Tau Win Percentage Log

Battle Reports and debriefing thoughts about your Tau in action
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Darthi
Shas
Posts: 49

Re: Tau Win Percentage Log

Post#91 » Feb 12 2018 03:45

I had 2 loses in The beginning of 8th (my First Battle with The tau statt collecting and my new tau army. Before that I only had 1 in 7th. So I was new to tau and The Game More or less.) The two losses were against a TS army that spammed every psychic power they could. So yeah that was how my 8th started but after a Little Bit of reading in The Index. My Games after that (between 5-10) I won against AM, Necrons, Death guard, and Dark angels.

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Darthi
Shas
Posts: 49

Re: Tau Win Percentage Log

Post#92 » Feb 12 2018 03:46

Darthi wrote:I had 2 loses in The beginning of 8th (my First Battle with The tau statt collecting and my new tau army. Before that I only had 1 in 7th. So I was new to tau and The Game More or less.) The two losses were against a TS army that spammed every psychic power they could. So yeah that was how my 8th started but after a Little Bit of reading in The Index. My Games after that (between 5-10) I won against AM, Necrons, Death guard, and Dark angels.

If you count it than only The loses Please.

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Atlas_MH
Shas
Posts: 12

Re: Tau Win Percentage Log

Post#93 » Feb 12 2018 04:27

Outcome: L
Points/PL: 1000
Opponent: Emperor's Children
Competitive/Casual: Casual
Tournament: N/A
Format: Some random objective game
List Theme: Breachers in a fish with Fireblade, Stealth suits, CIB crisis with ATS, and QFC.
Experience: almost 5 years with very little play, seriously into 8th Ed though
Additional Info: First turn whiffed on everything, didn't go first and i think that was a big deal. QFC came down after almost losing my fish turn 1, did 4 dmg to a Sicaron and failed the charge. Crisis(overcharged) did zero wounds to the dreadnought and the drones did 6 wounds. The noise marines killed FW, drones, and left both commander and crisis with no screening or support and died to lascannons/cc. Tabled by turn 3

Ash87
Shas'Saal
Posts: 69

Re: Tau Win Percentage Log

Post#94 » Feb 15 2018 05:46

Outcome: W
Points/PL: 2000 Points
Opponent: Death Guard
Competitive/Casual: Competitive
Tournament: n/a
Format: Maelstrom, Contact Lost
List Theme: x2 Quad Fusion Commanders (x2 Shield Drones), x1 Coldstar Commanders, x3 5 man strike teams, x2 Stealth Suites (1 Fusion/Drone controller, x2 Burst cannon/ATS with 2 gun drones [Paid for but didn't use Target Lock and Markerlights on the Fusion Commander]), x2 Pathfinder teams (3 markerlights, 2 Rail rifles), x2 Sunsharks, x2 Tidewalls, Cadre Fireblade (x2 Gun drones), Ethereal, x3 Crisis suites (2x3 Plasma and 1x2 Plasma/Drone controller, 4 gun drones and 2 shield drones)
Experience: 1-2 years.

The opponent conceded on turn 5, score 11 to 5. I made one major mistake this game, in that I tried to charge into a 1 wound left Chaos lord with 2 commanders (Look... it was Priority orders recieved and blood and guts, I knew it was dumb when I did it), otherwise it'd have been like 14-5. That blunder cost me 2 commanders. The MVP of this match was my stealth suites because they sat in the middle of the board and held the center of the board against plague marines, and 3 support characters. The Tidewalls were great, in that they likewise just stopped the other guy from moving up the board, because he was getting wounds from them, equal to the number of wounds he put onto them because of the tidewall shields.

He had 3 preds, 2 bloat drones, and 2 hellbrutes. I managed to drop my crisis suites in the middle of his main armor push and he spent way too long chewing on them while my suites and everything supporting them popped armor. I likewise wiped all but 1 pred with my 2 Commanders. My coldstar just zipped around peppering things with shots. The list worked because my suites held ground while my commanders blew up big targets and my gun line peppered him with shots from afar.


