots out and put a hurt on his Knight. The rest of the army sped up the board and swarmed his army. He called it at the end of turn 1.

Game 2
Outcome: W
Points/PL: 2000pts
Opponent: Ravenguard
Competitive/Casual: Competitive
Tournament: LGS Tourney
Format: Open War Cards
List Theme: Hammerhead Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: This proved to all how Terminators are still less useful even when they're touted as killing machines. He used the strategem to put them super close then charged them in with no resistance (2+ saves yay) but then he killed drones. He killed a lot of drones. But he only killed drones. I then opened up with my hammerheads and killed the terminators and crippled the Knight. Then I spent the game cleaning up everything because we pulled a Kill Points mission.

Game 3
Outcome: W
Points/PL: 2000pts
Opponent: Magnus/Alpha Legion Obliterators/Tzeentch Demons
Competitive/Casual: Competitive
Tournament: LGS Tourney
Format: Open War Cards
List Theme: Hammerhead Spam/Drone Spam
Experience: 2+ Years/ 1 Year Competitive
Additional Info: He didn't move Magnus First turn. That is all, his entire reason for losing. We pulled the double points for killing 10PL + things I think so I killed Magnus and basically won off him and the Predator alone.

And there you are, my full account of the games I've played in 8th to date. Hopefully as this year progresses I'll be able to put up some more games but until we get our Codex I'm just hobbying at my usual snail's pace. But for now, I can't find the will in me to go up against a Morty/Magnus list at LVO or Adepticon without having our book for something to counter it.

User avatar
Jhi'Myr
Shas'Saal
Posts: 28
Contact:

Re: Tau Win Percentage Log

Post#53 » Jan 18 2018 04:47

Arka0415 wrote:Yeah, this is the "Infinite Poxwalker" build that's getting popular. However, it looks like you're opponent didn't do it correctly- you can only add Poxwalkers within some distance of Poxwalkers that were already on the battlefield, so you can't really "go" anywhere. Poxwalkers also cannot be placed into combat. In addition, if there's no room to add a Poxwalker, you can't do so.

Maybe your opponent just didn't know what they were doing, maybe they cheated, but either way you probably should have won.

Q: Some rules allow me to add models to a unit during the
battle (e.g. the Poxwalker’s Curse of the Walking Pox ability).
Where are those models set up?
A: Unless otherwise stated, these new models are placed
anywhere that is more than 1" from any enemy model
and still within unit coherency of a model in its own unit
that was itself on the battlefield at the start of the phase
in which the new model was created. Note that if you
cannot set up a new model on the battlefield because
there is no room, it is simply not set up.

Thank you much! I felt like it might've been FAQed but didn't have the time that night to track down the FAQ. I've got a grudge match with him in a week, and this time I'll know a little better what's coming.

User avatar
Arka0415
Shas'Vre
Shas'Vre
Posts: 3123

Re: Tau Win Percentage Log

Post#54 » Jan 18 2018 06:45

Jhi'Myr wrote:Thank you much! I felt like it might've been FAQed but didn't have the time that night to track down the FAQ. I've got a grudge match with him in a week, and this time I'll know a little better what's coming.

You're welcome. I've been thinking about a few ways to counter this strategy, and I have a few ideas:

- Split your army up, so that the Poxwalker death-ball has to choose one direction over the other
- Bring CIBs, which can wound Poxwalkers on 3+ even if they're boosted to T5
- If you get turn one, focus the Poxwalkers with everything you have, probably mainly Pulse Rifles and Ion Rifles
- Don't worry about creating Poxwalkers by killing cultists- deleting the Cultist blobs turns off the Tide of Heretics + Walking Dead combo

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