Tau FAQ (official first draft)

Discuss any rules that are confusing or bothering you.
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Panzer
Shas'La
Posts: 707

Tau FAQ (official first draft)

Post#1 » Jul 13 2016 11:58

So we finally have the first draft FAQ for Tau. Lots of clarifications we've been waiting for (still missing the 'Relic' problem though)

Noteable stuff is the re-wording of the Coordinated Firepower rule. No "shoot as one unit" anymore so RIP Buff'O and Fireblade i guess.
Farsight Enclave Riptides can indeed take the Earth Caste Pilot Array.
If a Storm Surge uses his anchors on a Tidewall the Tidewall can't move either.
The Firestream Wing can go into Ongoing Reserves the same turn it arrives and even if they are immobilized (and re-stocks even destroyed Piranhas of a unit).

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Thoughts?

Edit: Mh the spoiler function kinda fails to work it seems. Would be better if it decreases the size of the post as well as in other forums. :(
Last edited by Panzer on Jul 13 2016 12:03, edited 1 time in total.

walrusman
Shas
Posts: 23

Re: Tau FAQ (offial first draft)

Post#2 » Jul 13 2016 12:02

Personally I am happy with most of the clarifications. This way people will stop complaining about "well I don't think it works that way" or "it can't possibly work that way".

I'm happy with the clarifications on:
  • Coordinated Firepower
  • Markerlights + Declaring Jink
  • Piranha Firestorm unit rules
  • Supporting Fire
  • And generally all of it, though most didn't directly apply to my typical lists.

Regarding the Relic issue:
I believe that's because the question was posed after the other FAQs came out. They might not be taking into account questions from the FAQs yet. I expect it will be handled during the official FAQs as opposed to the "first draft".

One might be able to argue that the question about them being limited to "one per army" clarifies it because the one per model limit was omitted.

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Macknight
Shas'La
Posts: 298

Re: Tau FAQ (offial first draft)

Post#3 » Jul 13 2016 01:08

ML got a buff, it ignores the VSG, possible to buff BS vs invisible units. Sad to see the CFP addressed, but it is the right call.
For the greater good!

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Das'Kyman
Shas'Vre
Posts: 1153

Re: Tau FAQ (offial first draft)

Post#4 » Jul 13 2016 01:10

One of the big ones that I noticed was the clarification on the M3S and CCN. They specifically say that it will work during the Intercept Phase. The applications aren't huge since most players these days are getting their intercept defense from Riptides+Stormsurge+Drone Net. However, crisis teams are just a little bit better with the EWO now.

Also, the snap-firing vehicles can once again unload Seeker Missiles at BS5 against ground targets (unless it has skyfire). Again, not huge, but piranhas can be used to move up 12" and hit side armour on some stuff again. (nothing like the days of old when they could move Flat-Out and have the seekers fired for them, but still...) and a Jinking Skyray isn't entirely useless if you have markerlights elsewhere in your list.

I honestly didn't know about the Riptide firing Ordnance clarification. It makes sense, I just never realized that was a rule.

Who honestly thought that a Riptide could shoot two different targets due to the multi-tracker?

walrusman
Shas
Posts: 23

Re: Tau FAQ (offial first draft)

Post#5 » Jul 13 2016 01:16

I started another thread regarding the Piranha Firestream ruling, does anyone know if the drones deployed by a vehicle counts towards the formation the vehicle came from?

Examples:
Piranha Firestream formation deployed drones get bonus of +1 while shooting at desired unit?
Drones from an armored Interdiction cadre receive +1 bs while shooting at units in the declared 6", while deployed?

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boomwolf
Shas'La
Posts: 1567

Re: Tau FAQ (offial first draft)

Post#6 » Jul 13 2016 01:28

I must admit, this is far more extensive than I had anticipated. most of these questions never even crossed my mind at all.

Dawn blade contingent not applying outside of it is an obvious thing, but so many people weasled around it.

Skysweep actually doing something is nice.

ECPA available to riptides again! YES! no other signature systems though, some could have been fun, but I'll take what I get. (puretide chip and neuroweb jammers on riptides could have been awesome)

The Eight. not a fan of the change.

Firestorm, oh my. it actually DOES work that way? I mean, its as it was written, but always felt as if the writing is a mistake.

Skywatch not coming on turn 1. bummer. oh well, not like I had any of those anyway.

Networked stealth field interactions with terrain-specific terrain is interesting.

Split fire markerlights not actually getting the bonus. was rather obvious, but good to have it spelt out.

Markerlights and jink, always played it the other way around. this will sure help against my common necron foe.

Storm of fire and pulse blasters actually works in the nasty way. return of the fish of fury?

Supporting fire flamers are always a good laugh. other armies can pull similar dumb overwatches with huge units, but nobody can quite match the sheer "utter nonsense" value of tau flamer overwatch.

Holophotons get multiple uses in a squad. HELL YEA. now just to get another ghost :P (not really exited doing that conversion again would be a nightmare, and I can't have them not match...)



These are the points I found most interesting.

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AnonAmbientLight
Shas'La
Posts: 553

Re: Tau FAQ (offial first draft)

Post#7 » Jul 13 2016 01:30

I am happy to see that GW finally got around to doing an FAQ for the game. Just a few months ago I was joking how they never update the rules on their game. Happy to be proven wrong here.

Glad some of these rule conflicts are finally put to rest.

Bolter&Rail
Shas
Posts: 46

Re: Tau FAQ (offial first draft)

Post#8 » Jul 13 2016 02:18

page 7 question 1...is GW serious?

a rhino runs over a stormsurge and strips all its wounds....hahahaha

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AnonAmbientLight
Shas'La
Posts: 553

Re: Tau FAQ (offial first draft)

Post#9 » Jul 13 2016 02:31

Bolter&Rail wrote:page 7 question 1...is GW serious?

a rhino runs over a stormsurge and strips all its wounds....hahahaha


The issue is that tank shot rules state that the model that is getting hit has to move out of the way (or do death or glory), but the Stormsurge cannot since it is immobile with the anchors deployed. The rules also state that a model that is unable to move out of the way is removed from the game (so if you're boxed in...splat). They could have figured out a way to make it work, but they also like to keep things simple-ish.

I think it's rather silly. If a Stormsurge gets hit like that it should do D3 wounds or something, but that would involve more rules and potentially more confusion than is necessary. It's easier to just have the Stormsurge die in this case.

However, this also means that it is possible to tank shock other GMC as well. If you can box them in (not likely), you could tank shock them.

Bolter&Rail
Shas
Posts: 46

Re: Tau FAQ (offial first draft)

Post#10 » Jul 13 2016 02:40

Ya I know ITC just rules they do D3 wounds per the "Unstoppable" rule and the tank stops directly in front of the Stormsurge. This makes sense to me and I doubt many players will insist the Stomsurge gets removed from play...

Overall quite a few things that fell in favor of the Tau in my opinion. The infinite drone/piranha loop is pretty aggressive and don't see that being fun to play against...

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