Outcome: L
Points/PL: 2000 Points
Opponent: Imperial Fists
Competitive/Casual: Competitive
Tournament: n/a
Format: Maelstrom, Contact Lost
List Theme: x1 Quad Fusion Commanders (x2 Shield Drones), x2 6 man breacher teams, x1 fire warriors, x1 Stealth Suites (1 Fusion/Drone controller, x2 Burst cannon/ATS with 2 gun drones), x2 Pathfinder teams (3 markerlights, 3 Rail rifles), x2 Sunsharks, x1 Devilfish, Cadre Fireblade (x2 Gun drones), Stormsurge, x2 Kroot hound squads of 12
Experience: 1-2 years.

This match was a couple to three weeks ago, so I can't remember exactly what happened. I will say this was my First game using tactical objectives, ever. So, I don't think I did really well, but that was because I was wasting a lot of points. I'm not even 100% that the list I included here was right, but this is what I remembered.

I'd been using a lot of hounds lately when I played this. I ended up running into their hard limit, because I charged them into a vehicle, which they proceded to spend like 3 turns chewing on to no avail. Likewise, This was the first of 3 games I played using Breachers, and after those three... I think I don't need to take them anymore. They just can't survive long enough for them to be worth it to me, because a 4+ to hit with a shotgun is Fine... but the delivery is more expensive than it needs to be.

Long story short here, I got some crummy objectives, my stormsurge couldn't provide support to parts of my army and without any shield it crumpled like it was made of toilet paper under lasgun shots.


Outcome: L
Points/PL: 2000 Points
Opponent: Tyranids
Competitive/Casual: Competitive
Tournament: n/a
Format: Maelstrom, Escalation
List Theme: x1 Quad Fusion Commanders (x2 Shield Drones), x2 12 man breacher teams, x1 fire warriors, x1 Stealth Suites (1 Fusion/Drone controller, x2 Burst cannon/ATS with 2 gun drones), x2 Pathfinder teams (3 markerlights, 3 Rail rifles), x2 Sunsharks, x2 Devilfish, Cadre Fireblade (x2 Gun drones), Crisis suite squad, x2 Kroot hound squads of 12
Experience: 1-2 years.

So, had played a match against a guy for 1000 points with Tau v. Nids, he'd never played Tau before. So this time he brought a lot of stuff that spread around a -1 to hit field. This was my ultimate test of Breachers, as they ran into up against Termagaunts and giant hordes of stuff. The guy threw a lot of weaker gribbly units at me and then kept his heavy hitters back. I tried to alpha strike those heavy hitters, but he kept chewing up and spitting out everything I had. Without being able to break synapse or chew through giant blobs of nids, I just kept coming up short.

It was extremely frustrating when he had his termagaunts outshooting my army too. He had far superior board control to me, and I was overextended trying to pick apart a bunch of little things while I should of focused in on taking down his blobs and then working my way forward. I ended up conceding on 3, partially because of a raging headache.


Outcome: W
Points/PL: 1000 Points
Opponent: Tyranids
Competitive/Casual: Competitive
Tournament: n/a
Format: No Mercy
List Theme: x1 Quad Fusion Commanders (x2 Shield Drones), x1 12 man breacher teams, x1 fire warriors, x1 Stealth Suites (1 Fusion/Drone controller, x2 Burst cannon/ATS with 2 gun drones), x2 Pathfinder teams (3 markerlights, 2 Rail rifles), x1 Sunsharks, x1 Devilfish, Cadre Fireblade (x2 Gun drones),
Experience: 1-2 years.

So, had played a match against a guy for 1000 points with Tau v. Nids, he'd never played Tau before. This match I did win, but it was disgusting. We ended up in the end 1v1ing my Commander vs. his Neurothrope, until I won. Honestly, the guy came back to figure out he needed to alpha strike more guys in at closer range to counter my heavies, so... Yeah. This wasn't a hugely impactful game, it was just us Pounding on each other, so there's not a lot I can say. Surprise surprise, Sunsharks are amazing... which is why he focused on killing those first in our next game I detailed above.



Outcome: W
Points/PL: 2000 Points
Opponent: Eldar
Competitive/Casual: Competitive
Tournament: n/a
Format: Deadlock
List Theme: x2 Quad Fusion Commanders (x2 Shield Drones), x1 Stealth Suites (1 Fusion/Shield, x3 Burst cannon/ATS), x2 Pathfinder teams (3 markerlights, 3 Rail rifles), x1 Sunsharks, Darkstrider, Stormsurge, 1 coldstar commanderx2 10 kroot hounds, x2 7 Vespids, Drone Port
Experience: 1-2 years.

So this was Wildly different to the lists I usually run. This was a objective game. Final score 9-2 on Turn 2. I blew or took to 1w the 2 enemy vehicles, killed 2 wraith lords, 1 wraith guard unit, 1 squad of guardians, and reduced to ineffectiveness a unit of dire avengers, and a unit of rangers. So, since the guy had to foot slog his way over to my stormsurge he conceded. I don't think he should have, but he did.

The problems with the list were what I should of expected. There is 0 staying power here, as the stealthsuites without drones were just hammered away by shooting phases. They were reduced by 2 by game end, and failed their hits both turns. The Stormsurge did decent this time, but I was fighting Allytoc (or however it's spelled) and a lot of his guys had an additional -1 to hit, so my greatest hits were against guys with markerlights.

Just as a brief aside... Because of the way my list worked, I had 4 2+ to hit markerlights... and I still only got 5 markers, Once in two turns. God Damn they need to adjust that table :sad:

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JancoBCN
Shas'Saal
Posts: 108

Re: Tau Win Percentage Log

Post#95 » Feb 19 2018 07:16

Update!

Outcome: W
Points/PL: 2000 Points
Opponent: Astra Militarum
Competitive/Casual: Competitive
Tournament: N/a
Format: ITC Champion Missions
List Theme: Missile Crisis Experiment:
2x3man Crisis team (2MP+ATS each), 1 MP Commander, 1QFC, 30 breachers w/markerlight, 58 Drones (40 Shield, 12 Marker, 6 Gun), and 2xColdstars
Experience: Since March 2017, but over 45 games in competitive 8th.
Additional Info:
His list included 4 Leman Russ, 5 Bullgryns, 3 Hellhounds and Tempestus Scions (2x4Plasma + 2x10man w/4 Hot-Shot volley gun). Also, 40 Catachan guardsmen with Straken and Ministorum Priest (those little guys end up having 3 attacks each with S4, lol :roll: )

The quick batrep:

Basically, he got 1st turn, and for his 4 first turns he could not start wounding my Crisis Suits, while I was slowly poping all the Hellhounds first (their Flamers are really scary!), and then his tempestus and Catachan dudes.
He opted to move slowly with their Leman Russ to be ablel to double tap them, but it end up costing a lot, as my Crisis were moving backwards every turn to avoid the heavy firepower. Also, his Bullgryns were bodyguarding those Leman Russ, moving just 5-6" a turn, instead of advancing them to put them over my drone bubble ASAP.

As I was going 2nd I was able to always try to kill more units and score more objectives then him (ITC missions do reward you for being second), and although I didn't have enought firepower to even kill one Leman Russ (if you don't count my QFC, who was deployed conservatively), I was killing enough and scoring enough to be up in VPs.

Despite of that, I could not have won if either:
- I would go 1st. I know, it is counterintuitive, but that game I was reacting all the time, and if I have gone first, my opponent (with a much better and competitive list) would have won easily. ITC Champion Missions reward the second player if he is able to soak up the initial Alpha strike.
- The deployment map would have not been 6. VANGUARD STRIKE (the diagonal one). That one gave my Opponent the longest distance to reach my bubble, while protected by LoS Blocking in the middle of the battlefield. Any other Deployment would have been (at least!) one turn less to reach me with his Bullgrys and Leman Russ, and his Hellhounds could have shot at my since T1.


MVP: both Coldstar Commanders. They kept moving around my deployment zone in the first 4 turns to help me where I needed. They gave me warlord on the 5th turn, linebreaker on the 6th and last turn (while controlling another objective there too), and murdered a couple Characters to give me more kills than my opponent was getting in two consecutive turns. Basically they won me the 60% of the match.
Honourable Mentions: Shield drones, Obviously.

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Arka0415
Shas'Vre
Shas'Vre
Posts: 3194

Re: Tau Win Percentage Log

Post#96 » Feb 19 2018 08:14

JancoBCN wrote:...Missile Crisis Experiment...
...30 Breachers...
...40 Shield Drones...


Okay, you've gotten me curious! :D I'd love to hear more about this list- if you want, make a thread over in Cadre Building and explain how this totally unique lists works. I'm sure more than a few people would be interested!

TauGeorge
Shas
Posts: 21

Re: Tau Win Percentage Log

Post#97 » Feb 19 2018 09:08

Outcome: L
Points: 2000 Points
Opponent: Primaris (with the -1 to hit from 12" away)
Competitive/Casual: Casual
Tournament: N/A
Format: - Kill Points
List Theme: 3 commanders, 3 xv8 suits, 2x Breachers both in Devilfish, Hammerhead, R'varhra plus bits to fill points.
Experience: 8th edition playing only
Additional Info: Kill points not ideal as had twice as many units as opponent and most a lot squishier. R'vahra was great but eventually taken down as opponents list was 2 x Primaris transporters, redemptor and a loads of primaris marines. Had lots of points left on the table just couldn't table him to get the win.

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Atlas_MH
Shas
Posts: 12

Re: Tau Win Percentage Log

Post#98 » Feb 19 2018 09:10

Outcome: L
Points/PL: 1250
Opponent: Tyranids
Competitive/Casual: Casual
Tournament: N/A
Format: Tactical Escalation
List Theme: Basically got tabled before I conceded at turn 4. The -1 to hit is truly awful to go against. all the characters were bubble wrapped by 60+ Gaunts. Deepstruck Tervigon didn't do anything besides that tail weapon that wiped out a unit of firewarriors that successfully screened against Gene Stealers. Overall the ignore cover/ +1 to his cover and -1 to hit was to much to overcome. :dead: :dead:

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Draaen
Shas'La
Shas'La
Posts: 154

Re: Tau Win Percentage Log

Post#99 » Feb 19 2018 11:09

Outcome: L
Points/PL: 2000 Points
Opponent: Thousand Sons / Tzeentch Daemons
Competitive/Casual: Competitive
Tournament: N/A
Format: Open War, Hammer and Anvil, supply drop
Experience: 20+ Years with tournaments
List Theme: Aggressive Stealth Drops with no commander spam
Additional Info: My opponents list was well run and a particular challenge for me to play against as it had a lot 25 Tzaangors in deep strike and 30 assorted horrors to protect the characters in the back. The all is dust rule is pretty darn good too. He got 1st turn and actually I felt pretty good. The tzaangors got warp timed and +1 to their invul save and for the most part bounced off my stealth. The tzaangors pretty well had to stretch across the field to do that. On my turn I focused down the tzaangors, killed a lot of horrors and destroyed a rhino. In hindsight I lost the game here. The tzaangors were stretched out which created a deep strike bubble which made it difficult to be able to target his characters. However I could have left my stealth on the thinner left side engaged with the tzaangors ignored the tzaangors and then focused down the horrors and rubric marines with the potential for some character killing. Instead I played more conservatively which I think put me in the waffling zone which is not going to be effective with a tough list. I respected his characters punch backs too much I think but getting rid of warptime would have been worth the cost. In the end it turned into a punching match where he took out my ion crisis squad and my flamer squad turn 2 and I was unable to take the last wound off of arhiman or kill his terminators. So my poor rolling/target prioritization caused the loss. You'd think 6 commander fusion blasters in half range could do something to Ahriman lol. In the end though I got wrecked and totally tabled.
All empires fall you just have to know where to push

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JancoBCN
Shas'Saal
Posts: 108

Re: Tau Win Percentage Log

Post#100 » Feb 19 2018 12:01

Arka0415 wrote:
JancoBCN wrote:...Missile Crisis Experiment...
...30 Breachers...
...40 Shield Drones...


Okay, you've gotten me curious! :D I'd love to hear more about this list- if you want, make a thread over in Cadre Building and explain how this totally unique lists works. I'm sure more than a few people would be interested!


Done!
Last days of the T'au Index: Experimental Lists
http://www.advancedtautactica.com/viewtopic.php?p=347792#p347792

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Zadocfish
Shas'Saal
Posts: 68

Re: Tau Win Percentage Log

Post#101 » Feb 19 2018 11:10

Outcome: L
Points: 500 Points
Opponent: Genestealer Cults/Tyranids
Competitive/Casual: Casual-ish
Tournament: Escalation league
Format: Only War, Domination
Experience: Roughly 5 months
List Theme: Balance Battalion
Additional Info: Interesting game. I had the lead on points and pulled off some good shooting, but a Tyranid Prime managed to get in with my dakkablob before I could stop it. Meanwhile, a Patriarch managed to survive three consecutive turns of being shot at by my Commander because I couldn't roll enough 3s on damage to get past his 5++ save, and the Patriarch got in to kill my Commander, leaving only a Stealth suit left on that side of my board. That part was hard to take; 2 hits, or even 1, would have won me the game, but I had bad luck. After that, I realized he had complete board control and conceded.
I am a Christian.

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Yojimbob
Shas'Saal
Posts: 567

Re: Tau Win Percentage Log

Post#102 » Feb 20 2018 11:10

Outcome: L
Points/PL: 2000 pts
Opponent: Adeptus Custodes/Guard
Competitive/Casual: Competitive
Tournament: Glass City GT
Format: 9 terrain pieces are primary 1 pt each; +1 for all 9, secondary is maelstrom cap of 10, tertiary is from a list of first strike, slay the warlord, linebreaker, last laugh, marked for death,etc. picking 3 cap of 3.
List Theme: 10 Commanders, 51 drones, 15 strike team firewarriors, 4 kroot hounds
Experience: Since Tau were born, lots of tournament play
Additional Info: Solid Custodes player who had 5 or 6 characters on super bikes with 3 squads of 3 super bikes, some with missiles, splashing guard for mortars with a few low level characters for orders. Dawn of War setup with Custodes going first. If I had known about squads holding down multiple objectives I would have won a tough battle. I thought I had 6 of 9 terrain pieces but he camped 3 with his obsec turds and turned 2 of mine. Very close game though since we both cut each others model count down significantly. Lost 26-24 out of possible 50. Basically the format never allows a 50-0 game so a majority of the wins are in the high 30's for points so I did very on points well for having lost.

Outcome: W
Points/PL: 2000 pts
Opponent: Chaos soup
Competitive/Casual: Competitive
Tournament: Glass City GT
Format: 6 objectives 2 points a piece; +1 for all 6, secondary is maelstrom cap of 10, tertiary is from a list of first strike, slay the warlord, linebreaker, last laugh, marked for death,etc. picking 3 cap of 3.
List Theme: 10 Commanders, 51 drones, 15 strike team firewarriors, 4 kroot hounds
Experience: Since Tau were born, lots of tournament play
Additional Info: Slow playing player tried to create time issues. 4 or 5 Tzeentch/Khorne Daemon Princes with Ahriman, 2 rhinos filled with zerkers, 30 bloodletters, nurglings, brimstones and some other garbage. Spearhead setup with me going first. Bloodletters cut a big hole in my drones and firewarrior back line and fought twice. Zerkers killed surprisingly few drones total, maybe a dozen or so from 20 guys because I popped one rhino turn 1 and they had to run a bit. Commanders evaporated a few princes early but still took a bunch of damage from psychic. Got my warlord chopped by a khorne prince. He was a whole lot of bad touch. Ended up taking 4 objectives and maxxing everything else. Differential had me at 33-17 win.

Outcome: W
Points/PL: 2000 pts
Opponent: Chaos soup
Competitive/Casual: Competitive
Tournament: Glass City GT
Format: Kill points differential with a tier, secondary is maelstrom cap of 10, tertiary is from a list of first strike, slay the warlord, linebreaker, last laugh, marked for death,etc. picking 3 cap of 3.
List Theme: 10 Commanders, 51 drones, 15 strike team firewarriors, 4 kroot hounds
Experience: Since Tau were born, lots of tournament play
Additional Info: Most fun game I've had in a long time. Great guy who had fun even though he got clobbered. 4 plagueburst crawlers, 2 3 mans of obliterators, 29 blood letters, 2 10 man bloodletters, 2 10 man of cultists, 30 man of cultists, a few characters here and there. Oblits and cultists were alpha legion with crawlers as nurgle. Dawn of War with me getting top of turn 1. Savvy player using cultists to deny 100% of his deployment zone and half of the board. Pushed guys forward and wrecked cultists and didn't deep strike 5 commanders. He did a few things on his turn 1 and charged with bloodletters he brought in but I killed 10 with overwatch. I removed every model he declared against and he wanted to charge a second time but there was nothing left. Couldn't declare charges on units outside of 12" so he was stuck. Hammered his big squad of bloodletters and 1 squad of oblits turn 2 with 3 cib commanders. Left 2 QFC's off for turn 3. He basically did nothing but kill drones for the rest of the game and I duffed killing a crawler because of awesome DR saves as well as my splitting of fire. I was his first opponent to kill one that day and I killed it on turn 4 and he had zero left on turn 6. When he heard he only killed 580 points worth of models but I had killed 1790, he was stunned. KP differential was very good and I won 37-13. Good day 1 of the tourney.

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Yojimbob
Shas'Saal
Posts: 567

Re: Tau Win Percentage Log

Post#103 » Feb 20 2018 11:15

Outcome: L
Points/PL: 2000 pts
Opponent: Aloitoc Eldar
Competitive/Casual: Competitive
Tournament: Glass City GT
Format: 2 relic objectives as primary, secondary is maelstrom cap of 10, tertiary is from a list of first strike, slay the warlord, linebreaker, last laugh, marked for death,etc. picking 3 cap of 3.
List Theme: 10 Commanders, 51 drones, 15 strike team firewarriors, 4 kroot hounds
Experience: Since Tau were born, lots of tournament play
Additional Info: Least enjoyable game of 40k I've had in a long time. Huge jerk and absolutely BS Eldar list. Not going to bore with the details but it was absoluately crusing and my dice were of ZERO help. I think I killed like 15 models. Banshees stopping EVERYONE of ours from assisting overwatch is way too dumb. It should have a 12" bubble.The prevalence of -2 to hit with flyers and advancing falcons/waveserpents it's absolutely OP. I expect an Aloitoc nerf to vehicles. It's 100% needed. Total garbage. Oh and not like it needs being said because it's coming but nerf Dark reapers. Multiple damage from their WEAKER shot at 3 points more than our stealth suits is a bit absurd.

Zanotam
Shas
Posts: 25

Re: Tau Win Percentage Log

Post#104 » Feb 20 2018 03:39

Outcome: W
Points/PL: 1750
Opponent: Astra Militarum
Competitive/Casual: Competitive
Tournament: Local
Format: Book
List Theme: Melting pot of everything I've had time to finish building so far.
Experience: Recent returnee after being semi-casual in 3rd/4th ed.
Additional Info: (Pyrrhic Victory) I just took objectives well, but i was down to 2 of 4 initial commanders with one of them down to only 2 wounds (farsight) after first turn which took so long along with deployment that we decided to end there due to time.


Outcome: W
Points/PL: 1750
Opponent: Astra Militarum + Grey Knights (separate detachments each)
Competitive/Casual: Competitive
Tournament: Local
Format: Book
List Theme: Melting pot of everything I've had time to finish building so far.
Experience: Recent returnee after being semi-casual in 3rd/4th ed.
Additional Info: We went about even in trades. I didn't push enough wounds onto drones and lost my broadside when i forgot to ask how much damage certain wounds would deal if unsaved. We went through 1 turn as we both took a while to deploy and then shooting phase and all that (this round was slightly shorter than the previous one for time limit otherwise we miiiight have had time for two turns).

Outcome: L
Points/PL: 1750
Opponent: Kraken (I think) Tyranids
Competitive/Casual: Competitive
Tournament: Local
Format: Book (Chapter Approved)
List Theme: Melting pot of everything I've had time to finish building so far.
Experience: Recent returnee after being semi-casual in 3rd/4th ed.
Additional Info: I might have made a come back, but my opponent bet aggressively and got two objectives off of killing Longstrike (kill a character and a flier). WE should have had time to play 2 rounds, but we didn't know the time for this game was extended so we stopped at my request after 1 turn. This was the only game of the three where I went second.
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